package plugin // Feywild Crossing branching graph. // // Long-expedition plan D1-d: extended from the original 9-node sketch // to the new T4 length band (28–34 rooms traversed). Topology preserves // the G8f design intent — woven first-stage forks (CHA vs Perception, // no LockNone), hag_circle shared between the two first-stage paths, // time_eddy grove-exclusive, illusion_garden marsh-exclusive — and // adds the linear depth each arm now needs. // // New in D1-d: a single fae_court MERGE node gathers all three second- // stage endings (hag_circle / time_eddy / illusion_garden) before the // final walk to boss. The Court of the Antlered Queen is one venue, so // the convergence reads thematically; this also avoids triplicating the // long pre-boss approach. // // Also new: cursed_thicket TRAP anchor in the preamble — every walk // hits it. The original G8f graph had no Trap node. // // Preamble (10 nodes, ending in fork1): // entry → twilight_path → veiled_glade → faerie_lights → // cursed_thicket (TRAP) → revel_road → moonshadow_bridge → // bargain_walk → fey_market → fork1 // // Fork1 → marsh (free default) | grove (CHA DC 14 bonus — the bargain): // // Grove approach (8 nodes, CHA DC 14 bonus): // grove_threshold → starlight_path → singing_orchard → mirror_pond // → prismatic_arbor → moonpetal_clearing → dawnglow_walk → // glamoured_grove (fork2a) // // Marsh approach (8 nodes, Perception DC 14): // marsh_threshold → wisp_lights → fog_basin → moaning_reeds → // mire_steps → submerged_stones → drowned_grove → wisp_marsh // (fork2b) // // Fork2a (glamoured_grove) → // LockNone: hag_corridor_a → dryad_promenade → moonbridge_a → hag_circle // LockStatCheck DEX 15: eddy_corridor → splintered_minute → unwoven_step → time_eddy // // Fork2b (wisp_marsh) → // LockNone: hag_corridor_b → fen_walk → moonbridge_b → hag_circle (SHARED) // LockPerception 16: garden_approach → mirror_walk → unseen_path → illusion_garden // // Post-elite/secret tails to fae_court MERGE (2 mid-nodes each): // hag_circle → courtly_walk → hawthorn_arch → fae_court // time_eddy → backward_corridor → reverberation_hall → fae_court // illusion_garden → false_arbor → unseen_atrium → fae_court // // Final approach (4 mid-nodes + boss): // fae_court → antlered_approach → queens_promenade → throne_steps → // glamoured_dais → boss // // Longest entry→boss walk lands at 30 nodes (e.g. preamble 10 + grove // approach 8 + eddy spur 3 + time_eddy 1 + eddy tail 2 + fae_court 1 + // final approach 4 + boss 1 = 30), inside [28,34]. All four meaningful // walks (grove/marsh × hag/exclusive) hit the same 30-node target by // construction. func zoneFeywildCrossingGraph() ZoneGraph { nodes := []ZoneNode{ // Preamble. {NodeID: "feywild_crossing.entry", Kind: NodeKindEntry, IsEntry: true, Label: "Veil's Edge", PosX: 0, PosY: 2}, {NodeID: "feywild_crossing.twilight_path", Kind: NodeKindExploration, Label: "Twilight Path", PosX: 1, PosY: 2}, {NodeID: "feywild_crossing.veiled_glade", Kind: NodeKindExploration, Label: "Veiled Glade", PosX: 2, PosY: 2}, {NodeID: "feywild_crossing.faerie_lights", Kind: NodeKindExploration, Label: "Faerie Lights", PosX: 3, PosY: 2}, {NodeID: "feywild_crossing.cursed_thicket", Kind: NodeKindTrap, Label: "Cursed Thicket", PosX: 4, PosY: 2}, {NodeID: "feywild_crossing.revel_road", Kind: NodeKindExploration, Label: "The Revel Road", PosX: 5, PosY: 2}, {NodeID: "feywild_crossing.moonshadow_bridge", Kind: NodeKindExploration, Label: "Moonshadow Bridge", PosX: 6, PosY: 2}, {NodeID: "feywild_crossing.bargain_walk", Kind: NodeKindExploration, Label: "The Bargain Walk", PosX: 7, PosY: 2}, {NodeID: "feywild_crossing.fey_market", Kind: NodeKindExploration, Label: "Hush Market", PosX: 8, PosY: 2}, {NodeID: "feywild_crossing.fork1", Kind: NodeKindFork, Label: "The Bargain Crossroads", PosX: 9, PosY: 2}, // Grove approach (CHA route to glamoured_grove). {NodeID: "feywild_crossing.grove_threshold", Kind: NodeKindExploration, Label: "Grove Threshold", PosX: 10, PosY: 0}, {NodeID: "feywild_crossing.starlight_path", Kind: NodeKindExploration, Label: "Starlight Path", PosX: 11, PosY: 0}, {NodeID: "feywild_crossing.singing_orchard", Kind: NodeKindExploration, Label: "Singing Orchard", PosX: 12, PosY: 0}, {NodeID: "feywild_crossing.mirror_pond", Kind: NodeKindExploration, Label: "Mirror Pond", PosX: 13, PosY: 0}, {NodeID: "feywild_crossing.prismatic_arbor", Kind: NodeKindExploration, Label: "Prismatic Arbor", PosX: 14, PosY: 0}, {NodeID: "feywild_crossing.moonpetal_clearing", Kind: NodeKindExploration, Label: "Moonpetal Clearing", PosX: 15, PosY: 0}, {NodeID: "feywild_crossing.dawnglow_walk", Kind: NodeKindExploration, Label: "Dawnglow Walk", PosX: 16, PosY: 0}, {NodeID: "feywild_crossing.glamoured_grove", Kind: NodeKindFork, Label: "Glamoured Grove", PosX: 17, PosY: 0}, // Marsh approach (Perception route to wisp_marsh). {NodeID: "feywild_crossing.marsh_threshold", Kind: NodeKindExploration, Label: "Marsh Threshold", PosX: 10, PosY: 4}, {NodeID: "feywild_crossing.wisp_lights", Kind: NodeKindExploration, Label: "Wisp Lights", PosX: 11, PosY: 4}, {NodeID: "feywild_crossing.fog_basin", Kind: NodeKindExploration, Label: "Fog Basin", PosX: 12, PosY: 4}, {NodeID: "feywild_crossing.moaning_reeds", Kind: NodeKindExploration, Label: "Moaning Reeds", PosX: 13, PosY: 4}, {NodeID: "feywild_crossing.mire_steps", Kind: NodeKindExploration, Label: "Mire Steps", PosX: 14, PosY: 4}, {NodeID: "feywild_crossing.submerged_stones", Kind: NodeKindExploration, Label: "Submerged Stones", PosX: 15, PosY: 4}, {NodeID: "feywild_crossing.drowned_grove", Kind: NodeKindExploration, Label: "Drowned Grove", PosX: 16, PosY: 4}, {NodeID: "feywild_crossing.wisp_marsh", Kind: NodeKindFork, Label: "Wisp Marsh", PosX: 17, PosY: 4}, // Grove → hag_circle spur. {NodeID: "feywild_crossing.hag_corridor_a", Kind: NodeKindExploration, Label: "Whispering Hedge", PosX: 18, PosY: 1}, {NodeID: "feywild_crossing.dryad_promenade", Kind: NodeKindExploration, Label: "Dryad Promenade", PosX: 19, PosY: 1}, {NodeID: "feywild_crossing.moonbridge_a", Kind: NodeKindExploration, Label: "Moonbridge", PosX: 20, PosY: 1}, // Grove → time_eddy spur. {NodeID: "feywild_crossing.eddy_corridor", Kind: NodeKindExploration, Label: "Eddy Corridor", PosX: 18, PosY: 0}, {NodeID: "feywild_crossing.splintered_minute", Kind: NodeKindExploration, Label: "Splintered Minute", PosX: 19, PosY: 0}, {NodeID: "feywild_crossing.unwoven_step", Kind: NodeKindExploration, Label: "Unwoven Step", PosX: 20, PosY: 0}, {NodeID: "feywild_crossing.time_eddy", Kind: NodeKindExploration, Label: "Time Eddy", PosX: 21, PosY: 0}, // Marsh → hag_circle spur. {NodeID: "feywild_crossing.hag_corridor_b", Kind: NodeKindExploration, Label: "Sunken Causeway", PosX: 18, PosY: 3}, {NodeID: "feywild_crossing.fen_walk", Kind: NodeKindExploration, Label: "Fen Walk", PosX: 19, PosY: 3}, {NodeID: "feywild_crossing.moonbridge_b", Kind: NodeKindExploration, Label: "Drowned Moonbridge", PosX: 20, PosY: 3}, // Marsh → illusion_garden spur. {NodeID: "feywild_crossing.garden_approach", Kind: NodeKindExploration, Label: "Garden Approach", PosX: 18, PosY: 4}, {NodeID: "feywild_crossing.mirror_walk", Kind: NodeKindExploration, Label: "Mirror Walk", PosX: 19, PosY: 4}, {NodeID: "feywild_crossing.unseen_path", Kind: NodeKindExploration, Label: "Unseen Path", PosX: 20, PosY: 4}, {NodeID: "feywild_crossing.illusion_garden", Kind: NodeKindSecret, Label: "Illusion Garden", PosX: 21, PosY: 4, Content: ZoneNodeContent{LootBias: 2.0}}, // hag_circle (shared elite). {NodeID: "feywild_crossing.hag_circle", Kind: NodeKindElite, Label: "Hag Circle", PosX: 21, PosY: 2}, // Hag tail. {NodeID: "feywild_crossing.courtly_walk", Kind: NodeKindExploration, Label: "Courtly Walk", PosX: 22, PosY: 2}, {NodeID: "feywild_crossing.hawthorn_arch", Kind: NodeKindExploration, Label: "Hawthorn Arch", PosX: 23, PosY: 2}, // Eddy tail. {NodeID: "feywild_crossing.backward_corridor", Kind: NodeKindExploration, Label: "Backward Corridor", PosX: 22, PosY: 0}, {NodeID: "feywild_crossing.reverberation_hall", Kind: NodeKindExploration, Label: "Reverberation Hall", PosX: 23, PosY: 0}, // Garden tail. {NodeID: "feywild_crossing.false_arbor", Kind: NodeKindExploration, Label: "False Arbor", PosX: 22, PosY: 4}, {NodeID: "feywild_crossing.unseen_atrium", Kind: NodeKindExploration, Label: "Unseen Atrium", PosX: 23, PosY: 4}, // Final approach. {NodeID: "feywild_crossing.fae_court", Kind: NodeKindMerge, Label: "Fae Court", PosX: 24, PosY: 2}, {NodeID: "feywild_crossing.antlered_approach", Kind: NodeKindExploration, Label: "Antlered Approach", PosX: 25, PosY: 2}, {NodeID: "feywild_crossing.queens_promenade", Kind: NodeKindExploration, Label: "Queen's Promenade", PosX: 26, PosY: 2}, {NodeID: "feywild_crossing.throne_steps", Kind: NodeKindExploration, Label: "Throne Steps", PosX: 27, PosY: 2}, {NodeID: "feywild_crossing.glamoured_dais", Kind: NodeKindExploration, Label: "Glamoured Dais", PosX: 28, PosY: 2}, {NodeID: "feywild_crossing.boss", Kind: NodeKindBoss, IsBoss: true, Label: "Court of the Antlered Queen", PosX: 29, PosY: 2}, } edges := []ZoneEdge{ // Preamble. {From: "feywild_crossing.entry", To: "feywild_crossing.twilight_path", Lock: LockNone}, {From: "feywild_crossing.twilight_path", To: "feywild_crossing.veiled_glade", Lock: LockNone}, {From: "feywild_crossing.veiled_glade", To: "feywild_crossing.faerie_lights", Lock: LockNone}, {From: "feywild_crossing.faerie_lights", To: "feywild_crossing.cursed_thicket", Lock: LockNone}, {From: "feywild_crossing.cursed_thicket", To: "feywild_crossing.revel_road", Lock: LockNone}, {From: "feywild_crossing.revel_road", To: "feywild_crossing.moonshadow_bridge", Lock: LockNone}, {From: "feywild_crossing.moonshadow_bridge", To: "feywild_crossing.bargain_walk", Lock: LockNone}, {From: "feywild_crossing.bargain_walk", To: "feywild_crossing.fey_market", Lock: LockNone}, {From: "feywild_crossing.fey_market", To: "feywild_crossing.fork1", Lock: LockNone}, // Fork1 — marsh is the free default path; grove is a CHA-gated // bonus route (the fey bargain). (Both were skill-locked originally, // with no LockNone exit — a soft-lock: any character failing both // the CHA and Perception checks was permanently stranded here, since // fork rolls are deterministic with no retry. Every other zone fork // has a free path; freeing marsh restores that invariant while // keeping the signature CHA fey-bargain route as a bonus.) {From: "feywild_crossing.fork1", To: "feywild_crossing.grove_threshold", Lock: LockStatCheck, LockData: map[string]any{"stat": "CHA", "dc": 14}, Hint: "a starlight creature offering a deal — you'd have to play along", Weight: 1}, {From: "feywild_crossing.fork1", To: "feywild_crossing.marsh_threshold", Lock: LockNone, Hint: "wisp-light flickering between two trees — pick your way through", Weight: 1}, // Grove approach. {From: "feywild_crossing.grove_threshold", To: "feywild_crossing.starlight_path", Lock: LockNone}, {From: "feywild_crossing.starlight_path", To: "feywild_crossing.singing_orchard", Lock: LockNone}, {From: "feywild_crossing.singing_orchard", To: "feywild_crossing.mirror_pond", Lock: LockNone}, {From: "feywild_crossing.mirror_pond", To: "feywild_crossing.prismatic_arbor", Lock: LockNone}, {From: "feywild_crossing.prismatic_arbor", To: "feywild_crossing.moonpetal_clearing", Lock: LockNone}, {From: "feywild_crossing.moonpetal_clearing", To: "feywild_crossing.dawnglow_walk", Lock: LockNone}, {From: "feywild_crossing.dawnglow_walk", To: "feywild_crossing.glamoured_grove", Lock: LockNone}, // Marsh approach. {From: "feywild_crossing.marsh_threshold", To: "feywild_crossing.wisp_lights", Lock: LockNone}, {From: "feywild_crossing.wisp_lights", To: "feywild_crossing.fog_basin", Lock: LockNone}, {From: "feywild_crossing.fog_basin", To: "feywild_crossing.moaning_reeds", Lock: LockNone}, {From: "feywild_crossing.moaning_reeds", To: "feywild_crossing.mire_steps", Lock: LockNone}, {From: "feywild_crossing.mire_steps", To: "feywild_crossing.submerged_stones", Lock: LockNone}, {From: "feywild_crossing.submerged_stones", To: "feywild_crossing.drowned_grove", Lock: LockNone}, {From: "feywild_crossing.drowned_grove", To: "feywild_crossing.wisp_marsh", Lock: LockNone}, // glamoured_grove (fork2a) → hag spur (open) | eddy spur (DEX). {From: "feywild_crossing.glamoured_grove", To: "feywild_crossing.hag_corridor_a", Lock: LockNone, Weight: 1}, {From: "feywild_crossing.glamoured_grove", To: "feywild_crossing.eddy_corridor", Lock: LockStatCheck, LockData: map[string]any{"stat": "DEX", "dc": 15}, Hint: "the seconds run sideways here — sidestep at the right one", Weight: 2}, {From: "feywild_crossing.hag_corridor_a", To: "feywild_crossing.dryad_promenade", Lock: LockNone}, {From: "feywild_crossing.dryad_promenade", To: "feywild_crossing.moonbridge_a", Lock: LockNone}, {From: "feywild_crossing.moonbridge_a", To: "feywild_crossing.hag_circle", Lock: LockNone}, {From: "feywild_crossing.eddy_corridor", To: "feywild_crossing.splintered_minute", Lock: LockNone}, {From: "feywild_crossing.splintered_minute", To: "feywild_crossing.unwoven_step", Lock: LockNone}, {From: "feywild_crossing.unwoven_step", To: "feywild_crossing.time_eddy", Lock: LockNone}, // wisp_marsh (fork2b) → hag spur (open) | garden spur (Perception secret). {From: "feywild_crossing.wisp_marsh", To: "feywild_crossing.hag_corridor_b", Lock: LockNone, Weight: 1}, {From: "feywild_crossing.wisp_marsh", To: "feywild_crossing.garden_approach", Lock: LockPerception, LockData: map[string]any{"dc": 16}, Hint: "a garden visible only when you don't look directly at it", Weight: 2}, {From: "feywild_crossing.hag_corridor_b", To: "feywild_crossing.fen_walk", Lock: LockNone}, {From: "feywild_crossing.fen_walk", To: "feywild_crossing.moonbridge_b", Lock: LockNone}, {From: "feywild_crossing.moonbridge_b", To: "feywild_crossing.hag_circle", Lock: LockNone}, {From: "feywild_crossing.garden_approach", To: "feywild_crossing.mirror_walk", Lock: LockNone}, {From: "feywild_crossing.mirror_walk", To: "feywild_crossing.unseen_path", Lock: LockNone}, {From: "feywild_crossing.unseen_path", To: "feywild_crossing.illusion_garden", Lock: LockNone}, // Post-second-stage tails into fae_court merge. {From: "feywild_crossing.hag_circle", To: "feywild_crossing.courtly_walk", Lock: LockNone}, {From: "feywild_crossing.courtly_walk", To: "feywild_crossing.hawthorn_arch", Lock: LockNone}, {From: "feywild_crossing.hawthorn_arch", To: "feywild_crossing.fae_court", Lock: LockNone}, {From: "feywild_crossing.time_eddy", To: "feywild_crossing.backward_corridor", Lock: LockNone}, {From: "feywild_crossing.backward_corridor", To: "feywild_crossing.reverberation_hall", Lock: LockNone}, {From: "feywild_crossing.reverberation_hall", To: "feywild_crossing.fae_court", Lock: LockNone}, {From: "feywild_crossing.illusion_garden", To: "feywild_crossing.false_arbor", Lock: LockNone}, {From: "feywild_crossing.false_arbor", To: "feywild_crossing.unseen_atrium", Lock: LockNone}, {From: "feywild_crossing.unseen_atrium", To: "feywild_crossing.fae_court", Lock: LockNone}, // Final approach. {From: "feywild_crossing.fae_court", To: "feywild_crossing.antlered_approach", Lock: LockNone}, {From: "feywild_crossing.antlered_approach", To: "feywild_crossing.queens_promenade", Lock: LockNone}, {From: "feywild_crossing.queens_promenade", To: "feywild_crossing.throne_steps", Lock: LockNone}, {From: "feywild_crossing.throne_steps", To: "feywild_crossing.glamoured_dais", Lock: LockNone}, {From: "feywild_crossing.glamoured_dais", To: "feywild_crossing.boss", Lock: LockNone}, } return BuildGraph(ZoneFeywildCrossing, nodes, edges) } func init() { registerZoneGraph(zoneFeywildCrossingGraph()) }