package plugin import "testing" func TestUnplaceGraph_Invariants(t *testing.T) { assertPostgameGraph(t, ZoneUnplace, zoneUnplaceGraph) } // TestUnplaceGraph_ImpossibleShortcuts verifies the three high-bias secret // pockets and that its capstone offers the "not here" Perception shortcut. func TestUnplaceGraph_ImpossibleShortcuts(t *testing.T) { g := zoneUnplaceGraph() if got := countSecretNodes(g); got != 3 { t.Errorf("secret nodes = %d, want 3", got) } percCapstone := false for _, e := range g.outgoingEdges("unplace.fork3") { if e.Lock == LockPerception { percCapstone = true } } if !percCapstone { t.Error("Unplace capstone should offer a LockPerception shortcut spur") } }