package plugin import ( "testing" ) func TestAbilityModifier(t *testing.T) { cases := []struct { score, want int }{ {1, -5}, {8, -1}, {9, -1}, {10, 0}, {11, 0}, {12, 1}, {13, 1}, {14, 2}, {15, 2}, {16, 3}, {18, 4}, {20, 5}, } for _, c := range cases { got := abilityModifier(c.score) if got != c.want { t.Errorf("abilityModifier(%d) = %d, want %d", c.score, got, c.want) } } } func TestIsStandardArray(t *testing.T) { good := [][]int{ {15, 14, 13, 12, 10, 8}, {8, 10, 12, 13, 14, 15}, {14, 8, 15, 10, 13, 12}, } for _, g := range good { var arr [6]int copy(arr[:], g) if !isStandardArray(arr) { t.Errorf("isStandardArray(%v) = false, want true", g) } } bad := [][]int{ {15, 15, 13, 12, 10, 8}, // duplicate 15 {16, 14, 13, 12, 10, 8}, // out-of-range {15, 14, 13, 12, 10, 9}, // 9 instead of 8 {15, 14, 13, 12, 11, 8}, // 11 instead of 10 } for _, ba := range bad { var arr [6]int copy(arr[:], ba) if isStandardArray(arr) { t.Errorf("isStandardArray(%v) = true, want false", ba) } } } func TestComputeMaxHP_FighterLevel1(t *testing.T) { // Fighter d10, CON +2 → L1 raw HP = 10 + 2 = 12; Phase 5-B // multiplies by phase5BHPMult (1.5, rounded), so → 18. got := computeMaxHP(ClassFighter, 2, 1) if got != 18 { t.Errorf("Fighter L1 (CON+2) = %d, want 18 (12 raw × phase5BHPMult)", got) } } func TestComputeMaxHP_MageLevel5(t *testing.T) { // Mage d6, CON +1 // L1: 6 + 1 = 7 // L2-5: 4 levels × (avg 4 + 1) = 4 × 5 = 20 // Raw total: 27; Phase 5-B × casterHPMult: 27 × 1.5 × 1.25 = 50.625 → 51. got := computeMaxHP(ClassMage, 1, 5) if got != 51 { t.Errorf("Mage L5 (CON+1) = %d, want 51 (27 raw × phase5BHPMult × casterHPMult)", got) } } func TestComputeMaxHP_FloorAt1(t *testing.T) { // Pathological: very negative CON, low level → still ≥1 per level got := computeMaxHP(ClassMage, -5, 1) if got < 1 { t.Errorf("HP floor violated: got %d", got) } } func TestComputeAC(t *testing.T) { cases := []struct { class DnDClass dexMod int want int }{ {ClassFighter, 0, 16}, // 10 + 0 + 6 {ClassFighter, 2, 18}, // 10 + 2 + 6 {ClassRogue, 3, 14}, // 10 + 3 + 1 {ClassMage, 0, 12}, // 10 + 0 + 2 (D8-d-fix caster floor) {ClassSorcerer, 1, 13}, // 10 + 1 + 2 {ClassCleric, 1, 16}, // 10 + 1 + 5 (D8-d-fix caster floor) {ClassDruid, 0, 15}, // 10 + 0 + 5 {ClassBard, 2, 15}, // 10 + 2 + 3 (D8-d-fix caster floor) {ClassWarlock, 0, 13}, // 10 + 0 + 3 {ClassRanger, 2, 15}, // 10 + 2 + 3 } for _, c := range cases { got := computeAC(c.class, c.dexMod) if got != c.want { t.Errorf("computeAC(%s, dex%+d) = %d, want %d", c.class, c.dexMod, got, c.want) } } } func TestApplyRaceMods(t *testing.T) { // Elf: STR +0, DEX +3, CON -1, INT +2, WIS +3, CHA +0 base := [6]int{10, 10, 10, 10, 10, 10} got := applyRaceMods(RaceElf, base) want := [6]int{10, 13, 9, 12, 13, 10} if got != want { t.Errorf("applyRaceMods(Elf) = %v, want %v", got, want) } // Orc: STR +6, DEX -1, CON +3, INT -1, WIS -1, CHA +0 got = applyRaceMods(RaceOrc, base) want = [6]int{16, 9, 13, 9, 9, 10} if got != want { t.Errorf("applyRaceMods(Orc) = %v, want %v", got, want) } } // TestRaceBalance runs the weighted balance pass and logs the report. // Standard Human baseline is 6.0 under every class; a race's best-fit // score is its realistic effective-power ceiling. The assertion is a // generous guard rail — see classStatWeights for the model. func TestRaceBalance(t *testing.T) { report := computeRaceBalance() t.Logf("weighted race-balance pass (Human baseline = %.1f)", raceBalanceBaseline) t.Logf("%-10s %-9s %6s %-9s %6s %6s %+6s", "race", "best-fit", "score", "worst-fit", "score", "avg", "Δ") for _, rb := range report { t.Logf("%-10s %-9s %6.2f %-9s %6.2f %6.2f %+6.2f", rb.Race, rb.BestClass, rb.BestScore, rb.WorstClass, rb.WorstScore, rb.AvgScore, rb.Delta()) } // Balance rule: equal *average* power. Every race's mean score across // all playable classes must land within tolerance of the Human // baseline. Best-fit/worst-fit spread is intentional race identity — // a spiky race trades a higher ceiling for a lower floor — so only // the average is asserted. const tolerance = 0.5 for _, rb := range report { if d := rb.AvgScore - raceBalanceBaseline; d < -tolerance || d > tolerance { t.Errorf("%s avg %.2f is %.2f off the %.1f baseline (tolerance %.1f)", rb.Race, rb.AvgScore, d, raceBalanceBaseline, tolerance) } } } func TestParseRaceClass(t *testing.T) { if r, ok := parseRace("Elf"); !ok || r != RaceElf { t.Errorf("parseRace(Elf) = %v, %v", r, ok) } if r, ok := parseRace("half-elf"); !ok || r != RaceHalfElf { t.Errorf("parseRace(half-elf) = %v, %v", r, ok) } if _, ok := parseRace("dragonborn"); ok { t.Errorf("parseRace(dragonborn) = ok, want false") } if c, ok := parseClass("Fighter"); !ok || c != ClassFighter { t.Errorf("parseClass(Fighter) = %v, %v", c, ok) } if _, ok := parseClass("monk"); ok { t.Errorf("parseClass(monk) = ok, want false") } } func TestStatsAssigned(t *testing.T) { defaultC := &DnDCharacter{STR: 8, DEX: 8, CON: 8, INT: 8, WIS: 8, CHA: 8} if statsAssigned(defaultC) { t.Error("statsAssigned(all-8s) = true, want false") } withStats := &DnDCharacter{STR: 15, DEX: 14, CON: 13, INT: 12, WIS: 10, CHA: 8} if !statsAssigned(withStats) { t.Error("statsAssigned(real stats) = false, want true") } } func TestParseStatsArg(t *testing.T) { want := [6]int{15, 14, 13, 12, 10, 8} cases := []string{ "15 14 13 12 10 8", "15, 14, 13, 12, 10, 8", "(15, 14, 13, 12, 10, 8)", "[15,14,13,12,10,8]", "{15 14 13 12 10 8}", " 15,14 ,13, 12 ,10, 8 ", } for _, in := range cases { got, err := parseStatsArg(in) if err != nil { t.Errorf("parseStatsArg(%q) returned error: %v", in, err) continue } if got != want { t.Errorf("parseStatsArg(%q) = %v, want %v", in, got, want) } } bad := []string{ "", // empty "15 14 13 12 10", // 5 numbers "15 14 13 12 10 8 7", // 7 numbers "15 14 13 12 10 abc", // non-number "banana", // garbage } for _, in := range bad { if _, err := parseStatsArg(in); err == nil { t.Errorf("parseStatsArg(%q) should have errored", in) } } // A different permutation should still parse and just return the // numbers in order — validation against the standard array is // a separate concern (isStandardArray). got, err := parseStatsArg("8, 10, 12, 13, 14, 15") if err != nil { t.Fatal(err) } if got != [6]int{8, 10, 12, 13, 14, 15} { t.Errorf("permutation order not preserved: %v", got) } } func TestDnDLevelFromCombatLevel(t *testing.T) { cases := []struct{ combat, want int }{ {0, 1}, // floor {1, 1}, {4, 1}, {5, 1}, {9, 1}, {10, 2}, {15, 3}, {20, 4}, // nonk {24, 4}, // quack {25, 5}, {28, 5}, // prosolis {30, 6}, {45, 9}, {49, 9}, // holymachina {50, 10}, {99, 19}, {100, 20}, // clamp {500, 20}, // clamp } for _, c := range cases { got := dndLevelFromCombatLevel(c.combat) if got != c.want { t.Errorf("dndLevelFromCombatLevel(%d) = %d, want %d", c.combat, got, c.want) } } } func TestModifiersOnCharacter(t *testing.T) { c := &DnDCharacter{STR: 16, DEX: 12, CON: 14, INT: 10, WIS: 8, CHA: 18} mods := c.Modifiers() want := [6]int{3, 1, 2, 0, -1, 4} if mods != want { t.Errorf("Modifiers() = %v, want %v", mods, want) } }