package plugin import ( "io" "os" "path/filepath" "testing" "gogobee/internal/db" "maunium.net/go/mautrix/id" ) func TestDnDXPToNextLevel(t *testing.T) { cases := []struct{ level, want int }{ {1, 300}, // L1→L2: 300 {2, 600}, // L2→L3: 900-300 {4, 1000}, // L4→L5: 2700-1700 {6, 2200}, // L6→L7: 6500-4300 {19, 11000}, // L19→L20: 85000-74000 {20, 0}, // capped {0, 300}, // clamp to 1 } for _, c := range cases { if got := dndXPToNextLevel(c.level); got != c.want { t.Errorf("dndXPToNextLevel(%d) = %d, want %d", c.level, got, c.want) } } } func TestDnDXPTableMonotonic(t *testing.T) { // Each level threshold must strictly exceed the previous. for i := 1; i < len(dndXPTable); i++ { if dndXPTable[i] <= dndXPTable[i-1] { t.Errorf("dndXPTable[%d]=%d not > dndXPTable[%d]=%d", i, dndXPTable[i], i-1, dndXPTable[i-1]) } } } func TestArenaCombatXP(t *testing.T) { winLow := arenaCombatXP(CombatResult{PlayerWon: true}, 1) if winLow < 30 { t.Errorf("low-threat win XP = %d, want ≥ 30 (floor)", winLow) } winHigh := arenaCombatXP(CombatResult{PlayerWon: true}, 20) if winHigh != 240 { t.Errorf("threat-20 win XP = %d, want 240", winHigh) } winND := arenaCombatXP(CombatResult{PlayerWon: true, NearDeath: true}, 20) if winND != 300 { // 240 * 1.25 t.Errorf("threat-20 near-death win XP = %d, want 300", winND) } loss := arenaCombatXP(CombatResult{PlayerWon: false}, 20) if loss != 60 { // 240 * 0.25 t.Errorf("threat-20 loss XP = %d, want 60", loss) } } func TestDungeonCombatXP(t *testing.T) { if got := dungeonCombatXP(CombatResult{PlayerWon: true}, 1); got != 30 { t.Errorf("T1 win XP = %d, want 30 (floor)", got) } if got := dungeonCombatXP(CombatResult{PlayerWon: true}, 5); got != 750 { t.Errorf("T5 win XP = %d, want 750", got) } } // TestGrantDnDXP_NoOpOnMissingChar — the function should silently no-op // when the player has no D&D character. func TestGrantDnDXP_NoOpOnMissingChar(t *testing.T) { src := "/home/reala-misaki/git/gogobee/data/gogobee.db" if _, err := os.Stat(src); err != nil { t.Skip("prod db not present") } dir := t.TempDir() dst := filepath.Join(dir, "gogobee.db") in, _ := os.Open(src) defer in.Close() out, _ := os.Create(dst) defer out.Close() io.Copy(out, in) db.Close() if err := db.Init(dir); err != nil { t.Fatal(err) } t.Cleanup(db.Close) p := &AdventurePlugin{} events, err := p.grantDnDXP(id.UserID("@nobody:nowhere.invalid"), 1000) if err != nil { t.Fatalf("grantDnDXP on missing char: %v", err) } if len(events) != 0 { t.Errorf("got %d events on missing char, want 0", len(events)) } } // TestGrantDnDXP_LevelUpCascade — grant a huge XP amount and verify that // multiple level-ups happen and HP/level/AC update consistently. func TestGrantDnDXP_LevelUpCascade(t *testing.T) { src := "/home/reala-misaki/git/gogobee/data/gogobee.db" if _, err := os.Stat(src); err != nil { t.Skip("prod db not present") } dir := t.TempDir() dst := filepath.Join(dir, "gogobee.db") in, _ := os.Open(src) defer in.Close() out, _ := os.Create(dst) defer out.Close() io.Copy(out, in) db.Close() if err := db.Init(dir); err != nil { t.Fatal(err) } t.Cleanup(db.Close) // Build a fresh L1 D&D char in the test DB. uid := id.UserID("@xp_test:example") c := &DnDCharacter{ UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: 1, STR: 16, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12, ArmorClass: 16, } conMod := abilityModifier(c.CON) c.HPMax = computeMaxHP(c.Class, conMod, c.Level) c.HPCurrent = c.HPMax if err := SaveDnDCharacter(c); err != nil { t.Fatal(err) } // Grant 3000 XP — should push from L1 to L4 (300+600+900=1800 < 3000 < 2700+900=3600). // L1→L2: 300, total used 300, remaining 2700 // L2→L3: 600, total used 900, remaining 2100 // L3→L4: 800 (1700-900), total used 1700, remaining 1300 // L4→L5: 1000 (2700-1700), total used 2700, remaining 300 // Should land at L5 with 300 XP carryover. p := &AdventurePlugin{} events, err := p.grantDnDXP(uid, 3000) if err != nil { t.Fatalf("grantDnDXP: %v", err) } if len(events) != 4 { t.Errorf("got %d level-ups, want 4 (L2,L3,L4,L5)", len(events)) } got, err := LoadDnDCharacter(uid) if err != nil || got == nil { t.Fatalf("load post-grant: %v", err) } if got.Level != 5 { t.Errorf("level = %d, want 5", got.Level) } if got.XP != 300 { t.Errorf("xp carryover = %d, want 300", got.XP) } // Fighter d10 + CON+2 at L1 = 12. Per-level after: 6+2 = 8. L5 = 12 + 4*8 = 44. if got.HPMax != 44 { t.Errorf("L5 HPMax = %d, want 44", got.HPMax) } // Each level-up bumps HPCurrent by the gain. Started at full (12), gained // 8 four times = 12+32 = 44. So HPCurrent = HPMax = 44. if got.HPCurrent != got.HPMax { t.Errorf("HPCurrent = %d, want HPMax = %d", got.HPCurrent, got.HPMax) } } // TestGrantDnDXP_CapsAtL20 — XP overflow at level 20 is clamped. func TestGrantDnDXP_CapsAtL20(t *testing.T) { src := "/home/reala-misaki/git/gogobee/data/gogobee.db" if _, err := os.Stat(src); err != nil { t.Skip("prod db not present") } dir := t.TempDir() dst := filepath.Join(dir, "gogobee.db") in, _ := os.Open(src) defer in.Close() out, _ := os.Create(dst) defer out.Close() io.Copy(out, in) db.Close() if err := db.Init(dir); err != nil { t.Fatal(err) } t.Cleanup(db.Close) uid := id.UserID("@cap_test:example") c := &DnDCharacter{ UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: 19, STR: 16, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12, ArmorClass: 16, } c.HPMax = 100 c.HPCurrent = 100 if err := SaveDnDCharacter(c); err != nil { t.Fatal(err) } p := &AdventurePlugin{} if _, err := p.grantDnDXP(uid, 999999); err != nil { t.Fatal(err) } got, _ := LoadDnDCharacter(uid) if got.Level != dndMaxLevel { t.Errorf("level = %d, want %d", got.Level, dndMaxLevel) } if got.XP != 0 { t.Errorf("XP at cap = %d, want 0 (overflow dropped)", got.XP) } } func TestApplyClassPassives(t *testing.T) { cases := []struct { class DnDClass wantDmgBonus float64 wantAtkBonusAdd int wantAutoCrit bool wantHealItem int }{ {ClassFighter, 0.05, 0, false, 0}, {ClassRogue, 0, 0, true, 0}, {ClassMage, 0, 1, false, 0}, {ClassCleric, 0, 0, false, 5}, {ClassRanger, 0.05, 1, false, 0}, } for _, tc := range cases { stats := CombatStats{AttackBonus: 5} mods := CombatModifiers{} applyClassPassives(&stats, &mods, &DnDCharacter{Class: tc.class}) if mods.DamageBonus != tc.wantDmgBonus { t.Errorf("%s: DamageBonus=%v, want %v", tc.class, mods.DamageBonus, tc.wantDmgBonus) } if stats.AttackBonus-5 != tc.wantAtkBonusAdd { t.Errorf("%s: AttackBonus add=%d, want %d", tc.class, stats.AttackBonus-5, tc.wantAtkBonusAdd) } if mods.AutoCritFirst != tc.wantAutoCrit { t.Errorf("%s: AutoCritFirst=%v, want %v", tc.class, mods.AutoCritFirst, tc.wantAutoCrit) } if mods.HealItem != tc.wantHealItem { t.Errorf("%s: HealItem=%d, want %d", tc.class, mods.HealItem, tc.wantHealItem) } } }