package plugin import ( "time" ) // N7/E4 — Seasonal events (gogobee_engagement_plan.md §E4). // // A season is a 1-week skin anchored to a real holiday. Unlike isHolidayToday() // (a single UTC day, worth a double-action) and unlike the Omen (an ISO-week // rotation), a season spans a window around its anchor date and layers three // things on top of the world for that week: // // 1. A themed world modifier — a reskinned Omen that OVERRIDES the weekly // rotation (see activeOmen). It reuses the omen effect fields, so the same // non-combat rule holds: a season never touches SimulateCombat or the turn // engine. That is enforced structurally — activeSeason() honours // simOmenDisabled exactly as activeOmen() does, so the balance sim never // sees a season through any path, and the season Omen only reaches the sim's // omen seams behind activeOmen's own simOmenDisabled guard. // 2. A limited-time curio shelf at Luigi's — a curated selection of existing // registry items (dailyCuriosStock). No new power enters the game; the shelf // just changes which items rotate in for the week. // 3. A themed visitor on the road — a season-gated ambient event that leaves a // small keepsake and a coin gift (expedition_ambient.go). No combat: the // ambient seam has never opened a fight and this does not change that. // // A season is a pure function of the UTC date and the anchor calendar, so it // needs no schema, no ticker state, and no persistence — the same discipline as // the Omen and the holiday calendar. // seasonHalfWidth is the number of days on each side of the anchor date that the // season is live. 3 → a 7-day window (anchor ± 3). const seasonHalfWidth = 3 // seasonVisitor is the themed ambient event a season adds to the road. It never // resolves combat — it leaves a sellable keepsake and a small coin gift. type seasonVisitor struct { Weight int // relative weight in the ambient pick FlavorPool []string // scene narration lines for the visit Keepsake string // sellable trophy left behind KeepsakeValue int64 // coin baseline of the keepsake Coins int // flat coin gift } // season is one holiday skin. type season struct { Key string // stable id (tests, logs) Name string // player-facing, e.g. "Hallowtide" Emoji string // banner emoji Anchor func(year int) time.Time // the anchor date for a given year (UTC) Blurb string // one-line "what's live this week" banner copy Omen omen // themed override omen (non-combat fields only) CurioIDs []string // curated registry IDs for Luigi's shelf Visitor seasonVisitor // the road visitor } // fixedAnchor builds an Anchor for a fixed month/day holiday. func fixedAnchor(month time.Month, day int) func(int) time.Time { return func(year int) time.Time { return time.Date(year, month, day, 0, 0, 0, 0, time.UTC) } } // seasonTable is the set of anchor holidays that get a skin. Order is match // order; the windows are disjoint so it never matters, but keep them disjoint. var seasonTable = []season{ { Key: "hallowtide", Name: "Hallowtide", Emoji: "🎃", Anchor: fixedAnchor(time.October, 31), Blurb: "the veil's thin — spooky curios at Luigi's and things going bump on the road, all week", Omen: omen{ Key: "hallowtide", Name: "Hallowtide", TwinBee: "The veil's gone thin for Hallowtide — reagents and oddments are spilling through from somewhere I'd rather not name. I'm grabbing them while they're here.", ConsumableChanceMult: 2.0, }, CurioIDs: []string{ "cloak_of_arachnida", "demon_armor", "goggles_of_night", "slippers_of_spider_climbing", "staff_of_swarming_insects", "sword_of_life_stealing", "dagger_of_venom", "cloak_of_the_bat", }, Visitor: seasonVisitor{ Weight: 12, FlavorPool: []string{ "A gourd-headed thing shuffles out of the dark, sets a little carved lantern on your bedroll, and shuffles right back into it.", "Something small and many-legged skitters past, drops a trinket at your feet as if in tribute, and is gone before you can look twice.", "A cold draft carries a whisper and a gift — a carved gourd, still faintly warm, left where you'll find it come morning.", }, Keepsake: "Carved Gourd Lantern", KeepsakeValue: 60, Coins: 8, }, }, { Key: "midwinter", Name: "Midwinter Feast", Emoji: "❄️", Anchor: fixedAnchor(time.December, 25), Blurb: "gifts by every door — a free pack for anyone heading out, warm curios at Luigi's, all week", Omen: omen{ Key: "midwinter", Name: "Midwinter Feast", TwinBee: "It's Midwinter, and someone's been leaving gifts by the outfitter's door. There's a free pack in it for anyone heading out — and I set off in high spirits.", SupplyFreebiePacks: 1, StartMoodBonus: 5, }, CurioIDs: []string{ "boots_of_the_winterlands", "frost_brand", "ring_of_warmth", "staff_of_frost", "potion_of_healing", "staff_of_healing", }, Visitor: seasonVisitor{ Weight: 12, FlavorPool: []string{ "A bundled figure passes your camp without a word, leaves a frost-glass bauble hanging where the firelight catches it, and trudges on into the snow.", "You wake to find your pack a little heavier — a wrapped bauble and a handful of coin, and a single set of bootprints leading away.", "Bells, faint and far off. By the time they fade there's a bauble on your bedroll that wasn't there before.", }, Keepsake: "Frost-Glass Bauble", KeepsakeValue: 60, Coins: 10, }, }, { Key: "sweethearts", Name: "Sweethearts' Revel", Emoji: "💗", Anchor: fixedAnchor(time.February, 14), Blurb: "the arena crowd's throwing coin — fat purses, charming curios at Luigi's, all week", Omen: omen{ Key: "sweethearts", Name: "Sweethearts' Revel", TwinBee: "The whole town's giddy for Sweethearts' week — the arena crowd's throwing coin like confetti. Win pretty and the purse pays twenty over the odds.", ArenaPayoutMult: 1.20, }, CurioIDs: []string{ "eyes_of_charming", "philter_of_love", "staff_of_charming", "luck_blade", "stone_of_good_luck_luckstone", "pearl_of_power", "glamoured_studded_leather", }, Visitor: seasonVisitor{ Weight: 12, FlavorPool: []string{ "A courier in festival colours finds you even out here, presses a ribbon-wrapped token into your hand with a wink, and hurries back the way they came.", "A paper heart, pinned to a token and left on your pack — 'from an admirer,' it says, and nothing else.", "Someone's left a ribbon-wrapped keepsake by the trail marker, addressed to no one and everyone. You pocket it.", }, Keepsake: "Ribbon-Wrapped Token", KeepsakeValue: 55, Coins: 10, }, }, { Key: "first_bloom", Name: "First Bloom", Emoji: "🌷", Anchor: func(year int) time.Time { return easterDate(year) }, Blurb: "everything's growing eager — fuller harvests, green curios at Luigi's, all week", Omen: omen{ Key: "first_bloom", Name: "First Bloom", TwinBee: "First Bloom's on us — everything's growing twice as eager and the woods feel calm with it. Every gather comes up fuller, and the dread's slow to rise.", HarvestYieldBonus: 1, ThreatDriftReduce: 1, }, CurioIDs: []string{ "bag_of_beans", "potion_of_growth", "potion_of_animal_friendship", "ring_of_animal_influence", "horn_of_valhalla", "sword_of_life_stealing", }, Visitor: seasonVisitor{ Weight: 12, FlavorPool: []string{ "A hare the size of a hound lopes up, regards you with unsettling calm, and leaves a pressed blossom on the ground before bounding off.", "New vines have crept over your gear in the night — and tucked among them, a perfect pressed blossom and a little coin, as if the woods were paying rent.", "The undergrowth parts on its own, sets a spring blossom at your feet, and closes again. You decide not to question it.", }, Keepsake: "Pressed Spring Blossom", KeepsakeValue: 50, Coins: 8, }, }, } // activeSeason returns the season whose window contains today (UTC), or false. // Honours simOmenDisabled so the balance sim never observes a season through any // path — the same neutralisation activeOmen applies to the weekly rotation. func activeSeason() (season, bool) { if simOmenDisabled { return season{}, false } now := time.Now().UTC() today := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.UTC) return seasonForDate(today) } // seasonForDate is the pure core of activeSeason, split out for tests. The // anchor is checked against the target year and its neighbours so a window that // straddles a year boundary still resolves. func seasonForDate(today time.Time) (season, bool) { for _, s := range seasonTable { for _, yr := range []int{today.Year() - 1, today.Year(), today.Year() + 1} { a := s.Anchor(yr) lo := a.AddDate(0, 0, -seasonHalfWidth) hi := a.AddDate(0, 0, seasonHalfWidth) if !today.Before(lo) && !today.After(hi) { return s, true } } } return season{}, false } // seasonBannerLine is the "what's live this week" one-liner surfaced under the // Omen line in the morning DM. Empty when no season is active. func seasonBannerLine(s season) string { return s.Emoji + " **" + s.Name + "** is here — " + s.Blurb + "." }