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The Siege had no web presence at all, and three dispatch templates (siege_start / siege_win / siege_loss) have been sitting written and unemitted in Pete's renderAdventure since the adventure section shipped. Both halves fixed here. The snapshot rides the existing roster ticker with the roster's rules: pushed whole, replacing Pete's copy, dropped rather than retried on failure. Retrying would be a lie about how much HP is left, and the next tick carries the truth anyway. The muster carries EVERY alive adventurer, not just contributors. The zero-fight rows are the point: one bout per person per day means somebody who hasn't swung today is a hit the town hasn't taken, and Pete can only draw that column if the people in it are on the wire. Opt-out departs from the board's rule on purpose. The board omits an opted-out player outright — class + level + zone re-identifies them. A contributor here is anonymised instead: the damage they did is on the boss and is part of what the town accomplished, so deleting it would understate the shared effort and stop the totals adding up. They keep their damage and their rank, and carry no board token, so nothing links back to a page that names them. An opted-out player who never fought is still dropped — nothing to account for. The three dispatches key their GUID on the boss row id, so a resolution path re-entered (a redeploy mid-window, the ticker's safety net firing after an inline kill) files the same guid and Pete dedupes it, rather than announcing one Siege to the room twice. Also retires the stale "deploy Pete first, an unknown event_type is a 400" note on emitBoredomDeparture. Pete now publishes an untemplated type on a neutral fallback and counts it for the operator, so the ordering is a property of the system rather than a rule to remember.
255 lines
9.9 KiB
Go
255 lines
9.9 KiB
Go
package plugin
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import (
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// seedSiege writes a world_boss row directly and returns it. Real rows on
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// purpose: the history query scans two declared DATETIME columns (resolved_at,
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// ends_at) and the modernc affinity trap only fires against actual stored
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// values, never against a hand-built struct.
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func seedSiege(t *testing.T, name string, tier, hpMax, hpCurrent int, status string, starts, ends time.Time, resolved *time.Time) int64 {
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t.Helper()
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res, err := db.Get().Exec(
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`INSERT INTO world_boss (name, tier, hp_max, hp_current, status, starts_at, ends_at, resolved_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)`,
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name, tier, hpMax, hpCurrent, status, starts, ends, resolved)
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if err != nil {
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t.Fatalf("seed world_boss: %v", err)
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}
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id, err := res.LastInsertId()
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if err != nil {
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t.Fatal(err)
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}
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return id
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}
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func seedContrib(t *testing.T, bossID int64, uid id.UserID, fights, damage int, lastDate string) {
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t.Helper()
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if _, err := db.Get().Exec(
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`INSERT INTO world_boss_contrib (boss_id, user_id, fights, damage, last_fight_date)
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VALUES (?, ?, ?, ?, ?)`, bossID, string(uid), fights, damage, lastDate); err != nil {
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t.Fatalf("seed contrib: %v", err)
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}
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}
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// TestSiegeSnapshotMustersEveryoneAlive is the reason the payload carries
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// zero-fight rows at all. The mechanic is one bout per person per day, so the
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// interesting number is not "who fought" but "who still could" — and Pete can
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// only draw that column if the people in it are on the wire. A snapshot of
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// contributors alone would render a board that quietly congratulates itself.
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func TestSiegeSnapshotMustersEveryoneAlive(t *testing.T) {
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newBoredomTestDB(t)
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now := time.Now().UTC()
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old := now.Add(-40 * time.Hour)
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today := now.Format("2006-01-02")
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seedRosterPlayer(t, "@a:test", "Josie", &old, &old)
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seedRosterPlayer(t, "@b:test", "Quack", &old, &old)
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seedRosterPlayer(t, "@c:test", "Camcast", &old, &old)
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bossID := seedSiege(t, "Gorloth the Sunderer", 4, 1000, 400, "active",
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now.Add(-2*time.Hour), now.Add(70*time.Hour), nil)
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seedContrib(t, bossID, "@a:test", 3, 500, today)
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seedContrib(t, bossID, "@b:test", 1, 100, now.AddDate(0, 0, -1).Format("2006-01-02"))
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snap, err := buildSiegeSnapshot(now)
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if err != nil {
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t.Fatalf("buildSiegeSnapshot: %v", err)
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}
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if !snap.Active || snap.BossName != "Gorloth the Sunderer" {
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t.Fatalf("snapshot missed the live boss: %+v", snap)
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}
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if snap.HPCurrent != 400 || snap.HPMax != 1000 {
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t.Errorf("pool = %d/%d, want 400/1000", snap.HPCurrent, snap.HPMax)
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}
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if len(snap.Defenders) != 3 {
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t.Fatalf("muster has %d rows, want 3 — the un-fought must have a row to stand in", len(snap.Defenders))
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}
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if snap.BoutsToday != 1 {
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t.Errorf("bouts_today = %d, want 1 — only Josie has been out today", snap.BoutsToday)
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}
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// Ranked by damage: Josie, Quack, then the adventurer who hasn't started.
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if snap.Defenders[0].Name != "Josie" || !snap.Defenders[0].FoughtToday {
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t.Errorf("top of the muster = %+v, want Josie having fought today", snap.Defenders[0])
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}
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if snap.Defenders[1].Name != "Quack" || snap.Defenders[1].FoughtToday {
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t.Errorf("second = %+v, want Quack with a bout still spare (hers was yesterday)", snap.Defenders[1])
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}
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if snap.Defenders[2].Name != "Camcast" || snap.Defenders[2].Fights != 0 {
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t.Errorf("third = %+v, want Camcast at zero fights", snap.Defenders[2])
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}
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for _, d := range snap.Defenders {
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if d.Token == "" {
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t.Errorf("%s has no board token — the defender board can't link to their page", d.Name)
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}
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}
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}
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// TestSiegeOptOutAnonymisesContributorAndDropsBystander is the one place the
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// Siege deliberately breaks the board's opt-out rule, so it is worth pinning
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// both halves.
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//
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// The board omits an opted-out player outright: a row showing class + level +
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// zone re-identifies them, so absence is the only honest option. Here a
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// CONTRIBUTOR is anonymised instead — the damage they did is on the boss and is
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// part of what the town accomplished, and deleting it would understate the
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// shared effort and stop the totals adding up. A non-contributor is still
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// dropped, because there is nothing to account for and naming their absence
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// would be exposure for nothing.
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func TestSiegeOptOutAnonymisesContributorAndDropsBystander(t *testing.T) {
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newBoredomTestDB(t)
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now := time.Now().UTC()
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old := now.Add(-40 * time.Hour)
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today := now.Format("2006-01-02")
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seedRosterPlayer(t, "@shy:test", "Ghost", &old, &old) // opted out, fought
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seedRosterPlayer(t, "@lurk:test", "Silent", &old, &old) // opted out, never fought
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seedRosterPlayer(t, "@open:test", "Josie", &old, &old) // opted in, fought
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setNewsOptout("@shy:test", true)
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setNewsOptout("@lurk:test", true)
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bossID := seedSiege(t, "The Iron Colossus", 4, 1000, 200, "active",
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now.Add(-time.Hour), now.Add(71*time.Hour), nil)
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seedContrib(t, bossID, "@shy:test", 4, 600, today)
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seedContrib(t, bossID, "@open:test", 1, 200, today)
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snap, err := buildSiegeSnapshot(now)
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if err != nil {
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t.Fatalf("buildSiegeSnapshot: %v", err)
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}
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if len(snap.Defenders) != 2 {
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t.Fatalf("muster has %d rows, want 2 — the opted-out bystander should be gone and the opted-out contributor kept", len(snap.Defenders))
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}
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top := snap.Defenders[0]
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if top.Damage != 600 {
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t.Fatalf("top of the muster did %d damage, want 600 — the anonymous contributor lost their rank", top.Damage)
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}
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if top.Name != anonName {
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t.Errorf("opted-out contributor rendered as %q, want %q", top.Name, anonName)
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}
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if top.Token != "" {
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t.Error("opted-out contributor carries a board token — that is a link straight back to a page that names them")
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}
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if top.Level != 0 {
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t.Errorf("opted-out contributor leaked level %d — level + damage is most of a re-identification", top.Level)
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}
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for _, d := range snap.Defenders {
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if d.Name == "Silent" || d.Name == "Ghost" {
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t.Errorf("opted-out player %q reached the wire under their character name", d.Name)
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}
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}
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}
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// TestSiegeHistoryReadsResolvedClock is the scan-affinity guard for the history
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// query, the exact trap buildRosterSnapshot documents: resolved_at and ends_at
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// are declared DATETIME, and a COALESCE() in the SQL would erase that affinity
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// so the Scan fails — which would silently publish an empty history rather than
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// anything obviously broken.
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func TestSiegeHistoryReadsResolvedClock(t *testing.T) {
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newBoredomTestDB(t)
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now := time.Now().UTC()
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old := now.Add(-40 * time.Hour)
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seedRosterPlayer(t, "@a:test", "Josie", &old, &old)
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seedRosterPlayer(t, "@b:test", "Quack", &old, &old)
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resolved := now.Add(-24 * time.Hour)
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won := seedSiege(t, "The Ashen Wyrm", 5, 1200, 0, "defeated",
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now.Add(-96*time.Hour), now.Add(-24*time.Hour), &resolved)
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seedContrib(t, won, "@a:test", 6, 700, "2026-07-01")
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seedContrib(t, won, "@b:test", 2, 500, "2026-07-01")
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// A legacy row with no resolved_at must still date itself — off the window's
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// close, which is when the Siege ended either way and is never null.
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lost := seedSiege(t, "Kravok, Maw of the Deep", 4, 800, 300, "survived",
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now.Add(-200*time.Hour), now.Add(-128*time.Hour), nil)
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seedContrib(t, lost, "@a:test", 1, 500, "2026-06-01")
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snap, err := buildSiegeSnapshot(now)
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if err != nil {
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t.Fatalf("buildSiegeSnapshot: %v", err)
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}
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if snap.Active {
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t.Error("no boss is camped but the snapshot claims one is")
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}
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if len(snap.History) != 2 {
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t.Fatalf("history has %d rows, want 2", len(snap.History))
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}
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// Newest first (id desc): the survived Kravok was inserted last.
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h := snap.History[0]
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if h.BossName != "Kravok, Maw of the Deep" || h.Outcome != "survived" {
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t.Fatalf("history[0] = %+v, want the survived Kravok first", h)
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}
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if h.HPRemaining != 300 || h.HPMax != 800 {
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t.Errorf("survived bar = %d/%d, want 300/800", h.HPRemaining, h.HPMax)
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}
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if h.EndedAt != now.Add(-128*time.Hour).Unix() {
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t.Errorf("legacy row dated %d, want the window close %d", h.EndedAt, now.Add(-128*time.Hour).Unix())
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}
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w := snap.History[1]
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if w.Outcome != "defeated" || w.HPRemaining != 0 {
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t.Errorf("defeated Siege = %+v, want a pool at zero", w)
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}
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if w.EndedAt != resolved.Unix() {
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t.Errorf("resolved row dated %d, want resolved_at %d", w.EndedAt, resolved.Unix())
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}
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if w.Defenders != 2 {
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t.Errorf("defenders = %d, want 2", w.Defenders)
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}
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// MVP is by fights, not damage — the same accessibility call the payout split
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// makes. Josie fought six times for 700; had it been by damage she'd still win,
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// so the ordering is pinned by loadWorldBossContribs' fights-desc ordering.
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if w.MVP != "Josie" || w.MVPFights != 6 {
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t.Errorf("MVP = %q with %d fights, want Josie with 6", w.MVP, w.MVPFights)
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}
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}
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// TestSiegeDispatchesFireOncePerSiege. The three Siege beats key their GUID on
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// the boss row id, so a resolution path re-entered (a redeploy mid-window, the
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// ticker's safety net firing after an inline kill) files the same dispatch guid
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// and Pete dedupes it. Without that, a restart could announce the same Siege
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// twice to the whole room.
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func TestSiegeDispatchesFireOncePerSiege(t *testing.T) {
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if a, b := siegeGUID("siege_start", 7), siegeGUID("siege_start", 7); a != b {
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t.Errorf("guid not stable: %q vs %q", a, b)
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}
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if a, b := siegeGUID("siege_start", 7), siegeGUID("siege_start", 8); a == b {
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t.Errorf("two different Sieges share guid %q", a)
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}
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if a, b := siegeGUID("siege_win", 7), siegeGUID("siege_loss", 7); a == b {
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t.Errorf("win and loss share guid %q — one Siege cannot file both", a)
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}
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}
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// TestSiegeWindowPhrase: the siege_start template says "You've got %s", so the
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// stakes field has to read as a duration in a sentence, not as a timestamp.
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func TestSiegeWindowPhrase(t *testing.T) {
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base := time.Date(2026, 7, 1, 0, 0, 0, 0, time.UTC)
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cases := []struct {
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window time.Duration
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want string
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}{
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{worldBossWindow, "3 days"},
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{24 * time.Hour, "a day"},
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{36 * time.Hour, "36 hours"},
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{0, "no time at all"},
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}
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for _, c := range cases {
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b := &worldBossState{StartsAt: base, EndsAt: base.Add(c.window)}
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if got := siegeWindowPhrase(b); got != c.want {
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t.Errorf("siegeWindowPhrase(%v) = %q, want %q", c.window, got, c.want)
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}
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}
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}
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