Commit Graph

2 Commits

Author SHA1 Message Date
prosolis
f1aa9981f8 Combat: implement immediate-resolution monster ability effects
Wires up the ability effects that resolve fully within applyAbility with
no new persistent state: damage riders (bonus_damage, aoe/aoe_fire/
death_aoe, execute) via the shared calcDamage formula, self_heal, and
flavor-only placeholders for effects still pending per-fight state.
Works in both auto-resolve and the turn engine since both call
applyAbility.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 08:17:11 -07:00
prosolis
96b291d831 Combat: SRD multiattack profiles + monster abilities in turn engine
Elites/bosses in turn-based fights now swing a full SRD multiattack
profile and fire their special ability — abilities never fired in the
turn-based path before, and every enemy made a single attack.

bestiary_srd.go adds SRDAttack/SRDProfile and a hand-authored registry
for the named bosses and multiattack elites; auto-resolve keeps its
tuned single-Attack blocks untouched. turnAbilityFires remaps the
auto-resolve phase clock onto fight progress for the phase-less duel.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 07:37:29 -07:00