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Extract regionCmdTravel's transit core into advanceToNextRegion (shared by manual !region travel), then have runAutopilotWalk auto-advance into the next region on a mid-zone stopComplete instead of dead-stopping the walk. Transit cost (day + supplies + wandering check) is identical on both paths. (cherry picked from commit 8ac09cf3b059a086c431859c8aaaf046aa992342)