Commit Graph

1 Commits

Author SHA1 Message Date
prosolis
27d6bfd361 N4/E3: town registries — !town, !graveyard, !rivals board
Surface social data the game already stores as three read-only boards:

- !town — civic pride (top tax_ledger contributors), housing street
  (name + tier), pet showcase (name/type/level/barding).
- !graveyard — recent deaths across the guild (death_source/location,
  still-resting vs recovered), St. Guildmore's caretaker voice.
- !rivals board — room-wide duel standings aggregated from the directed
  adventure_rival_records ledger; bare !rivals keeps the per-user view.

All read-only: no schema, no combat, golden byte-identical. Enumerate off
player_meta / tax_ledger / adventure_rival_records with COALESCE'd display
names. Render layer is client-free and unit-tested; a DB-backed loader test
exercises the real schema (caught a MAX(datetime) affinity issue — parsed by
hand via parseSQLiteTime).

Leak-check (engagement plan §E3): the civic board ranks tax_ledger.total_paid,
which is gambling/shop/arena rake only — Misty/Arina donations go through
euro.Debit with their own reason strings and their counters live in separate
player_meta columns, so no board can correlate donations with the hidden buffs.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-10 14:31:59 -07:00