Files
gogobee/internal/plugin/combat_seat_spells_test.go
prosolis 01c2cb2f0b Combat engine §1: the hired companion can cast
Every spell lookup in the engine is keyed on a Matrix user id and answered
by a dnd_* table. The companion has rows in none of them, deliberately — a
sheet on disk is what would turn him into a real character everywhere. So
the auto-picker's first statement, LoadDnDCharacter(uid), came back nil and
returned "attack", every turn, for the whole fight.

A hired Cleric swung a mace while the party died. Role-fill hands a lone
martial a Cleric, so that was the common case of the feature.

Adds a seat-scoped spellbook: seatKnownSpells / seatSpellSlots /
seatKnowsSpell / consumeSeatSlot / refundSeatSlot. A human seat delegates to
the DB functions verbatim — same queries, same order — so solo combat and the
balance corpus are untouched (both goldens byte-identical). A companion seat
is answered from his synthetic sheet and a slot ledger on his seat's
persisted statuses. The seat is the correct home and not merely the available
one: every expedition hires the same @pete, so a store keyed on his user id
would have two parties sharing one pool of slots.

He gets the same default kit a real character of his class and level gets.
The below-median stays where it was — the level penalty, the never-Masterwork
gear, the absent subclass and magic items. A bespoke weaker spell list would
be a second nerf hidden in a different file.

castActionForSeat was also a live hazard: it loaded the caster through
ensureCharForDnDCmd, whose auto-migration branch, handed a user with no sheet,
builds one at level 1 and *saves* it. Pointed at the companion that silently
makes him a player. He now takes a branch that never reaches it, and a test
counts rows in dnd_character / dnd_known_spells / dnd_spell_slots /
player_meta to keep it that way.

Measured, 640 runs/arm (10 classes x L10,L12 x 4 zones):

  solo                      66.1%
  + Pete, mace-only (HEAD)  83.4%  (+17.3pp)
  + Pete, casting            95.9%  (+29.8pp)

The fix does what it should. It also lands on top of an unpaid §2(a): the
mace-only arm shows Pete was ALREADY a carry, taking the trailing band from
6.8% to 63.6% without casting a thing. The tell is the cleric leader, who
role-fills a *Fighter* Pete — a seat this commit cannot touch — and still goes
26.6% -> 98.4%. That is enemy scaling undercharging for a seat, not spells.
§2(a) is next, and is not optional.

Claude-Session: https://claude.ai/code/session_01J5SQZWoLmL3M3mw2XmHHdy
2026-07-11 13:44:47 -07:00

193 lines
7.5 KiB
Go

package plugin
import (
"strings"
"testing"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// The hired companion casts.
//
// He could not, and the reason was one line: every spell lookup in the engine is
// keyed on a user id and answered by a dnd_* table, and he has no rows in any of
// them — deliberately, because a sheet on disk is what would turn him into a real
// character everywhere. So the picker's first statement (`LoadDnDCharacter(uid)`)
// came back nil and returned "attack", every turn, for the whole fight.
//
// Role-fill hands a lone martial a Cleric. So the common case of the feature was a
// healer who could not heal, in a party engine that had only just learned to let
// anyone heal anyone (§1). These pin both halves: that he picks the heal, and that
// picking it leaves no trace of him in the database.
// hireForFight seeds an expedition with the companion hired into it, and returns
// the run id his loadout is resolved against.
func hireForFight(t *testing.T, expID string, owner id.UserID, class DnDClass, level int) string {
t.Helper()
seedExpedition(t, expID, owner, "active")
seatLeaderFixture(t, expID)
if err := hireCompanion(expID, class, level); err != nil {
t.Fatalf("hireCompanion: %v", err)
}
return "run-" + expID
}
// petePartyFight seats a hurt leader and the companion, and returns the turn.
func petePartyFight(t *testing.T, p *AdventurePlugin, runID string, leader id.UserID, leaderHP int) *combatTurn {
t.Helper()
monster := dndBestiary["goblin"]
lead, _, _ := p.companionCombatant(ClassFighter, 8, monster, 2, 0)
lead.Name = "lead"
pete, _, _ := p.companionCombatant(ClassCleric, 6, monster, 2, 0)
pete.Name = companionDisplayName
enemy := Combatant{Name: "x", Stats: CombatStats{MaxHP: 500, AC: 12, Attack: 4, AttackBonus: 4}}
sess, err := p.startPartyCombatSession(runID, "enc", "goblin", &enemy, []CombatSeatSetup{
{UserID: leader, HP: leaderHP, HPMax: 100, Mods: lead.Mods, C: &lead},
{UserID: companionUserID(), HP: 60, HPMax: 60, Mods: pete.Mods, C: &pete, EngineDriven: true},
})
if err != nil {
t.Fatal(err)
}
return &combatTurn{
sess: sess, players: []*Combatant{&lead, &pete}, enemy: &enemy,
seat: 1, uid: companionUserID(),
}
}
// The headline: a hired Cleric, watching the leader bleed out, casts a heal on him.
// Before the seat-scoped spellbook this returned ("attack", "") — he swung a mace
// at the boss while the man who paid for him died.
func TestCompanionSpells_HiredClericHealsTheLeader(t *testing.T) {
setupEmptyTestDB(t)
p := &AdventurePlugin{}
leader := id.UserID("@lead:example.org")
runID := hireForFight(t, "exp-heal", leader, ClassCleric, 6)
ct := petePartyFight(t, p, runID, leader, 20) // leader at 20/100 — well under the 45% bar
kind, arg := p.pickAutoCombatActionForSeat(companionUserID(), ct.sess, 1)
if kind != "cast" {
t.Fatalf("the hired cleric picked %q %q with the leader at 20%% HP — he must heal", kind, arg)
}
if !strings.Contains(arg, "@lead") {
t.Fatalf("cast arg = %q, want the heal aimed at the leader's seat", arg)
}
// And it lands on the leader, not on himself.
action, settle, msg := p.castActionForSeat(ct, 1, arg)
if msg != "" {
t.Fatalf("castActionForSeat refused the companion's own pick: %s", msg)
}
settle(true)
eff := action.Effect
if eff == nil || eff.AllyHeal <= 0 {
t.Fatalf("effect = %+v, want an ally heal", eff)
}
if eff.AllySeat != 0 {
t.Errorf("heal landed on seat %d, want seat 0 (the leader)", eff.AllySeat)
}
if eff.PlayerHeal != 0 {
t.Errorf("the heal also healed the caster (%d HP) — it was redirected, not copied", eff.PlayerHeal)
}
}
// His slots are spent on his seat, and he leaves no rows behind.
//
// This is the invariant with teeth. castActionForSeat used to load the caster via
// ensureCharForDnDCmd, whose auto-migration branch — handed a user with no sheet —
// *builds one at level 1 and saves it*. Pointed at the companion that silently
// makes him a player: a dnd_character row, a player_meta seed, a spellbook, and a
// level-1 chassis in place of the level he was hired at.
func TestCompanionSpells_SpendsHisSeatNotTheDatabase(t *testing.T) {
setupEmptyTestDB(t)
p := &AdventurePlugin{}
leader := id.UserID("@lead:example.org")
runID := hireForFight(t, "exp-rows", leader, ClassCleric, 6)
ct := petePartyFight(t, p, runID, leader, 20)
action, settle, msg := p.castActionForSeat(ct, 1, "cure_wounds @lead")
if msg != "" {
t.Fatalf("the hired cleric could not cast cure wounds: %s", msg)
}
settle(true)
if action.Effect == nil || action.Effect.AllyHeal <= 0 {
t.Fatalf("effect = %+v, want an ally heal", action.Effect)
}
// The slot came off his seat's ledger.
if used := ct.sess.actorStatusesPtr(1).SlotsUsed[1]; used != 1 {
t.Errorf("companion spent %d level-1 slots on his seat, want 1", used)
}
// ...and not off the leader's, which is the bug the seat-scoping exists to
// prevent: one shared @pete id across every expedition that hires him.
if used := ct.sess.actorStatusesPtr(0).SlotsUsed[1]; used != 0 {
t.Errorf("the companion's cast debited the LEADER's seat (%d slots)", used)
}
for _, table := range []string{"dnd_character", "dnd_known_spells", "dnd_spell_slots", "player_meta"} {
var n int
if err := db.Get().QueryRow(
`SELECT COUNT(*) FROM `+table+` WHERE user_id = ?`, string(companionUserID()),
).Scan(&n); err != nil {
t.Fatalf("count %s: %v", table, err)
}
if n != 0 {
t.Errorf("casting wrote %d %s row(s) for the companion — he is not a player", n, table)
}
}
}
// He runs dry like anybody else, and then he swings. A companion with an infinite
// spell pool is the "carry" the whole design says he must never be.
func TestCompanionSpells_RunsOutOfSlots(t *testing.T) {
setupEmptyTestDB(t)
p := &AdventurePlugin{}
leader := id.UserID("@lead:example.org")
runID := hireForFight(t, "exp-dry", leader, ClassCleric, 6)
ct := petePartyFight(t, p, runID, leader, 20)
total := companionSlotPool(ClassCleric, 6, ActorStatuses{})[1][0]
if total <= 0 {
t.Fatal("a level-6 cleric has no level-1 slots — the slot table did not resolve")
}
for i := range total {
if ok, err := consumeSeatSlot(ct.sess, 1, companionUserID(), 1); err != nil || !ok {
t.Fatalf("slot %d/%d: consume = %v (%v), want it to succeed", i+1, total, ok, err)
}
}
if ok, _ := consumeSeatSlot(ct.sess, 1, companionUserID(), 1); ok {
t.Fatalf("the companion cast a %d-th level-1 spell out of a %d-slot pool", total+1, total)
}
// The refund half: a round that fails to resolve gives the slot back.
if err := refundSeatSlot(ct.sess, 1, companionUserID(), 1); err != nil {
t.Fatal(err)
}
if ok, _ := consumeSeatSlot(ct.sess, 1, companionUserID(), 1); !ok {
t.Error("a refunded slot was not castable again")
}
}
// A hired martial is still a martial: the spellbook is the class's, not a blanket
// grant, so hiring a Fighter does not quietly buy a caster.
func TestCompanionSpells_MartialHasNoSpellbook(t *testing.T) {
setupEmptyTestDB(t)
p := &AdventurePlugin{}
leader := id.UserID("@lead:example.org")
runID := hireForFight(t, "exp-mart", leader, ClassFighter, 6)
ct := petePartyFight(t, p, runID, leader, 20)
if known, _ := seatKnownSpells(ct.sess, 1, companionUserID()); len(known) != 0 {
t.Errorf("a hired Fighter knows %d spells, want none", len(known))
}
if _, _, msg := p.castActionForSeat(ct, 1, "cure_wounds @lead"); msg == "" {
t.Error("a hired Fighter cast cure wounds")
}
kind, _ := p.pickAutoCombatActionForSeat(companionUserID(), ct.sess, 1)
if kind != "attack" {
t.Errorf("a hired Fighter picked %q, want attack", kind)
}
}