package plugin import ( "fmt" "log/slog" "strings" "time" "gogobee/internal/db" "maunium.net/go/mautrix/id" ) // ── Pricing ───────────────────────────────────────────────────────────────── // babysitDailyCost returns the daily babysit subscription cost in €. // Phase L (post-L5g): keyed off D&D Level instead of legacy CombatLevel. // The slope is 5× the old per-level slope to preserve the curve shape across // the 5:1 compression in dndLevelFromCombatLevel — Level 4 (~old CL 20) = // €500/day, Level 10 (~old CL 50) = €1100/day, matching pre-migration pricing. func babysitDailyCost(level int) int { return 100 + (level * 100) } // ── Pet-care daily trickle ───────────────────────────────────────────────── // petXPPerBabysitDay is the daily pet XP awarded while a babysit subscription // is active. Picked to be a meaningful but not overwhelming push toward L10: // roughly equivalent to a couple of player-driven actions per day. const petXPPerBabysitDay = 3 // runBabysitDailyTrickle grants daily pet XP while a babysit subscription is // active and logs an entry for the end-of-service summary. Caller is // responsible for saving the character afterwards. func (p *AdventurePlugin) runBabysitDailyTrickle(char *AdventureCharacter) { if !char.BabysitActive { return } leveled := false if char.HasPet() && char.PetLevel < 10 { // Bypass petGrantXP's per-action constant — we want a flat trickle. char.PetXP += petXPPerBabysitDay * 100 for char.PetLevel < 10 { needed := petXPToNextLevel(char.PetLevel) * 100 if char.PetXP < needed { break } char.PetXP -= needed char.PetLevel++ leveled = true } if char.PetLevel >= 10 && char.PetLevel10Date == "" { char.PetLevel10Date = time.Now().UTC().Format("2006-01-02") } } outcome := "pet_care" if leveled { outcome = "pet_care_levelup" } logBabysitActivity(char.UserID, "pet_care", outcome, 0, petXPPerBabysitDay, "") } // BabysitSafeRest reports whether the user has an active babysit subscription // that should let standard camps qualify for fortified-tier rest perks. // Returns false on any error (treat as no babysit). Safe to call from tests // where the global DB has not been initialized — the panic is swallowed. func BabysitSafeRest(userID id.UserID) (active bool) { defer func() { if r := recover(); r != nil { active = false } }() char, err := loadAdvCharacter(userID) if err != nil || char == nil || !char.BabysitActive { return false } if char.BabysitExpiresAt != nil && time.Now().UTC().After(*char.BabysitExpiresAt) { return false } return true } // ── Command Handlers ──────────────────────────────────────────────────────── func (p *AdventurePlugin) handleBabysitCmd(ctx MessageContext, args string) error { lower := strings.ToLower(strings.TrimSpace(args)) switch { case lower == "status": return p.handleBabysitStatus(ctx) case lower == "cancel": return p.handleBabysitCancel(ctx) case lower == "week": return p.handleBabysitPurchase(ctx, 7) case lower == "month": return p.handleBabysitPurchase(ctx, 30) default: return p.SendDM(ctx.Sender, "🍼 **Adventurer Babysitting Service**\n\n"+ "Hire a babysitter to look after your camp and tend the pet while you sleep:\n"+ " • Daily pet XP trickle (your pet still grows while you focus elsewhere)\n"+ " • Standard camps act like fortified ones — rest deeply, no need to have downed the zone boss\n"+ " • Rival duels declined on your behalf\n\n"+ "`!adventure babysit week` — 7 days of service\n"+ "`!adventure babysit month` — 30 days of service\n"+ "`!adventure babysit status` — check service status\n"+ "`!adventure babysit cancel` — cancel early (no refund)") } } func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) error { userMu := p.advUserLock(ctx.Sender) userMu.Lock() defer userMu.Unlock() char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one.") } if char.BabysitActive { return p.SendDM(ctx.Sender, "🍼 The babysitter is already here. They're not leaving until the job is done.") } if !char.Alive { return p.SendDM(ctx.Sender, "Your adventurer is dead. The babysitter does not work with corpses.") } daily := babysitDailyCost(dndLevelForUser(char.UserID)) totalCost := daily * days balance := p.euro.GetBalance(char.UserID) if balance < float64(totalCost) { return p.SendDM(ctx.Sender, fmt.Sprintf("🍼 The babysitting service costs %s for %d days. You have %s. The service has standards. Not many, but some.", fmtEuro(totalCost), days, fmtEuro(balance))) } if !p.euro.Debit(char.UserID, float64(totalCost), "babysit_purchase") { return p.SendDM(ctx.Sender, "Payment failed. The babysitter looked at your wallet and walked away.") } clearBabysitLogs(char.UserID) expires := time.Now().UTC().Add(time.Duration(days) * 24 * time.Hour) char.BabysitActive = true char.BabysitExpiresAt = &expires char.BabysitSkillFocus = "" // legacy field; no longer used if err := saveAdvCharacter(char); err != nil { slog.Error("babysit: failed to save character", "user", char.UserID, "err", err) p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund") return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.") } if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil { slog.Error("player_meta: babysit start dual-write failed", "user", char.UserID, "err", err) } confirm := pickBabysitFlavor(babysitConfirmLines) durLabel := "1 week" if days == 30 { durLabel = "1 month" } petLine := "No pet to tend yet — the babysitter will keep that in mind." if char.HasPet() { petLine = fmt.Sprintf("Pet: %s (L%d) — daily care included", char.PetName, char.PetLevel) } text := fmt.Sprintf("🍼 **Adventurer Babysitting Service — Activated**\n\n"+ "Duration: %s (%d days)\n"+ "Cost: €%d\n"+ "%s\n"+ "Camp safety: standard camps now rest like fortified ones\n"+ "Rival duels: declined on your behalf\n\n"+ "_%s_", durLabel, days, totalCost, petLine, confirm) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) handleBabysitStatus(ctx MessageContext) error { char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found.") } if !char.BabysitActive { return p.SendDM(ctx.Sender, "🍼 No active babysitting service.\n\nUse `!adventure babysit week` or `!adventure babysit month` to start. The babysitter tends your pet daily and lets you rest deeply at standard camps.") } remaining := "unknown" if char.BabysitExpiresAt != nil { days := int(time.Until(*char.BabysitExpiresAt).Hours() / 24) if days < 1 { remaining = "less than a day" } else { remaining = fmt.Sprintf("%d days", days) } } logs, err := loadBabysitLogs(char.UserID) if err != nil { slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err) } totalXP, petDays, rivalsRefused := babysitLogStats(logs) petLine := "No pet to tend" if char.HasPet() { petLine = fmt.Sprintf("%s (L%d)", char.PetName, char.PetLevel) } text := fmt.Sprintf("🍼 **Babysitting Service — Status**\n\n"+ "Time remaining: %s\n"+ "Pet under care: %s\n"+ "Days of pet care given: %d\n"+ "Pet XP trickled: %d\n"+ "Rivals declined: %d", remaining, petLine, petDays, totalXP, rivalsRefused) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) handleBabysitCancel(ctx MessageContext) error { userMu := p.advUserLock(ctx.Sender) userMu.Lock() defer userMu.Unlock() char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found.") } if !char.BabysitActive { return p.SendDM(ctx.Sender, "🍼 There's nothing to cancel. The babysitter isn't here.") } logs, err := loadBabysitLogs(char.UserID) if err != nil { slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err) } summary := renderBabysitSummary(char, logs) char.BabysitActive = false char.BabysitExpiresAt = nil char.BabysitSkillFocus = "" if err := saveAdvCharacter(char); err != nil { slog.Error("babysit: failed to save character on cancel", "user", char.UserID, "err", err) } if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil { slog.Error("player_meta: babysit cancel dual-write failed", "user", char.UserID, "err", err) } return p.SendDM(ctx.Sender, "🍼 Service cancelled. No refund. The babysitter was already there.\n\n"+summary) } // ── Expiry Check ──────────────────────────────────────────────────────────── func (p *AdventurePlugin) checkBabysitExpiry(chars []AdventureCharacter) { now := time.Now().UTC() for _, char := range chars { if !char.BabysitActive { continue } if char.BabysitExpiresAt == nil || now.Before(*char.BabysitExpiresAt) { continue } logs, err := loadBabysitLogs(char.UserID) if err != nil { slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err) } summary := renderBabysitSummary(&char, logs) char.BabysitActive = false char.BabysitExpiresAt = nil char.BabysitSkillFocus = "" if err := saveAdvCharacter(&char); err != nil { slog.Error("babysit: failed to save character on expiry", "user", char.UserID, "err", err) continue } if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(&char)); err != nil { slog.Error("player_meta: babysit expiry dual-write failed", "user", char.UserID, "err", err) } if err := p.SendDM(char.UserID, summary); err != nil { slog.Error("babysit: failed to send expiry summary DM", "user", char.UserID, "err", err) } } } // ── Summary Rendering ─────────────────────────────────────────────────────── func renderBabysitSummary(char *AdventureCharacter, logs []babysitLogEntry) string { totalXP, petDays, rivalsRefused := babysitLogStats(logs) var sb strings.Builder sb.WriteString("🍼 **BABYSITTING SERVICE — END OF REPORT**\n\n") sb.WriteString(fmt.Sprintf("Days of service: %d\n", petDays)) if char.HasPet() { sb.WriteString(fmt.Sprintf("Pet looked after: %s (L%d)\n", char.PetName, char.PetLevel)) } else { sb.WriteString("Pet looked after: none — the babysitter played solitaire.\n") } sb.WriteString(fmt.Sprintf("Pet XP trickled: %d\n", totalXP)) if rivalsRefused > 0 { sb.WriteString(fmt.Sprintf("\nRival challenges: %d declined\n", rivalsRefused)) for _, log := range logs { if log.RivalRefused != "" { line := pickBabysitFlavor(babysitRivalRefusalLines) sb.WriteString(fmt.Sprintf(" %s\n", fmt.Sprintf(line, log.RivalRefused, log.LogDate))) } } } sb.WriteString("\n" + pickBabysitFlavor(babysitDiaperLines)) sb.WriteString("\n\nYour adventurer is fed and rested. The pet is suspiciously well-trained.") return sb.String() } // ── Babysit Log CRUD ──────────────────────────────────────────────────────── type babysitLogEntry struct { ID int64 UserID id.UserID LogDate string Activity string Outcome string GoldEarned int XPGained int ItemsDropped string RivalRefused string } func logBabysitActivity(userID id.UserID, activity, outcome string, gold, xp int, items string) { d := db.Get() _, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, gold_earned, xp_gained, items_dropped) VALUES (?, DATE('now'), ?, ?, ?, ?, ?)`, string(userID), activity, outcome, gold, xp, items) if err != nil { slog.Error("babysit: failed to log activity", "user", userID, "err", err) } } func logBabysitRivalRefusal(userID id.UserID, rivalName string) { d := db.Get() _, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, rival_refused) VALUES (?, DATE('now'), 'rival_refused', 'declined', ?)`, string(userID), rivalName) if err != nil { slog.Error("babysit: failed to log rival refusal", "user", userID, "err", err) } } func loadBabysitLogs(userID id.UserID) ([]babysitLogEntry, error) { d := db.Get() rows, err := d.Query(`SELECT id, user_id, log_date, activity, outcome, gold_earned, xp_gained, COALESCE(items_dropped,''), COALESCE(rival_refused,'') FROM adventure_babysit_log WHERE user_id = ? ORDER BY log_date`, string(userID)) if err != nil { return nil, err } defer rows.Close() var logs []babysitLogEntry for rows.Next() { var l babysitLogEntry if err := rows.Scan(&l.ID, &l.UserID, &l.LogDate, &l.Activity, &l.Outcome, &l.GoldEarned, &l.XPGained, &l.ItemsDropped, &l.RivalRefused); err != nil { return nil, err } logs = append(logs, l) } return logs, nil } func clearBabysitLogs(userID id.UserID) { d := db.Get() if _, err := d.Exec(`DELETE FROM adventure_babysit_log WHERE user_id = ?`, string(userID)); err != nil { slog.Error("babysit: failed to clear logs", "user", userID, "err", err) } } // ── Stats helper ──────────────────────────────────────────────────────────── func babysitLogStats(logs []babysitLogEntry) (totalXP, petDays, rivalsRefused int) { for _, l := range logs { totalXP += l.XPGained if l.Activity == "pet_care" { petDays++ } if l.RivalRefused != "" { rivalsRefused++ } } return }