package plugin import "testing" func TestFirstHoardGraph_Invariants(t *testing.T) { assertPostgameGraph(t, ZoneFirstHoard, zoneFirstHoardGraph) } // TestFirstHoardGraph_GameMaxLootBias verifies the plan's requirement that // the First Hoard carries the game-max LootBias route (2.5–3.0), which the // boss's Greed Tax self-balances. The deepest gilded vein hits the 3.0 // ceiling and at least three nodes sit at or above 2.5. func TestFirstHoardGraph_GameMaxLootBias(t *testing.T) { g := zoneFirstHoardGraph() var max float64 rich := 0 for _, n := range g.Nodes { if n.Content.LootBias > max { max = n.Content.LootBias } if n.Content.LootBias >= 2.5 { rich++ } } if max < 3.0 { t.Errorf("max LootBias = %v, want >= 3.0 (game-max gilded route)", max) } if rich < 3 { t.Errorf("nodes with LootBias >= 2.5 = %d, want >= 3", rich) } }