package plugin import ( "fmt" "log/slog" "math" "math/rand/v2" "strconv" "strings" "time" "gogobee/internal/db" "maunium.net/go/mautrix/id" ) // ── Arena Run State ───────────────────────────────────────────────────────── type ArenaRun struct { ID int64 UserID id.UserID RoomID id.RoomID StartTier int Tier int Round int Status string // "active", "awaiting", "completed", "dead", "cashed_out" Earnings int64 RoundsSurvived int LastMonster string StartedAt time.Time EndedAt *time.Time } // ── Command Dispatch ──────────────────────────────────────────────────────── func (p *AdventurePlugin) dispatchArenaCommand(ctx MessageContext) error { args := strings.TrimSpace(p.GetArgs(ctx.Body, "arena")) lower := strings.ToLower(args) switch { case args == "" || lower == "menu": return p.handleArenaMenu(ctx) case strings.HasPrefix(lower, "tier "): return p.handleArenaTier(ctx, strings.TrimSpace(args[5:])) case lower == "fight" || lower == "f": return p.handleArenaFight(ctx) case lower == "descend": return p.handleArenaDescend(ctx) case lower == "cashout": return p.handleArenaCashout(ctx) case lower == "cancel": return p.handleArenaCancel(ctx) case lower == "status": return p.handleArenaStatus(ctx) case lower == "stats": return p.handleArenaStats(ctx) case lower == "leaderboard" || lower == "lb": return p.handleArenaLeaderboard(ctx) case lower == "help": return p.SendDM(ctx.Sender, arenaHelpText) } return p.SendDM(ctx.Sender, "Unknown arena command. Type `!arena help` for available commands.") } const arenaHelpText = `**Arena Commands** ` + "`!arena`" + ` — Show tier menu and eligible tiers ` + "`!arena tier <1-5>`" + ` — Preview a tier (requires confirmation) ` + "`!arena fight`" + ` — Confirm entry or fight current round ` + "`!arena cancel`" + ` — Cancel pending tier entry ` + "`!arena descend`" + ` — Descend to next tier after clearing (earnings stay at risk) ` + "`!arena cashout`" + ` — Take your earnings and leave ` + "`!arena status`" + ` — Current run state ` + "`!arena stats`" + ` — Your personal arena stats ` + "`!arena leaderboard`" + ` — Top arena players ` + "`!arena help`" + ` — This message The Arena is independent of your daily adventure action. You can run both on the same day. Death in the arena locks you out of both arena and adventure until midnight UTC.` // ── Handlers ──────────────────────────────────────────────────────────────── func (p *AdventurePlugin) handleArenaMenu(ctx MessageContext) error { char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first — the Arena is no place for the unregistered.") } if !char.Alive { return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char)) } // Clear any pending tier selection when viewing menu p.arenaPending.Delete(string(ctx.Sender)) // Check for active run run, err := loadActiveArenaRun(ctx.Sender) if err == nil && run != nil { return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(run)) } stats := loadArenaPersonalStats(ctx.Sender) return p.SendDM(ctx.Sender, renderArenaTierMenu(char, stats)) } func (p *AdventurePlugin) handleArenaTier(ctx MessageContext, arg string) error { tierNum, err := strconv.Atoi(arg) if err != nil || tierNum < 1 || tierNum > 5 { return p.SendDM(ctx.Sender, "Invalid tier. Use `!arena tier <1-5>`.") } char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first.") } if !char.Alive { return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char)) } // Check active run existing, _ := loadActiveArenaRun(ctx.Sender) if existing != nil { return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(existing)) } tier := arenaGetTier(tierNum) if tier == nil { return p.SendDM(ctx.Sender, "Invalid tier.") } // Level gate if char.CombatLevel < tier.MinLevel { return p.SendDM(ctx.Sender, renderArenaLevelGate(tier, char.CombatLevel)) } // Store pending tier selection — run is NOT created yet p.arenaPending.Store(string(ctx.Sender), tierNum) monster := arenaGetMonster(tierNum, 1) text := renderArenaTierConfirm(tier, monster) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) handleArenaFight(ctx MessageContext) error { userMu := p.advUserLock(ctx.Sender) userMu.Lock() defer userMu.Unlock() // Check for pending tier confirmation first if val, ok := p.arenaPending.LoadAndDelete(string(ctx.Sender)); ok { tierNum := val.(int) return p.confirmAndStartArenaRun(ctx, tierNum) } run, err := loadActiveArenaRun(ctx.Sender) if err != nil || run == nil { return p.SendDM(ctx.Sender, "You don't have an active arena run. Start one with `!arena tier <1-5>`.") } if run.Status != "active" { if run.Status == "awaiting" { return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(run)) } return p.SendDM(ctx.Sender, "Your arena run is not in a fightable state.") } char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "Failed to load character.") } equip, _ := loadAdvEquipment(ctx.Sender) tier := arenaGetTier(run.Tier) monster := arenaGetMonster(run.Tier, run.Round) if tier == nil || monster == nil { return p.SendDM(ctx.Sender, "Arena data error. This shouldn't happen.") } // Resolve combat deathChance := arenaDeathChance(monster, char, equip) roll := rand.Float64() died := roll < deathChance if died { return p.resolveArenaDeath(ctx, run, char, tier, monster) } return p.resolveArenaSurvival(ctx, run, char, tier, monster) } func (p *AdventurePlugin) confirmAndStartArenaRun(ctx MessageContext, tierNum int) error { char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "Failed to load character.") } if !char.Alive { return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char)) } // Re-check active run (could have changed since tier selection) existing, _ := loadActiveArenaRun(ctx.Sender) if existing != nil { return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(existing)) } tier := arenaGetTier(tierNum) if tier == nil || char.CombatLevel < tier.MinLevel { return p.SendDM(ctx.Sender, "You are no longer eligible for this tier.") } // NOW create the run run := &ArenaRun{ UserID: ctx.Sender, RoomID: ctx.RoomID, StartTier: tierNum, Tier: tierNum, Round: 1, Status: "active", Earnings: 0, StartedAt: time.Now().UTC(), } if err := createArenaRun(run); err != nil { slog.Error("arena: failed to create run", "user", ctx.Sender, "err", err) return p.SendDM(ctx.Sender, "Failed to start arena run.") } // Resolve round 1 immediately equip, _ := loadAdvEquipment(ctx.Sender) monster := arenaGetMonster(tierNum, 1) deathChance := arenaDeathChance(monster, char, equip) roll := rand.Float64() died := roll < deathChance if died { return p.resolveArenaDeath(ctx, run, char, tier, monster) } return p.resolveArenaSurvival(ctx, run, char, tier, monster) } func (p *AdventurePlugin) handleArenaCancel(ctx MessageContext) error { if _, ok := p.arenaPending.LoadAndDelete(string(ctx.Sender)); ok { return p.SendDM(ctx.Sender, "Tier entry cancelled. The Arena will wait.") } return p.SendDM(ctx.Sender, "Nothing to cancel.") } func (p *AdventurePlugin) handleArenaDescend(ctx MessageContext) error { userMu := p.advUserLock(ctx.Sender) userMu.Lock() defer userMu.Unlock() run, err := loadActiveArenaRun(ctx.Sender) if err != nil || run == nil || run.Status != "awaiting" { return p.SendDM(ctx.Sender, "You don't have a pending tier decision.") } if run.Tier >= 5 { return p.SendDM(ctx.Sender, "There is nothing deeper. You've reached the bottom.") } char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "Failed to load character.") } nextTier := arenaGetTier(run.Tier + 1) if nextTier == nil { return p.SendDM(ctx.Sender, "Invalid next tier.") } // Level gate for next tier if char.CombatLevel < nextTier.MinLevel { return p.SendDM(ctx.Sender, renderArenaLevelGate(nextTier, char.CombatLevel)) } // Clear auto-cashout deadline p.arenaDeadlines.Delete(string(ctx.Sender)) // Update run: advance to next tier run.Tier = nextTier.Number run.Round = 1 run.Status = "active" if err := saveArenaRun(run); err != nil { return p.SendDM(ctx.Sender, "Failed to update arena run.") } // Grant descend achievement if p.achievements != nil { p.achievements.GrantAchievement(ctx.Sender, "arena_descend") } monster := arenaGetMonster(nextTier.Number, 1) text := renderArenaRoundStart(nextTier, 1, monster, run) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) handleArenaCashout(ctx MessageContext) error { userMu := p.advUserLock(ctx.Sender) userMu.Lock() defer userMu.Unlock() run, err := loadActiveArenaRun(ctx.Sender) if err != nil || run == nil || run.Status != "awaiting" { return p.SendDM(ctx.Sender, "You don't have a pending tier decision.") } return p.arenaCompleteCashout(ctx.Sender, run, false) } func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error { char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found.") } run, err := loadActiveArenaRun(ctx.Sender) if err != nil || run == nil { return p.SendDM(ctx.Sender, "No active arena run. Start one with `!arena tier <1-5>`.") } return p.SendDM(ctx.Sender, renderArenaStatus(run, char)) } func (p *AdventurePlugin) handleArenaStats(ctx MessageContext) error { char, err := loadAdvCharacter(ctx.Sender) if err != nil { return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first.") } stats := loadArenaPersonalStats(ctx.Sender) return p.SendDM(ctx.Sender, renderArenaPersonalStats(char, stats)) } func (p *AdventurePlugin) handleArenaLeaderboard(ctx MessageContext) error { entries, err := loadArenaLeaderboard() if err != nil { slog.Error("arena: failed to load leaderboard", "err", err) return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load arena leaderboard.") } return p.SendReply(ctx.RoomID, ctx.EventID, renderArenaLeaderboard(entries)) } // ── Combat Resolution ─────────────────────────────────────────────────────── func (p *AdventurePlugin) resolveArenaSurvival(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, monster *ArenaMonster) error { // Calculate reward reward := arenaRoundReward(tier, run.Round, char.CombatLevel) run.Earnings += reward run.RoundsSurvived++ run.LastMonster = monster.Name // Award battle XP char.CombatXP += tier.BattleXP leveled, newLevel := checkAdvLevelUp(char, "combat") if err := saveAdvCharacter(char); err != nil { slog.Error("arena: failed to save character after survival", "user", ctx.Sender, "err", err) } // Build survival message text := renderArenaSurvival(tier, run.Round, monster, reward, tier.BattleXP, run.Earnings) if leveled { text += fmt.Sprintf("\n🎉 **Combat Level %d!**", newLevel) } // Achievement: first blood if run.RoundsSurvived == 1 && p.achievements != nil { p.achievements.GrantAchievement(ctx.Sender, "arena_first_blood") } // Achievement: Omega Mk. Zero defeated (T5R1 survival) if run.Tier == 5 && run.Round == 1 && p.achievements != nil { p.achievements.GrantAchievement(ctx.Sender, "arena_omega") } // Check if tier is complete (4 rounds) if run.Round >= 4 { // Add completion bonus run.Earnings += tier.CompletionBonus run.Round = 4 // keep at 4 for clarity if run.Tier >= 5 { // Tier 5 complete — full payout, run ends return p.arenaCompleteTier5(ctx, run, char, tier, text) } // Tier complete, awaiting decision run.Status = "awaiting" if err := saveArenaRun(run); err != nil { slog.Error("arena: failed to save run after tier complete", "user", ctx.Sender, "err", err) } // Set auto-cashout deadline deadline := time.Now().UTC().Add(10 * time.Minute) p.arenaDeadlines.Store(string(ctx.Sender), deadline) text += "\n\n" + renderArenaTierComplete(tier, tier.CompletionBonus, run.Earnings) // Grant tier achievement p.grantArenaTierAchievement(ctx.Sender, run.Tier) return p.SendDM(ctx.Sender, text) } // Advance to next round run.Round++ if err := saveArenaRun(run); err != nil { slog.Error("arena: failed to save run after round", "user", ctx.Sender, "err", err) } // Reveal next monster nextMonster := arenaGetMonster(run.Tier, run.Round) if nextMonster != nil { text += fmt.Sprintf("\n\n─────────────────────────────\n\n") text += fmt.Sprintf("**Round %d/4 — %s**\n", run.Round, nextMonster.Name) text += fmt.Sprintf("_%s_\n\n", nextMonster.Flavor) text += "`!arena fight` — Face this opponent" } return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) resolveArenaDeath(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, monster *ArenaMonster) error { lostEarnings := run.Earnings run.LastMonster = monster.Name // Kill the character (locked out until next midnight UTC) char.Alive = false now := time.Now().UTC() deadUntil := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC) char.DeadUntil = &deadUntil char.ArenaLosses++ if err := saveAdvCharacter(char); err != nil { slog.Error("arena: failed to save character after death", "user", ctx.Sender, "err", err) } // End the run run.Status = "dead" run.Earnings = 0 run.EndedAt = &now if err := saveArenaRun(run); err != nil { slog.Error("arena: failed to end arena run", "user", ctx.Sender, "err", err) } // Insert history insertArenaHistory(run.UserID, run.StartTier, run.Tier, run.RoundsSurvived, 0, "dead", monster.Name) // Update stats upsertArenaStats(run.UserID, 0, true, run.Tier) // Achievement: death in T5 if run.Tier == 5 && p.achievements != nil { p.achievements.GrantAchievement(ctx.Sender, "arena_death_t5") } // Pick death message deathMsg := arenaPickDeathMessage(monster, run.Tier, run.Round) text := renderArenaDeath(tier, run.Round, monster, lostEarnings, deathMsg) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) arenaCompleteTier5(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, prefixText string) error { // Credit earnings p.euro.Credit(run.UserID, float64(run.Earnings), "arena_tier5_complete") char.ArenaWins++ if err := saveAdvCharacter(char); err != nil { slog.Error("arena: failed to save character after T5 complete", "user", ctx.Sender, "err", err) } // End run now := time.Now().UTC() run.Status = "completed" run.EndedAt = &now if err := saveArenaRun(run); err != nil { slog.Error("arena: failed to end arena run after T5", "user", ctx.Sender, "err", err) } // History and stats insertArenaHistory(run.UserID, run.StartTier, 5, run.RoundsSurvived, run.Earnings, "completed", "That Which Has Always Been") upsertArenaStats(run.UserID, run.Earnings, false, 5) // Grant achievements p.grantArenaTierAchievement(ctx.Sender, 5) if run.StartTier == 1 && p.achievements != nil { p.achievements.GrantAchievement(ctx.Sender, "arena_full_run") } // Room announcement gr := gamesRoom() if gr != "" { announce := fmt.Sprintf("🏆 **%s has conquered the Arena.** Tier 5 cleared. €%d earned. That Which Has Always Been has fallen.", char.DisplayName, run.Earnings) p.SendMessage(id.RoomID(gr), announce) } text := prefixText + "\n\n" + renderArenaTier5Complete(run.Earnings, run.StartTier) return p.SendDM(ctx.Sender, text) } func (p *AdventurePlugin) arenaCompleteCashout(userID id.UserID, run *ArenaRun, isAuto bool) error { // Clear deadline p.arenaDeadlines.Delete(string(userID)) // Credit earnings p.euro.Credit(userID, float64(run.Earnings), "arena_cashout") // Load char to update wins char, err := loadAdvCharacter(userID) if err == nil { char.ArenaWins++ saveAdvCharacter(char) } // End run now := time.Now().UTC() run.Status = "cashed_out" run.EndedAt = &now if err := saveArenaRun(run); err != nil { slog.Error("arena: failed to end arena run on cashout", "user", userID, "err", err) } // History and stats insertArenaHistory(userID, run.StartTier, run.Tier, run.RoundsSurvived, run.Earnings, "cashed_out", run.LastMonster) upsertArenaStats(userID, run.Earnings, false, run.Tier) // Achievement: big cashout if run.Earnings >= 10000 && p.achievements != nil { p.achievements.GrantAchievement(userID, "arena_cashout_big") } if isAuto { return p.SendDM(userID, renderArenaAutoCashout(run.Earnings)) } return p.SendDM(userID, renderArenaCashout(run.Earnings, run.Tier)) } // ── Combat Math ───────────────────────────────────────────────────────────── func arenaDeathChance(monster *ArenaMonster, char *AdventureCharacter, equip map[EquipmentSlot]*AdvEquipment) float64 { baseDeath := monster.BaseLethality levelMod := float64(monster.ThreatLevel-char.CombatLevel) * 0.015 skillMod := math.Max(0, 0.25-float64(char.CombatLevel)*0.008) // Average equipment tier → up to 15% reduction at max gear (tier 5 avg = 0.15) var totalTier float64 count := 0 for _, slot := range allSlots { if eq, ok := equip[slot]; ok { totalTier += float64(eq.Tier) count++ } } avgTier := 0.0 if count > 0 { avgTier = totalTier / float64(count) } equipMod := avgTier * 0.03 // 0 at tier 0, 0.15 at tier 5 deathChance := baseDeath + levelMod - equipMod + skillMod return math.Max(0.01, math.Min(0.98, deathChance)) } func arenaRoundReward(tier *ArenaTier, round int, battleSkill int) int64 { base := tier.BasePayout * int64(round) skillBonus := int64(float64(battleSkill) * tier.SkillMultiplier) return base + skillBonus } // ── Achievement Helpers ───────────────────────────────────────────────────── func (p *AdventurePlugin) grantArenaTierAchievement(userID id.UserID, tier int) { if p.achievements == nil { return } ids := map[int]string{ 1: "arena_tier1", 2: "arena_tier2", 3: "arena_tier3", 4: "arena_tier4", 5: "arena_tier5", } if achID, ok := ids[tier]; ok { p.achievements.GrantAchievement(userID, achID) } } // ── Death Message Selection ───────────────────────────────────────────────── func arenaPickDeathMessage(monster *ArenaMonster, tier, round int) string { // 50% chance of generic, 50% monster-specific if rand.IntN(2) == 0 { return arenaDeathMessages[rand.IntN(len(arenaDeathMessages))] } template := arenaMonsterDeathMessages[rand.IntN(len(arenaMonsterDeathMessages))] r := strings.NewReplacer( "{monster}", monster.Name, "{tier}", strconv.Itoa(tier), "{round}", strconv.Itoa(round), ) return r.Replace(template) } // ── Auto-Cashout Ticker ───────────────────────────────────────────────────── func (p *AdventurePlugin) arenaAutoCashoutTicker() { ticker := time.NewTicker(30 * time.Second) defer ticker.Stop() for range ticker.C { now := time.Now().UTC() p.arenaDeadlines.Range(func(key, value any) bool { userIDStr := key.(string) deadline := value.(time.Time) if now.After(deadline) { p.arenaDeadlines.Delete(userIDStr) go p.autoCollectArena(id.UserID(userIDStr)) } return true }) } } func (p *AdventurePlugin) autoCollectArena(userID id.UserID) { userMu := p.advUserLock(userID) userMu.Lock() defer userMu.Unlock() run, err := loadActiveArenaRun(userID) if err != nil || run == nil || run.Status != "awaiting" { return } if err := p.arenaCompleteCashout(userID, run, true); err != nil { slog.Error("arena: auto-cashout failed", "user", userID, "err", err) } } // arenaCleanupStaleRuns auto-cashes out any runs left in 'awaiting' status // (e.g. from a bot restart). Called during Init(). func (p *AdventurePlugin) arenaCleanupStaleRuns() { runs, err := loadAwaitingArenaRuns() if err != nil { slog.Error("arena: failed to load stale runs", "err", err) return } for _, run := range runs { run := run slog.Info("arena: auto-cashing out stale awaiting run", "user", run.UserID, "earnings", run.Earnings) if err := p.arenaCompleteCashout(run.UserID, &run, true); err != nil { slog.Error("arena: stale run cashout failed", "user", run.UserID, "err", err) } } } // ── DB CRUD ───────────────────────────────────────────────────────────────── func loadActiveArenaRun(userID id.UserID) (*ArenaRun, error) { d := db.Get() run := &ArenaRun{} var startedAt int64 var endedAt *int64 err := d.QueryRow(` SELECT id, user_id, room_id, start_tier, tier, round, status, earnings, rounds_survived, last_monster, started_at, ended_at FROM arena_runs WHERE user_id = ? AND status IN ('active', 'awaiting') ORDER BY id DESC LIMIT 1`, string(userID)).Scan( &run.ID, &run.UserID, &run.RoomID, &run.StartTier, &run.Tier, &run.Round, &run.Status, &run.Earnings, &run.RoundsSurvived, &run.LastMonster, &startedAt, &endedAt, ) if err != nil { return nil, err } run.StartedAt = time.Unix(startedAt, 0).UTC() if endedAt != nil { t := time.Unix(*endedAt, 0).UTC() run.EndedAt = &t } return run, nil } func loadAwaitingArenaRuns() ([]ArenaRun, error) { d := db.Get() rows, err := d.Query(` SELECT id, user_id, room_id, start_tier, tier, round, status, earnings, rounds_survived, last_monster, started_at, ended_at FROM arena_runs WHERE status = 'awaiting'`) if err != nil { return nil, err } defer rows.Close() var runs []ArenaRun for rows.Next() { var r ArenaRun var startedAt int64 var endedAt *int64 if err := rows.Scan( &r.ID, &r.UserID, &r.RoomID, &r.StartTier, &r.Tier, &r.Round, &r.Status, &r.Earnings, &r.RoundsSurvived, &r.LastMonster, &startedAt, &endedAt, ); err != nil { return nil, err } r.StartedAt = time.Unix(startedAt, 0).UTC() if endedAt != nil { t := time.Unix(*endedAt, 0).UTC() r.EndedAt = &t } runs = append(runs, r) } return runs, rows.Err() } func createArenaRun(run *ArenaRun) error { d := db.Get() result, err := d.Exec(` INSERT INTO arena_runs (user_id, room_id, start_tier, tier, round, status, earnings, rounds_survived, last_monster, started_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, string(run.UserID), string(run.RoomID), run.StartTier, run.Tier, run.Round, run.Status, run.Earnings, run.RoundsSurvived, run.LastMonster, run.StartedAt.Unix(), ) if err != nil { return err } run.ID, _ = result.LastInsertId() return nil } func saveArenaRun(run *ArenaRun) error { d := db.Get() var endedAt interface{} if run.EndedAt != nil { endedAt = run.EndedAt.Unix() } _, err := d.Exec(` UPDATE arena_runs SET tier = ?, round = ?, status = ?, earnings = ?, rounds_survived = ?, last_monster = ?, ended_at = ? WHERE id = ?`, run.Tier, run.Round, run.Status, run.Earnings, run.RoundsSurvived, run.LastMonster, endedAt, run.ID, ) return err } func insertArenaHistory(userID id.UserID, startTier, tier, roundsSurvived int, earnings int64, outcome, monsterName string) { db.Exec("arena: insert history", `INSERT INTO arena_history (user_id, start_tier, tier, rounds_survived, earnings, outcome, monster_name, created_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?)`, string(userID), startTier, tier, roundsSurvived, earnings, outcome, monsterName, time.Now().Unix(), ) } func upsertArenaStats(userID id.UserID, earnings int64, died bool, highestTier int) { d := db.Get() now := time.Now().Unix() deathInc := 0 if died { deathInc = 1 } t5Inc := 0 if highestTier == 5 && !died { t5Inc = 1 } _, err := d.Exec(` INSERT INTO arena_stats (user_id, total_runs, total_earnings, total_deaths, highest_tier, tier5_completions, updated_at) VALUES (?, 1, ?, ?, ?, ?, ?) ON CONFLICT(user_id) DO UPDATE SET total_runs = total_runs + 1, total_earnings = total_earnings + ?, total_deaths = total_deaths + ?, highest_tier = MAX(highest_tier, ?), tier5_completions = tier5_completions + ?, updated_at = ?`, string(userID), earnings, deathInc, highestTier, t5Inc, now, earnings, deathInc, highestTier, t5Inc, now, ) if err != nil { slog.Error("arena: failed to upsert stats", "user", userID, "err", err) } } func loadArenaLeaderboard() ([]ArenaLeaderboardEntry, error) { d := db.Get() rows, err := d.Query(` SELECT s.user_id, COALESCE(c.display_name, s.user_id), s.total_earnings, s.highest_tier, s.tier5_completions, s.total_runs, s.total_deaths FROM arena_stats s LEFT JOIN adventure_characters c ON c.user_id = s.user_id ORDER BY s.total_earnings DESC LIMIT 10`) if err != nil { return nil, err } defer rows.Close() var entries []ArenaLeaderboardEntry for rows.Next() { var e ArenaLeaderboardEntry var uid string if err := rows.Scan(&uid, &e.DisplayName, &e.TotalEarnings, &e.HighestTier, &e.Tier5Completions, &e.TotalRuns, &e.TotalDeaths); err != nil { return nil, err } entries = append(entries, e) } return entries, rows.Err() } func loadArenaPersonalStats(userID id.UserID) *ArenaPersonalStats { d := db.Get() stats := &ArenaPersonalStats{} err := d.QueryRow(` SELECT total_runs, total_earnings, total_deaths, highest_tier, tier5_completions FROM arena_stats WHERE user_id = ?`, string(userID)).Scan( &stats.TotalRuns, &stats.TotalEarnings, &stats.TotalDeaths, &stats.HighestTier, &stats.Tier5Completions, ) if err != nil { return nil } return stats }