mirror of
https://github.com/prosolis/gogobee.git
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Every ownership lookup in the adventure module keys on a user id, and a party member owns no row: not the expedition, not the zone run. P4 gave them activeExpeditionFor; this gives them activeZoneRunFor, and gives the DM seams the audience they never had. - activeZoneRunFor(user) -> (run, isLeader, err). An owner's lookup is exactly getActiveZoneRun, side effects and all -- in particular the §4.3 idle reap, which force-extracts the wrapping expedition. A member must never re-enter it, or glancing at the map would end the leader's run. Pinned. - expeditionAudience / fanOutExpeditionDM. Briefing, recap and digest all DM'd id.UserID(e.UserID) alone. They now loop the roster, which partyMemberIDs collapses to exactly the owner when there is none -- so a solo expedition sends the same bytes to the same user it always has. The briefing's body is expedition-scoped but its pet prefix is not: each member has their own pet and their own sheet, so the roll rides a per-reader decorator (the shape P5 settled on for combat narration). The digest's A6 event anchor rolls per member for the same reason. - releaseParty on every terminal transition. A seated member is barred from adventuring elsewhere, so a roster outliving its expedition strands the party. Deliberately NOT on 'extracting': that is a 7-day resumable limbo and !resume must bring everyone back. The roster clears when the window lapses to 'failed', which routes through completeExpedition like the rest. Rosters are still empty in production -- nothing seats a member yet -- so every loop here has exactly one element and the whole change is a no-op until P6b. Golden byte-identical, go test ./... green.
759 lines
26 KiB
Go
759 lines
26 KiB
Go
package plugin
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import (
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"database/sql"
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"fmt"
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"log/slog"
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"strings"
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"time"
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"gogobee/internal/db"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E1d — real-time day cycle engine.
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// Spec: gogobee_expedition_system.md §3, §12.
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//
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// Two tickers run at 1-minute granularity: briefings fire once per UTC day
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// at 06:00, recaps once per UTC day at 21:00. Each tick walks all active
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// expeditions and fires for any whose last_briefing_at / last_recap_at is
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// stale relative to today's threshold. Per-expedition gating (rather than
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// global JobCompleted) lets a player who started mid-day still receive a
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// briefing the next morning even if some other expedition already triggered
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// the global ticker.
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//
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// Day rollover: the briefing also bumps current_day by one and applies one
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// day's supply burn. Day 1's briefing fires the first morning *after* the
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// expedition begins (so an expedition started at 23:00 doesn't immediately
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// flip to Day 2 at midnight; the spec treats Day 1 as the calendar day
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// of departure).
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const (
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expeditionBriefingHour = 6
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expeditionRecapHour = 21
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// nightSafetyNet — if an event-anchored expedition's last rollover is
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// older than this, the 06:00 UTC briefing ticker force-fires
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// processNightCamp itself. Without this, an expedition whose autopilot
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// stalled (long combat, missed tick, manual halt) would drift forever
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// without burning supplies or advancing days. 28h gives the autopilot
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// 4h of slop past a normal day before we step in.
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nightSafetyNet = 28 * time.Hour
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)
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// briefingIdleSkipWindow — D4-b: an event-anchored expedition skips its
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// 06:00 UTC re-engagement DM when the player's last_activity is older than
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// the new day's briefing threshold (i.e. they haven't moved since before
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// the day rolled). The briefing then fires lazily from OnMessage on the
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// next inbound message via maybeDeliverDeferredBriefing. The safety-net
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// force-fire path still wins past nightSafetyNet so stalled autopilots
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// never sit forever waiting on a silent player.
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// eventAnchoredCutoff — expeditions started at or after this timestamp
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// use the D2-b event-anchored day-rollover model: day++/burn/threat-drift
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// fire when the autopilot (or a player !camp) pitches a night camp, and
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// the 06:00 UTC briefing becomes a re-engagement DM with a safety-net
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// force. Expeditions started before this stay on the legacy UTC-anchored
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// briefing rollover until they end.
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var eventAnchoredCutoff = time.Date(2026, 5, 27, 18, 0, 0, 0, time.UTC)
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// isEventAnchored — true when this expedition uses the D2-b model.
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func isEventAnchored(e *Expedition) bool {
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if e == nil {
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return false
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}
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return !e.StartDate.Before(eventAnchoredCutoff)
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}
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// nightRolloverResult — the side effects processNightCamp produced, so
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// callers (autopilot pitch, manual !camp, safety-net briefing) can render
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// the same numbers into their own DM block.
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type nightRolloverResult struct {
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Burn float32
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TemporalLines []string
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MilestoneLines []string
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Starved bool
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}
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// nightRolloverBurn — stage 1 of the day rollover: zone temporal pre-burn
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// + daily supply burn + current_day++. Returns the burn applied. Callers
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// follow this with applyCampRest (if pitching) and then nightRolloverDrift
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// to finish the rollover; legacy deliverBriefing interleaves processOvernightCamp
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// between the two so a fortified camp's −5 lands before drift's +3.
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func (p *AdventurePlugin) nightRolloverBurn(e *Expedition) (float32, error) {
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// D5-c: Ranger forage runs before the daily burn so the +SU lands on
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// today's supplies, not tomorrow's. Logged so the end-of-day digest
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// can surface the gain; pure no-op for non-Ranger characters.
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if c, err := LoadDnDCharacter(id.UserID(e.UserID)); err == nil && c != nil {
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if gain := applyRangerForage(e, c, nil); gain > 0 {
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "forage",
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fmt.Sprintf("ranger forage +%g SU", gain),
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flavor.Pick(flavor.HarvestForageSuccess))
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}
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}
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burnOverride := applyZoneTemporalPreBurn(e, e.CurrentDay+1)
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var newSupplies ExpeditionSupplies
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var burn float32
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if burnOverride.Multiplier > 0 {
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burn = e.Supplies.DailyBurn * burnOverride.Multiplier * float32(phase5BDailyBurnRatePct) / 100
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newSupplies = e.Supplies
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newSupplies.Current -= burn
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if newSupplies.Current < 0 {
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newSupplies.Current = 0
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}
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newSupplies.ForagedToday = false
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} else {
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harsh := e.ThreatLevel > 60 || zoneTemporalHarsh(e)
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newSupplies, burn = applyDailyBurn(e.Supplies, harsh, e.SiegeMode)
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}
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if err := updateSupplies(e.ID, newSupplies); err != nil {
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return 0, err
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}
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if err := advanceExpeditionDay(e.ID); err != nil {
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return 0, err
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}
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e.Supplies = newSupplies
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e.CurrentDay++
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return burn, nil
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}
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// nightRolloverDrift — stage 2: daily threat drift, zone temporal post-
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// rollover, starvation check, max-threat record, milestones. Stamps
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// last_briefing_at = now so the UTC briefing ticker treats today as
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// already-rolled. `now` is the wallclock to stamp; callers that already
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// did the stamp via a CAS (deliverBriefing) pass time.Time{} to skip.
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func (p *AdventurePlugin) nightRolloverDrift(e *Expedition, now time.Time) nightRolloverResult {
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var out nightRolloverResult
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if _, _, err := applyDailyThreatDrift(e); err != nil {
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slog.Warn("expedition: threat drift", "expedition", e.ID, "err", err)
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}
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out.TemporalLines = applyZoneTemporalPostRollover(e)
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if supplyDepletion(e.Supplies) == SupplyStarvation && e.Status == ExpeditionStatusActive {
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_, _, _ = forcedExtractExpedition(e.ID, "starvation")
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e.Status = ExpeditionStatusAbandoned
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line := flavor.Pick(flavor.ExtractionForced)
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "narrative",
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"forced extraction: starvation", line)
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out.Starved = true
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}
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if e.Status == ExpeditionStatusAbandoned && p.euro != nil {
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tax := int(float64(e.CoinsEarned) * forcedExtractCoinTaxFrac)
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if tax > 0 {
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p.euro.Debit(id.UserID(e.UserID), float64(tax),
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"forced extraction tax")
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}
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}
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_ = recordMaxThreat(e)
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out.MilestoneLines = p.checkDailyMilestones(e)
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if !now.IsZero() {
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if _, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET last_briefing_at = ?
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WHERE expedition_id = ?`, now, e.ID); err == nil {
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e.LastBriefingAt = &now
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}
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}
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return out
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}
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// processNightCamp — burn + drift in one go, no rest in between. Used by
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// callers (autopilot pitch, manual !camp, event-anchored safety net) that
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// either apply their own rest separately or don't apply one at all.
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func (p *AdventurePlugin) processNightCamp(e *Expedition) (nightRolloverResult, error) {
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burn, err := p.nightRolloverBurn(e)
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if err != nil {
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return nightRolloverResult{}, err
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}
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out := p.nightRolloverDrift(e, time.Now().UTC())
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out.Burn = burn
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return out, nil
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}
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// expeditionBriefingTicker — 06:00 UTC daily briefing.
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func (p *AdventurePlugin) expeditionBriefingTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for {
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select {
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case <-p.stopCh:
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return
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case <-ticker.C:
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now := time.Now().UTC()
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if now.Hour() != expeditionBriefingHour || now.Minute() != 0 {
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continue
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}
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p.fireExpeditionBriefings(now)
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}
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}
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}
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// expeditionRecapTicker — 21:00 UTC daily recap.
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func (p *AdventurePlugin) expeditionRecapTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for {
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select {
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case <-p.stopCh:
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return
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case <-ticker.C:
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now := time.Now().UTC()
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if now.Hour() != expeditionRecapHour || now.Minute() != 0 {
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continue
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}
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p.fireExpeditionRecaps(now)
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}
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}
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}
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// fireExpeditionBriefings finds every active expedition without a briefing
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// for today's UTC date and fires one per. Public-on-package for testing.
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func (p *AdventurePlugin) fireExpeditionBriefings(now time.Time) {
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionBriefingHour, 0, 0, 0, time.UTC)
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exps, err := loadExpeditionsNeedingBriefing(threshold)
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if err != nil {
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slog.Error("expedition: load briefings", "err", err)
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return
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}
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for _, e := range exps {
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// Don't roll the expedition day forward into a live turn-based fight:
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// an active combat session locks the run, and the briefing burns
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// supply / advances the day / processes overnight camp. last_briefing_at
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// stays stale, so the rollover simply lands on the next 06:00 tick —
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// the expedition holds on its current day for one extra real day, which
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// is mild and player-favorable versus mutating a locked run.
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if hasActiveCombatSession(id.UserID(e.UserID)) {
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slog.Info("expedition: briefing deferred — player in combat session", "expedition", e.ID, "user", e.UserID)
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continue
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}
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// D4-b: skip the ticker DM for event-anchored expeditions whose
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// player has been idle past the new day's threshold. The safety-
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// net force path (handled inside deliverBriefingEventAnchored)
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// still has to run when the autopilot stalled past nightSafetyNet,
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// so only skip when both the player is idle AND we're not in the
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// safety-net window.
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if isEventAnchored(e) && e.LastActivity.Before(threshold) {
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var since time.Duration
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if e.LastBriefingAt != nil {
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since = now.Sub(*e.LastBriefingAt)
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} else {
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since = now.Sub(e.StartDate)
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}
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if since <= nightSafetyNet {
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slog.Info("expedition: briefing deferred — player idle, awaiting next inbound", "expedition", e.ID, "user", e.UserID)
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continue
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}
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}
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if err := p.deliverBriefing(e, now); err != nil {
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slog.Error("expedition: briefing", "expedition", e.ID, "err", err)
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}
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}
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}
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// fireExpeditionRecaps finds every active expedition without a recap for
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// today's UTC date and fires one per.
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func (p *AdventurePlugin) fireExpeditionRecaps(now time.Time) {
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionRecapHour, 0, 0, 0, time.UTC)
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exps, err := loadExpeditionsNeedingRecap(threshold)
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if err != nil {
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slog.Error("expedition: load recaps", "err", err)
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return
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}
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for _, e := range exps {
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// Same guard as briefings: the recap runs the night wandering check,
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// which can bump threat. Don't mutate a run locked by a live fight —
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// last_recap_at stays stale and the recap lands on the next tick.
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if hasActiveCombatSession(id.UserID(e.UserID)) {
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slog.Info("expedition: recap deferred — player in combat session", "expedition", e.ID, "user", e.UserID)
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continue
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}
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if err := p.deliverRecap(e, now); err != nil {
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slog.Error("expedition: recap", "expedition", e.ID, "err", err)
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}
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}
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}
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// loadExpeditionsNeedingBriefing — active expeditions whose last_briefing_at
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// is NULL or strictly before today's 06:00 UTC.
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func loadExpeditionsNeedingBriefing(threshold time.Time) ([]*Expedition, error) {
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rows, err := db.Get().Query(`
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SELECT expedition_id, user_id, zone_id, run_id, status,
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start_date, current_day, current_region, boss_defeated,
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supplies_json, camp_json, threat_level, threat_siege,
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threat_events, temporal_stack, region_state,
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xp_earned, coins_earned, gm_mood,
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last_briefing_at, last_recap_at, last_ambient_kind,
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last_activity, completed_at
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FROM dnd_expedition
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WHERE status = 'active'
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AND start_date < ?
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AND (last_briefing_at IS NULL OR last_briefing_at < ?)`,
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threshold, threshold)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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return scanExpeditionRows(rows)
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}
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// loadExpeditionsNeedingRecap — same but for the 21:00 threshold.
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func loadExpeditionsNeedingRecap(threshold time.Time) ([]*Expedition, error) {
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rows, err := db.Get().Query(`
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SELECT expedition_id, user_id, zone_id, run_id, status,
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start_date, current_day, current_region, boss_defeated,
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supplies_json, camp_json, threat_level, threat_siege,
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threat_events, temporal_stack, region_state,
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xp_earned, coins_earned, gm_mood,
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last_briefing_at, last_recap_at, last_ambient_kind,
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last_activity, completed_at
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FROM dnd_expedition
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WHERE status = 'active'
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AND (last_recap_at IS NULL OR last_recap_at < ?)`, threshold)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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return scanExpeditionRows(rows)
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}
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func scanExpeditionRows(rows *sql.Rows) ([]*Expedition, error) {
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var out []*Expedition
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for rows.Next() {
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e, err := scanExpedition(rows)
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if err != nil {
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return nil, err
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}
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out = append(out, e)
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}
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return out, rows.Err()
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}
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// deliverBriefing posts the morning briefing DM. For legacy UTC-anchored
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// expeditions it also drives the day rollover (supply burn, day++, threat
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// drift) via processNightCamp. For event-anchored expeditions (D2-b) the
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// rollover is owned by the autopilot's night-camp pitch; the briefing
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// ticker only re-engages the player and force-fires the rollover after a
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// safety-net window.
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//
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// Idempotency: atomic compare-and-set on last_briefing_at gates the body.
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// A double-fire on the same expedition is a no-op.
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func (p *AdventurePlugin) deliverBriefing(e *Expedition, now time.Time) error {
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priorBriefing := e.LastBriefingAt
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionBriefingHour, 0, 0, 0, time.UTC)
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res, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET last_briefing_at = ?,
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last_activity = ?
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WHERE expedition_id = ?
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AND status = 'active'
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AND (last_briefing_at IS NULL OR last_briefing_at < ?)`,
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now, now, e.ID, threshold)
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if err != nil {
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return err
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}
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if n, _ := res.RowsAffected(); n == 0 {
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return nil // already delivered for this day
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}
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e.LastBriefingAt = &now
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// D2-b: event-anchored expeditions own the day rollover via the
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// autopilot night camp. The 06:00 ticker either posts a re-engagement
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// DM (rollover happened recently) or force-fires processNightCamp
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// itself (safety net for stalled autopilots).
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if isEventAnchored(e) {
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return p.deliverBriefingEventAnchored(e, priorBriefing)
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}
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burn, err := p.nightRolloverBurn(e)
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if err != nil {
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return err
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}
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// E2d: overnight camp rest. Runs after burn/day++ but before drift so
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// a fortified camp's −5 lands first and a same-day +3 drift can't push
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// back over a threshold the rest just dropped.
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restSummary := processOvernightCamp(e)
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if restSummary != "" {
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if fresh, err := getExpedition(e.ID); err == nil && fresh != nil {
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e.ThreatLevel = fresh.ThreatLevel
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e.SiegeMode = fresh.SiegeMode
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e.Camp = fresh.Camp
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}
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}
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// Pass time.Time{} — the CAS at the top of deliverBriefing already
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// stamped last_briefing_at with the synthetic now; don't overwrite it.
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roll := p.nightRolloverDrift(e, time.Time{})
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roll.Burn = burn
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line := pickMorningBriefing(e.CurrentDay)
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body := renderMorningBriefing(e, line, burn)
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if restSummary != "" {
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body += "\n💤 _" + restSummary + "_\n"
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}
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for _, tl := range roll.TemporalLines {
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body += "\n🌀 " + tl + "\n"
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}
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for _, ml := range roll.MilestoneLines {
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body += "\n" + ml
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}
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p.fanOutExpeditionDM(e, body, p.briefingPetPrefix)
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// Emergence seam: a briefing-time forced extraction (starvation / abyss
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// collapse) surfaces the players alive — roll pet arrival. Combat/patrol
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// deaths never reach deliverBriefing (the row is already abandoned), so an
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// abandoned status here means a survived emergence; those death paths roll
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// on respawn instead. Every member emerges, so every member rolls.
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if e.Status == ExpeditionStatusAbandoned {
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for _, uid := range expeditionAudience(e) {
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p.maybeRollPetArrivalOnEmerge(uid)
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}
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}
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if err := appendExpeditionLog(e.ID, e.CurrentDay, "briefing",
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fmt.Sprintf("morning briefing — %.1f SU consumed overnight", burn), line); err != nil {
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return err
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||
}
|
||
return nil
|
||
}
|
||
|
||
// maybeDeliverDeferredBriefing — D4-b lazy-delivery hook. When the 06:00
|
||
// UTC ticker skips an event-anchored expedition because the player was
|
||
// idle, the morning DM is posted here on their next inbound message.
|
||
// Cheap fast paths (no expedition, not event-anchored, briefing already
|
||
// stamped past today's threshold) keep the per-message cost to one
|
||
// indexed row lookup. Idempotency rides on deliverBriefing's CAS.
|
||
func (p *AdventurePlugin) maybeDeliverDeferredBriefing(uid id.UserID, now time.Time) {
|
||
if uid == "" {
|
||
return
|
||
}
|
||
exp, err := getActiveExpedition(uid)
|
||
if err != nil || exp == nil || !isEventAnchored(exp) {
|
||
return
|
||
}
|
||
// Stamp presence: per-D4-b, any inbound message in any room counts as
|
||
// "the player is here." The ticker's idle-skip reads last_activity to
|
||
// decide whether to suppress the 06:00 DM, so we update it on every
|
||
// message — not just bot commands.
|
||
if _, err := db.Get().Exec(
|
||
`UPDATE dnd_expedition SET last_activity = ? WHERE expedition_id = ?`,
|
||
now, exp.ID); err != nil {
|
||
slog.Warn("expedition: stamp activity", "user", uid, "err", err)
|
||
}
|
||
// Only lazy-deliver when a briefing is actually owed: a previous
|
||
// briefing exists (so we know the cadence is live) or the autopilot
|
||
// has rolled past day 1 without one (so a rollover happened in the
|
||
// player's absence). Day-1 inbounds shouldn't trigger a briefing
|
||
// before the first night camp has even happened.
|
||
if exp.LastBriefingAt == nil && exp.CurrentDay <= 1 {
|
||
return
|
||
}
|
||
// Don't lazy-deliver before today's 06:00 UTC threshold. The
|
||
// deliverBriefing CAS keys off the same threshold, so a pre-06:00
|
||
// fire would double-emit when the 06:00 ticker sweep arrives.
|
||
threshold := time.Date(now.Year(), now.Month(), now.Day(),
|
||
expeditionBriefingHour, 0, 0, 0, time.UTC)
|
||
if now.Before(threshold) {
|
||
return
|
||
}
|
||
if exp.LastBriefingAt != nil && !exp.LastBriefingAt.Before(threshold) {
|
||
return
|
||
}
|
||
if hasActiveCombatSession(uid) {
|
||
return
|
||
}
|
||
if err := p.deliverBriefing(exp, now); err != nil {
|
||
slog.Warn("expedition: deferred briefing", "user", uid, "err", err)
|
||
}
|
||
}
|
||
|
||
// deliverBriefingEventAnchored — D2-b 06:00 UTC ticker for event-anchored
|
||
// expeditions. The autopilot's night-camp pitch owns day++/burn/threat-
|
||
// drift; the ticker just re-engages the player. If the autopilot has
|
||
// stalled past nightSafetyNet we force-fire processNightCamp ourselves so
|
||
// the expedition doesn't sit frozen.
|
||
//
|
||
// priorBriefing is the last_briefing_at value as of entry into deliverBriefing
|
||
// (before the CAS clobbered it). nil means day-1 or genuinely never rolled.
|
||
func (p *AdventurePlugin) deliverBriefingEventAnchored(e *Expedition, priorBriefing *time.Time) error {
|
||
now := time.Now().UTC()
|
||
var since time.Duration
|
||
if priorBriefing != nil {
|
||
since = now.Sub(*priorBriefing)
|
||
} else {
|
||
since = now.Sub(e.StartDate)
|
||
}
|
||
forced := since > nightSafetyNet
|
||
|
||
var (
|
||
burn float32
|
||
temporalLines []string
|
||
mileLines []string
|
||
)
|
||
if forced {
|
||
roll, err := p.processNightCamp(e)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
burn = roll.Burn
|
||
temporalLines = roll.TemporalLines
|
||
mileLines = roll.MilestoneLines
|
||
}
|
||
|
||
line := pickMorningBriefing(e.CurrentDay)
|
||
body := renderMorningBriefing(e, line, burn)
|
||
if forced {
|
||
body += "\n_The autopilot stalled overnight; the day rolled over without rest._\n"
|
||
}
|
||
for _, tl := range temporalLines {
|
||
body += "\n🌀 " + tl + "\n"
|
||
}
|
||
for _, ml := range mileLines {
|
||
body += "\n" + ml
|
||
}
|
||
|
||
p.fanOutExpeditionDM(e, body, p.briefingPetPrefix)
|
||
if forced && e.Status == ExpeditionStatusAbandoned {
|
||
for _, uid := range expeditionAudience(e) {
|
||
p.maybeRollPetArrivalOnEmerge(uid)
|
||
}
|
||
}
|
||
summary := "morning re-engagement"
|
||
if forced {
|
||
summary = fmt.Sprintf("safety-net rollover — %.1f SU consumed overnight", burn)
|
||
}
|
||
if err := appendExpeditionLog(e.ID, e.CurrentDay, "briefing", summary, line); err != nil {
|
||
return err
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// deliverRecap posts the evening recap DM, appends a log entry, and stamps
|
||
// last_recap_at. No supply burn here — that's the briefing's job.
|
||
// Idempotency: same pattern as deliverBriefing — claim last_recap_at first.
|
||
func (p *AdventurePlugin) deliverRecap(e *Expedition, now time.Time) error {
|
||
threshold := time.Date(now.Year(), now.Month(), now.Day(),
|
||
expeditionRecapHour, 0, 0, 0, time.UTC)
|
||
res, err := db.Get().Exec(`
|
||
UPDATE dnd_expedition
|
||
SET last_recap_at = ?,
|
||
last_activity = ?
|
||
WHERE expedition_id = ?
|
||
AND status = 'active'
|
||
AND (last_recap_at IS NULL OR last_recap_at < ?)`,
|
||
now, now, e.ID, threshold)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
if n, _ := res.RowsAffected(); n == 0 {
|
||
return nil
|
||
}
|
||
|
||
// E2b: night phase wandering check fires before the recap so its
|
||
// outcome is part of today's log when the recap renders.
|
||
var night *NightCheck
|
||
if e.Camp != nil && e.Camp.Active {
|
||
c, _ := LoadDnDCharacter(id.UserID(e.UserID))
|
||
var charClass DnDClass
|
||
if c != nil {
|
||
charClass = c.Class
|
||
}
|
||
nc := resolveWanderingCheck(e, charClass, nil)
|
||
if err := processNightCheck(e, nc); err != nil {
|
||
slog.Warn("expedition: night check", "expedition", e.ID, "err", err)
|
||
}
|
||
night = &nc
|
||
// §7.4: Feywild double-day fires an extra wandering check.
|
||
if e.ZoneID == ZoneFeywildCrossing {
|
||
if today, _ := e.RegionState["feywild_today"].(string); today == string(FeywildDistortionDouble) {
|
||
extra := resolveWanderingCheck(e, charClass, nil)
|
||
if err := processNightCheck(e, extra); err != nil {
|
||
slog.Warn("expedition: feywild extra night check", "expedition", e.ID, "err", err)
|
||
}
|
||
}
|
||
}
|
||
// Refresh in-memory threat after possible signs-of-passage bump.
|
||
if fresh, err := getExpedition(e.ID); err == nil && fresh != nil {
|
||
e.ThreatLevel = fresh.ThreatLevel
|
||
e.SiegeMode = fresh.SiegeMode
|
||
}
|
||
}
|
||
|
||
dayEntries, err := dayLogEntries(e.ID, e.CurrentDay)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
line := pickEveningRecap(e, dayEntries)
|
||
body := renderEveningRecap(e, line, dayEntries)
|
||
if night != nil {
|
||
body += "\n" + renderNightCheck(*night)
|
||
}
|
||
|
||
p.fanOutExpeditionDM(e, body, nil)
|
||
if err := appendExpeditionLog(e.ID, e.CurrentDay, "recap",
|
||
fmt.Sprintf("evening recap — %d log entries today", len(dayEntries)), line); err != nil {
|
||
return err
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// briefingPetPrefix folds the reader's own 25% morning pet event onto the front
|
||
// of a briefing and grants the resulting one-day defense buff (reset at midnight
|
||
// by resetAllPetMorningDefense). The legacy overworld morning DM is skipped
|
||
// while underground, so this is where that roll lives.
|
||
//
|
||
// It is per-reader rather than per-expedition: each member of a party keeps
|
||
// their own pet, and the buff lands on their own character sheet.
|
||
func (p *AdventurePlugin) briefingPetPrefix(uid id.UserID, body string) string {
|
||
pet, err := loadPetState(uid)
|
||
if err != nil {
|
||
return body
|
||
}
|
||
petEvent := petMorningEvent(pet)
|
||
if petEvent == "" {
|
||
return body
|
||
}
|
||
if char, cerr := loadAdvCharacter(uid); cerr == nil {
|
||
char.PetMorningDefense = true
|
||
if serr := saveAdvCharacter(char); serr != nil {
|
||
slog.Warn("expedition: save pet morning defense", "user", uid, "err", serr)
|
||
}
|
||
}
|
||
return fmt.Sprintf("🐾 *%s*\n\n%s", petEvent, body)
|
||
}
|
||
|
||
// pickMorningBriefing returns a flavor line based on day-band: Day 1, 3, 7,
|
||
// 14, 21 each have their own pool; everything else uses the generic pool.
|
||
func pickMorningBriefing(day int) string {
|
||
var pool []string
|
||
switch day {
|
||
case 1:
|
||
pool = flavor.MorningBriefingDay1
|
||
case 3:
|
||
pool = flavor.MorningBriefingDay3
|
||
case 7:
|
||
pool = flavor.MorningBriefingDay7
|
||
case 14:
|
||
pool = flavor.MorningBriefingDay14
|
||
case 21:
|
||
pool = flavor.MorningBriefingDay21
|
||
default:
|
||
pool = flavor.MorningBriefingGeneric
|
||
}
|
||
if line := flavor.Pick(pool); line != "" {
|
||
return line
|
||
}
|
||
return flavor.Pick(flavor.MorningBriefingGeneric)
|
||
}
|
||
|
||
// pickEveningRecap chooses a recap line based on what happened today.
|
||
// Boss kill > nothing-happened > generic. Close-call detection isn't wired
|
||
// in E1d (no HP-delta tracking yet); deferred to E2 alongside the threat
|
||
// clock combat hooks.
|
||
func pickEveningRecap(e *Expedition, today []ExpeditionEntry) string {
|
||
bossKilled := false
|
||
combatCount := 0
|
||
for _, en := range today {
|
||
if en.Type == "combat" {
|
||
combatCount++
|
||
}
|
||
if en.Type == "boss" || strings.Contains(strings.ToLower(en.Summary), "boss defeated") {
|
||
bossKilled = true
|
||
}
|
||
}
|
||
if bossKilled {
|
||
if l := flavor.Pick(flavor.EveningRecapBossKilled); l != "" {
|
||
return l
|
||
}
|
||
}
|
||
// "Nothing happened" = no combat, no narrative-action entries today.
|
||
if combatCount == 0 && len(today) <= 1 {
|
||
if l := flavor.Pick(flavor.EveningRecapNothingHappened); l != "" {
|
||
return l
|
||
}
|
||
}
|
||
return flavor.Pick(flavor.EveningRecapGeneric)
|
||
}
|
||
|
||
// dayLogEntries returns log entries for a specific expedition-day, oldest first.
|
||
func dayLogEntries(expID string, day int) ([]ExpeditionEntry, error) {
|
||
rows, err := db.Get().Query(`
|
||
SELECT entry_id, expedition_id, day, timestamp, entry_type, summary, flavor
|
||
FROM dnd_expedition_log
|
||
WHERE expedition_id = ? AND day = ?
|
||
ORDER BY timestamp ASC, entry_id ASC`, expID, day)
|
||
if err != nil {
|
||
return nil, err
|
||
}
|
||
defer rows.Close()
|
||
var out []ExpeditionEntry
|
||
for rows.Next() {
|
||
var e ExpeditionEntry
|
||
if err := rows.Scan(
|
||
&e.EntryID, &e.ExpeditionID, &e.Day, &e.Timestamp,
|
||
&e.Type, &e.Summary, &e.Flavor,
|
||
); err != nil {
|
||
return nil, err
|
||
}
|
||
out = append(out, e)
|
||
}
|
||
return out, rows.Err()
|
||
}
|
||
|
||
// renderMorningBriefing builds the §12.1 block.
|
||
func renderMorningBriefing(e *Expedition, line string, burnConsumed float32) string {
|
||
zone, _ := getZone(e.ZoneID)
|
||
burn := currentBurn(e)
|
||
var b strings.Builder
|
||
b.WriteString(fmt.Sprintf("🎭 **TwinBee — Morning Briefing, Day %d**\n\n", e.CurrentDay))
|
||
b.WriteString(fmt.Sprintf("📍 **Zone:** %s _(T%d)_\n", zone.Display, int(zone.Tier)))
|
||
b.WriteString(fmt.Sprintf("🎒 **Supplies:** %.1f / %.1f SU _(burned %.1f overnight, ~%d days left)_\n",
|
||
e.Supplies.Current, e.Supplies.Max, burnConsumed, estimateDays(e.Supplies.Current, burn)))
|
||
b.WriteString(fmt.Sprintf("⏰ **Threat:** %d / 100 — %s\n",
|
||
e.ThreatLevel, threatThresholdLabel(e.ThreatLevel, e.SiegeMode)))
|
||
if e.TemporalStack != 0 {
|
||
b.WriteString(fmt.Sprintf("🌡 **Zone stack:** %d\n", e.TemporalStack))
|
||
}
|
||
if state := supplyDepletion(e.Supplies); state != SupplyNormal {
|
||
b.WriteString(fmt.Sprintf("⚠ **%s** (roll %d)\n",
|
||
depletionLabel(state), supplyRollModifier(state)))
|
||
}
|
||
if line != "" {
|
||
b.WriteString("\n")
|
||
b.WriteString(line)
|
||
b.WriteString("\n")
|
||
}
|
||
return b.String()
|
||
}
|
||
|
||
// renderEveningRecap builds the §12.2 block.
|
||
func renderEveningRecap(e *Expedition, line string, today []ExpeditionEntry) string {
|
||
zone, _ := getZone(e.ZoneID)
|
||
combatCount := 0
|
||
for _, en := range today {
|
||
if en.Type == "combat" {
|
||
combatCount++
|
||
}
|
||
}
|
||
var b strings.Builder
|
||
b.WriteString(fmt.Sprintf("🎭 **TwinBee — Evening Recap, Day %d**\n\n", e.CurrentDay))
|
||
b.WriteString(fmt.Sprintf("📍 **Zone:** %s\n", zone.Display))
|
||
b.WriteString(fmt.Sprintf("🎒 **Supplies:** %.1f / %.1f SU\n", e.Supplies.Current, e.Supplies.Max))
|
||
b.WriteString(fmt.Sprintf("⚔ **Combat encounters today:** %d\n", combatCount))
|
||
b.WriteString(fmt.Sprintf("⏰ **Threat:** %d / 100 — %s\n",
|
||
e.ThreatLevel, threatThresholdLabel(e.ThreatLevel, e.SiegeMode)))
|
||
if e.Camp == nil || !e.Camp.Active {
|
||
b.WriteString("\n_You haven't camped tonight. The dungeon does not._\n")
|
||
}
|
||
if line != "" {
|
||
b.WriteString("\n")
|
||
b.WriteString(line)
|
||
b.WriteString("\n")
|
||
}
|
||
return b.String()
|
||
}
|