New additive flavor files (zone_forest_shadows_flavor.go,
zone_sunken_temple_flavor.go) with elite-room intros, boss ability
callouts, and zone lore. Reuses existing RoomEntryForestShadows and
BossEntryHollowKing from twinbee_gm_flavor.go. The Sunken Temple had
no canonical RoomEntry/BossEntry pools yet, so both are defined in the
new zone file.
Hollow King: Corrupting Aura / Root Surge / Devour Light / Phase Two
Dreaming Aboleth: Tentacle Multiattack / Enslave / Mucus Cloud /
Legendary Actions
Wires zoneRoomEntryPool, bossEntryPool, zoneLorePool,
bossSignaturePool, and eliteRoomEntryPool to the new tier-2 pools.
Updates the D2b "no callout pool" test to use Dragon's Lair (still
unflavored) and adds Tier 2 routing tests for boss-entry, elite line,
lore, and room-entry overlays.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New additive flavor files (zone_goblin_warrens_flavor.go,
zone_crypt_valdris_flavor.go) with elite-room intros, boss ability
callouts (Grol: Surprise Attack / Heart of Hruggek / Terrifying Roar;
Valdris: Corrupting Touch / Legendary Resistance / Call of the Grave /
Phase Two), and zone-specific lore deep-dives. Existing
twinbee_gm_flavor.go is untouched per the protected-files contract.
Wires three narration helpers in dnd_zone_narration.go:
composeBossEntry — boss-entry render plus a one-line ability callout
eliteRoomEntryLine — elite-room atmospheric prefix
zoneLorePool — zone-specific !lore pool with generic fallback
Boss-entry callsite in dnd_zone_cmd.go now uses composeBossEntry; the
elite branch of resolveCombatRoom prefixes with the zone's elite line.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires the existing internal/flavor TwinBee GM pools into the !zone
state machine. Adds GMNarrationType, mood band derivation, the §3.2
mood-event delta table, and ±2/hr passive decay toward 50. Zone enter
narrates the entry room; advance narrates each subsequent room (boss
rooms use the named BossEntry* pools, completion uses ZoneComplete
and applies MoodEventZoneComplete). Line selection is deterministic
on (runID, roomIdx) so repeat reads render the same prose.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>