Drops D&D-handbook syntax from the player-facing caster UX in favor of
verbs and feelings (per feedback_accessibility_over_dnd_crunch).
R12 — Drop "Spell DC: N / Spell Atk: +N" line from the spellbook view.
The numbers are pure handbook noise; the engine still computes them.
R13 — renderSlotLine swaps "L1 3/4 · L2 1/3" for "Level 1 ●●●○ · Level 2
●○○○". Filled bullets = energy left, hollow = spent.
R14 — Caster passive Description strings rewritten outcome-first: no
"+5%", no "scaled by your Charisma". Verbs and texture instead. All ten
class passives reworded; mechanics in applyClassPassives unchanged.
R18 — Class menu drops the "(d8, INT/WIS)" suffix → "**Mage** — INT &
WIS". The HP-die number was leaking implementation. !setup class confirm
line gets the same treatment.
P5 — Spellbook headers: "Cantrip" → "Cantrips", "L1" → "Level 1".
P6 — Cast queue line: "_(upcast to L2)_" → "_(empowered)_". Queued-line
in the spellbook view follows suit — drops "(L2 slot)" for "(empowered)"
when the slot is above the spell's base level.
P8 — Comment-convention marker added to dnd_passives.go and
dnd_subclass_combat.go file headers: `// internal note (not user-facing)`
flags Phase 2/3 tuning history so future codegen doesn't lift it into
Description / Flavor strings.
P9 — Spellbook line drops the duplicate "(can learn N more)" trailer —
the "%d / %d" already conveys remaining capacity.
Bonus cleanup. The two Arcane-Trickster slot-ceiling errors ("Arcane
Trickster L5 only has up to L1 slots.") and the "No L1 slot available"
out-of-energy messages get the same jargon scrub: "At level 5, your
Arcane Trickster magic only reaches level-1 spells." / "You're out of
level-1 energy."
Tests. Full plugin suite green; no test pinned the old strings.
B2: Removed shield/counterspell from Mage/Sorcerer defaults and hellish_rebuke/counterspell
from Warlock — reactions are EffectReaction and combat has no reaction window yet, so
auto-granting them just litters the spellbook with dead entries. Substituted L1/L3
staples (sleep, fly, burning_hands, chromatic_orb where class-tagged appropriately).
B3: Replaced the stale "Mage, Cleric, Ranger, and Arcane Trickster (L5+)" enumeration in
!cast/!spells learn/!prepare error paths with class-aware route hints via a new
spellRouteHintFor() helper.
R15: Removed the duplicate hand-authored healing_word_spell entry; Cleric default now
references the canonical SRD healing_word (cleric/druid/bard tagged). parseSpell
and lookupSpell now resolve "healing word" deterministically.
R16: !cast --drop now appends "(slot refunded)" when applicable.
R17: Prep-cap message rewritten to "Your prepared list is full (N/N)."
R19: Removed shillelagh from Druid default — the overlay flags it cleric/ranger only and
it has no real attack profile yet (BuffSelf, no DamageDice).
Bonus correctness: dndSpellRegistry now unions Classes on overlay collision instead of
replacing wholesale. The hand-authored buildSpellList() entries were tagged Mage-only,
so every Sorcerer/Warlock/Bard/Druid spell that collided with the SRD silently lost its
class list — meaning auto-granted defaults were rejected at the classOK gate. Union
merge restores SRD coverage without forcing a hand-edit of every overlay entry.
Tests:
- TestDefaultKnownSpellsHaveNoReactions covers B2.
- TestDefaultKnownSpellsAreCastableByClass guards the overlay-narrow regression.
- TestHealingWordResolvesDeterministically covers R15.
- TestCastNonCasterErrorHasNoClassEnumeration covers B3.
- Existing dnd_prepare_test.go updated to reference healing_word.
Rebuilds the cmd/open5e-import CLI (fetch/gen × spells) to vendor
data/open5e/spells.json (319 SRD spells) and generate
dnd_spells_srd_data.go (237 after the level>5 filter). mapClasses unions
the API's incomplete structured spell_lists field with the complete
free-text dnd_class field so all eight casters get spells.
dndSpellRegistry loads buildSRDSpellList() first; the hand-authored
buildSpellList() overlays it (hand wins on ID collision). Playable=true
flipped for Druid/Bard/Sorcerer/Warlock/Paladin, each with a
defaultKnownSpells case. TestDefaultKnownSpellsExistInRegistry now covers
all eight classes.
.gitignore: vendor data/open5e/ while keeping the rest of data/ ignored,
and anchor the open5e-import binary pattern so it stops swallowing the
cmd/open5e-import source dir. NOTICE adds CC-BY-4.0 / SRD attribution.
Add Druid, Bard, Sorcerer, Warlock and Paladin as structural
scaffolding ahead of the Open5e spell-data import. They are wired
through the mechanical layer but gated out of !setup via the new
DnDClassInfo.Playable flag — they have no spell list yet.
- dnd.go: class constants, dndClasses rows, Playable gate, AC floors
- dnd_combat.go: classAttackStatMod, dndClassWeaponBonus,
classStatPriority arrays for the five
- dnd_spells.go: mageSlots generalized to fullCasterSlots (shared by
the full casters); Paladin shares rangerSlots; new warlockSlots
simplified long-rest pool; spellcastingMod + classIsCaster extended
- dnd_setup.go: renderClassMenu and parseClass filter on Playable
Subclasses and spell lists are deferred to later sessions.
Slots into the Phase 9 spell pipeline so an L5+ Rogue who picks Arcane
Trickster becomes a third-caster on the Mage list, INT-based.
- isSpellcaster(c) gate: full casters by class plus AT Rogue at L5+.
!cast / !spells now consult this; the cast class-gate also accepts
Mage-tagged spells when the player is an AT Rogue.
- subclassSpellSlots() / slotsForCharacter() / setSpellSlotsForCharacter()
layer subclass slots on top of the class baseline. AT pool: 3 L1 at
L5–6, 4 L1 + 2 L2 at L7+, +2 L3 at L13+ (third-caster table).
- spellcastingMod returns INT for AT Rogue.
- L7 Magical Ambush proxy: spellSaveDC bumps +2 once Rogue+AT hits L7,
standing in for "targets have disadvantage when casting from hidden"
since the one-shot combat layer doesn't model hidden state.
- ensureSpellsForCharacter bootstraps a Mage-list starter spellbook
(minor_illusion, shocking_grasp, magic_missile, shield, sleep at L5;
mirror_image + misty_step at L7+; hypnotic_pattern at L13+) and
refreshes the slot pool on level/subclass change.
- applySubclassChoice runs ensureSpellsForCharacter for AT so the
spellbook is provisioned at selection time (idempotent).
- !cast clamps upcasts to highestAvailableSlotForChar when AT, since
third-caster's slot ceiling lags behind the spell list.
Tests added: AT spellcaster gate (L5 cutoff, non-AT Rogue rejected), INT
mod, subclass slot pool by tier, L7 ambush DC bump, ensureSpells default
list (all on Mage list, slots correct), end-to-end !cast queues
magic_missile for AT Rogue, !cast rejects plain Thief Rogue.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Enforce per-level Mage known-spell cap in handleSpellsLearn; surface
spellbook budget in renderSpellsList.
- Mage level-up DM now nudges with "Spells available to learn: N" via
extracted buildLevelUpMessage.
- Extract halveSavedDamage and enemySpellSaveMod for clarity; document
single-target AoE limitation in applySpellDamageSave.
- Add tests: mage learn cap, prepare flow, AoE behavior, spell save
rounding, spells migration.