package plugin // ── OUTCOME DM CLOSING BLOCKS ───────────────────────────────────────────────── // // These are appended after the stats block in every resolution DM. // They confirm the day is spent, show time to reset, and close // the interaction in the game's voice. // // Substitutions: // {location} — where the player went // {reset_time} — absolute UTC reset time e.g. "00:00 UTC" // {time_until} — relative countdown e.g. "9h 23m" // {morning_time} — morning DM time e.g. "08:00 UTC" // {summary_time} — evening summary time e.g. "20:00 UTC" // // Selection: pick randomly per outcome category. // Skip last 3 used per player to avoid immediate repetition. // Death closings are NOT used when death DM is sent — that DM // has its own closure. These are for survive/succeed/fail outcomes. // ── SUCCESS ─────────────────────────────────────────────────────────────────── // Tone: dry acknowledgement. A good day happened. Don't oversell it. // The player earned something. The game acknowledges this without enthusiasm. var ClosingSuccess = []string{ "─────────────────────────────\n" + "That's your day. {location} has been dealt with.\n\n" + "Next action available: {reset_time} ({time_until} from now)\n" + "Evening summary: {summary_time} UTC — see what everyone else managed. Or didn't.\n" + "Tomorrow's choices: {morning_time} UTC\n\n" + "Rest. You've earned it. Questionably, but earned.", "─────────────────────────────\n" + "Done. That's the day accounted for.\n\n" + "The {location} is behind you. The loot is in your inventory.\n" + "The rest of today is yours to do nothing useful with.\n\n" + "Resets: {reset_time} ({time_until})\n" + "Morning DM: {morning_time} UTC\n" + "Evening summary: {summary_time} UTC\n\n" + "Go rest. You've been through a dungeon.", "─────────────────────────────\n" + "You're done. The {location} has been dealt with,\n" + "or dealt with you, depending on how you're counting.\n\n" + "Tomorrow arrives at {morning_time} UTC ({time_until} from now).\n" + "The evening summary posts at {summary_time} UTC if you want\n" + "to see what everyone else managed. Or didn't.\n\n" + "Rest. You've earned it. Questionably.", "─────────────────────────────\n" + "A day, completed. The {location} has had its say\n" + "and you've had yours and the ledger is updated.\n\n" + "Nothing more to do until {reset_time} ({time_until}).\n" + "Morning DM at {morning_time} UTC with tomorrow's options.\n" + "TwinBee's results post at {summary_time} UTC.\n\n" + "You did alright today. Don't let it go to your head.", "─────────────────────────────\n" + "That's it. Day spent. Action taken. Outcome recorded.\n\n" + "The {location} will still be there tomorrow, worse for your visit.\n" + "Your choices will also be there, at {morning_time} UTC,\n" + "refreshed and waiting and not judging yesterday.\n\n" + "Reset: {reset_time} · {time_until} remaining\n" + "Evening summary: {summary_time} UTC\n\n" + "Go do something that isn't this. You've done this for today.", "─────────────────────────────\n" + "Done for today. The rest of the day is just\n" + "you and your choices and none of those choices involve this.\n\n" + "Resets: {reset_time} UTC · {time_until} from now\n" + "Tomorrow: {morning_time} UTC\n" + "Summary tonight: {summary_time} UTC\n\n" + "Rest. The {location} will be there when you get back.\n" + "The {location} is always there when you get back.", "─────────────────────────────\n" + "You're done. Good run. Not exceptional, not terrible —\n" + "a run. The kind of run that keeps an adventurer\n" + "in business and out of the deeper healthcare plans.\n\n" + "Next action: {reset_time} ({time_until})\n" + "Morning DM: {morning_time} UTC\n" + "Evening summary: {summary_time} UTC — I will be there.\n\n" + "So will everyone else who showed up today.", } // ── EXCEPTIONAL ─────────────────────────────────────────────────────────────── // Tone: lets the result breathe. Doesn't undercut the achievement. // The closing is shorter here — the exceptional outcome DM already did // the heavy lifting. The closing just marks the day as done. var ClosingExceptional = []string{ "─────────────────────────────\n" + "That's your day. Write it down.\n\n" + "Resets: {reset_time} · {time_until}\n" + "Morning DM: {morning_time} UTC\n" + "Evening summary: {summary_time} UTC — this one's getting mentioned.", "─────────────────────────────\n" + "Done. The {location} will not forget this.\n" + "Neither should you.\n\n" + "Next action: {reset_time} ({time_until})\n" + "Summary tonight at {summary_time} UTC.\n" + "Tomorrow: {morning_time} UTC.", "─────────────────────────────\n" + "That's today. Keep the receipt.\n\n" + "Resets: {reset_time} · {time_until} remaining\n" + "Evening summary: {summary_time} UTC\n" + "Tomorrow's choices: {morning_time} UTC\n\n" + "Rest. You've more than earned it.", "─────────────────────────────\n" + "Day spent. Exceptionally.\n\n" + "Next action: {reset_time} ({time_until})\n" + "The {summary_time} UTC summary is going to be good tonight.\n" + "Morning DM at {morning_time} UTC with whatever comes next.\n\n" + "It won't be this. But it'll be something.", "─────────────────────────────\n" + "Done. That's a day worth having had.\n\n" + "Resets: {reset_time} · {time_until}\n" + "Summary: {summary_time} UTC\n" + "Tomorrow: {morning_time} UTC\n\n" + "Go rest. Exceptional days are still days and days end.", } // ── FAILURE / EMPTY ─────────────────────────────────────────────────────────── // Tone: the game knows it went badly. It's not cruel about it. // Resigned. Accurate. Leaves a door open for tomorrow. var ClosingFailure = []string{ "─────────────────────────────\n" + "That's your day. Not the day you wanted, but the day you got.\n\n" + "Next action: {reset_time} · {time_until} from now\n" + "Tomorrow's choices: {morning_time} UTC\n" + "Evening summary: {summary_time} UTC — see how everyone else did.\n\n" + "Some days the dungeon wins. Today was that day.\n" + "Tomorrow is a different proposition.", "─────────────────────────────\n" + "Done. The {location} was uncooperative today.\n" + "This is noted. This will not be the last time it's noted.\n\n" + "Resets: {reset_time} ({time_until})\n" + "Morning DM: {morning_time} UTC — new choices, clean slate.\n" + "Summary: {summary_time} UTC\n\n" + "Rest. Tomorrow the {location} gets another chance to disappoint you.\n" + "You also get another chance. That's how this works.", "─────────────────────────────\n" + "You're done. The {location} gave nothing today.\n" + "The {location} does not apologise for this.\n" + "The {location} does not apologise for anything.\n\n" + "Next action: {reset_time} · {time_until}\n" + "Tomorrow: {morning_time} UTC\n" + "Summary tonight: {summary_time} UTC\n\n" + "Come back tomorrow. Bring the same bad equipment.\n" + "Maybe the mountain will be in a better mood.", "─────────────────────────────\n" + "That's today. Nothing found. XP gained, technically.\n" + "The experience of finding nothing is still experience.\n" + "The game counts it. The game is generous with definitions.\n\n" + "Resets: {reset_time} · {time_until} remaining\n" + "Morning DM: {morning_time} UTC\n" + "Evening summary: {summary_time} UTC\n\n" + "Tomorrow is not today. That's the best thing that can be said about it.", "─────────────────────────────\n" + "Done. Bad day. It happens.\n\n" + "The {location} is still there. It will still be there tomorrow.\n" + "So will you, which is the important part.\n\n" + "Next action: {reset_time} ({time_until})\n" + "Tomorrow's choices at {morning_time} UTC.\n" + "I had a better day. The summary at {summary_time} UTC will confirm this.\n\n" + "Rest. You've earned the rest, at least.", "─────────────────────────────\n" + "That's your day. The {location} was not impressed with you today.\n" + "The feeling, presumably, is mutual.\n\n" + "Resets: {reset_time} · {time_until}\n" + "Morning DM: {morning_time} UTC — fresh options.\n" + "Evening summary: {summary_time} UTC\n\n" + "Go rest. The {location} will be here when you get back.\n" + "The {location} is always here. That's the problem with it.", } // ── DEATH ───────────────────────────────────────────────────────────────────── // Terse — the death resolution DM already handles the emotional weight. // This closing is a brief bridge to the healthcare lockout. var ClosingDeath = []string{ "─────────────────────────────\n" + "That's your day. Healthcare has the rest.\n\n" + "🏥 A DM from St. Guildmore's is on its way.\n" + "Type `!hospital` for same-day revival.", "─────────────────────────────\n" + "Day over. Healthcare is involved.\n" + "🏥 St. Guildmore's has been notified.\n\n" + "Check your DMs, or type `!hospital`.", }