package plugin // DungeonFlavor holds all pre-written narrative strings for dungeon outcomes. // Indexed by tier (1–5) and outcome type. // Selection: pick randomly, skip last 5 used per player per category. var DungeonDeath = map[int][]string{ // ── TIER 1: THE SOGGY CELLAR ───────────────────────────────────────────── // Deaths here should be embarrassing above all else. You died to rats. // You died to slimes. The dungeon is four feet underground and damp. // History will not record this kindly. 1: { "You entered the Soggy Cellar with a sword and left without consciousness. " + "The rats were not impressed. They had, if you're being honest, a point. " + "You have been retrieved from the floor by a passing merchant who charged you " + "for the inconvenience and did not make eye contact.", "A single rat. One rat. You were killed by one rat in a cellar that smells " + "of old vegetables and broken dreams. The rat has returned to its business. " + "You have been taken to the medical facility, which is a cot and a bill " + "and a nurse who has seen this before and has thoughts but keeps them to herself.", "YOU DIED. In large, honest letters, if this were a more transparent world. " + "It is not, so instead you simply died, quietly, in a damp place, " + "surrounded by rats who did not particularly want to kill you but " + "found themselves in the position regardless. Here we are.", "GAME OVER. INSERT COIN TO CONTINUE. You do not have a coin. You have " + "a copay and a 24-hour wait and a healthcare system that is processing " + "your claim and will get back to you. The arcade never prepared you for this. " + "Nothing prepared you for this. You went into a cellar.", "The Wet Slime got you. Not a fire slime. Not a poison slime. A wet slime. " + "An ambient, damp, fundamentally inoffensive slime that nonetheless " + "managed to be fatal to you specifically. The slime has resumed being wet. " + "You have resumed being a problem for the healthcare system.", "You slipped. That's it. You slipped on something unidentified on the " + "Soggy Cellar floor — the name should have been a warning, it was a warning, " + "you did not take the warning — hit your head, and that was that. " + "The Angry Badger nearby watched this happen and felt nothing.", "The Angry Badger was, it turns out, very angry. You were not prepared " + "for the depth of the anger. You are now in medical care reflecting " + "on the gap between 'Angry Badger' as a concept and 'Angry Badger' " + "as an experience. The gap is significant. The badger is still angry.", "You fought bravely. History will record this as 'bravely.' The rats " + "will record it as 'lunch,' which is a matter of perspective, " + "and the rats have the stronger perspective here because they won. " + "You are expected to make a full recovery. Expected is doing a lot of work " + "in that sentence.", "Your Basic Ass Sword broke on the first swing. Not bent. Not chipped. " + "Broke. In half. On a rat. You had a moment to process this fully " + "before losing consciousness, which is more processing time than " + "most people get in this situation. You used it to feel regret.", "Press F. Just press F. The Soggy Cellar has won this round, which is " + "a sentence that should embarrass everyone involved. Respawn in 24 hours. " + "Use the time to consider whether 'adventurer' was the right career path " + "or whether it is simply the path you are on.", "The ceiling dripped on you. You looked up. The rat hit you while you " + "were looking up. This sequence of events is, in its own way, " + "a complete story about who you are as an adventurer. " + "The healthcare system has received your chart. They are not surprised.", "You died to a Wet Slime and a Giant Rat working in what can only be " + "described as accidental coordination. They were not coordinating. " + "They just both happened to be there. This is worse, somehow. " + "A coordinated attack you could respect. This was just Tuesday for them.", "The dungeon is four feet underground. It is damp. It contains rats " + "and slimes and one badger with emotional problems. You did not survive it. " + "This information is being processed by multiple parties including " + "yourself, your healthcare provider, and the badger, who feels nothing.", "You have died in the Soggy Cellar for what the records indicate is " + "not the first time, which the records find notable. The records " + "have been updated. The update reads: 'again.' The healthcare system " + "is beginning to recognise your face. This is not the achievement it sounds like.", "Something bit you. You're not entirely sure what. The darkness was " + "involved, and the dampness, and a sound that in retrospect was " + "a warning and at the time seemed like ambience. You are now ambience " + "for the medical recovery ward. Try to be quieter than the Soggy Cellar.", "The Wet Slime engulfed your boots. The Knobby-Ass Boots, to be specific, " + "which offered less traction than anticipated on a wet floor, " + "which is to say none. You went down fast. The slime was apologetic " + "about it in the way that slimes are, which is not at all.", "You had a plan. The plan was good. The plan did not account for there " + "being two rats instead of one, which in retrospect is the kind of " + "assumption that ends careers. Your career has not ended. It has paused, " + "for 24 hours, in a medical facility, reconsidering its assumptions.", "An Angry Badger and a Wet Slime and a Giant Rat walked into a cellar. " + "You were already in the cellar. This is not a joke. There is no punchline. " + "You are the punchline. You are currently in medical care being the punchline.", }, // ── TIER 2: THE GOBLIN WARRENS ─────────────────────────────────────────── // Dying here is more understandable but no less embarrassing. Goblins are // real monsters. You still lost to them. They're goblins. 2: { "The goblin did not look threatening. This was a trap. The goblin was, " + "in fact, threatening, and had been for some time, and had been waiting " + "for someone to underestimate him specifically. You were that someone. " + "He has returned to his warrens. You have been sent to medical care.", "Three goblins. You handled two. The third one was waiting. " + "Goblins, it turns out, have a concept of patience that you " + "failed to account for. The patient goblin is now slightly richer. " + "You are now slightly more medicated. The exchange rate favours the goblin.", "The Kobold was not listed as a threat. The Kobold disagreed with this " + "assessment at considerable length and velocity. Your Shitty Armor " + "absorbed the first disagreement and then stopped absorbing. " + "The Kobold made its point. You have conceded the point. Medically.", "A Trap Spider. In a warren. Obviously there was a Trap Spider. " + "The name of the dungeon is the Goblin Warrens and goblins are " + "famous for their traps and you walked into a web the size of a doorway " + "because you were looking at the goblins. The spider was not the goblins.", "You cleared the first room. You cleared the second room. The third room " + "cleared you, which is a thing that happens and a sentence that " + "will be on your medical chart indefinitely. Room three: dangerous. " + "This information is available to you now, retroactively, useless.", "The Goblin Warchief was not supposed to be there. That's the official " + "position. The unofficial position is that the Goblin Warchief " + "is absolutely supposed to be there, has always been there, " + "and you should have checked. You did not check. The Warchief checked for you.", "Your sword arm got tired. This is an embarrassing thing to admit " + "but it is the honest account of what happened in the Goblin Warrens " + "between the second and third encounter. Arm tired. Goblin fast. " + "Healthcare called. The sequence is complete.", "The goblins coordinated. Actually coordinated — flanked you, " + "drew your attention left while the attack came right, " + "used the terrain. You did not know goblins did that. " + "You know now. The knowledge cost 24 hours and some dignity.", "A Kobold with a crossbow. In the dark. Across a room you couldn't " + "see clearly. This is not a fair fight. Nothing about the Goblin Warrens " + "is fair. That's the entire deal. You knew the deal. " + "The bolt knew the deal better than you did.", "You slipped on something goblin-related. You do not want to know " + "what it was. The floor of the Goblin Warrens is not clean. " + "The fall was not dignified. The subsequent encounter with " + "the subsequent goblin was not survivable. Here we are.", "The warrens go deeper than the map suggested. You went deeper than " + "your level suggested. These two facts met in a corridor and " + "produced a medical emergency that the healthcare system " + "is processing with the enthusiasm of an organisation that " + "has processed this before.", "Trap. You found the trap. Specifically, you found it with your foot, " + "and then your face, and then your general body in a way that " + "involved the floor. The goblins who set the trap have noted " + "its success in whatever the goblin equivalent of a ledger is. " + "You are a successful data point for their trap program.", "The goblin was smaller than you. The goblin was faster than you. " + "The goblin had friends and you had a Slightly Less Shit Iron Sword " + "and misplaced confidence. The misplaced confidence did not survive " + "the encounter. Neither did you, technically, for 24 hours.", "You got lost. In the warrens. Which are, by definition, a warren — " + "a maze of tunnels built by creatures who live there and know " + "every turn. You got lost and then you got found, by goblins, " + "which is the worst way to be found in this context.", "Three arrows. You saw the first one coming. The second one you heard. " + "The third one you did not experience as a separate event " + "from the second one, which tells you everything about the timing. " + "The kobold archers have been congratulated by their colleagues.", "The Trap Spider's web was across a doorway you had already walked " + "through once, going in. It wasn't there going in. The spider " + "built it while you were dealing with the goblins. " + "The spider was waiting. Spiders are good at waiting. " + "You were not good at checking doorways twice.", "You ran out of dungeon before you ran out of goblins, " + "which sounds like it should be good news but meant " + "you were cornered in the last room with more goblins " + "than exits. The math did not work in your favour. " + "The math rarely does in the Goblin Warrens.", "The Goblin Warchief had a horn. You learned about the horn " + "thirty seconds before you learned about the twelve goblins " + "the horn summons. The horn was loud. The goblins were fast. " + "The medical transport was eventually located. A difficult day.", }, // ── TIER 3: THE CURSED CRYPT ───────────────────────────────────────────── // Dying here is understandable. These are proper monsters. The shame // is less about competence and more about hubris. 3: { "The Draugr was asleep when you entered. You were quiet. Not quiet enough. " + "The Draugr's definition of 'quiet' is stricter than yours " + "and its response to noise is well-documented and physical. " + "You are in medical care. The Draugr is asleep again.", "A ghost. You cannot hit a ghost. You tried to hit the ghost. " + "The ghost watched you try to hit it with what it correctly " + "identified as a sword, and then it did what ghosts do, " + "which is not care about swords and continue being a ghost.", "The Cursed Crypt is cursed. This is in the name. The curse " + "manifested as a compulsion to walk into the room " + "with the most skeletons and swing at the first one. " + "You did this. The curse was efficient. The skeletons were numerous.", "Three skeletons. Fine. Five skeletons. Manageable. " + "The eighth skeleton that came through the door you " + "thought was an exit was neither fine nor manageable. " + "The eighth skeleton was the end of the encounter from your perspective.", "The Draugr hit you once. Once was sufficient. " + "Your armor held the first blow and then had a brief existential crisis " + "about its structural integrity and resolved that crisis " + "by failing. The Draugr needed only the one.", "The ghost phased through your sword, through your armor, " + "through your carefully maintained sense of tactical awareness, " + "and through the part of your nervous system responsible " + "for staying upright. Ghosts do not fight fair. " + "They are not required to. They are ghosts.", "You found the crypt boss room. This was not the plan. " + "The plan was to find treasure and leave before finding " + "the crypt boss room. The crypt boss room found you instead, " + "which is a subtle but important distinction " + "that is not available to you right now.", "The curse got you on the way out. Not in — you navigated in fine. " + "The curse was waiting on the way out, which is deeply unfair " + "and also completely consistent with being called a curse. " + "You are in medical care. The crypt is still cursed.", "A Draugr, two skeletons, and a ghost in a room that was supposed " + "to be empty according to your extremely unreliable " + "pre-run intelligence. The intelligence was wrong. " + "The room was not empty. The distinction matters to your healthcare provider.", "The skeleton archers were a surprise. The crypt looked like " + "a melee crypt — close quarters, low ceilings, short sight lines. " + "The skeleton archers had compensated for this " + "by being very accurate at short range. Live and learn. " + "In 24 hours. When you are alive again.", "Something in the Cursed Crypt cursed you specifically, " + "which is both an achievement and a disaster. " + "You were cursed enough to be notable. The curse assessed you, " + "selected you, and applied itself with intention. " + "You are special. The specialness requires medical attention.", "The Draugr spoke. You did not know they spoke. Nobody warned you. " + "You stopped, briefly, because something in you wanted to hear " + "what a Draugr had to say. The Draugr used this pause efficiently. " + "You will not stop next time. There will be a next time in 24 hours.", "Dark room. Something in it. You had a torch. The torch went out. " + "The something in the room did not require light to function. " + "You required light to function. The something was aware of this asymmetry " + "and applied it professionally.", "You got cocky. There is no other explanation. You were doing well — " + "three rooms cleared, good haul developing, exit in sight — " + "and you got cocky and opened a door that had a very clear " + "'do not open this door' energy and opened it anyway. " + "The door was correct about itself.", "The skeleton fell apart when you hit it. You felt good about this. " + "The other eleven skeletons in the room did not fall apart. " + "You had a moment of feeling good followed by a longer moment " + "of not feeling anything, which is the medical situation.", }, // ── TIER 4: TROLL BRIDGE DEPTHS ───────────────────────────────────────── // Dying here is a serious matter. These are high-level monsters. // The tone shifts from embarrassment to something closer to respect // for the thing that killed you. 4: { "The Troll did not notice you at first. When it noticed you, " + "you were briefly grateful for the time you'd had when it hadn't. " + "Then it acted on the noticing. You are in medical care. " + "The Troll has returned to its business, which does not involve you.", "A Stone Giant. You knew there were Stone Giants in the Troll Bridge Depths. " + "Knowing and experiencing are different scales of the same information " + "and the experiential scale is considerably larger than you anticipated. " + "The Stone Giant was the appropriate size for a Stone Giant. " + "You were not the appropriate size for this encounter.", "The Cursed Knight had been down there a long time. " + "You could tell because of the armor — old, wrong era, " + "still functional in ways that defy the passage of centuries. " + "The Knight fought like someone who had been practicing " + "for exactly this encounter, in this corridor, for decades. " + "They had been. You had not.", "Two Trolls. You planned for one. The plan was good for one. " + "The second Troll arrived from a tunnel you had assessed " + "as non-threatening, which is the last assessment you made " + "before the assessment became irrelevant.", "The Stone Giant threw a rock. From across the chamber. " + "At you specifically, with what appeared to be accurate intent. " + "You did not know Stone Giants had that kind of range or precision. " + "You are in possession of this knowledge now. " + "The knowledge is available to you upon recovery.", "The Cursed Knight's sword went through your Enhanced Plate " + "in a way that Enchanted Plate is not supposed to permit. " + "The Knight is old enough to have fought enchanted armor before. " + "The Knight had notes. The Knight applied the notes.", "The depths went deeper. You followed them. " + "The things that live in the deepest parts of the Troll Bridge Depths " + "do not come up, generally, because the things above them are also " + "dangerous and the arrangement suits everyone. " + "You disrupted the arrangement. The arrangement corrected itself.", "A Troll, a Stone Giant, and a Cursed Knight in the same corridor " + "at the same time is not a coincidence. It is a configuration " + "that the Troll Bridge Depths produces when someone has been " + "pushing their luck across multiple rooms and the dungeon " + "has decided to consolidate the response.", "The bridge itself was the trap. You were on the bridge. " + "The Troll was under the bridge, which is where Trolls are, " + "which is information that was available to you before you " + "stepped onto the bridge, and which you had filed " + "under 'probably not relevant right now.'", "Your equipment held. Your stamina didn't. " + "The Troll Bridge Depths is a long dungeon and the things inside it " + "are not tiring in the way you are tiring and the gap " + "between your stamina curve and the dungeon's stamina curve " + "met in the fourth room and the dungeon's curve continued upward.", "The Cursed Knight spoke your name. Your full name. " + "You have never told anyone in this dungeon your full name. " + "You had a moment to think about this before the encounter concluded. " + "The moment was brief. The thought is available for review upon recovery.", "It was the small things. Not the Troll. Not the Stone Giant. " + "The small cursed things that live in the walls and margins " + "of the Troll Bridge Depths, the ones nobody lists in the dungeon " + "briefing because they're individually minor and collectively " + "the reason you are in medical care.", }, // ── TIER 5: THE ABYSSAL MAW ────────────────────────────────────────────── // Dying here is not embarrassing. It is almost an achievement. // The tone is terse, respectful, slightly ominous. // The thing that killed you deserves one sentence. 5: { "The demon didn't fight you. It waited until you were tired " + "and then it stopped waiting. There's a lesson in that. " + "The lesson is available in 24 hours.", "An Elder Drake. You know what that means. " + "You knew before you went in. You went in anyway. " + "This is either courage or a poor risk assessment " + "and the Abyssal Maw does not distinguish between the two.", "The Unnamed was there. You found it or it found you — " + "the distinction collapses at a certain depth. " + "You are alive. That's more than it usually leaves.", "Something in the Abyssal Maw does not have a name " + "because the people who named things didn't come back. " + "You came back. Consider this the win it technically is.", "The Elder Drake breathed once. Your Dragonscale armor " + "was, in its way, a message to the Drake about its predecessor. " + "The Drake received the message and responded at length.", "The demon was old. Older than the dungeon. Older than the concept " + "of dungeons. It has been down there since before people " + "started going into deep places looking for treasure. " + "It is still there. You are here. That's the update.", "YOU DIED in the Abyssal Maw. In large, honest letters. " + "The large, honest letters are impressed, which is " + "more than the large honest letters usually feel. " + "Recovery in 24 hours. The Maw will be there.", "The floor in the deepest chamber of the Abyssal Maw is not a floor. " + "You know this now. What it is remains unclear " + "because you did not have sufficient time to form a complete theory " + "before the theory became irrelevant.", "Three demons, one Elder Drake, and something that doesn't have " + "a category yet. You lasted longer than most. " + "The dungeon log reflects this. The dungeon log is not gentle " + "but it is accurate.", "The Abyssal Maw goes deeper than the maps indicate. " + "You found the level below the last mapped level. " + "Nobody has mapped it because nobody came back to do the mapping. " + "You are back. The map remains incomplete. " + "This is a conversation for after recovery.", "The Unnamed said something as you lost consciousness. " + "You don't remember what. You remember the shape of it. " + "This is probably fine. Probably.", "An Elder Drake, cornered, is different from an Elder Drake with room. " + "You cornered one. This seemed advantageous at the time. " + "The Drake had a different read on the geometry.", }, } var DungeonEmpty = map[int][]string{ 1: { "You explored the entire Soggy Cellar and found: one dead rat (not your kill), " + "a suspicious smell, and the growing suspicion that adventure is complete bullshit. " + "You return home with nothing but the experience. " + "The experience was bad and you would like a refund.", "Three hours. Three hours in there. The rats were apparently " + "on some kind of rodent holiday. You found one button behind a loose stone. " + "It was a button, not a coin. An ordinary button. " + "You are home now. The button is in your pocket. You don't know why.", "Nothing. The Soggy Cellar had nothing in it today. " + "Not even a pot. There were pots, but smashing them yielded nothing, " + "which has never once been true in any dungeon worth the name. " + "You smashed all the pots anyway. Out of principle. Out of grief.", "A chest. There was an actual chest. You opened it. " + "It played a little tune — a proper, sincere, full-length discovery fanfare " + "for a chest that contained absolutely nothing. " + "You stood there and listened to the whole tune. " + "You don't know why. Respect for the process, maybe.", "The monsters had already been cleared. By whom is unclear. " + "Someone faster, better equipped, more prepared, and apparently " + "more punctual than you. They left footprints. " + "The footprints were mocking you. You felt it.", "The Soggy Cellar was, today, simply a cellar. Soggy, yes. " + "Damp, absolutely. Full of rats and opportunity? No. " + "Just a cellar underground with nothing in it " + "and you in it looking for things that weren't there.", "You searched for two hours and found: some damp, a rat hole " + "that went nowhere useful, a piece of wood that might have been " + "a weapon at some point in a different life, and the strong conviction " + "that someone else already had a very good day in here recently.", "The rats ran from you today. This is new. You don't know what it means. " + "It means there's nothing left to protect, as it turns out. " + "The rats had already eaten everything interesting. " + "You found the aftermath. The aftermath paid nothing.", "Empty. Completely, aggressively, personally empty. " + "The Soggy Cellar had one job today and declined it. " + "You have returned home with XP that barely qualifies as XP " + "and a new, deeper understanding of disappointment as a lifestyle.", "You found a locked door. You found a way to open the locked door. " + "Behind the locked door was another locked door. " + "Behind the second locked door was a small room with nothing in it " + "except the specific silence of a room that used to have something in it " + "and doesn't anymore.", "The dungeon was empty in the way that says someone was here recently. " + "Fresh tracks. Still-warm torch brackets. One rat looking nervous " + "in a way that suggests it witnessed something. " + "You got there second. Being second in dungeons is being last.", "Every door opened. Every chest empty. Every crevice checked. " + "Every pot smashed, every loose stone lifted, every shadow assessed. " + "Nothing. The Soggy Cellar has been professionally cleaned " + "by someone who was not you and did not leave a finder's fee.", }, 2: { "The Goblin Warrens were staffed today but not stocked. " + "Goblins everywhere, treasure nowhere. You fought your way " + "through three rooms of nothing valuable and came home " + "with XP and a strong sense of having been personally targeted " + "by the random number generator.", "The goblins had nothing on them. You checked. Thoroughly. " + "Goblins are supposed to hoard things — it's the whole deal with goblins. " + "These goblins had apparently subscribed to a minimalist philosophy " + "and gotten rid of everything. You got rid of the goblins. " + "The net result was nothing.", "A chest. A locked chest. A locked chest in a trapped room " + "that took you twenty minutes to navigate safely. " + "The chest contained a goblin IOU for 'eight copper, payable eventually.' " + "The goblin is not available to honour the IOU.", "The warren went deeper than the map suggested. " + "You followed it to the bottom, fighting the whole way. " + "The bottom contained a goblin who looked as surprised to see you " + "as you were to find nothing else there. " + "You both agreed, silently, that this wasn't how today was supposed to go.", "Room after room after room of goblins and kobolds " + "and trap spiders and none of them carrying anything worth the walk. " + "The Goblin Warrens had a sale recently. You were not informed. " + "Everything has already been liquidated. You are the liquidator of nothing.", "You found the goblin treasury. You know this because it said " + "'TREASURY' above the door in goblin script, which you cannot read, " + "but which a helpful kobold graffitied the translation of nearby. " + "The treasury was empty. Someone got here first. " + "The translation is the only treasure you're taking home.", }, 3: { "The Cursed Crypt was cursed today toward emptiness. " + "You fought the undead — all the undead, it felt like, " + "every skeleton in the crypt standing up to discuss your presence — " + "and none of them had anything worth taking. " + "Skeletons, it turns out, travel light.", "Three rooms cleared, zero treasure found. The fourth room had a sarcophagus. " + "You opened the sarcophagus. The sarcophagus was empty. " + "In retrospect the Draugr had already left for the day. " + "You opened an empty box dramatically and then went home.", "The ghosts had nothing. You cannot take things from ghosts regardless, " + "but usually there are things nearby that they're haunting " + "that you can take. Today the ghosts were haunting a bare room " + "with stone walls and the specific sadness of things that " + "have been haunting nothing for a very long time.", "The crypt was picked clean. Ancient clean — not recently cleaned, " + "but cleaned at some point in history by someone thorough " + "who left nothing and sealed it and the Draugr and skeletons " + "and ghosts have been guarding an empty crypt ever since " + "out of what can only be described as institutional inertia.", }, 4: { "The Troll Bridge Depths ran empty today in the way that deep things " + "sometimes do — everything present, nothing accessible. " + "You fought your way through Trolls and Cursed Knights " + "and Stone Giants and came out the other side with bruises " + "and XP and exactly nothing in your pockets.", "A treasury room. Well-defended. Three Trolls, two Cursed Knights, " + "a Stone Giant as a bonus. You cleared it. " + "The treasury had been emptied before you arrived. " + "Possibly before any of the monsters arrived. " + "They were guarding an empty room for reasons lost to history.", "The dungeon had a good day before you arrived. " + "The dungeon has bad days too, but today was not the dungeon's bad day. " + "Today was your bad day. You were in the dungeon on the dungeon's good day " + "and everything was taken and everything that tried to take you succeeded " + "and you are home now with the participation award, which is XP.", }, 5: { "The Abyssal Maw gave you nothing today except survival, " + "which at this tier is actually something. " + "You went in. You came out. The space between those two facts " + "contains several encounters you will be processing for some time. " + "Nothing of material value. Everything of experiential value. " + "The distinction matters less than it used to.", "The demons were between you and everything worth taking. " + "You dealt with the demons. Behind them: more demons. " + "Behind them: the Elder Drake. Behind the Elder Drake: nothing. " + "The Abyssal Maw is well-defended for a room that turns out " + "to have had nothing in it today.", "The Unnamed was in the way of the treasure room. " + "You did not attempt to move the Unnamed. " + "This was the correct decision. You went home with XP " + "and the knowledge that some doors are better left as doors.", }, } var DungeonSuccess = map[int][]string{ 1: { "Success! Relative to your recent attempts, which mostly involved " + "screaming and losing consciousness. You found {item} worth €{value}. " + "The rats respected you marginally more on the way out. " + "You chose not to investigate why. Some respects are best left unexplored.", "You cleared the Soggy Cellar of one rat and found {item} worth €{value}. " + "The other rats were watching from the shadows and agreed not to intervene, " + "apparently out of pity. Pity! You have been pitied by rats. " + "And yet you have {item}. The rats have a hole. You're ahead.", "Not bad. Not good either, let's be honest, but not bad. " + "You found {item} worth €{value}, took a hit that'll bruise nicely by morning, " + "and made it out without dying. By your current standards, " + "this is a triumph. Sad, but measurably true.", "You killed a thing. The thing had {item} on it. " + "You have €{value} more than you started with and {xp} XP " + "and a new familiarity with the smell of the Soggy Cellar " + "that no amount of recovery time will fully address. " + "This is the whole job. This is what adventure is.", "Level up potential! Well — XP potential. " + "You found {item} worth €{value} and gained {xp} XP " + "and somewhere a small chime played that only you could hear. " + "Progress. Measurable, modest, hard-won progress in a damp cellar.", "In and out. {item} worth €{value}. One rat with an attitude problem " + "that has since been resolved. Your Basic Ass Sword is no worse " + "than when you started, which is its version of a good day. " + "Everything survived. You are counting this as a win.", "The Angry Badger had {item}. You weren't expecting that. " + "You weren't expecting the badger at all, honestly, " + "but the badger had {item} and now you have {item} " + "and the badger has consequences. €{value}. {xp} XP. " + "An unexpected Tuesday.", "Two rats, one Wet Slime, {item} worth €{value}, and you walked out " + "under your own power. The Shitty Armor is slightly worse. " + "Everything else is the same or better. " + "You have chosen to describe this as 'clean execution' " + "and nobody in the Soggy Cellar is alive to contradict you.", "A wild {item} appeared. You used ACQUIRE. It was effective. " + "€{value} secured, {xp} XP noted, zero hospitalizations. " + "A complete run. By Soggy Cellar standards, legendary.", "You found {item} behind a loose stone that three rats were " + "apparently using as a savings account. The rats objected. " + "Their objections were noted and overruled. €{value}. " + "This is the economy working as intended.", "The cellar was manageable today. That's the whole report. " + "Manageable. {item}, €{value}, {xp} XP, no deaths, " + "one close call that was closer than you're admitting " + "but resulted in nothing clinical. Manageable.", "You fought your way to the back of the Soggy Cellar " + "and found {item} worth €{value} in a corner that smelled like " + "rats had been storing things there for years. " + "They had. You have the things now. The rats are reconsidering their storage strategy.", "Solid. Not exciting, not legendary, just solid. " + "{item} worth €{value}. {xp} XP. All equipment functional. " + "You have returned home upright and slightly less broke than you left. " + "This is the dream. This specifically, unimpressively, is the dream.", }, 2: { "The Goblin Warrens cleared two rooms and {item} worth €{value} " + "and you are not dead, which this dungeon does not give away freely. " + "The goblins are impressed, in the way that goblins are impressed, " + "which is the same way they are everything: angrily.", "You took {item} from the goblins. The goblins had {item}. " + "They should not have had it — it's yours now — " + "but the how of them having it is a story " + "that ends with someone else having a worse day than yours. " + "€{value}. You're the winner today.", "The Goblin Warchief dropped {item} worth €{value} and you took it " + "before anyone else could form an opinion about that. " + "{xp} XP. The Warchief's ring is still on your thumb. " + "The other goblins are making decisions about you. " + "The decisions are not positive but they are respectful.", "Trap avoided. Kobold handled. Two goblins negotiated with " + "(negotiations were physical). {item} acquired, €{value} secured, " + "exit located and used. This is a textbook run " + "by the standards of a textbook nobody has written yet " + "because everyone who tried died in the Goblin Warrens.", "Three rooms. {item} in room two. €{value} total. " + "The Trap Spider was in room three and you went to room three " + "anyway because you had already committed emotionally " + "and the spider was manageable. You were right. " + "Being right in the Goblin Warrens is not guaranteed.", "You collected {item} worth €{value} from the body of a goblin " + "who was, frankly, carrying more than expected. " + "This is true of most goblins. They are sentimental creatures " + "who attach value to things that aren't valuable " + "and occasionally to things that are. Today: the latter.", "The warrens gave ground today. Not easily — {xp} XP worth of not easily — " + "but it gave ground and you took {item} and €{value} " + "and made it out with your equipment in the same condition it started. " + "The goblins are annoyed. The goblins are always annoyed. " + "Today they are additionally annoyed.", }, 3: { "The Cursed Crypt had {item} worth €{value} and you have it now. " + "You fought a Draugr and two skeletons and a ghost that " + "you mostly avoided by walking quickly through rooms " + "and pretending you couldn't hear it. " + "Sound tactical approach. {xp} XP. No deaths.", "Three skeletons, one Draugr, {item} worth €{value}. " + "The curse was present but mild today — present in the way " + "that all the torches went out simultaneously and something breathed " + "in your ear when nothing was near you, but not present in the way " + "that kills you. A good day by crypt standards.", "The ghost let you pass. You don't know why. " + "Ghosts make decisions on criteria that are not available to the living " + "and today's criteria allowed you through with {item} worth €{value}. " + "You did not ask questions. You took the {item} and left. " + "Correct response.", "You found {item} in the sarcophagus. The Draugr who was supposed to be " + "in the sarcophagus was in the next room, which gave you time to " + "take {item} before the situation became complicated. " + "€{value}. {xp} XP. Timing is everything in the Cursed Crypt.", "Four rooms. The fourth room had {item} worth €{value} " + "and the kind of ominous atmosphere that suggests something " + "terrible used to happen in it but currently doesn't. " + "Currently was enough. You took the {item} and left " + "before the 'currently' expired.", }, 4: { "The Troll went down. The Stone Giant went down. {item} worth €{value} " + "retrieved from behind them both. {xp} XP. " + "Your equipment is worse than it was — there are marks on it " + "that will require explanation — but you are home and solvent " + "and that is the transaction the Troll Bridge Depths offers.", "The Cursed Knight's sword went for your throat. " + "Your Guardian's Helm got in the way. The Knight adjusted. " + "You adjusted faster. {item} worth €{value}. {xp} XP. " + "The Helm has a new dent. You have new money. Fair exchange.", "{item} worth €{value} from the fourth level of the Troll Bridge Depths, " + "retrieved past a Troll, two Stone Giants, and the specific kind of " + "architectural malice that suggests the dungeon was designed by someone " + "who didn't want anyone to get to the fourth level. " + "You got to the fourth level. Here is what was there.", "You bribed the Troll. Not with money — Trolls don't want money — " + "but with the specific kind of tactical retreat that says " + "'I know where I am and I know what you are and I am choosing " + "this particular angle of withdrawal.' The Troll respected it. " + "{item} was in the room behind the Troll. €{value}. {xp} XP.", }, 5: { "The Abyssal Maw gave up {item} worth €{value} today, " + "which cost more to retrieve than the number suggests " + "and was worth every measure of that cost. " + "{xp} XP. You are home. The Maw is still there. " + "Both of these facts are remarkable.", "{item} worth €{value} from the deepest accessible chamber. " + "The Elder Drake was between you and it. " + "The Elder Drake is no longer between anything and anything. " + "You have the {item}. This is what success looks like at Tier 5. " + "Remember it. Not many people get to.", "You went into the Abyssal Maw and came back with {item} worth €{value} " + "and {xp} XP and a story that you will tell carefully, " + "to people you trust, in private, " + "because the full version contains several things " + "that are better experienced than described.", "The demon had {item}. The demon no longer has {item}. " + "€{value}. {xp} XP. The exchange was not peaceful. " + "The exchange was not brief. The exchange was ultimately yours " + "and that is what the ledger records.", }, } var DungeonExceptional = map[int][]string{ 1: { "STOP EVERYTHING. You found {item} worth €{value} in the SOGGY CELLAR. " + "The SOGGY CELLAR. Where the rats live. Underground. In the damp. " + "You found something worth €{value} in there and gained {xp} XP " + "and came home upright. This does not happen. It has happened. " + "The rats are as surprised as you are.", "Against all probability and the general expectations of everyone " + "who has been watching your adventuring career — " + "which has not been impressive — you found {item} worth €{value} " + "in the Soggy Cellar. {xp} XP. The dungeon has filed a formal complaint. " + "The complaint will not be actioned. You have the {item}.", "A boss. The Soggy Cellar had a boss today. Not a rat. Not an angry badger. " + "A boss. You fought the boss. You won. You found {item} worth €{value}. " + "{xp} XP. The rats have appointed a new boss. " + "The new boss is watching you leave and reconsidering things.", "What the hell. You got a critical hit. In the Soggy Cellar. " + "The numbers came up. The RNG loved you. {item} worth €{value}. " + "{xp} XP. Screenshot this feeling. Frame it. " + "It is unlikely to repeat at this location.", "NEW PERSONAL RECORD for the Soggy Cellar. " + "{item} worth €{value}. {xp} XP. The rats acknowledge your authority " + "over this specific damp underground space. " + "This is the most authority you have had over anything. " + "It smells like rats. It is yours.", "The Soggy Cellar had a secret room. You found the secret room. " + "The secret room had {item} worth €{value} in it and {xp} bonus XP " + "and the specific satisfaction of a secret found, which is " + "the satisfaction you became an adventurer for. " + "This is what it's supposed to feel like. Remember this.", "You found {item} worth €{value} and gained {xp} XP and the Angry Badger " + "that attacked you on the way out was actually carrying " + "a second smaller item that you also took. " + "Two items from one run. The Soggy Cellar is not going to live this down.", }, 2: { "UNPRECEDENTED. The Goblin Warchief was in residence today " + "and you fought the Goblin Warchief and you won. " + "You have {item} worth €{value} and {xp} XP and the signet ring " + "of a Goblin Warchief on your thumb. " + "The goblins are in a governance crisis. This is your fault. Good.", "The Goblin Warrens had a treasury room today. " + "You found the treasury room. The treasury room had {item} worth €{value} " + "and several other things of lesser value that sum to a significant " + "improvement in your financial situation. {xp} XP. " + "The goblins are devastated. You are not.", "Critical run. Everything went right. Every roll landed. " + "Every trap avoided, every goblin dropped, " + "every room yielded something. {item} worth €{value} total. " + "{xp} XP. The Goblin Warrens is not supposed to work like this. " + "It worked like this today. For you. Today.", "The Kobold Cartographer had a map. You have the map now. " + "The map led to {item} worth €{value} in a room that isn't on " + "any other map because the Kobold was the only one who knew about it. " + "The Kobold no longer knows anything. {xp} XP. " + "The map is yours. The room was yours today.", }, 3: { "The Cursed Crypt's inner chamber. Nobody is supposed to reach " + "the inner chamber in one run. You reached the inner chamber. " + "{item} worth €{value}. {xp} XP. The Draugr in the inner chamber " + "had been waiting for centuries for someone to reach it. " + "They did not expect to lose. Neither did you, honestly.", "You broke the curse. Not permanently — curses don't break permanently — " + "but for long enough that the inner rooms opened and you took " + "{item} worth €{value} before anything could stop you. " + "{xp} XP. The crypt is cursed again now. You are home and rich. " + "The timing was everything.", "A boss encounter in the Cursed Crypt. The boss had been there " + "since before the crypt was a crypt. You fought the boss. " + "You won, which is a sentence the boss did not anticipate " + "being the ending of. {item} worth €{value}. {xp} XP. " + "The crypt is quieter now.", }, 4: { "The deepest chamber of the Troll Bridge Depths yielded {item} worth €{value}. " + "Three Trolls, two Stone Giants, and the Cursed Knight of the Third Bridge " + "disagreed with this outcome. They were overruled. {xp} XP. " + "Your equipment has a story to tell. " + "The story involves those three Trolls and is not suitable for all audiences.", "The Stone Giant had {item}. The Stone Giant was the size of a room. " + "The Stone Giant is now the size of a room that is lying down. " + "€{value}. {xp} XP. You found a way. " + "The way was neither clean nor dignified but it was a way " + "and it worked and here you are.", "EXCEPTIONAL OUTCOME in the Troll Bridge Depths, which is a sentence " + "that has been said approximately four times in recorded history. " + "You are one of the four times. {item} worth €{value}. " + "{xp} XP. The dungeon will remember this.", }, 5: { "Against all probability, several laws of narrative structure, " + "and the general understanding that the Abyssal Maw does not " + "give things up easily, you have returned with {item} worth €{value} " + "and {xp} XP and a story that begins 'so there were three demons' " + "and gets significantly more complicated from there.", "The Elder Drake is dead. You killed an Elder Drake. " + "Its hoard contained {item} worth €{value}. " + "This is now a fact about you that is true. " + "The Abyssal Maw has one fewer Elder Drake. " + "The dungeon log is noting this with what can only be described " + "as reluctant respect.", "The Unnamed retreated. You don't know why. " + "The Unnamed does not retreat. It retreated today, from you, " + "and left {item} worth €{value} in the chamber it was occupying. " + "{xp} XP. There will be a next time. " + "You will think about what it means that it retreated " + "and you will not reach a comfortable conclusion.", "LEGENDARY RUN. The Abyssal Maw at full depth, full clear, " + "{item} worth €{value}, {xp} XP. " + "Three demons, an Elder Drake, and something that doesn't have a name. " + "You beat all of them. You are home. " + "This is the best day anyone in this community has had " + "in a dungeon. Write it down. " + "The dungeon will tell this story differently.", }, }