# Adventure — the big update (2026-07-09 → 2026-07-11) 62 commits, ~31k lines, 7 phases. All merged to `main` and live in prod as of 2026-07-11. Working-tree doc; do not commit. --- ## The one-line version Adventure stopped being a solo grind. You can now bring friends, fight each other, fight the world together, prestige past the level cap, and there's an actual story running underneath it — and Pete reports on all of it. --- ## 1. Co-op — you can bring people now (N3) The headline. The combat engine was 1-versus-1 at its core; it was rewritten into an N-player engine with real initiative, and every seat gets its own turn. - `!expedition invite @user` — leader, Day 1 only - `!expedition accept` / `decline` / `party` / `leave` - Everyone buys their own supply pack. Everyone acts on their own turn. - The enemy's action economy scales to the party, so four people don't trivialize a room. ## 2. Fight each other (N6) - `!duel @user [stake]`, then `!duel accept` / `decline` / `status`. Staked, and **nobody dies** — it's a bout, not a mugging. - `!rivals` for your record, `!rivals board` for room-wide standings. ## 3. Fight the world together (N6) - `!adventure worldboss` — the Siege. One communal bout a day; `worldboss fight` to take your swing at it. Everybody's damage counts toward the same health bar. ## 4. The Shadow (N6) - `!adventure shadow` — a rival adventurer who runs the dungeon on their own schedule whether you play or not, and you can check how your run stacks up against theirs. ## 5. The Town (N4) Housing finally pays off, and the room has a civic life. - **T3 payoffs** — trophy hall + workshop; a long rest at home now grants a **well-rested** buff that scales with your house tier. - **T4 Estate vault** — `!adventure vault` / `vault store ` / `vault take `. 10 protected slots. Safe from `!sell all`, safe from combat. - **A second pet** at Tier 4 — it shows up on its own. - **Gifting** — `!give @user`. Small handling fee to the community pot. - **Registries** — `!town` (civic pride, housing street, pet showcase), `!graveyard` (recent deaths), `!rivals`. ## 6. Prestige and a world that moves (N7) - **Renown** — XP past L20 no longer evaporates. It accrues into a Renown rank that shows on your `!sheet` and gets announced when it ticks up. - **The Omen** — one rotating world modifier per week. TwinBee tells you what's in the air in the morning DM. - **Seasonal events** — holiday weeks re-skin the day's events and flavor. - **Achievements** — a whole Renown wing added to `!achievements`. ## 7. The chase (N2) - **Tempering** — `!adventure temper` pushes a magic item one rarity step higher at the blacksmith. Euros plus a T5 material (one per clear — *that's* the real gate). - **Arena seasons** — `!arena leaderboard` is now the current season; champions get titles. `!arena stats` keeps your lifetime record. ## 8. Story (N5 — the Hollow King) - **`!adventure journal`** — recover campaign pages through the zones and read them back. Bosses now have epilogues, and there's a real finale. - NPC arcs land as DMs mid-run — Misty, Robbie, and Thom all have somewhere to go now. ## 9. Backtracking (C5) - **`!revisit `** — walk back one room from the Path strip in `!map` for +1 threat. Blocked mid-fight, at a fork, and when it's too hot to double back. ## 10. Pete reports on it (Pete Adventure News) Guild events — zone firsts, deaths, achievements — are now narrated into a live news feed by Pete, the deadpan announcer. - `news.parodia.dev/adventure` (feed, permalinks, daily digest) - Live beats in the games room - `!news` to read; `!news optout` if you'd rather not be named. ## 11. Restoration + plumbing (N1, unglamorous but real) - The drop systems Phase R orphaned are wired back up; milestone rewards that were stubs actually pay out. - Lottery ticket sales fund the community pot. - Fixed outside Adventure but shipped alongside: URL previews stopped dropping thumbnails, and the bot stopped reminting its cross-signing identity on every restart. --- ## ⚠️ Do NOT put in the announcement - **Secret rooms and the cross-zone keys** (Sunken Sigil, Underforge Seal). These are discovery content — no command, found by walking. Announcing them deletes the discovery. - **The NPC buffs** (Misty/Arina). Hidden mechanics by design. Say the NPCs have arcs; do not say what befriending them *does*. - Numbers, rolls, and rarity math generally — house style is verbs and outcomes, not crunch. ## Watch list (first live exercise in prod) Renown, the Omen, seasonal events, the Hollow King arc, the world boss and duels have **never fired against real players before today**. Expect the first firings to be the real test.