mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Players had no way to see what they could craft without grinding ingredients and watching combat narrative. New command lists every recipe unlocked at the player's current Foraging level, grouped by tier, with: - Result name + ingredient list (so players know what to gather) - Per-recipe success rate at the player's current level - Locked-recipe count + next-unlock threshold - Max auto-crafts per combat (1 + (level-10)/10) Sub-Foraging-10 players see only the unlock hint. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1370 lines
45 KiB
Go
1370 lines
45 KiB
Go
package plugin
|
||
|
||
import (
|
||
"database/sql"
|
||
"errors"
|
||
"fmt"
|
||
"log/slog"
|
||
"math/rand/v2"
|
||
"strconv"
|
||
"strings"
|
||
"sync"
|
||
"time"
|
||
|
||
"gogobee/internal/db"
|
||
|
||
"maunium.net/go/mautrix"
|
||
"maunium.net/go/mautrix/id"
|
||
)
|
||
|
||
// ── Plugin ───────────────────────────────────────────────────────────────────
|
||
|
||
type AdventurePlugin struct {
|
||
Base
|
||
euro *EuroPlugin
|
||
xp *XPPlugin
|
||
achievements *AchievementsPlugin
|
||
mu sync.Mutex
|
||
dmToPlayer map[id.RoomID]id.UserID
|
||
pending sync.Map // userID string -> *advPendingInteraction
|
||
userLocks sync.Map // userID string -> *sync.Mutex
|
||
dmRemindedDate sync.Map // userID string -> "2006-01-02" date string
|
||
dmMenuSentAt sync.Map // userID string -> time.Time (last time actionable menu was DM'd)
|
||
arenaDeadlines sync.Map // userID string -> time.Time (auto-cashout deadline)
|
||
arenaPending sync.Map // userID string -> int (pending tier number awaiting confirmation)
|
||
arenaBailCh sync.Map // userID string -> chan struct{} (bail signal for countdown goroutine)
|
||
shopSessions sync.Map // userID string -> *advShopSession
|
||
hospitalNudges sync.Map // userID string -> time.Time (when to send nudge)
|
||
craftResults sync.Map // userID string -> []CraftResult (pending craft results for narrative)
|
||
morningHour int
|
||
summaryHour int
|
||
}
|
||
|
||
// advUserLock returns a per-user mutex to prevent concurrent action resolution.
|
||
func (p *AdventurePlugin) advUserLock(userID id.UserID) *sync.Mutex {
|
||
val, _ := p.userLocks.LoadOrStore(string(userID), &sync.Mutex{})
|
||
return val.(*sync.Mutex)
|
||
}
|
||
|
||
const advDMResponseWindow = 3 * time.Hour
|
||
|
||
// advMarkMenuSent records that an actionable adventure menu was DM'd to the user.
|
||
// Only bare-number DM replies within this window will be treated as adventure choices.
|
||
func (p *AdventurePlugin) advMarkMenuSent(userID id.UserID) {
|
||
p.dmMenuSentAt.Store(string(userID), time.Now())
|
||
}
|
||
|
||
// advIsInResponseWindow returns true if the user was recently sent an actionable menu.
|
||
func (p *AdventurePlugin) advIsInResponseWindow(userID id.UserID) bool {
|
||
val, ok := p.dmMenuSentAt.Load(string(userID))
|
||
if !ok {
|
||
return false
|
||
}
|
||
return time.Since(val.(time.Time)) < advDMResponseWindow
|
||
}
|
||
|
||
type advPendingInteraction struct {
|
||
Type string // "treasure_discard"
|
||
Data interface{}
|
||
ExpiresAt time.Time
|
||
}
|
||
|
||
type advPendingTreasureDiscard struct {
|
||
NewTreasure *AdvTreasureDef
|
||
Existing []AdvTreasureDef
|
||
}
|
||
|
||
func NewAdventurePlugin(client *mautrix.Client, euro *EuroPlugin, xp *XPPlugin) *AdventurePlugin {
|
||
return &AdventurePlugin{
|
||
Base: NewBase(client),
|
||
euro: euro,
|
||
xp: xp,
|
||
dmToPlayer: make(map[id.RoomID]id.UserID),
|
||
morningHour: envInt("ADVENTURE_MORNING_HOUR", 8),
|
||
summaryHour: envInt("ADVENTURE_SUMMARY_HOUR", 20),
|
||
}
|
||
}
|
||
|
||
// chatLevel returns the user's chat level for perk calculations.
|
||
func (p *AdventurePlugin) chatLevel(userID id.UserID) int {
|
||
if p.xp == nil {
|
||
return 0
|
||
}
|
||
return p.xp.GetLevel(userID)
|
||
}
|
||
|
||
func (p *AdventurePlugin) Name() string { return "adventure" }
|
||
func (p *AdventurePlugin) Version() string { return "2.5.0" }
|
||
|
||
// SetAchievements wires the achievements plugin after both are initialized.
|
||
func (p *AdventurePlugin) SetAchievements(ach *AchievementsPlugin) {
|
||
p.achievements = ach
|
||
}
|
||
|
||
func (p *AdventurePlugin) Commands() []CommandDef {
|
||
return []CommandDef{
|
||
{Name: "adventure", Description: "Daily adventure game — dungeon, mine, forage, or rest", Usage: "!adventure", Category: "Games"},
|
||
{Name: "arena", Description: "Arena combat — fight through 5 tiers of increasingly deadly monsters", Usage: "!arena", Category: "Games"},
|
||
{Name: "thom", Description: "Visit Thom Krooke — housing and loans", Usage: "!thom", Category: "Games"},
|
||
}
|
||
}
|
||
|
||
func (p *AdventurePlugin) Init() error {
|
||
// Rehydrate DM room mappings for existing characters
|
||
chars, err := loadAllAdvCharacters()
|
||
if err != nil {
|
||
slog.Warn("adventure: no characters to rehydrate", "err", err)
|
||
} else {
|
||
for _, c := range chars {
|
||
p.registerDMRoom(c.UserID)
|
||
}
|
||
slog.Info("adventure: rehydrated DM rooms", "count", len(chars))
|
||
}
|
||
|
||
// Always reset daily actions at startup — idempotent (WHERE clause
|
||
// only touches characters whose last_action_date < today). This handles
|
||
// the case where the old buggy code marked the midnight job as completed
|
||
// even though the actual reset failed due to SQLite contention.
|
||
if err := resetAllAdvDailyActions(); err != nil {
|
||
slog.Error("adventure: startup daily reset failed", "err", err)
|
||
}
|
||
if err := lockCoopCombatActions(); err != nil {
|
||
slog.Error("adventure: startup coop combat lock failed", "err", err)
|
||
}
|
||
// Revive any characters whose DeadUntil has expired
|
||
p.catchUpRespawns(chars)
|
||
|
||
// Start schedulers
|
||
go p.morningTicker()
|
||
go p.summaryTicker()
|
||
go p.midnightTicker()
|
||
go p.eventTicker()
|
||
// Arena auto-cashout ticker removed — replaced by per-session countdown goroutines
|
||
go p.rivalChallengeTicker()
|
||
go p.robbieTicker()
|
||
go p.hospitalNudgeTicker()
|
||
go p.mortgageTicker()
|
||
go p.coopTicker()
|
||
|
||
// Auto-cashout any arena runs left in 'awaiting' from a prior restart
|
||
p.arenaCleanupStaleRuns()
|
||
|
||
return nil
|
||
}
|
||
|
||
func (p *AdventurePlugin) catchUpRespawns(chars []AdventureCharacter) {
|
||
now := time.Now().UTC()
|
||
for _, char := range chars {
|
||
if !char.Alive && char.DeadUntil != nil && now.After(*char.DeadUntil) {
|
||
char.Alive = true
|
||
char.DeadUntil = nil
|
||
if err := saveAdvCharacter(&char); err != nil {
|
||
slog.Error("adventure: catch-up revive failed", "user", char.UserID, "err", err)
|
||
continue
|
||
}
|
||
slog.Info("adventure: catch-up revived player", "user", char.UserID)
|
||
text := renderAdvRespawnDM(&char)
|
||
if err := p.SendDM(char.UserID, text); err != nil {
|
||
slog.Error("adventure: catch-up respawn DM failed", "user", char.UserID, "err", err)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
func (p *AdventurePlugin) OnReaction(_ ReactionContext) error { return nil }
|
||
|
||
// ── Message Dispatch ─────────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) OnMessage(ctx MessageContext) error {
|
||
// 1. Arena commands (work in rooms and DMs)
|
||
if p.IsCommand(ctx.Body, "bail") {
|
||
return p.handleArenaBail(ctx)
|
||
}
|
||
if p.IsCommand(ctx.Body, "arena") {
|
||
return p.dispatchArenaCommand(ctx)
|
||
}
|
||
|
||
// 1b. Hospital commands (work in rooms and DMs)
|
||
if p.IsCommand(ctx.Body, "hospital") {
|
||
return p.handleHospitalCmd(ctx)
|
||
}
|
||
|
||
// 1c. Co-op dungeon commands (work in rooms and DMs)
|
||
if p.IsCommand(ctx.Body, "coop") {
|
||
return p.handleCoopCmd(ctx)
|
||
}
|
||
|
||
// 2. Check if this is a DM reply from a registered player
|
||
p.mu.Lock()
|
||
playerID, isDM := p.dmToPlayer[ctx.RoomID]
|
||
p.mu.Unlock()
|
||
|
||
if isDM && playerID == ctx.Sender {
|
||
return p.handleDMReply(ctx)
|
||
}
|
||
|
||
// 3. NPC encounter tracking — count room messages from adventure players
|
||
if !isDM && !strings.HasPrefix(ctx.Body, "!") {
|
||
safeGo("npc-track", func() {
|
||
p.npcTrackMessage(ctx.Sender)
|
||
})
|
||
}
|
||
|
||
// 4. Thom Krooke commands (work in rooms and DMs)
|
||
if p.IsCommand(ctx.Body, "thom") {
|
||
return p.handleThomCmd(ctx)
|
||
}
|
||
|
||
// 5. Command dispatch
|
||
if !p.IsCommand(ctx.Body, "adventure") && !p.IsCommand(ctx.Body, "adv") {
|
||
return nil
|
||
}
|
||
|
||
return p.dispatchCommand(ctx)
|
||
}
|
||
|
||
func (p *AdventurePlugin) dispatchCommand(ctx MessageContext) error {
|
||
args := strings.TrimSpace(p.GetArgs(ctx.Body, "adventure"))
|
||
if args == "" && p.IsCommand(ctx.Body, "adv") {
|
||
args = strings.TrimSpace(p.GetArgs(ctx.Body, "adv"))
|
||
}
|
||
lower := strings.ToLower(args)
|
||
|
||
switch {
|
||
case args == "" || lower == "menu":
|
||
return p.handleMenu(ctx)
|
||
case lower == "status":
|
||
return p.handleStatus(ctx)
|
||
case strings.HasPrefix(lower, "sell "):
|
||
return p.handleSellCmd(ctx, strings.TrimSpace(args[5:]))
|
||
case lower == "shop" || strings.HasPrefix(lower, "shop "):
|
||
return p.handleShopCmd(ctx, strings.TrimSpace(strings.TrimPrefix(lower, "shop")))
|
||
case strings.HasPrefix(lower, "buy "):
|
||
return p.handleBuyCmd(ctx, strings.TrimSpace(args[4:]))
|
||
case lower == "equip":
|
||
return p.handleEquipCmd(ctx)
|
||
case lower == "inventory" || lower == "inv":
|
||
return p.handleInventoryCmd(ctx)
|
||
case lower == "leaderboard" || lower == "lb":
|
||
return p.handleLeaderboard(ctx)
|
||
case strings.HasPrefix(lower, "revive "):
|
||
return p.handleAdminRevive(ctx, strings.TrimSpace(args[7:]))
|
||
case lower == "summary":
|
||
return p.handleAdminSummary(ctx)
|
||
case lower == "respond":
|
||
return p.handleEventRespond(ctx)
|
||
case lower == "help":
|
||
return p.SendDM(ctx.Sender, advHelpText)
|
||
case lower == "rivals":
|
||
return p.handleRivalsCmd(ctx)
|
||
case lower == "babysit" || strings.HasPrefix(lower, "babysit "):
|
||
return p.handleBabysitCmd(ctx, strings.TrimSpace(strings.TrimPrefix(lower, "babysit")))
|
||
case lower == "blacksmith" || lower == "repair":
|
||
return p.handleBlacksmithCmd(ctx)
|
||
case lower == "repair all":
|
||
return p.handleRepairAllCmd(ctx)
|
||
case strings.HasPrefix(lower, "repair "):
|
||
return p.handleRepairSlotCmd(ctx, strings.TrimSpace(args[7:]))
|
||
case lower == "boost":
|
||
return p.handleBoostCmd(ctx)
|
||
case lower == "recipes":
|
||
return p.handleRecipesCmd(ctx)
|
||
}
|
||
|
||
return p.SendDM(ctx.Sender, "Unknown command. Type `!adventure help` to see available commands.")
|
||
}
|
||
|
||
const advHelpText = `**Adventure Commands**
|
||
|
||
` + "`!adventure`" + ` — Show today's activity menu
|
||
` + "`!adventure status`" + ` — View your character sheet
|
||
` + "`!adventure shop`" + ` — Browse equipment categories
|
||
` + "`!adventure shop <category>`" + ` — View a category (weapon, armor, helmet, boots, tool)
|
||
` + "`!adventure buy <item>`" + ` — Buy equipment (e.g. ` + "`buy Enchanted Blade`" + ` or ` + "`buy 4 sword`" + `)
|
||
` + "`!adventure equip`" + ` — Equip Masterwork gear from inventory
|
||
` + "`!adventure sell <item>`" + ` — Sell an inventory item (or ` + "`sell all`" + `)
|
||
` + "`!adventure inventory`" + ` — View your inventory
|
||
` + "`!adventure leaderboard`" + ` — View the leaderboard
|
||
` + "`!adventure respond`" + ` — Respond to a mid-day event
|
||
` + "`!adventure rivals`" + ` — View rival duel records
|
||
` + "`!adventure babysit`" + ` — Adventurer Babysitting Service
|
||
` + "`!adventure babysit auto`" + ` — Toggle auto-babysit (protects streaks on missed days)
|
||
` + "`!adventure blacksmith`" + ` — Visit the blacksmith (view repair costs)
|
||
` + "`!adventure repair all`" + ` — Repair all damaged equipment
|
||
` + "`!adventure repair <slot>`" + ` — Repair a specific slot
|
||
` + "`!adventure recipes`" + ` — List crafting recipes known at your current Foraging level
|
||
` + "`!coop`" + ` — Co-op dungeons (multi-day party runs). See ` + "`!coop help`" + `.
|
||
` + "`!hospital`" + ` — Visit St. Guildmore's Memorial Hospital (same-day revival when dead)
|
||
` + "`!thom`" + ` — Visit Thom Krooke (housing and loans)
|
||
` + "`!adventure help`" + ` — This message
|
||
|
||
**Arena:**
|
||
` + "`!arena`" + ` — Show arena tier menu
|
||
` + "`!arena tier <1-5>`" + ` — Enter a tier
|
||
` + "`!arena fight`" + ` — Fight current round
|
||
` + "`!arena descend`" + ` — Descend to next tier (keep earnings at risk)
|
||
` + "`!arena cashout`" + ` — Take earnings and leave
|
||
` + "`!arena status`" + ` — Current run state
|
||
` + "`!arena leaderboard`" + ` — Top arena players
|
||
|
||
**Systems:**
|
||
• Foraging level 10+ unlocks auto-crafting consumables from loot ingredients before combat.
|
||
• A 5% community tax funds the lottery pot. Arena and hospital apply 10%.
|
||
|
||
**In DM:** Reply with a number (e.g. ` + "`1`" + `) or location name to take your daily action.`
|
||
|
||
// ── Command Handlers ─────────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) handleMenu(ctx MessageContext) error {
|
||
char, equip, err := p.ensureCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load your character.")
|
||
}
|
||
|
||
if !char.Alive {
|
||
// On-demand revive if death timer has expired
|
||
if char.DeadUntil != nil && time.Now().UTC().After(*char.DeadUntil) {
|
||
char.Alive = true
|
||
char.DeadUntil = nil
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
slog.Error("adventure: on-demand revive failed", "user", char.UserID, "err", err)
|
||
} else {
|
||
text := renderAdvRespawnDM(char)
|
||
p.SendDM(ctx.Sender, text)
|
||
// Fall through to show menu
|
||
}
|
||
}
|
||
if !char.Alive {
|
||
text := renderAdvDeathStatusDM(char)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
}
|
||
|
||
isHol, holName := isHolidayToday()
|
||
if char.AllActionsUsed(isHol) {
|
||
now := time.Now().UTC()
|
||
midnight := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC)
|
||
remaining := midnight.Sub(now)
|
||
hours := int(remaining.Hours())
|
||
minutes := int(remaining.Minutes()) % 60
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf(
|
||
"You've used all your actions today. Tomorrow awaits. Try to survive it.\n\n"+
|
||
"Next action: 00:00 UTC (%dh %dm from now)\n"+
|
||
"Morning DM: %02d:00 UTC\n\n"+
|
||
"The Arena is always open: `!arena`",
|
||
hours, minutes, p.morningHour))
|
||
}
|
||
|
||
treasures, _ := loadAdvTreasureBonuses(char.UserID)
|
||
buffs, _ := loadAdvActiveBuffs(char.UserID)
|
||
bonuses := computeAdvBonuses(treasures, buffs, char.CurrentStreak, false)
|
||
balance := p.euro.GetBalance(char.UserID)
|
||
|
||
text := renderAdvMorningDM(char, equip, balance, bonuses, holName)
|
||
p.advMarkMenuSent(ctx.Sender)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleStatus(ctx MessageContext) error {
|
||
char, err := loadAdvCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "No adventurer found. Type `!adventure` to create one.")
|
||
}
|
||
|
||
// On-demand revive if death timer has expired
|
||
if !char.Alive && char.DeadUntil != nil && time.Now().UTC().After(*char.DeadUntil) {
|
||
char.Alive = true
|
||
char.DeadUntil = nil
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
slog.Error("adventure: on-demand revive failed", "user", char.UserID, "err", err)
|
||
} else {
|
||
p.SendDM(ctx.Sender, renderAdvRespawnDM(char))
|
||
}
|
||
}
|
||
|
||
equip, err := loadAdvEquipment(ctx.Sender)
|
||
if err != nil {
|
||
slog.Error("adventure: failed to load equipment for status", "user", ctx.Sender, "err", err)
|
||
}
|
||
items, err := loadAdvInventory(ctx.Sender)
|
||
if err != nil {
|
||
slog.Error("adventure: failed to load inventory for status", "user", ctx.Sender, "err", err)
|
||
}
|
||
treasures, err := loadAdvTreasureBonuses(ctx.Sender)
|
||
if err != nil {
|
||
slog.Error("adventure: failed to load treasures for status", "user", ctx.Sender, "err", err)
|
||
}
|
||
balance := p.euro.GetBalance(ctx.Sender)
|
||
|
||
text := renderAdvCharacterSheet(char, equip, items, treasures, balance)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleShopCmd(ctx MessageContext, args string) error {
|
||
_, equip, err := p.ensureCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load your character.")
|
||
}
|
||
|
||
balance := p.euro.GetBalance(ctx.Sender)
|
||
showAll := strings.Contains(strings.ToLower(args), "show all")
|
||
category := strings.TrimSpace(strings.Replace(strings.ToLower(args), "show all", "", 1))
|
||
|
||
p.shopSessionStart(ctx.Sender)
|
||
|
||
if category == "" {
|
||
text := luigiShopGreeting(ctx.Sender, equip, balance, showAll, p.chatLevel(ctx.Sender))
|
||
p.pending.Store(string(ctx.Sender), &advPendingInteraction{
|
||
Type: "shop_category",
|
||
Data: &advPendingShopCategory{ShowAll: showAll},
|
||
ExpiresAt: time.Now().Add(advDMResponseWindow),
|
||
})
|
||
p.advMarkMenuSent(ctx.Sender)
|
||
p.shopScheduleBrowseNudge(ctx.Sender)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
|
||
slot := advParseShopCategory(category)
|
||
if slot == "" {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("Unknown category '%s'. Try: weapon, armor, helmet, boots, or tool.", category))
|
||
}
|
||
|
||
text := luigiCategoryView(ctx.Sender, slot, equip, balance, showAll)
|
||
p.pending.Store(string(ctx.Sender), &advPendingInteraction{
|
||
Type: "shop_item",
|
||
Data: &advPendingShopItem{Slot: slot, ShowAll: showAll},
|
||
ExpiresAt: time.Now().Add(advDMResponseWindow),
|
||
})
|
||
p.advMarkMenuSent(ctx.Sender)
|
||
p.shopScheduleBrowseNudge(ctx.Sender)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleBuyCmd(ctx MessageContext, itemName string) error {
|
||
char, equip, err := p.ensureCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load your character. Try `!adventure` to create one first.")
|
||
}
|
||
if !char.Alive {
|
||
return p.SendDM(ctx.Sender, "You're dead. Shopping can wait until you've respawned.")
|
||
}
|
||
|
||
if itemName == "" {
|
||
return p.SendDM(ctx.Sender, "Usage: `!buy <item name>`. Type `!adventure shop` to browse.")
|
||
}
|
||
|
||
slot, def, found := advFindShopItem(itemName)
|
||
if !found {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("No item matching '%s' found in the shop. Type `!adventure shop` to see what's available.", itemName))
|
||
}
|
||
|
||
result := p.advBuyEquipment(ctx.Sender, slot, def, equip)
|
||
return p.SendDM(ctx.Sender, result)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleSellCmd(ctx MessageContext, args string) error {
|
||
char, _, err := p.ensureCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load your character. Try `!adventure` to create one first.")
|
||
}
|
||
if !char.Alive {
|
||
return p.SendDM(ctx.Sender, "You're dead. No haggling from beyond the grave.")
|
||
}
|
||
|
||
var result string
|
||
if strings.ToLower(args) == "all" {
|
||
result = p.advSellAll(ctx.Sender)
|
||
} else {
|
||
result = p.advSellItem(ctx.Sender, args)
|
||
}
|
||
return p.SendDM(ctx.Sender, result)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleInventoryCmd(ctx MessageContext) error {
|
||
if _, _, err := p.ensureCharacter(ctx.Sender); err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load your character.")
|
||
}
|
||
text := advInventoryDisplay(ctx.Sender)
|
||
return p.SendDM(ctx.Sender, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleLeaderboard(ctx MessageContext) error {
|
||
chars, err := loadAllAdvCharacters()
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load leaderboard.")
|
||
}
|
||
text := renderAdvLeaderboard(chars)
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleAdminRevive(ctx MessageContext, target string) error {
|
||
if !p.IsAdmin(ctx.Sender) {
|
||
return nil
|
||
}
|
||
|
||
// Resolve user
|
||
targetID, found := p.ResolveUser(target, ctx.RoomID)
|
||
if !found {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Could not find that user.")
|
||
}
|
||
|
||
char, err := loadAdvCharacter(targetID)
|
||
if err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "That user has no adventurer.")
|
||
}
|
||
|
||
if char.Alive {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf("%s is already alive.", char.DisplayName))
|
||
}
|
||
|
||
char.Alive = true
|
||
char.DeadUntil = nil
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to revive.")
|
||
}
|
||
|
||
p.SendDM(targetID, renderAdvRespawnDM(char))
|
||
if p.achievements != nil {
|
||
p.achievements.GrantAchievement(targetID, "adv_revived")
|
||
}
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf("✅ %s has been revived.", char.DisplayName))
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleAdminSummary(ctx MessageContext) error {
|
||
if !p.IsAdmin(ctx.Sender) {
|
||
return nil
|
||
}
|
||
go p.postDailySummary()
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Daily summary will be posted shortly.")
|
||
}
|
||
|
||
// ── DM Reply Handling ────────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) handleDMReply(ctx MessageContext) error {
|
||
body := strings.TrimSpace(ctx.Body)
|
||
|
||
// Skip if it looks like a command for another plugin
|
||
lower := strings.ToLower(body)
|
||
if strings.HasPrefix(body, "!") && !strings.HasPrefix(lower, "!adventure") && !strings.HasPrefix(lower, "!adv") && !strings.HasPrefix(lower, "!thom") {
|
||
return nil
|
||
}
|
||
|
||
// Handle !thom in DMs
|
||
if strings.HasPrefix(lower, "!thom") {
|
||
return p.handleThomCmd(ctx)
|
||
}
|
||
|
||
// Strip !adventure / !adv prefix if present — dispatch directly to avoid recursion
|
||
if strings.HasPrefix(lower, "!adventure") || strings.HasPrefix(lower, "!adv") {
|
||
return p.dispatchCommand(ctx)
|
||
}
|
||
|
||
// Check for pending interaction first (always honored regardless of window)
|
||
if val, ok := p.pending.Load(string(ctx.Sender)); ok {
|
||
interaction := val.(*advPendingInteraction)
|
||
if time.Now().Before(interaction.ExpiresAt) {
|
||
return p.resolvePendingInteraction(ctx, interaction)
|
||
}
|
||
p.pending.Delete(string(ctx.Sender))
|
||
p.shopSessionEnd(ctx.Sender)
|
||
p.SendDM(ctx.Sender, "Your previous prompt expired. Moving on.")
|
||
}
|
||
|
||
// Only interpret bare messages as adventure choices if the user was recently
|
||
// shown an actionable menu. This prevents "1" typed during UNO (or any other
|
||
// DM-based game) from triggering adventure responses.
|
||
if !p.advIsInResponseWindow(ctx.Sender) {
|
||
return nil
|
||
}
|
||
|
||
// Parse as activity choice
|
||
return p.parseAndResolveChoice(ctx, body)
|
||
}
|
||
|
||
func (p *AdventurePlugin) resolvePendingInteraction(ctx MessageContext, interaction *advPendingInteraction) error {
|
||
p.pending.Delete(string(ctx.Sender))
|
||
|
||
switch interaction.Type {
|
||
case "treasure_discard":
|
||
return p.handleTreasureDiscard(ctx, interaction)
|
||
case "masterwork_equip":
|
||
return p.handleMasterworkEquipReply(ctx, interaction)
|
||
case "masterwork_equip_confirm":
|
||
return p.handleMasterworkEquipConfirm(ctx, interaction)
|
||
case "rival_rps":
|
||
return p.resolveRivalRPSRound(ctx, interaction)
|
||
case "blacksmith_slot":
|
||
return p.resolveBlacksmithSlotChoice(ctx, interaction)
|
||
case "blacksmith_confirm":
|
||
return p.resolveBlacksmithConfirm(ctx, interaction)
|
||
case "shop_category":
|
||
return p.resolveShopCategoryChoice(ctx, interaction)
|
||
case "shop_item":
|
||
return p.resolveShopItemChoice(ctx, interaction)
|
||
case "shop_supply":
|
||
return p.resolveShopSupplyChoice(ctx, interaction)
|
||
case "shop_confirm":
|
||
return p.resolveShopConfirm(ctx, interaction)
|
||
case "hospital_pay":
|
||
return p.resolveHospitalPay(ctx, interaction)
|
||
case "npc_encounter":
|
||
return p.resolveNPCEncounter(ctx, interaction)
|
||
case "pet_arrival":
|
||
return p.resolvePetArrival(ctx)
|
||
case "pet_type":
|
||
return p.resolvePetType(ctx)
|
||
case "pet_name":
|
||
return p.resolvePetName(ctx)
|
||
}
|
||
return nil
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleTreasureDiscard(ctx MessageContext, interaction *advPendingInteraction) error {
|
||
data := interaction.Data.(*advPendingTreasureDiscard)
|
||
body := strings.TrimSpace(strings.ToLower(ctx.Body))
|
||
|
||
if body == "keep" {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("You left the %s behind. It will stay where you found it, judging you, forever.", data.NewTreasure.Name))
|
||
}
|
||
|
||
choice, err := strconv.Atoi(body)
|
||
if err != nil || choice < 1 || choice > len(data.Existing) {
|
||
return p.SendDM(ctx.Sender, "Reply with 1, 2, or 3 to discard, or `keep` to leave the new treasure behind.")
|
||
}
|
||
|
||
// Discard the chosen treasure
|
||
discarded := data.Existing[choice-1]
|
||
if err := advDiscardTreasure(ctx.Sender, discarded.Key); err != nil {
|
||
return p.SendDM(ctx.Sender, "Failed to discard treasure. Try again.")
|
||
}
|
||
|
||
// Save the new treasure
|
||
if err := advSaveTreasure(ctx.Sender, data.NewTreasure); err != nil {
|
||
return p.SendDM(ctx.Sender, "Failed to save new treasure. Something went wrong.")
|
||
}
|
||
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("You discarded **%s** and kept **%s**.\n\n_%s_",
|
||
discarded.Name, data.NewTreasure.Name, data.NewTreasure.InventoryDesc))
|
||
}
|
||
|
||
// ── Activity Choice Parsing ──────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) parseAndResolveChoice(ctx MessageContext, body string) error {
|
||
// Acquire per-user lock to prevent double actions from concurrent DM replies
|
||
userMu := p.advUserLock(ctx.Sender)
|
||
userMu.Lock()
|
||
defer userMu.Unlock()
|
||
|
||
char, err := loadAdvCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return nil // not a registered player
|
||
}
|
||
|
||
if !char.Alive {
|
||
// On-demand revive if death timer has expired
|
||
if char.DeadUntil != nil && time.Now().UTC().After(*char.DeadUntil) {
|
||
char.Alive = true
|
||
char.DeadUntil = nil
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
slog.Error("adventure: on-demand revive failed", "user", char.UserID, "err", err)
|
||
} else {
|
||
p.SendDM(ctx.Sender, renderAdvRespawnDM(char))
|
||
}
|
||
}
|
||
if !char.Alive {
|
||
return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char))
|
||
}
|
||
}
|
||
|
||
isHol, _ := isHolidayToday()
|
||
if char.AllActionsUsed(isHol) {
|
||
// Only send the reminder once per day — subsequent DM messages
|
||
// are silently ignored so they can be handled by other plugins (e.g. UNO).
|
||
today := time.Now().UTC().Format("2006-01-02")
|
||
if prev, ok := p.dmRemindedDate.Load(string(ctx.Sender)); ok && prev.(string) == today {
|
||
return nil
|
||
}
|
||
p.dmRemindedDate.Store(string(ctx.Sender), today)
|
||
|
||
now := time.Now().UTC()
|
||
midnight := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC)
|
||
remaining := midnight.Sub(now)
|
||
hours := int(remaining.Hours())
|
||
minutes := int(remaining.Minutes()) % 60
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf(
|
||
"You've used all your actions today. Rest now. Try again tomorrow.\n\n"+
|
||
"Next action: 00:00 UTC (%dh %dm from now)\n\n"+
|
||
"The Arena is always open: `!arena`",
|
||
hours, minutes))
|
||
}
|
||
|
||
lower := strings.ToLower(body)
|
||
|
||
// Parse "7" or "rest"
|
||
if lower == "7" || lower == "rest" {
|
||
return p.resolveRest(ctx, char)
|
||
}
|
||
|
||
// Parse "6" or "blacksmith"
|
||
if lower == "6" || lower == "blacksmith" {
|
||
return p.handleBlacksmithCmd(ctx)
|
||
}
|
||
|
||
// Parse "5" or "shop"
|
||
if lower == "5" || lower == "shop" {
|
||
return p.handleShopCmd(ctx, "")
|
||
}
|
||
|
||
// Parse activity + location
|
||
activity, loc := p.parseActivityLocation(lower, char)
|
||
if loc == nil {
|
||
return p.SendDM(ctx.Sender, "I didn't understand that. Reply with a number and location, e.g: `1 Soggy Cellar`, or just `1` for the first available.")
|
||
}
|
||
|
||
return p.resolveActivity(ctx, char, activity, loc)
|
||
}
|
||
|
||
func (p *AdventurePlugin) parseActivityLocation(input string, char *AdventureCharacter) (AdvActivityType, *AdvLocation) {
|
||
parts := strings.SplitN(input, " ", 2)
|
||
if len(parts) == 0 {
|
||
return "", nil
|
||
}
|
||
|
||
first := parts[0]
|
||
rest := ""
|
||
if len(parts) > 1 {
|
||
rest = strings.TrimSpace(parts[1])
|
||
}
|
||
|
||
var activity AdvActivityType
|
||
|
||
// Parse activity from number or word
|
||
switch first {
|
||
case "1", "dungeon", "d":
|
||
activity = AdvActivityDungeon
|
||
case "2", "mine", "m":
|
||
activity = AdvActivityMining
|
||
case "3", "forage", "f", "forest":
|
||
activity = AdvActivityForaging
|
||
case "4", "fish", "fishing":
|
||
activity = AdvActivityFishing
|
||
default:
|
||
// Try matching location name directly
|
||
for _, act := range []AdvActivityType{AdvActivityDungeon, AdvActivityMining, AdvActivityForaging, AdvActivityFishing} {
|
||
if loc := findAdvLocation(act, input); loc != nil {
|
||
return act, loc
|
||
}
|
||
}
|
||
return "", nil
|
||
}
|
||
|
||
// If no location specified, pick first eligible
|
||
if rest == "" {
|
||
equip, _ := loadAdvEquipment(char.UserID)
|
||
treasures, _ := loadAdvTreasureBonuses(char.UserID)
|
||
buffs, _ := loadAdvActiveBuffs(char.UserID)
|
||
bonuses := computeAdvBonuses(treasures, buffs, char.CurrentStreak, false)
|
||
eligible := advEligibleLocations(char, equip, activity, bonuses)
|
||
if len(eligible) == 0 {
|
||
return activity, nil
|
||
}
|
||
return activity, eligible[0].Location
|
||
}
|
||
|
||
// Try to parse tier number
|
||
if tier, err := strconv.Atoi(rest); err == nil {
|
||
loc := findAdvLocationByTier(activity, tier)
|
||
if loc != nil {
|
||
return activity, loc
|
||
}
|
||
}
|
||
|
||
// Fuzzy match location name
|
||
loc := findAdvLocation(activity, rest)
|
||
return activity, loc
|
||
}
|
||
|
||
// ── Activity Resolution ──────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) resolveActivity(ctx MessageContext, char *AdventureCharacter, activity AdvActivityType, loc *AdvLocation) error {
|
||
isHol, _ := isHolidayToday()
|
||
if isCombatActivity(activity) && !char.CanDoCombat(isHol) {
|
||
return p.SendDM(ctx.Sender, "You've used your combat action for the day. Try a harvest activity (mining, fishing, foraging) or rest.")
|
||
}
|
||
if isHarvestActivity(activity) && !char.CanDoHarvest(isHol) {
|
||
return p.SendDM(ctx.Sender, "You've used all your harvest actions for the day. Try combat (dungeon) or rest.")
|
||
}
|
||
|
||
equip, err := loadAdvEquipment(char.UserID)
|
||
if err != nil {
|
||
return p.SendDM(ctx.Sender, "Failed to load your equipment.")
|
||
}
|
||
|
||
treasures, _ := loadAdvTreasureBonuses(char.UserID)
|
||
buffs, _ := loadAdvActiveBuffs(char.UserID)
|
||
|
||
// Check grudge
|
||
hasGrudge := char.GrudgeLocation == loc.Name
|
||
bonuses := computeAdvBonuses(treasures, buffs, char.CurrentStreak, hasGrudge)
|
||
|
||
// Check eligibility
|
||
eligible, inPenaltyZone := advIsEligible(char, equip, loc, bonuses)
|
||
if !eligible {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("You are not eligible for %s. Your level or equipment tier is too low.", loc.Name))
|
||
}
|
||
|
||
// Per-location cooldown: 3 hours after a successful run
|
||
if remaining := advLocationCooldown(char.UserID, loc.Name); remaining > 0 {
|
||
mins := int(remaining.Minutes())
|
||
if mins < 1 {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("🕐 %s is still being cleared out. Try again in less than a minute, or pick a different location.", loc.Name))
|
||
}
|
||
h, m := mins/60, mins%60
|
||
if h > 0 {
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("🕐 %s is still being cleared out. Try again in %dh %dm, or pick a different location.", loc.Name, h, m))
|
||
}
|
||
return p.SendDM(ctx.Sender, fmt.Sprintf("🕐 %s is still being cleared out. Try again in %d minutes, or pick a different location.", loc.Name, m))
|
||
}
|
||
|
||
// Resolve the action — dungeon uses combat engine, others use probability bands
|
||
var result *AdvActionResult
|
||
if loc.Activity == AdvActivityDungeon {
|
||
result = p.resolveDungeonAction(char, equip, loc, bonuses, inPenaltyZone)
|
||
} else {
|
||
result = resolveAdvAction(char, equip, loc, bonuses, inPenaltyZone)
|
||
}
|
||
|
||
// Select flavor text
|
||
result.FlavorText, result.FlavorKey = p.selectFlavorText(char, result)
|
||
|
||
// Chat level XP bonus
|
||
if bonus := chatLevelXPBonus(p.chatLevel(char.UserID)); bonus > 0 {
|
||
result.XPGained = int(float64(result.XPGained) * (1.0 + bonus))
|
||
}
|
||
|
||
// Double XP/money boost
|
||
advApplyBoost(result)
|
||
|
||
// Apply XP
|
||
switch result.XPSkill {
|
||
case "combat":
|
||
char.CombatXP += result.XPGained
|
||
case "mining":
|
||
char.MiningXP += result.XPGained
|
||
case "foraging":
|
||
char.ForagingXP += result.XPGained
|
||
case "fishing":
|
||
char.FishingXP += result.XPGained
|
||
}
|
||
|
||
// Check level up
|
||
result.LeveledUp, result.NewLevel = checkAdvLevelUp(char, result.XPSkill)
|
||
if result.LeveledUp && result.XPSkill == "combat" {
|
||
p.checkRivalPoolUnlock(char)
|
||
}
|
||
|
||
engineDeathSaved := result.CombatLog != nil && checkDeathSaveEvent(result.CombatLog.Events)
|
||
|
||
// Handle death
|
||
deathReprieved := false
|
||
pardonFired := false
|
||
petRecovered := false
|
||
if result.Outcome == AdvOutcomeDeath {
|
||
dt := transitionDeath(DeathTransitionParams{
|
||
Char: char,
|
||
Equip: equip,
|
||
ChatLevel: p.chatLevel(char.UserID),
|
||
Location: loc.Name,
|
||
AllowPardon: true,
|
||
AllowSovereign: true,
|
||
EngineSaved: engineDeathSaved,
|
||
})
|
||
pardonFired = dt.Pardoned
|
||
deathReprieved = dt.Pardoned || dt.Reprieved
|
||
petRecovered = dt.PetRecovered
|
||
if dt.Pardoned {
|
||
result.Outcome = AdvOutcomeEmpty
|
||
}
|
||
if dt.Reprieved {
|
||
nextWindow := time.Now().UTC().Add(168 * time.Hour)
|
||
gr := gamesRoom()
|
||
if gr != "" {
|
||
p.SendMessage(gr, renderArenaDeathReprieve(char.DisplayName, loc.Name, nextWindow))
|
||
}
|
||
}
|
||
} else if hasGrudge && (result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional) {
|
||
// Clear grudge on successful return
|
||
char.GrudgeLocation = ""
|
||
}
|
||
|
||
// Add loot to inventory
|
||
for _, item := range result.LootItems {
|
||
_ = addAdvInventoryItem(char.UserID, item)
|
||
}
|
||
|
||
// Roll for consumable drop on success/exceptional at T2+
|
||
if (result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional) && loc.Tier >= 2 {
|
||
if drop := RollConsumableDrop(loc.Activity, loc.Tier); drop != nil {
|
||
_ = addAdvInventoryItem(char.UserID, *drop)
|
||
result.LootItems = append(result.LootItems, *drop)
|
||
}
|
||
}
|
||
|
||
// Mark action consumed in the correct bucket
|
||
if isCombatActivity(activity) {
|
||
char.CombatActionsUsed++
|
||
} else if isHarvestActivity(activity) {
|
||
char.HarvestActionsUsed++
|
||
}
|
||
char.ActionTakenToday = true
|
||
char.LastActionDate = time.Now().UTC().Format("2006-01-02")
|
||
|
||
// Update streak info
|
||
result.StreakBonus = char.CurrentStreak
|
||
|
||
// Save character
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
slog.Error("adventure: failed to save character", "user", char.UserID, "err", err)
|
||
return p.SendDM(ctx.Sender, "Something went wrong saving your progress. Your action was not recorded. Try again.")
|
||
}
|
||
|
||
// Pet XP
|
||
if char.HasPet() && result.Outcome != AdvOutcomeDeath {
|
||
if petGrantXP(char) {
|
||
_ = saveAdvCharacter(char)
|
||
_ = p.SendDM(char.UserID, fmt.Sprintf("🐾 %s leveled up to **Level %d**!", char.PetName, char.PetLevel))
|
||
} else {
|
||
_ = saveAdvCharacter(char)
|
||
}
|
||
}
|
||
|
||
// Save equipment changes
|
||
for _, slot := range allSlots {
|
||
if eq, ok := equip[slot]; ok {
|
||
if err := saveAdvEquipment(char.UserID, eq); err != nil {
|
||
slog.Error("adventure: failed to save equipment", "user", char.UserID, "slot", slot, "err", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// Log activity BEFORE party bonus check so both visitors can see each other
|
||
logAdvActivity(char.UserID, string(activity), loc.Name, string(result.Outcome),
|
||
result.TotalLootValue, result.XPGained, result.FlavorKey)
|
||
|
||
// Party bonus: check if someone else visited the same location today
|
||
if result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional {
|
||
if advCheckPartyBonus(char.UserID, loc.Name) {
|
||
// Apply party bonus: +10% loot value
|
||
partyBonus := int64(float64(result.TotalLootValue) * 0.10)
|
||
if partyBonus > 0 {
|
||
result.TotalLootValue += partyBonus
|
||
net, _ := communityTax(char.UserID, float64(partyBonus), 0.05)
|
||
p.euro.Credit(char.UserID, net, "adventure_party_bonus")
|
||
}
|
||
}
|
||
}
|
||
|
||
// Send resolution DM with closing block
|
||
text := renderAdvResolutionDM(result, char)
|
||
if deathReprieved {
|
||
nextWindow := char.DeathReprieveLast.Add(168 * time.Hour)
|
||
text += fmt.Sprintf("\n\n⚔️ **Death's Reprieve activated.** Your Sovereign gear absorbed the killing blow. "+
|
||
"You survived — barely. All equipment took heavy damage.\n"+
|
||
"Next reprieve window: %s", nextWindow.Format("2006-01-02 15:04 UTC"))
|
||
}
|
||
closing := advClosingBlock(result.Outcome, char.UserID, loc.Name, p.morningHour, p.summaryHour)
|
||
if closing != "" {
|
||
text += "\n" + closing
|
||
}
|
||
|
||
// Dungeon combat: send phased combat messages with delays, then resolution DM
|
||
if result.CombatLog != nil {
|
||
phaseMessages := RenderCombatLog(*result.CombatLog, char.DisplayName, loc.Denizens)
|
||
phaseMessages = p.prependCraftNarrative(ctx.Sender, phaseMessages)
|
||
done := p.sendCombatMessages(ctx.Sender, phaseMessages, text)
|
||
|
||
go func() {
|
||
<-done
|
||
if pardonFired {
|
||
p.SendDM(ctx.Sender, "The crowd intervened. A healer pulled you back at the last second. Don't count on this again — 7-day cooldown.")
|
||
}
|
||
if petRecovered && char.PetName != "" {
|
||
p.SendDM(ctx.Sender, fmt.Sprintf("Your pet %s dragged you to safety. Death timer reduced.", char.PetName))
|
||
}
|
||
if result.Outcome == AdvOutcomeDeath && !deathReprieved {
|
||
p.sendHospitalAd(ctx.Sender, char)
|
||
}
|
||
}()
|
||
} else {
|
||
if err := p.SendDM(ctx.Sender, text); err != nil {
|
||
slog.Error("adventure: failed to send resolution DM", "user", ctx.Sender, "err", err)
|
||
}
|
||
if pardonFired {
|
||
p.SendDM(ctx.Sender, "The crowd intervened. A healer pulled you back at the last second. Don't count on this again — 7-day cooldown.")
|
||
}
|
||
if petRecovered && char.PetName != "" {
|
||
p.SendDM(ctx.Sender, fmt.Sprintf("Your pet %s dragged you to safety. Death timer reduced.", char.PetName))
|
||
}
|
||
if result.Outcome == AdvOutcomeDeath && !deathReprieved {
|
||
p.sendHospitalAd(ctx.Sender, char)
|
||
}
|
||
}
|
||
|
||
// Check for treasure drop
|
||
if result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional {
|
||
p.checkTreasureDrop(ctx.Sender, char, loc)
|
||
p.checkMasterworkDrop(ctx.Sender, char, equip, loc, result.Outcome)
|
||
}
|
||
|
||
// If the player still has actions remaining, nudge them
|
||
if !char.AllActionsUsed(isHol) && (result.Outcome != AdvOutcomeDeath || deathReprieved) {
|
||
remaining := []string{}
|
||
if char.CanDoCombat(isHol) {
|
||
remaining = append(remaining, "combat")
|
||
}
|
||
if char.CanDoHarvest(isHol) {
|
||
harvestMax := maxHarvestActions
|
||
if isHol {
|
||
harvestMax++
|
||
}
|
||
harvestLeft := harvestMax - char.HarvestActionsUsed
|
||
remaining = append(remaining, fmt.Sprintf("%d harvest", harvestLeft))
|
||
}
|
||
p.SendDM(ctx.Sender, fmt.Sprintf("Actions remaining today: %s. Type `!adv` for the menu.", strings.Join(remaining, ", ")))
|
||
}
|
||
|
||
return nil
|
||
}
|
||
|
||
func (p *AdventurePlugin) resolveRest(ctx MessageContext, char *AdventureCharacter) error {
|
||
isHol, _ := isHolidayToday()
|
||
|
||
// Rest consumes all remaining actions
|
||
combatMax := maxCombatActions
|
||
harvestMax := maxHarvestActions
|
||
if isHol {
|
||
combatMax++
|
||
harvestMax++
|
||
}
|
||
char.CombatActionsUsed = combatMax
|
||
char.HarvestActionsUsed = harvestMax
|
||
char.ActionTakenToday = true
|
||
char.LastActionDate = time.Now().UTC().Format("2006-01-02")
|
||
|
||
if err := saveAdvCharacter(char); err != nil {
|
||
return p.SendDM(ctx.Sender, "Failed to save. Even resting is broken.")
|
||
}
|
||
|
||
logAdvActivity(char.UserID, string(AdvActivityRest), "", "rest", 0, 0, "")
|
||
|
||
// Compute reset countdown
|
||
now := time.Now().UTC()
|
||
midnight := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC)
|
||
remaining := midnight.Sub(now)
|
||
hours := int(remaining.Hours())
|
||
minutes := int(remaining.Minutes()) % 60
|
||
|
||
restMsg := fmt.Sprintf(
|
||
"%s, you chose rest. No loot. No XP. No death.\n\n"+
|
||
"You sat in your hovel and stared at the wall and achieved absolutely nothing. "+
|
||
"Tomorrow awaits. It will probably be the same.\n\n"+
|
||
"─────────────────────────────\n"+
|
||
"Next action: 00:00 UTC (%dh %dm from now)\n"+
|
||
"Morning DM: %02d:00 UTC\n"+
|
||
"Evening summary: %02d:00 UTC\n\n"+
|
||
"The Arena is always open: `!arena`",
|
||
char.DisplayName, hours, minutes, p.morningHour, p.summaryHour)
|
||
|
||
if err := p.SendDM(ctx.Sender, restMsg); err != nil {
|
||
slog.Error("adventure: failed to send rest DM", "user", ctx.Sender, "err", err)
|
||
}
|
||
|
||
return nil
|
||
}
|
||
|
||
// ── Treasure Drop Check ─────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) checkTreasureDrop(userID id.UserID, char *AdventureCharacter, loc *AdvLocation) {
|
||
drop := rollAdvTreasureDrop(loc.Tier, userID, p.chatLevel(userID))
|
||
if drop == nil {
|
||
return
|
||
}
|
||
|
||
// Check treasure count
|
||
count, err := advCountTreasures(userID)
|
||
if err != nil {
|
||
return
|
||
}
|
||
|
||
if count < advMaxTreasures {
|
||
// Directly save
|
||
if err := advSaveTreasure(userID, drop.Def); err != nil {
|
||
slog.Error("adventure: failed to save treasure", "user", userID, "err", err)
|
||
return
|
||
}
|
||
|
||
// Send discovery flavor
|
||
p.sendTreasureDiscoveryDM(userID, char, drop.Def, loc)
|
||
return
|
||
}
|
||
|
||
// At cap — prompt for discard
|
||
existing, err := advUserTreasures(userID)
|
||
if err != nil || len(existing) == 0 {
|
||
return
|
||
}
|
||
|
||
// Set pending interaction
|
||
p.pending.Store(string(userID), &advPendingInteraction{
|
||
Type: "treasure_discard",
|
||
Data: &advPendingTreasureDiscard{
|
||
NewTreasure: drop.Def,
|
||
Existing: existing,
|
||
},
|
||
ExpiresAt: time.Now().Add(advDMResponseWindow),
|
||
})
|
||
|
||
text := renderAdvTreasureDiscardPrompt(drop.Def, existing)
|
||
p.SendDM(userID, text)
|
||
}
|
||
|
||
func (p *AdventurePlugin) sendTreasureDiscoveryDM(userID id.UserID, char *AdventureCharacter, def *AdvTreasureDef, loc *AdvLocation) {
|
||
// Pick from discovery pool
|
||
pool, ok := TreasureDiscovery[def.Tier]
|
||
if !ok || len(pool) == 0 {
|
||
return
|
||
}
|
||
|
||
text := pool[rand.IntN(len(pool))]
|
||
text = advSubstituteFlavor(text, map[string]string{
|
||
"{treasure_name}": def.Name,
|
||
"{bonus_desc}": def.InventoryDesc,
|
||
"{location}": loc.Name,
|
||
})
|
||
|
||
p.SendDM(userID, text)
|
||
|
||
// Room announcement for tier 5 or special items
|
||
if def.RoomAnnounce != "" {
|
||
gr := gamesRoom()
|
||
if gr != "" {
|
||
announce := advSubstituteFlavor(def.RoomAnnounce, map[string]string{
|
||
"{name}": char.DisplayName,
|
||
"{location}": loc.Name,
|
||
})
|
||
p.SendMessage(id.RoomID(gr), announce)
|
||
}
|
||
}
|
||
}
|
||
|
||
// ── Flavor Text Selection ────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) selectFlavorText(char *AdventureCharacter, result *AdvActionResult) (string, string) {
|
||
loc := result.Location
|
||
vars := map[string]string{
|
||
"{name}": char.DisplayName,
|
||
"{location}": loc.Name,
|
||
"{value}": fmt.Sprintf("%d", result.TotalLootValue),
|
||
"{xp}": fmt.Sprintf("%d", result.XPGained),
|
||
}
|
||
|
||
// Add item names
|
||
if len(result.LootItems) > 0 {
|
||
names := make([]string, len(result.LootItems))
|
||
for i, item := range result.LootItems {
|
||
names[i] = item.Name
|
||
}
|
||
vars["{item}"] = joinAdvItems(names)
|
||
vars["{ore}"] = names[0]
|
||
vars["{item_2}"] = ""
|
||
if len(names) > 1 {
|
||
vars["{item_2}"] = names[1]
|
||
}
|
||
} else {
|
||
vars["{item}"] = ""
|
||
vars["{ore}"] = ""
|
||
}
|
||
|
||
// Equipment names for flavor
|
||
equip, _ := loadAdvEquipment(char.UserID)
|
||
if eq, ok := equip[SlotTool]; ok {
|
||
vars["{tool}"] = eq.Name
|
||
}
|
||
if eq, ok := equip[SlotArmor]; ok {
|
||
vars["{armor}"] = eq.Name
|
||
}
|
||
|
||
var pool []string
|
||
category := fmt.Sprintf("%s_%s", loc.Activity, result.Outcome)
|
||
|
||
switch loc.Activity {
|
||
case AdvActivityDungeon:
|
||
switch result.Outcome {
|
||
case AdvOutcomeDeath:
|
||
if tierPool, ok := DungeonDeath[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeEmpty:
|
||
if tierPool, ok := DungeonEmpty[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeSuccess:
|
||
if tierPool, ok := DungeonSuccess[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeExceptional:
|
||
if tierPool, ok := DungeonExceptional[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
}
|
||
|
||
case AdvActivityMining:
|
||
switch result.Outcome {
|
||
case AdvOutcomeDeath:
|
||
if tierPool, ok := MiningDeath[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeCaveIn:
|
||
pool = MiningCaveIn
|
||
case AdvOutcomeEmpty:
|
||
if tierPool, ok := MiningEmpty[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeSuccess, AdvOutcomeExceptional:
|
||
if tierPool, ok := MiningSuccess[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
}
|
||
|
||
case AdvActivityForaging:
|
||
switch result.Outcome {
|
||
case AdvOutcomeDeath:
|
||
pool = ForagingDeath
|
||
case AdvOutcomeHornets:
|
||
pool = ForagingHornets
|
||
case AdvOutcomeBear:
|
||
pool = ForagingBear
|
||
case AdvOutcomeRiver:
|
||
pool = ForagingRiver
|
||
case AdvOutcomeSuccess, AdvOutcomeExceptional:
|
||
if tierPool, ok := ForagingGoodHaul[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
}
|
||
|
||
case AdvActivityFishing:
|
||
switch result.Outcome {
|
||
case AdvOutcomeDeath:
|
||
if tierPool, ok := FishingDeath[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeEmpty:
|
||
if tierPool, ok := FishingEmpty[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeSuccess:
|
||
if tierPool, ok := FishingSuccess[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
case AdvOutcomeExceptional:
|
||
if tierPool, ok := FishingExceptional[loc.Tier]; ok {
|
||
pool = tierPool
|
||
}
|
||
}
|
||
}
|
||
|
||
if len(pool) == 0 {
|
||
return fmt.Sprintf("You went to %s. Things happened.", loc.Name), ""
|
||
}
|
||
|
||
text, idx := advPickFlavor(pool, char.UserID, category)
|
||
key := fmt.Sprintf("%s_%d", category, idx)
|
||
return advSubstituteFlavor(text, vars), key
|
||
}
|
||
|
||
// ── Character Ensurance ──────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) ensureCharacter(userID id.UserID) (*AdventureCharacter, map[EquipmentSlot]*AdvEquipment, error) {
|
||
char, err := loadAdvCharacter(userID)
|
||
if err != nil {
|
||
if !errors.Is(err, sql.ErrNoRows) {
|
||
// Query error (e.g. missing column) — do NOT auto-create over existing data
|
||
slog.Error("adventure: loadAdvCharacter failed", "user", userID, "err", err)
|
||
return nil, nil, fmt.Errorf("failed to load character: %w", err)
|
||
}
|
||
// Genuinely new player — auto-create
|
||
displayName := p.DisplayName(userID)
|
||
if err := createAdvCharacter(userID, displayName); err != nil {
|
||
return nil, nil, err
|
||
}
|
||
char, err = loadAdvCharacter(userID)
|
||
if err != nil {
|
||
return nil, nil, err
|
||
}
|
||
|
||
// Register DM room
|
||
p.registerDMRoom(userID)
|
||
|
||
// Send onboarding
|
||
text := renderAdvOnboardingDM(char)
|
||
p.SendDM(userID, text)
|
||
}
|
||
|
||
equip, err := loadAdvEquipment(userID)
|
||
if err != nil {
|
||
return char, nil, err
|
||
}
|
||
|
||
return char, equip, nil
|
||
}
|
||
|
||
// ── Double XP/Money Boost ───────────────────────────────────────────────────
|
||
|
||
const advBoostCacheKey = "adv_boost_active"
|
||
|
||
func advBoostActive() bool {
|
||
return db.CacheGet(advBoostCacheKey, 365*86400) == "1"
|
||
}
|
||
|
||
func advSetBoost(active bool) {
|
||
v := "0"
|
||
if active {
|
||
v = "1"
|
||
}
|
||
db.CacheSet(advBoostCacheKey, v)
|
||
}
|
||
|
||
func advApplyBoost(result *AdvActionResult) {
|
||
if !advBoostActive() {
|
||
return
|
||
}
|
||
result.XPGained *= 2
|
||
result.TotalLootValue = 0
|
||
for i := range result.LootItems {
|
||
result.LootItems[i].Value *= 2
|
||
result.TotalLootValue += result.LootItems[i].Value
|
||
}
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleRecipesCmd(ctx MessageContext) error {
|
||
char, _, err := p.ensureCharacter(ctx.Sender)
|
||
if err != nil {
|
||
return p.SendDM(ctx.Sender, "Failed to load your character.")
|
||
}
|
||
return p.SendDM(ctx.Sender, renderRecipesKnown(char.ForagingSkill))
|
||
}
|
||
|
||
func (p *AdventurePlugin) handleBoostCmd(ctx MessageContext) error {
|
||
if !p.IsAdmin(ctx.Sender) {
|
||
return nil
|
||
}
|
||
|
||
if advBoostActive() {
|
||
advSetBoost(false)
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "⚡ Double XP/money boost **disabled**.")
|
||
}
|
||
advSetBoost(true)
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "⚡ Double XP/money boost **enabled**! All adventure XP and loot values are doubled.")
|
||
}
|
||
|