Files
gogobee/internal/plugin/lottery.go
prosolis 6c6d74fb1b Add blacksmith repair system, community lottery, and audit fixes
Blacksmith: equipment repair with tier-based pricing, DM confirmation flow,
masterwork/arena surcharges, full flavor text pools. Added to main adventure
menu as option 6 (rest bumped to 7).

Lottery: weekly draw (Friday 23:59 UTC), ticket purchases with 100/week cap,
Fisher-Yates number generation, fixed+jackpot prize tiers, community pot
funding, Thursday reminders, draw history.

Audit fixes: TOCTOU in blacksmith repair costs (recompute from fresh equipment),
user lock in DM slot selection, partial repair refund tracking, error logging
on save failures, Fisher-Yates bias correction, communityPotDebit return value
checks in draw execution.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-04 09:37:21 -07:00

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package plugin
import (
"fmt"
"math/rand/v2"
"sort"
"strconv"
"strings"
"time"
"maunium.net/go/mautrix"
)
// ── Plugin ──────────────────────────────────────────────────────────────────
type LotteryPlugin struct {
Base
euro *EuroPlugin
}
func NewLotteryPlugin(client *mautrix.Client, euro *EuroPlugin) *LotteryPlugin {
return &LotteryPlugin{
Base: NewBase(client),
euro: euro,
}
}
func (p *LotteryPlugin) Name() string { return "lottery" }
func (p *LotteryPlugin) Commands() []CommandDef {
return []CommandDef{
{Name: "lottery", Description: "Community lottery — buy tickets, win big", Usage: "!lottery buy [N]", Category: "Games"},
}
}
func (p *LotteryPlugin) Init() error {
go p.drawTicker()
go p.reminderTicker()
return nil
}
func (p *LotteryPlugin) OnReaction(_ ReactionContext) error { return nil }
func (p *LotteryPlugin) OnMessage(ctx MessageContext) error {
if !p.IsCommand(ctx.Body, "lottery") {
return nil
}
args := strings.TrimSpace(p.GetArgs(ctx.Body, "lottery"))
lower := strings.ToLower(args)
switch {
case lower == "" || lower == "help":
return p.handleLotteryHelp(ctx)
case lower == "buy" || strings.HasPrefix(lower, "buy "):
return p.handleLotteryBuy(ctx, strings.TrimSpace(strings.TrimPrefix(lower, "buy")))
case lower == "tickets":
return p.handleLotteryTickets(ctx)
case lower == "pot":
return p.handleLotteryPot(ctx)
case lower == "odds":
return p.handleLotteryOdds(ctx)
case lower == "history":
return p.handleLotteryHistory(ctx)
}
return p.SendReply(ctx.RoomID, ctx.EventID, "Unknown lottery command. Try `!lottery help`.")
}
// ── Commands ────────────────────────────────────────────────────────────────
func (p *LotteryPlugin) handleLotteryHelp(ctx MessageContext) error {
text := `🎟️ **Community Lottery**
` + "`!lottery buy [N]`" + ` — Purchase N tickets (default 1, max 100/week). €1 each.
` + "`!lottery tickets`" + ` — View your tickets for this week's draw
` + "`!lottery pot`" + ` — Current pot balance and draw countdown
` + "`!lottery odds`" + ` — Prize tier table and odds
` + "`!lottery history`" + ` — Last 5 draw results
Draw: Every Friday at 23:59 UTC`
return p.SendReply(ctx.RoomID, ctx.EventID, text)
}
func (p *LotteryPlugin) handleLotteryBuy(ctx MessageContext, args string) error {
n := 1
if args != "" {
parsed, err := strconv.Atoi(args)
if err != nil || parsed < 1 {
return p.SendReply(ctx.RoomID, ctx.EventID, "Usage: `!lottery buy [N]` where N is 1-100.")
}
n = parsed
}
weekStart := lotteryCurrentWeekStart()
existing := lotteryTicketCount(ctx.Sender, weekStart)
remaining := 100 - existing
if remaining <= 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, "You've reached the 100 ticket limit for this week's draw. Come back Friday.")
}
adjusted := false
if n > remaining {
n = remaining
adjusted = true
}
cost := float64(n)
if !p.euro.Debit(ctx.Sender, cost, "lottery_tickets") {
balance := p.euro.GetBalance(ctx.Sender)
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf("Tickets cost €1 each. You need €%d but have €%.0f.", n, balance))
}
// Generate tickets.
tickets := make([][]int, n)
for i := range tickets {
tickets[i] = generateLotteryNumbers()
}
lotteryInsertTickets(ctx.Sender, weekStart, tickets)
// Build confirmation.
var sb strings.Builder
sb.WriteString(fmt.Sprintf("🎟️ **%d ticket(s) purchased** — €%d\n\n", n, n))
displayLimit := n
if displayLimit > 10 {
displayLimit = 10
}
for i := 0; i < displayLimit; i++ {
sb.WriteString(fmt.Sprintf(" #%d — %s\n", existing+i+1, formatLotteryNumbers(tickets[i])))
}
if n > 10 {
sb.WriteString(fmt.Sprintf(" ... and %d more\n", n-10))
}
if adjusted {
sb.WriteString(fmt.Sprintf("\nAdjusted to %d (weekly cap reached).", n))
}
sb.WriteString(fmt.Sprintf("\nTotal tickets this week: %d/100", existing+n))
sb.WriteString(fmt.Sprintf("\nDraw: Friday 23:59 UTC (%s)", lotteryDrawCountdown()))
return p.SendReply(ctx.RoomID, ctx.EventID, sb.String())
}
func (p *LotteryPlugin) handleLotteryTickets(ctx MessageContext) error {
weekStart := lotteryCurrentWeekStart()
tickets, err := lotteryLoadUserTickets(ctx.Sender, weekStart)
if err != nil || len(tickets) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, "🎟️ You have no tickets for this week's draw. `!lottery buy` to get started.")
}
var sb strings.Builder
sb.WriteString(fmt.Sprintf("🎟️ **Your tickets this week** (%d):\n\n", len(tickets)))
displayLimit := len(tickets)
if displayLimit > 20 {
displayLimit = 20
}
for i := 0; i < displayLimit; i++ {
sb.WriteString(fmt.Sprintf(" #%d — %s\n", i+1, formatLotteryNumbers(tickets[i].Numbers)))
}
if len(tickets) > 20 {
sb.WriteString(fmt.Sprintf(" ... and %d more\n", len(tickets)-20))
}
pot := communityPotBalance()
sb.WriteString(fmt.Sprintf("\nDraw: Friday 23:59 UTC (%s) | Pot: €%d", lotteryDrawCountdown(), pot))
return p.SendReply(ctx.RoomID, ctx.EventID, sb.String())
}
func (p *LotteryPlugin) handleLotteryPot(ctx MessageContext) error {
weekStart := lotteryCurrentWeekStart()
pot := communityPotBalance()
totalTickets := lotteryTotalTicketCount(weekStart)
countdown := lotteryDrawCountdown()
text := fmt.Sprintf("🎟️ **Lottery Pot**\n\n"+
"Current pot: **€%d**\n"+
"Tickets sold this week: %d\n"+
"Next draw: Friday 23:59 UTC (%s)\n\n"+
"Pot is funded by rival duel shares and ticket sales.",
pot, totalTickets, countdown)
return p.SendReply(ctx.RoomID, ctx.EventID, text)
}
func (p *LotteryPlugin) handleLotteryOdds(ctx MessageContext) error {
text := `🎟️ **Lottery Prize Tiers**
| Match | Prize | Odds (approx.) |
|-------|-------|----------------|
| 5 of 5 | Jackpot (split among winners) | 1 in 142,506 |
| 4 of 5 | €1,000 (fixed) | 1 in 3,062 |
| 3 of 5 | €100 (fixed) | 1 in 141 |
| 2 of 5 | €10 (fixed) | 1 in 16 |
| 1 of 5 | €2 (fixed) | 1 in 4 |
| 0 of 5 | Nothing | — |
Tickets: €1 each. Max 100 per week. 5 numbers from 130.
Minimum €500 pot required for jackpot payout.`
return p.SendReply(ctx.RoomID, ctx.EventID, text)
}
func (p *LotteryPlugin) handleLotteryHistory(ctx MessageContext) error {
history, err := lotteryLoadHistory(5)
if err != nil || len(history) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, "🎟️ No draw history yet.")
}
var sb strings.Builder
sb.WriteString("🎟️ **Recent Draws**\n\n")
for _, h := range history {
sb.WriteString(fmt.Sprintf("**%s** — %s\n", h.DrawDate, formatLotteryNumbers(h.WinningNumbers)))
sb.WriteString(fmt.Sprintf(" Pot: €%d", h.PotTotal))
if h.JackpotWinners > 0 {
sb.WriteString(fmt.Sprintf(" | Jackpot: %d winner(s), €%d each", h.JackpotWinners, h.JackpotAmount))
}
if h.RolledOver > 0 {
sb.WriteString(fmt.Sprintf(" | Rolled over: €%d", h.RolledOver))
}
sb.WriteString(fmt.Sprintf("\n 4-match: %d | 3-match: %d | 2-match: %d | 1-match: %d\n\n",
h.Match4Winners, h.Match3Winners, h.Match2Winners, h.Match1Winners))
}
return p.SendReply(ctx.RoomID, ctx.EventID, sb.String())
}
// ── Number Generation ───────────────────────────────────────────────────────
func generateLotteryNumbers() []int {
// Partial Fisher-Yates on [1..30], take first 5, sort.
pool := make([]int, 30)
for i := range pool {
pool[i] = i + 1
}
for i := 0; i < 5; i++ {
j := i + rand.IntN(30-i)
pool[i], pool[j] = pool[j], pool[i]
}
nums := make([]int, 5)
copy(nums, pool[:5])
sort.Ints(nums)
return nums
}
func countMatches(ticket, winning []int) int {
winSet := make(map[int]bool, len(winning))
for _, n := range winning {
winSet[n] = true
}
count := 0
for _, n := range ticket {
if winSet[n] {
count++
}
}
return count
}
// ── Formatting Helpers ──────────────────────────────────────────────────────
func formatLotteryNumbers(nums []int) string {
parts := make([]string, len(nums))
for i, n := range nums {
parts[i] = strconv.Itoa(n)
}
return strings.Join(parts, " \u00b7 ")
}
func lotteryDrawCountdown() string {
now := time.Now().UTC()
// Find next Friday 23:59.
daysUntilFriday := (int(time.Friday) - int(now.Weekday()) + 7) % 7
if daysUntilFriday == 0 && (now.Hour() > 23 || (now.Hour() == 23 && now.Minute() >= 59)) {
daysUntilFriday = 7
}
nextDraw := time.Date(now.Year(), now.Month(), now.Day()+daysUntilFriday, 23, 59, 0, 0, time.UTC)
d := nextDraw.Sub(now)
days := int(d.Hours()) / 24
hours := int(d.Hours()) % 24
mins := int(d.Minutes()) % 60
if days > 0 {
return fmt.Sprintf("%dd %dh %dm", days, hours, mins)
}
if hours > 0 {
return fmt.Sprintf("%dh %dm", hours, mins)
}
return fmt.Sprintf("%dm", mins)
}