Files
gogobee/internal/plugin/zone_graph_forest_shadows_test.go
prosolis 89edc76829 Long expeditions D1-b: crypt_valdris + T2 zones to new room bands
Three more zones follow the goblin_warrens pattern from D1-a: add the
missing Trap anchor and deepen the graph so the longest entry→boss walk
lands in its tier's target band.

  crypt_valdris  (T1):  8 → 17 nodes, longest 13 (band 12–14)
  forest_shadows (T2):  9 → 19 nodes, longest 16 (band 16–20)
  sunken_temple  (T2): 10 → 26 nodes, longest 16 (band 16–20)

Topology preserved per zone:
- Crypt diamond + Perception-DC-15 secret off side_chapel.
- Forest asymmetric main fork (long branch carries the elite) +
  WIS-DC-14 secret pre-boss.
- Sunken Temple sequential forks with no mid-path merge (four leaves
  all terminate at the single boss room).

MinRooms/MaxRooms re-pitched to the §2 bands so the dice fallback also
lands in band for any future graphless zone.
2026-05-27 17:32:29 -07:00

128 lines
4.0 KiB
Go

package plugin
import "testing"
func TestForestShadowsGraph_Registered(t *testing.T) {
g, ok := zoneGraphRegistry[ZoneForestShadows]
if !ok {
t.Fatal("zoneForestShadowsGraph not registered")
}
if g.Entry != "forest_shadows.entry" {
t.Errorf("entry node = %q, want forest_shadows.entry", g.Entry)
}
if g.Boss != "forest_shadows.boss" {
t.Errorf("boss node = %q, want forest_shadows.boss", g.Boss)
}
// Long-expedition D1-b widened this zone from 9 → 19 nodes so the
// longest entry→boss walk lands in the T2 [16,20] traversal band.
if len(g.Nodes) != 19 {
t.Errorf("nodes = %d, want 19", len(g.Nodes))
}
}
func TestForestShadowsGraph_AllPathsReachBoss(t *testing.T) {
g := zoneForestShadowsGraph()
for _, mid := range []string{
"forest_shadows.grove_descent",
"forest_shadows.dryad_circle",
"forest_shadows.thorn_tunnel",
"forest_shadows.fork2",
"forest_shadows.sapling_shrine",
} {
if !reachable(g, mid, "forest_shadows.boss") {
t.Errorf("%s unreachable to boss", mid)
}
}
}
// TestForestShadowsGraph_AsymmetricMainFork captures the design intent:
// the long branch is grove_descent → dryad_circle (2 mid-nodes), the
// short branch is thorn_tunnel (1 mid-node). If a future edit
// accidentally makes the branches the same length, this test fails so
// the divergence from the diamond shape is preserved.
func TestForestShadowsGraph_AsymmetricMainFork(t *testing.T) {
g := zoneForestShadowsGraph()
longLen := bfsHops(g, "forest_shadows.fork1", "forest_shadows.fork2", "forest_shadows.grove_descent")
shortLen := bfsHops(g, "forest_shadows.fork1", "forest_shadows.fork2", "forest_shadows.thorn_tunnel")
// D1-b: long branch is now 3 mid-nodes (grove_descent → dryad_circle
// → torn_meadow), short is 2 (thorn_tunnel → briar_warren).
if longLen != 4 {
t.Errorf("long branch hops = %d, want 4 (grove_descent → dryad_circle → torn_meadow → fork2)", longLen)
}
if shortLen != 3 {
t.Errorf("short branch hops = %d, want 3 (thorn_tunnel → briar_warren → fork2)", shortLen)
}
if longLen <= shortLen {
t.Errorf("expected asymmetric branches (long > short); got long=%d short=%d", longLen, shortLen)
}
}
// TestForestShadowsGraph_SecretIsStatCheck verifies the secret uses
// LockStatCheck (WIS) rather than LockPerception — Forest of Shadows
// is the first authored zone exercising stat_check, so a regression
// here would silently degrade to "another perception zone".
func TestForestShadowsGraph_SecretIsStatCheck(t *testing.T) {
g := zoneForestShadowsGraph()
outs := g.outgoingEdges("forest_shadows.fork2")
var secretEdge *ZoneEdge
for i := range outs {
if outs[i].To == "forest_shadows.sapling_shrine" {
secretEdge = &outs[i]
break
}
}
if secretEdge == nil {
t.Fatal("no edge from fork2 to sapling_shrine")
}
if secretEdge.Lock != LockStatCheck {
t.Errorf("secret edge lock = %s, want stat_check", secretEdge.Lock)
}
if stat := lockDataString(secretEdge.LockData, "stat"); stat != "WIS" {
t.Errorf("stat = %q, want WIS", stat)
}
if dc := lockDataInt(secretEdge.LockData, "dc", 0); dc < 14 {
t.Errorf("DC = %d, want >= 14", dc)
}
if secretEdge.Hint == "" {
t.Error("secret edge missing hint")
}
secret := g.Nodes["forest_shadows.sapling_shrine"]
if secret.Content.LootBias < 1.5 {
t.Errorf("secret LootBias = %v, want >= 1.5", secret.Content.LootBias)
}
}
// bfsHops returns the BFS shortest-path length from `from` to `to`,
// constrained to start by going through `via`. Returns 0 if unreachable.
func bfsHops(g ZoneGraph, from, to, via string) int {
type frame struct {
node string
hops int
}
if from == to {
return 0
}
seen := map[string]bool{from: true}
queue := []frame{}
for _, e := range g.Edges[from] {
if e.To == via {
queue = append(queue, frame{e.To, 1})
seen[e.To] = true
}
}
for len(queue) > 0 {
cur := queue[0]
queue = queue[1:]
if cur.node == to {
return cur.hops
}
for _, e := range g.Edges[cur.node] {
if !seen[e.To] {
seen[e.To] = true
queue = append(queue, frame{e.To, cur.hops + 1})
}
}
}
return 0
}