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T3 zone, fifth authored graph. Shape: five-node linear preamble (sealed_gate → forge_descent → cooling_river → magma_chamber elite) followed by a single 3-way antechamber fork before the boss. Bends the plan §G8 "two forks for T2+" guideline to a single late fork-with-three-options because the gauntlet shape is the design intent — Kharak Dûn is a one-way descent. Triple-option antechamber (direct / DEX-checked catwalks / Perception-found forge_vault secret) preserves agency at the commitment moment. Map renders as a long horizontal stem with a 3-leaf fan at the right edge — visually distinct from any earlier zone. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
72 lines
3.8 KiB
Go
72 lines
3.8 KiB
Go
package plugin
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// Phase G8e — The Underforge branching graph.
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//
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// T3 zone. Shape: pre-boss gauntlet — long linear preamble through the
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// forge-city, then a single 3-way antechamber fork right before the
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// boss. The plan §G8 calls for "two forks for T2+"; this zone bends
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// that to a single late fork with three options because the gauntlet
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// shape is the design intent (Kharak Dûn is a one-way descent — there
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// is no scenic route, only the approach to what was sealed in). The
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// triple-option antechamber preserves player agency at the
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// commitment moment.
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//
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// entry → sealed_gate → forge_descent → cooling_river → magma_chamber (elite) → antechamber (3-way)
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// ├─[unlocked]── direct_assault → boss
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// ├─[DEX DC 14]── catwalks → boss
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// └─[Perception DC 15]── forge_vault (secret) → boss
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//
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// Distinct from prior zones in two ways:
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// 1. Five-node linear preamble (no zone yet has > 2 linear preamble nodes).
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// 2. Fork is delayed to the final node before boss; the !zone map
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// therefore renders as a long horizontal stem with a 3-leaf fan at
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// the right edge.
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func zoneUnderforgeGraph() ZoneGraph {
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nodes := []ZoneNode{
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{NodeID: "underforge.entry", Kind: NodeKindEntry, IsEntry: true,
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Label: "Sealed Threshold", PosX: 0, PosY: 1},
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{NodeID: "underforge.sealed_gate", Kind: NodeKindExploration,
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Label: "Sealed Gate", PosX: 1, PosY: 1},
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{NodeID: "underforge.forge_descent", Kind: NodeKindExploration,
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Label: "Forge Descent", PosX: 2, PosY: 1},
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{NodeID: "underforge.cooling_river", Kind: NodeKindTrap,
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Label: "Cooling River", PosX: 3, PosY: 1},
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{NodeID: "underforge.magma_chamber", Kind: NodeKindElite,
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Label: "Magma Chamber", PosX: 4, PosY: 1},
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{NodeID: "underforge.antechamber", Kind: NodeKindFork,
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Label: "Antechamber of Kharak Dûn", PosX: 5, PosY: 1},
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{NodeID: "underforge.direct_assault", Kind: NodeKindExploration,
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Label: "Direct Assault", PosX: 6, PosY: 0},
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{NodeID: "underforge.catwalks", Kind: NodeKindExploration,
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Label: "Forge Catwalks", PosX: 6, PosY: 1},
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{NodeID: "underforge.forge_vault", Kind: NodeKindSecret,
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Label: "Forge Vault", PosX: 6, PosY: 2,
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Content: ZoneNodeContent{LootBias: 2.0}},
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{NodeID: "underforge.boss", Kind: NodeKindBoss, IsBoss: true,
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Label: "The Sealed Hall", PosX: 7, PosY: 1},
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}
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edges := []ZoneEdge{
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{From: "underforge.entry", To: "underforge.sealed_gate", Lock: LockNone},
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{From: "underforge.sealed_gate", To: "underforge.forge_descent", Lock: LockNone},
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{From: "underforge.forge_descent", To: "underforge.cooling_river", Lock: LockNone},
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{From: "underforge.cooling_river", To: "underforge.magma_chamber", Lock: LockNone},
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{From: "underforge.magma_chamber", To: "underforge.antechamber", Lock: LockNone},
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{From: "underforge.antechamber", To: "underforge.direct_assault", Lock: LockNone, Weight: 1},
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{From: "underforge.antechamber", To: "underforge.catwalks",
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Lock: LockStatCheck, LockData: map[string]any{"stat": "DEX", "dc": 14},
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Hint: "rusted catwalks above the magma — quick footing required", Weight: 2},
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{From: "underforge.antechamber", To: "underforge.forge_vault",
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Lock: LockPerception, LockData: map[string]any{"dc": 15},
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Hint: "a draft from a stone seam, where no draft should be", Weight: 2},
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{From: "underforge.direct_assault", To: "underforge.boss", Lock: LockNone},
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{From: "underforge.catwalks", To: "underforge.boss", Lock: LockNone},
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{From: "underforge.forge_vault", To: "underforge.boss", Lock: LockNone},
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}
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return BuildGraph(ZoneUnderforge, nodes, edges)
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}
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func init() {
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registerZoneGraph(zoneUnderforgeGraph())
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}
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