package plugin // The First Hoard branching graph (Tier 6, Phase P4). // // Aurvandryx's gilded clutch under Infernus Peak. Regions: The Cooling // Throne → Gilded Gullet → The Clutch Vaults → Cradle of the First Flame, // on the shared T6 skeleton. Longest walk = 46, in band. // // Signature set-piece: the game-max LootBias route. Per the plan, the First // Hoard carries the richest nodes in the game (2.5–3.0) because the boss's // Layer-2 Greed Tax makes rich routes self-balancing — gild yourself and // pay for it at Aurvandryx, or take the lean line. The free capstone (the // deepest gilded vein, cap12) sits at the 3.0 ceiling; two buildup nodes // carry 2.5/2.75. Forks gate on physical checks (STR/CON) — you force the // vault, you don't sneak it. func zoneFirstHoardGraph() ZoneGraph { stat := func(s string, dc int, hint string) pgLock { return pgLock{kind: LockStatCheck, lockData: map[string]any{"stat": s, "dc": dc}, hint: hint} } return buildPostgameZoneGraph(pgZoneSpec{ zoneID: ZoneFirstHoard, regions: [4]string{"hoard_cooling_throne", "hoard_gilded_gullet", "hoard_clutch_vaults", "hoard_cradle_first_flame"}, entry: "The Still-Warm Gate", preamble: [12]string{ "Infernax's Corpse-Terrain", "The Cooling Throne", "Scale-River Ford", "Ashfall Landing", "The Guard-Dog's Rest", "Ember Colonnade", "Slag Pit", "Choir-Drake Roost", "The Gilded Descent", "Minted Approach", "Coin-Drift Hall", "Throat of the Mountain", }, fork1: pgFork{ label: "The First Swallow", freeLabel: [3]string{"Lean Passage", "Bare Gullet", "Gullet Floor"}, lockLabel: [3]string{"Vault-Seam", "The Gilded Vein", "Coin-Choked Stair"}, lock: stat("STR", 16, "a wall of fused coin — force it and the hoard spills"), }, r2gate: "Gilded Gullet", r2build: [6]string{ "Hall of Minted Antibodies", "The Simulacrum Font", "Mirror-Mint Gallery", "Executor's Approach", "The Scale-Debt Walk", "Vault Threshold", }, fork2: pgFork{ label: "The Second Swallow", freeLabel: [3]string{"Poverty's Line", "Empty Clutch-Walk", "Clutch Floor"}, lockLabel: [3]string{"Cracked Egg-Vault", "The Gilded Reliquary", "Gold-Sealed Nest"}, lock: stat("CON", 16, "the heat here would cook a lesser body — endure it for the richest vault"), }, r3gate: "The Clutch Vaults", r3build: [6]string{ "Rows of Gilded Eggs", "The Resonance Nursery", "Choir-Cracked Stone", "Wyrm-Sworn Landing", "Cradle Antechamber", "Threshold of the First Flame", }, capstone: pgCapstone{ label: "The Cradle Fork", freeLabel: [3]string{"The Deep Vein", "Mother-Lode Gallery", "Cradle Floor"}, lockALabel: [3]string{"Ember Squeeze", "The Molten Reliquary", "Scale-Sworn Path"}, lockA: stat("STR", 18, "prise the last vault open before she wakes"), lockBLabel: [3]string{"Heat-Shimmer Recess", "The Poverty Shrine", "Vowed Approach"}, lockB: stat("WIS", 18, "leave the gold — the lean route arrives unburdened"), }, merge: "Cradle of the First Flame", approach: [5]string{ "The Warming Nest", "Clutch of the First Wyrm", "Ember-Before-Fire Walk", "The Progenitor's Shadow", "The First Breath", }, boss: "Aurvandryx, the Ember Before Fire", overrides: map[string]pgNodeOverride{ "cap12": {bias: 3.0}, // deepest gilded vein — game-max "f1b2": {bias: 2.75}, // The Gilded Vein "r2b2": {bias: 2.5}, // The Simulacrum Font }, }) } func init() { registerZoneGraph(zoneFirstHoardGraph()) }