package plugin import ( "strings" "testing" "time" "gogobee/internal/flavor" "maunium.net/go/mautrix/id" ) // Phase 11 D1d — TwinBee narration + mood event tests. func TestMoodBand_Boundaries(t *testing.T) { cases := []struct { score int want MoodBand }{ {0, MoodBandHostile}, {19, MoodBandHostile}, {20, MoodBandGrumpy}, {39, MoodBandGrumpy}, {40, MoodBandNeutral}, {59, MoodBandNeutral}, {60, MoodBandFriendly}, {79, MoodBandFriendly}, {80, MoodBandEffusive}, {100, MoodBandEffusive}, } for _, c := range cases { if got := moodBand(c.score); got != c.want { t.Errorf("moodBand(%d) = %d, want %d", c.score, got, c.want) } } } func TestMoodEventDelta_DesignDocTable(t *testing.T) { want := map[GMMoodEvent]int{ MoodEventZoneComplete: +10, MoodEventPlayerDeath: -5, MoodEventNat20: +3, MoodEventNat1: -2, MoodEventCommunityMilestone: +15, MoodEventDowntime: -20, MoodEventTaunt: -10, MoodEventCompliment: +5, } for ev, delta := range want { if got := MoodEventDelta(ev); got != delta { t.Errorf("delta(%s) = %d, want %d", ev, got, delta) } } } func TestPassiveDecayMood_DriftsTowardFifty(t *testing.T) { now := time.Date(2026, 5, 8, 12, 0, 0, 0, time.UTC) cases := []struct { name string score int hoursAgo int want int }{ {"high-score-decays-down", 80, 5, 70}, // -2/hr * 5 {"high-clamps-at-50", 80, 100, 50}, // would overshoot {"low-score-decays-up", 10, 5, 20}, // +2/hr * 5 {"low-clamps-at-50", 10, 100, 50}, // would overshoot {"already-50-no-change", 50, 100, 50}, // neutral stays neutral {"fresh-no-decay", 80, 0, 80}, // no time elapsed {"sub-hour-no-decay", 80, 0, 80}, // hours==0 → no drift } for _, c := range cases { t.Run(c.name, func(t *testing.T) { last := now.Add(-time.Duration(c.hoursAgo) * time.Hour) if got := passiveDecayMood(c.score, last, now); got != c.want { t.Errorf("decay(%d, %dh ago) = %d, want %d", c.score, c.hoursAgo, got, c.want) } }) } } func TestTwinBeeLine_DeterministicAcrossCalls(t *testing.T) { a := twinBeeLine(ZoneGoblinWarrens, GMRoomEntry, "abc123", 2) b := twinBeeLine(ZoneGoblinWarrens, GMRoomEntry, "abc123", 2) if a != b { t.Errorf("non-deterministic:\n a=%q\n b=%q", a, b) } if !strings.HasPrefix(a, "🎭 **TwinBee:**") { t.Errorf("missing TwinBee prefix: %q", a) } // Different room index should typically yield a different line // (chance of accidental collision is 1/N; with the Goblin+Generic // pool that's tiny but theoretically possible — only assert prefix). c := twinBeeLine(ZoneGoblinWarrens, GMRoomEntry, "abc123", 3) if !strings.HasPrefix(c, "🎭 **TwinBee:**") { t.Errorf("missing prefix on alt salt: %q", c) } } func TestTwinBeeLine_BossEntryUsesNamedPool(t *testing.T) { // Grol's pool is a single hand-crafted line. got := twinBeeLine(ZoneGoblinWarrens, GMBossEntry, "any", 0) if !strings.Contains(got, "Grol") { t.Errorf("Goblin Warrens boss entry should mention Grol; got %q", got) } got = twinBeeLine(ZoneCryptValdris, GMBossEntry, "any", 0) if !strings.Contains(got, "Valdris") { t.Errorf("Crypt boss entry should mention Valdris; got %q", got) } } func TestTwinBeeLine_UnknownKindReturnsEmpty(t *testing.T) { if got := twinBeeLine(ZoneGoblinWarrens, GMNarrationType("not_a_real_kind"), "x", 0); got != "" { t.Errorf("expected empty for unknown kind, got %q", got) } } func TestApplyMoodEvent_PersistsClampedDelta(t *testing.T) { setupAuditTestDB(t) uid := id.UserID("@zone-mood-evt:example") zoneCmdTestCharacter(t, uid, 1) defer cleanupZoneRuns(uid) run, err := startZoneRun(uid, ZoneGoblinWarrens, 1, nil) if err != nil { t.Fatalf("start: %v", err) } if run.GMMood != 50 { t.Fatalf("starting mood = %d, want 50", run.GMMood) } // +10 → 60 got, err := applyMoodEvent(run.RunID, MoodEventZoneComplete) if err != nil { t.Fatalf("apply zone_complete: %v", err) } if got != 60 { t.Errorf("after zone_complete: mood = %d, want 60", got) } // -20 → 40 got, _ = applyMoodEvent(run.RunID, MoodEventDowntime) if got != 40 { t.Errorf("after downtime: mood = %d, want 40", got) } // Clamp test: huge negative stack → 0 for i := 0; i < 20; i++ { _, _ = applyMoodEvent(run.RunID, MoodEventDowntime) } r, _ := getZoneRun(run.RunID) if r.GMMood != 0 { t.Errorf("after extreme negative stack: mood = %d, want 0 (clamped)", r.GMMood) } // Clamp upward for i := 0; i < 20; i++ { _, _ = applyMoodEvent(run.RunID, MoodEventCommunityMilestone) } r, _ = getZoneRun(run.RunID) if r.GMMood != 100 { t.Errorf("after extreme positive stack: mood = %d, want 100 (clamped)", r.GMMood) } } func TestApplyMoodEvent_UnknownEventErrors(t *testing.T) { if _, err := applyMoodEvent("fake-run", GMMoodEvent("ghosts")); err == nil { t.Error("expected error on unknown mood event") } } // ── Phase 11 D2b — Tier 1 zone flavor file routing ────────────────────────── func TestComposeBossEntry_AppendsAbilityCalloutForTier1(t *testing.T) { got := composeBossEntry(ZoneGoblinWarrens, "run-d2b", 7) if !strings.Contains(got, "Grol") { t.Errorf("Warrens boss-entry should mention Grol: %q", got) } // Two TwinBee prefixes = entry + callout suffix. if n := strings.Count(got, "🎭 **TwinBee:**"); n != 2 { t.Errorf("Warrens boss-entry expected 2 TwinBee blocks (entry+callout), got %d:\n%s", n, got) } got = composeBossEntry(ZoneCryptValdris, "run-d2b", 7) if !strings.Contains(got, "Valdris") { t.Errorf("Crypt boss-entry should mention Valdris: %q", got) } if n := strings.Count(got, "🎭 **TwinBee:**"); n != 2 { t.Errorf("Crypt boss-entry expected 2 TwinBee blocks (entry+callout), got %d:\n%s", n, got) } } func TestComposeBossEntry_NoCalloutForUnflavoredZone(t *testing.T) { // Forest of Shadows has a named boss-entry pool (Hollow King) but no // signature-callout pool yet — composer should return the bare entry. got := composeBossEntry(ZoneForestShadows, "run-d2b", 1) if got == "" { t.Fatal("forest boss-entry should still render") } if n := strings.Count(got, "🎭 **TwinBee:**"); n != 1 { t.Errorf("Forest boss-entry expected 1 TwinBee block (no callout pool), got %d:\n%s", n, got) } } func TestComposeBossEntry_DeterministicAcrossCalls(t *testing.T) { a := composeBossEntry(ZoneGoblinWarrens, "stable-run", 4) b := composeBossEntry(ZoneGoblinWarrens, "stable-run", 4) if a != b { t.Errorf("compose not deterministic:\n a=%q\n b=%q", a, b) } } func TestEliteRoomEntryLine_RoutesPerZone(t *testing.T) { w := eliteRoomEntryLine(ZoneGoblinWarrens, "run-elite", 3) if w == "" || !strings.HasPrefix(w, "🎭 **TwinBee:**") { t.Errorf("Warrens elite line missing/no prefix: %q", w) } c := eliteRoomEntryLine(ZoneCryptValdris, "run-elite", 3) if c == "" || !strings.HasPrefix(c, "🎭 **TwinBee:**") { t.Errorf("Crypt elite line missing/no prefix: %q", c) } if w == c { t.Errorf("Warrens and Crypt elite lines collided on same salt — pools shouldn't overlap") } // Unflavored zone returns empty so the caller skips the prefix. if got := eliteRoomEntryLine(ZoneDragonsLair, "run-elite", 3); got != "" { t.Errorf("unflavored zone should return empty, got %q", got) } } func TestZoneLorePool_PrependsZoneSpecific(t *testing.T) { w := zoneLorePool(ZoneGoblinWarrens) if len(w) <= len(flavor.LoreLines) { t.Errorf("Warrens lore pool should be larger than generic; got %d vs generic %d", len(w), len(flavor.LoreLines)) } // Tier 2+ zone with no dedicated lore must fall back to the generic pool. if got := zoneLorePool(ZoneForestShadows); len(got) != len(flavor.LoreLines) { t.Errorf("Forest lore pool should fall back to generic; got %d, want %d", len(got), len(flavor.LoreLines)) } } func TestZoneCmd_AdvanceFinalRoomBumpsMood(t *testing.T) { setupAuditTestDB(t) uid := id.UserID("@zone-mood-complete:example") zoneCmdTestCharacter(t, uid, 1) defer cleanupZoneRuns(uid) // D1e wired real combat into !zone advance, so the cmd-level path // is no longer deterministic for an L1 fighter against the Goblin // Warrens roster. Drive the persistence layer directly to assert // the mood-on-completion contract. run, err := startZoneRun(uid, ZoneGoblinWarrens, 1, nil) if err != nil { t.Fatal(err) } for i := 0; i < run.TotalRooms; i++ { if _, err := markRoomCleared(run.RunID); err != nil { t.Fatalf("markRoomCleared %d: %v", i, err) } } if _, err := applyMoodEvent(run.RunID, MoodEventZoneComplete); err != nil { t.Fatal(err) } final, err := getZoneRun(run.RunID) if err != nil || final == nil { t.Fatal("could not fetch completed run") } if !final.BossDefeated { t.Error("boss should be defeated after final markRoomCleared") } if final.GMMood != 60 { t.Errorf("post-completion mood = %d, want 60 (50 + zone_complete +10)", final.GMMood) } }