package plugin // Mischief Makers (M1) — paid monster hits on live expeditions. // // A buyer spends euros to send a monster at an adventurer who is out in a // dungeon right now. The games room hears the contract is out; a window later // the monster is delivered mid-run. Surviving it pays the target and unseals // the buyer in Pete's bulletin. See gogobee_mischief_plan.md. // // Three properties the design leans on, all of them enforced here rather than // trusted: // // - The monster is priced against the TARGET, not the dungeon they happen to // be standing in. It comes from the zone pool of the target's own level // bracket (mischiefBracketZones), which is the corpus the difficulty pass is // calibrated on. The arena ladder is deliberately NOT the source: its // BaseLethality is a legacy flat death chance and arena T5 one-shots a level // 20, which would collapse every tier into an execution. // // - The payout basis is the BASE fee, never what the buyer actually paid. The // +25% sign surcharge is a pure sink. With the per-tier percentages below // capped at 75%, a survival purse is always strictly less than the buyer's // outlay — so two players colluding to move money this way lose to // `!baltransfer`, which is free. That cap is the whole anti-collusion story; // no danger multiplier is needed. // // - Mischief maims, it does not murder. The delivery close-out floors every // seat at 1 HP and force-extracts the expedition. A purchased attack that // lands while the victim is asleep must not be able to delete their // character — see mischiefResolveDowned. import ( "database/sql" "errors" "fmt" "log/slog" "math" "math/rand/v2" "strings" "time" "gogobee/internal/db" "gogobee/internal/peteclient" "github.com/google/uuid" "maunium.net/go/mautrix/id" ) const ( // mischiefWindow — how long the games room has to react before the monster // is delivered. Long enough for a bless/escalate scramble (M2), short // enough that a contract resolves inside one sitting. mischiefWindow = 60 * time.Minute // mischiefMinLevel — a level 1-2 adventurer is nobody's idea of a fair // target, and the bracket-1 pool is the only thing we could send anyway. mischiefMinLevel = 3 // mischiefTargetCooldown — a target gets a breather after one resolves, so // a buyer with money can't chain-maim someone out of the game. mischiefTargetCooldown = 24 * time.Hour // mischiefBuyerDailyCap — contracts one buyer may place per rolling day. mischiefBuyerDailyCap = 2 // mischiefBossPerTargetWindow — boss tier is "end this expedition" against a // caster (0-14% survival in the M0 sweep). One per target per week, on top of // the cooldown and the buyer cap. mischiefBossPerTargetWindow = 7 * 24 * time.Hour // mischiefSignSurcharge — the buyer pays this much on top to put their name // on the contract from the start. Pure sink; see the payout-basis note above. mischiefSignSurcharge = 0.25 // Fizzle: the expedition ended before the monster could find them. mischiefFizzleRefund = 0.90 ) // Contract statuses. `delivering` is the claimed-but-unresolved state a CAS // moves through, so a ticker double-fire finds nothing left to claim. const ( mischiefStatusOpen = "open" mischiefStatusDelivering = "delivering" mischiefStatusDelivered = "delivered" mischiefStatusFizzled = "fizzled" ) const ( mischiefOutcomeSurvived = "survived" mischiefOutcomeDowned = "downed" ) // ── Tiers ──────────────────────────────────────────────────────────────────── // mischiefTier is one rung of the grunt→boss ladder. Fee and PayoutPct come // from the M0 pricing sweep (n=2000/cell against the real combat engine) read // against the live prod economy — see the tier table in the plan doc. type mischiefTier struct { Key string Display string Fee int // base fee; also the payout basis PayoutPct float64 // survival purse as a fraction of Fee. Capped at 0.75. Blurb string } var mischiefTiers = []mischiefTier{ {Key: "grunt", Display: "Grunt", Fee: 40, PayoutPct: 0.40, Blurb: "One of the local nasties. Mostly theatre — it'll cost them blood, not the run."}, {Key: "mob", Display: "Mob", Fee: 100, PayoutPct: 0.50, Blurb: "Three of them, back to back. Attrition, and a real dent in the supplies."}, {Key: "elite", Display: "Elite", Fee: 350, PayoutPct: 0.65, Blurb: "Something that hunts on purpose, and it opens with a free swing. A coin-flip at their level."}, {Key: "boss", Display: "Boss", Fee: 1200, PayoutPct: 0.75, Blurb: "The worst thing in their bracket, with the drop on them. This ends expeditions."}, } func mischiefTierByKey(key string) (mischiefTier, bool) { for _, t := range mischiefTiers { if t.Key == strings.ToLower(strings.TrimSpace(key)) { return t, true } } return mischiefTier{}, false } // mischiefSignedFee is what a buyer pays to put their name on the contract up // front. The extra is a sink — mischiefPurse never sees it. func mischiefSignedFee(fee int) int { return int(math.Round(float64(fee) * (1 + mischiefSignSurcharge))) } // mischiefPurse is the target's cut for surviving: a percentage of the BASE fee // (which escalations raise, and the sign surcharge does not). Hard-capped at 75% // so no combination of tier + escalation can pay out more than three-quarters of // what was spent. func mischiefPurse(fee int, pct float64) int { if pct > 0.75 { pct = 0.75 } return int(math.Round(float64(fee) * pct)) } // ── Monster selection ──────────────────────────────────────────────────────── // mischiefBracketZones — the zone whose enemy pool a target of each level // bracket draws its attacker from. The target's *current* dungeon is not used: // a level 20 slumming in a tier 1 zone should still be sent something that can // find them, and a level 4 who wandered into a tier 4 zone should not be sent // its boss. var mischiefBracketZones = map[int]ZoneID{ 1: ZoneGoblinWarrens, 2: ZoneSunkenTemple, 3: ZoneManorBlackspire, 4: ZoneUnderdark, 5: ZoneDragonsLair, } func mischiefBracketForLevel(level int) int { switch { case level <= 3: return 1 case level <= 7: return 2 case level <= 12: return 3 case level <= 17: return 4 } return 5 } // mischiefBracketZone resolves the zone a target's attacker is drawn from. func mischiefBracketZone(level int) ZoneDefinition { zone, _ := getZone(mischiefBracketZones[mischiefBracketForLevel(level)]) return zone } func mischiefPickEnemy(zone ZoneDefinition, elite bool, rng *rand.Rand) DnDMonsterTemplate { var pool []ZoneEnemy for _, e := range zone.Enemies { if e.IsElite == elite { pool = append(pool, e) } } if len(pool) == 0 { pool = zone.Enemies } if len(pool) == 0 { return DnDMonsterTemplate{} } return dndBestiary[pool[rng.IntN(len(pool))].BestiaryID] } // mischiefMonsters returns the fight chain a tier sends, and whether the first // monster gets the ambush (the attacker's privilege — it was lying in wait). // This IS the shape the M0 sweep priced; changing it invalidates the fee table. // // grunt = one non-elite zone enemy, no ambush // mob = three non-elite zone enemies back to back (HP carries), no ambush // elite = one elite zone enemy, ambush // boss = the zone boss, ambush func mischiefMonsters(tierKey string, zone ZoneDefinition, rng *rand.Rand) (chain []DnDMonsterTemplate, ambush bool) { switch tierKey { case "grunt": return []DnDMonsterTemplate{mischiefPickEnemy(zone, false, rng)}, false case "mob": return []DnDMonsterTemplate{ mischiefPickEnemy(zone, false, rng), mischiefPickEnemy(zone, false, rng), mischiefPickEnemy(zone, false, rng), }, false case "elite": return []DnDMonsterTemplate{mischiefPickEnemy(zone, true, rng)}, true case "boss": return []DnDMonsterTemplate{dndBestiary[zone.Boss.BestiaryID]}, true } return nil, false } // ── Model + persistence ────────────────────────────────────────────────────── type mischiefContract struct { ID string BuyerID id.UserID TargetID id.UserID Tier string Fee int // payout basis (base fee + escalations) Paid int // what the buyer actually parted with Status string Signed bool EscalationCount int BlessingCount int Source string Outcome string CreatedAt time.Time WindowEndsAt time.Time } const mischiefCols = `contract_id, buyer_id, target_id, tier, fee, paid, status, signed, escalation_count, blessing_count, source, COALESCE(outcome, ''), created_at, window_ends_at` func scanMischief(row interface{ Scan(...any) error }) (*mischiefContract, error) { c := &mischiefContract{} err := row.Scan(&c.ID, &c.BuyerID, &c.TargetID, &c.Tier, &c.Fee, &c.Paid, &c.Status, &c.Signed, &c.EscalationCount, &c.BlessingCount, &c.Source, &c.Outcome, &c.CreatedAt, &c.WindowEndsAt) if err != nil { return nil, err } return c, nil } // insertMischiefContract writes the contract, and FAILS if one is already live // against this target (idx_mischief_one_live_per_target). That error is the // serialization point for two buyers racing at the same victim — the caller must // refund on it, not ignore it. // // Every timestamp is bound as a Go time.Time rather than left to // CURRENT_TIMESTAMP: created_at and window_ends_at are both compared against // bound Go times later (the daily cap, the due sweep), and mixing SQLite's own // text stamp with the driver's encoding is how you get a comparison that is // lexicographic-by-accident. func insertMischiefContract(c *mischiefContract) error { _, err := db.Get().Exec( `INSERT INTO mischief_contracts (contract_id, buyer_id, target_id, tier, fee, paid, status, signed, source, created_at, window_ends_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`, c.ID, string(c.BuyerID), string(c.TargetID), c.Tier, c.Fee, c.Paid, c.Status, c.Signed, c.Source, c.CreatedAt, c.WindowEndsAt) return err } // claimMischiefForDelivery moves open → delivering and reports whether THIS // caller won the race. Exactly one delivery per contract, whatever the ticker // does across a restart. func claimMischiefForDelivery(contractID string) bool { res := db.ExecResult("mischief: claim delivery", `UPDATE mischief_contracts SET status = ? WHERE contract_id = ? AND status = ?`, mischiefStatusDelivering, contractID, mischiefStatusOpen) if res == nil { return false } n, _ := res.RowsAffected() return n == 1 } // resolveMischiefContract stamps the terminal state. Called only by the // delivery path, which already holds the claim. func resolveMischiefContract(contractID, status, outcome string) { db.Exec("mischief: resolve contract", `UPDATE mischief_contracts SET status = ?, outcome = ?, resolved_at = ? WHERE contract_id = ?`, status, outcome, time.Now().UTC(), contractID) } // fizzleMischiefContract claims an open contract straight to fizzled — the // target's expedition ended before the monster found them. Same CAS discipline // as delivery, so a fizzle and a delivery can never both fire. func fizzleMischiefContract(contractID string) bool { return casMischiefStatus("mischief: fizzle contract", contractID, mischiefStatusOpen, mischiefStatusFizzled, mischiefStatusFizzled) } // abandonStaleMischief releases a stuck delivery. CAS off `delivering`, so a // delivery that is merely slow (a long fight) cannot be swept out from under // itself and double-refunded. func abandonStaleMischief(contractID string) bool { return casMischiefStatus("mischief: abandon stale delivery", contractID, mischiefStatusDelivering, mischiefStatusFizzled, mischiefStatusFizzled) } // casMischiefStatus is the one status transition every terminal path takes: move // from → to only if the row is still in `from`, and report whether THIS caller // won. Every transition is conditional, which is what makes a ticker double-fire // or a restart mid-delivery unable to pay (or refund) twice. func casMischiefStatus(label, contractID, from, to, outcome string) bool { res := db.ExecResult(label, `UPDATE mischief_contracts SET status = ?, outcome = ?, resolved_at = ? WHERE contract_id = ? AND status = ?`, to, outcome, time.Now().UTC(), contractID, from) if res == nil { return false } n, _ := res.RowsAffected() return n == 1 } // loadStaleMischiefDeliveries returns contracts stuck in `delivering` — claimed // by a delivery that then crashed, or was killed mid-fight by a restart. Without // this sweep the row lives forever: the target can never be targeted again (the // live-contract check counts `delivering`) and the buyer's money is simply gone. func loadStaleMischiefDeliveries(before time.Time) []mischiefContract { return loadMischiefByStatus(mischiefStatusDelivering, before) } // loadMischiefDue returns open contracts whose window has closed. func loadMischiefDue(now time.Time) []mischiefContract { return loadMischiefByStatus(mischiefStatusOpen, now) } func loadMischiefByStatus(status string, dueBy time.Time) []mischiefContract { rows, err := db.Get().Query( `SELECT `+mischiefCols+` FROM mischief_contracts WHERE status = ? AND window_ends_at <= ?`, status, dueBy) if err != nil { return nil } defer rows.Close() var out []mischiefContract for rows.Next() { if c, err := scanMischief(rows); err == nil { out = append(out, *c) } } return out } // liveMischiefForTarget returns the contract already in flight against a target, // or nil. One at a time: two monsters converging on the same person turns a // mischief into a mugging. func liveMischiefForTarget(targetID id.UserID) *mischiefContract { row := db.Get().QueryRow( `SELECT `+mischiefCols+` FROM mischief_contracts WHERE target_id = ? AND status IN (?, ?) ORDER BY created_at DESC LIMIT 1`, string(targetID), mischiefStatusOpen, mischiefStatusDelivering) c, err := scanMischief(row) if err != nil { return nil } return c } // mischiefTargetCoolingDown reports whether the target survived (or was floored // by) a delivered contract too recently to be sent another. // // Only a DELIVERED contract cools a target down. A fizzle never reached them, // and a crash-swept stranding never happened at all — counting either would sell // cheap immunity: a target whose friend places a grunt and who then extracts pays // 10% of a grunt fee for a full day of being untargetable. func mischiefTargetCoolingDown(targetID id.UserID, now time.Time) (bool, time.Duration) { var resolved time.Time err := db.Get().QueryRow( `SELECT resolved_at FROM mischief_contracts WHERE target_id = ? AND status = ? AND resolved_at IS NOT NULL ORDER BY resolved_at DESC LIMIT 1`, string(targetID), mischiefStatusDelivered).Scan(&resolved) if err != nil { return false, 0 // no row (or unreadable stamp) == not cooling down } if wait := mischiefTargetCooldown - now.Sub(resolved.UTC()); wait > 0 { return true, wait } return false, 0 } // mischiefBuyerCountSince is how many contracts this buyer has placed in the // window — the anti-spam cap. Fizzled ones count: the limit is on how often you // may point a monster at someone, not on how often it connects. func mischiefBuyerCountSince(buyerID id.UserID, since time.Time) int { var n int _ = db.Get().QueryRow( `SELECT COUNT(*) FROM mischief_contracts WHERE buyer_id = ? AND created_at > ?`, string(buyerID), since).Scan(&n) return n } // mischiefBossCountSince counts boss-tier contracts aimed at a target inside the // window, from anyone. Boss is the "end their expedition" button; one a week. // // Fizzled ones do NOT count, and that asymmetry with the buyer cap is deliberate: // the buyer cap limits how often you may POINT a monster at someone, but this cap // protects the target from being boss'd, and a boss that never found them is not // something they need protecting from. Counting it would let a friendly buyer burn // the target's weekly boss slot for the price of a fizzle rake. func mischiefBossCountSince(targetID id.UserID, since time.Time) int { var n int _ = db.Get().QueryRow( `SELECT COUNT(*) FROM mischief_contracts WHERE target_id = ? AND tier = 'boss' AND created_at > ? AND status != ?`, string(targetID), since, mischiefStatusFizzled).Scan(&n) return n } // ── Eligibility ────────────────────────────────────────────────────────────── // mischiefTargetable reports why a target can't be sent a monster, or "" if they // can. The active expedition is the whole premise: the monster has to have // somewhere to walk in from. func (p *AdventurePlugin) mischiefTargetable(targetID id.UserID, tier mischiefTier, now time.Time) string { dndChar, err := LoadDnDCharacter(targetID) if err != nil || dndChar == nil { return fmt.Sprintf("%s has no adventurer.", p.DisplayName(targetID)) } // A dead character can still own an 'active' expedition row — that drift is // exactly what the ambient ticker keeps a run-liveness net for. Don't sell a // hit on a corpse. if advChar, err := loadAdvCharacter(targetID); err != nil || advChar == nil || !advChar.Alive { return fmt.Sprintf("%s is in no state to be attacked. Leave them be.", p.DisplayName(targetID)) } if dndChar.Level < mischiefMinLevel { return fmt.Sprintf("%s is only level %d — nobody's putting a price on a rookie's head (level %d+).", p.DisplayName(targetID), dndChar.Level, mischiefMinLevel) } exp, err := getActiveExpedition(targetID) if err != nil || exp == nil { return fmt.Sprintf("%s isn't out on an expedition. Monsters don't do house calls.", p.DisplayName(targetID)) } if c := liveMischiefForTarget(targetID); c != nil { return fmt.Sprintf("Somebody already has coin on %s. Wait for it to land.", p.DisplayName(targetID)) } if cooling, wait := mischiefTargetCoolingDown(targetID, now); cooling { return fmt.Sprintf("%s has only just shaken one off. Try again %s.", p.DisplayName(targetID), formatDuration(wait)) } if tier.Key == "boss" && mischiefBossCountSince(targetID, now.Add(-mischiefBossPerTargetWindow)) > 0 { return fmt.Sprintf("%s has already had a boss sent after them this week. Once is plenty.", p.DisplayName(targetID)) } return "" } // ── Command surface ────────────────────────────────────────────────────────── func (p *AdventurePlugin) handleMischiefCmd(ctx MessageContext, args string) error { fields := strings.Fields(strings.TrimSpace(args)) if len(fields) == 0 { return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard()) } switch strings.ToLower(fields[0]) { case "board", "tiers", "help": return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard()) case "status": return p.mischiefStatusCmd(ctx) case "send": return p.mischiefSendCmd(ctx, fields[1:]) default: return p.SendReply(ctx.RoomID, ctx.EventID, "Unknown option. `!mischief` for the board · `!mischief send @user` · `!mischief status`") } } func (p *AdventurePlugin) mischiefBoard() string { var b strings.Builder b.WriteString("😈 **Mischief Makers** — put coin on an adventurer's head while they're out in a dungeon.\n") b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ") b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n") for _, t := range mischiefTiers { b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s\n _%s_\n", t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)), fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), t.Blurb)) } b.WriteString("\n`!mischief send @user` — anonymous · add `signed` to put your name on it up front.\n") b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._", mischiefMinLevel, formatDuration(mischiefWindow))) return b.String() } func (p *AdventurePlugin) mischiefStatusCmd(ctx MessageContext) error { if c := liveMischiefForTarget(ctx.Sender); c != nil { t, _ := mischiefTierByKey(c.Tier) who := "Someone" if c.Signed { who = "**" + p.DisplayName(c.BuyerID) + "**" } return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( "😈 %s has paid for a **%s** to find you. It arrives %s. Survive it and you keep %s.", who, strings.ToLower(t.Display), formatDuration(time.Until(c.WindowEndsAt)), fmtEuro(mischiefPurse(c.Fee, t.PayoutPct)))) } rows, err := db.Get().Query( `SELECT `+mischiefCols+` FROM mischief_contracts WHERE buyer_id = ? AND status IN (?, ?) ORDER BY created_at DESC`, string(ctx.Sender), mischiefStatusOpen, mischiefStatusDelivering) if err == nil { defer rows.Close() var lines []string for rows.Next() { if c, err := scanMischief(rows); err == nil { lines = append(lines, fmt.Sprintf("· a **%s** for **%s**, landing %s", c.Tier, p.DisplayName(c.TargetID), formatDuration(time.Until(c.WindowEndsAt)))) } } if len(lines) > 0 { return p.SendReply(ctx.RoomID, ctx.EventID, "😈 **Your contracts in flight**\n"+strings.Join(lines, "\n")) } } return p.SendReply(ctx.RoomID, ctx.EventID, "Nothing out on you, and nothing out from you. `!mischief` for the board.") } func (p *AdventurePlugin) mischiefSendCmd(ctx MessageContext, fields []string) error { if len(fields) < 2 { return p.SendReply(ctx.RoomID, ctx.EventID, "Usage: `!mischief send @user [signed]`") } tier, ok := mischiefTierByKey(fields[0]) if !ok { return p.SendReply(ctx.RoomID, ctx.EventID, "That's not a tier. Try `grunt`, `mob`, `elite` or `boss` — `!mischief` for the board.") } targetID, ok := p.ResolveUser(fields[1], ctx.RoomID) if !ok { return p.SendReply(ctx.RoomID, ctx.EventID, "Could not resolve that user. Usage: `!mischief send @user`") } if targetID == ctx.Sender { return p.SendReply(ctx.RoomID, ctx.EventID, "You can't put a price on your own head. Get help elsewhere.") } signed := len(fields) > 2 && strings.EqualFold(fields[2], "signed") // Serialise this buyer's placement so a double-submit can't pass the daily // cap twice and double-debit — same discipline as the duel escrow. lock := p.advUserLock(ctx.Sender) lock.Lock() defer lock.Unlock() now := time.Now().UTC() if n := mischiefBuyerCountSince(ctx.Sender, now.Add(-24*time.Hour)); n >= mischiefBuyerDailyCap { return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( "You've already sent %d monsters today. Even mischief keeps office hours.", n)) } if reason := p.mischiefTargetable(targetID, tier, now); reason != "" { return p.SendReply(ctx.RoomID, ctx.EventID, reason) } price := tier.Fee if signed { price = mischiefSignedFee(tier.Fee) } if bal := p.euro.GetBalance(ctx.Sender); int(bal) < price { return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( "A %s runs %s — you have %s.", strings.ToLower(tier.Display), fmtEuro(price), fmtEuro(int(bal)))) } if !p.euro.Debit(ctx.Sender, float64(price), "mischief_contract") { return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.") } c := &mischiefContract{ ID: uuid.NewString(), BuyerID: ctx.Sender, TargetID: targetID, Tier: tier.Key, Fee: tier.Fee, Paid: price, Status: mischiefStatusOpen, Signed: signed, Source: "matrix", CreatedAt: now, WindowEndsAt: now.Add(mischiefWindow), } // The one-live-contract-per-target index is the real guard: the check above // ran under this buyer's lock, and another buyer could have slipped a contract // onto the same target since. Losing that race costs the buyer nothing. if err := insertMischiefContract(c); err != nil { p.euro.Credit(ctx.Sender, float64(price), "mischief_refund_contested") slog.Warn("mischief: contract insert rejected", "buyer", ctx.Sender, "target", targetID, "err", err) // Refund either way, but don't tell a buyer a rival outbid them when the // write simply failed — they'd stop retrying and believe in a contract that // does not exist. The index is the only thing that legitimately rejects here. if liveMischiefForTarget(targetID) != nil { return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( "Somebody beat you to **%s** — there's already a monster on the way. You've been refunded.", p.DisplayName(targetID))) } return p.SendReply(ctx.RoomID, ctx.EventID, "The contract didn't take — something went wrong on our end. You've been refunded; try again.") } p.announceMischiefContract(c, tier) emitMischiefContractNews(c, tier) return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf( "😈 Done. A **%s** is on its way to **%s** — it finds them in about %s.\n%s", strings.ToLower(tier.Display), p.DisplayName(targetID), formatDuration(mischiefWindow), mischiefBuyerNote(signed))) } func mischiefBuyerNote(signed bool) string { if signed { return "_Your name is on it. Everyone already knows._" } return "_Nobody knows it was you — unless they walk away from it._" } // ── Announcements ──────────────────────────────────────────────────────────── // announceMischiefContract tells the games room a hit is out. The buyer is named // only if they paid to sign it; otherwise this is the whole point of the window — // the room knows someone did it and doesn't know who. func (p *AdventurePlugin) announceMischiefContract(c *mischiefContract, tier mischiefTier) { gr := gamesRoom() if gr == "" { return } who := "**Someone in town**" if c.Signed { who = fmt.Sprintf("**%s**", p.DisplayName(c.BuyerID)) } p.SendMessage(gr, fmt.Sprintf( "😈 %s has put %s on **%s**'s head — a **%s** is already looking for them out there.\n"+ "It finds them in about %s. If they walk away from it, they keep %s of that money — and we all find out who paid.", who, fmtEuro(c.Paid), p.DisplayName(c.TargetID), strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)), fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct)))) } func (p *AdventurePlugin) announceMischiefSurvived(c *mischiefContract, monsterName string, purse int) { gr := gamesRoom() if gr == "" { return } // The unseal. Anonymity is the buyer's to lose, and losing it is what makes // a survival worth announcing. p.SendMessage(gr, fmt.Sprintf( "🛡️ **%s walked away from it.** The **%s** that came for them is dead, and %s is %s richer for the trouble.\n"+ "The coin came from **%s**.", p.DisplayName(c.TargetID), monsterName, p.DisplayName(c.TargetID), fmtEuro(purse), p.DisplayName(c.BuyerID))) } func (p *AdventurePlugin) announceMischiefDowned(c *mischiefContract, monsterName string) { gr := gamesRoom() if gr == "" { return } who := "Whoever paid for it" if c.Signed { who = fmt.Sprintf("**%s**, who paid for it,", p.DisplayName(c.BuyerID)) } p.SendMessage(gr, fmt.Sprintf( "💀 **%s didn't walk away.** A **%s** found them mid-run and put them on the floor. "+ "They're being carried home — expedition over, pockets lighter.\n%s keeps nothing: the money's gone to the community pot.", p.DisplayName(c.TargetID), monsterName, who)) } // ── Pete news ──────────────────────────────────────────────────────────────── // // Deploy Pete BEFORE gogobee whenever these types change: Pete 400s an unknown // event_type, gogobee retries, and the bulletin parks forever. // // BULLETIN, never priority. Priority tier is the one thing that makes Pete post a // live Matrix beat, and TwinBee already announces every one of these in the games // room as it happens (announceMischiefContract / Survived / Downed) — a priority // fact would just read Pete's version back to the people who watched it. Bulletin // still carries the story to the site and the daily digest, where a roundup is // what it is. Same call 1cbd68a made for death and zone_first. func emitMischiefContractNews(c *mischiefContract, tier mischiefTier) { target := charName(c.TargetID) if target == "" { return } buyer := "" buyerUser := id.UserID("") if c.Signed { buyer = charName(c.BuyerID) buyerUser = c.BuyerID } ts := nowUnix() emitFact(peteclient.Fact{ GUID: fmt.Sprintf("mischief_contract:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts), EventType: "mischief_contract", Tier: "bulletin", Subject: target, Opponent: buyer, Boss: tier.Display, Stakes: fmtEuro(c.Paid), Level: charLevel(c.TargetID), OccurredAt: ts, }, c.TargetID, buyerUser) } // emitMischiefResolvedNews files the survival or the maiming. On a survival the // buyer is named whether or not they signed — that is the unseal, and it is the // only brake on casual griefing. (`!news optout` still anonymizes them to "an // adventurer", as it does everywhere else.) func emitMischiefResolvedNews(c *mischiefContract, monsterName, outcome string, purse int) { target := charName(c.TargetID) if target == "" { return } eventType := "mischief_downed" buyer, buyerUser := "", id.UserID("") if outcome == mischiefOutcomeSurvived { eventType = "mischief_survived" buyer, buyerUser = charName(c.BuyerID), c.BuyerID } else if c.Signed { buyer, buyerUser = charName(c.BuyerID), c.BuyerID } ts := nowUnix() emitFact(peteclient.Fact{ GUID: fmt.Sprintf("%s:%s:%d", eventType, eventToken(c.TargetID, "mischief:"+c.ID), ts), EventType: eventType, Tier: "bulletin", Subject: target, Opponent: buyer, Boss: monsterName, Stakes: fmtEuro(purse), Level: charLevel(c.TargetID), Outcome: outcome, OccurredAt: ts, }, c.TargetID, buyerUser) } func emitMischiefFizzledNews(c *mischiefContract, refund int) { target := charName(c.TargetID) if target == "" { return } ts := nowUnix() emitFact(peteclient.Fact{ GUID: fmt.Sprintf("mischief_fizzled:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts), EventType: "mischief_fizzled", Tier: "bulletin", Subject: target, Stakes: fmtEuro(refund), Outcome: "fizzled", OccurredAt: ts, }, c.TargetID, "") } // mischiefContractByID is the test/ops read path. func mischiefContractByID(contractID string) (*mischiefContract, error) { row := db.Get().QueryRow( `SELECT `+mischiefCols+` FROM mischief_contracts WHERE contract_id = ?`, contractID) c, err := scanMischief(row) if errors.Is(err, sql.ErrNoRows) { return nil, nil } return c, err }