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In-place node kind swaps on fork branches — no node added/removed, longest path unchanged — adding one Elite + one Trap of anchor variety to each T4/T5 zone, placed to keep fork-choice risk/loot asymmetric: underdark +Elite drow_gate (R2->R4 region-guardian) +Trap silenced_chamber feywild +Elite singing_orchard (grove branch) +Trap mire_steps (marsh) dragons_lair+Elite coin_strewn_hall (treasure spur) +Trap hidden_passage (hoard spur) abyss_portal+Elite wardens_hall (R3 guardian) +Trap hush_corridor, seam_threshold abyss_portal shipped with zero trap nodes; D10 gives it two. A/B sim corpus (n=480/side): boss-clear flat (+1.5pp aggregate, per-cell within n=15 noise), median day-counts stable, combats/run rose where anchors hit common paths. New Test*Graph_*Anchors tests lock the per-zone trap/elite counts.
153 lines
4.6 KiB
Go
153 lines
4.6 KiB
Go
package plugin
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import "testing"
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func TestAbyssPortalGraph_Registered(t *testing.T) {
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g, ok := zoneGraphRegistry[ZoneAbyssPortal]
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if !ok {
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t.Fatal("zoneAbyssPortalGraph not registered")
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}
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// Long-expedition D1-e widened this zone from 13 → 51 nodes so the
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// longest entry→boss walk lands in the T5 [36,44] traversal band.
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if len(g.Nodes) != 51 {
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t.Errorf("nodes = %d, want 51", len(g.Nodes))
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}
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}
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func TestAbyssPortalGraph_LongestPathInBand(t *testing.T) {
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g := zoneAbyssPortalGraph()
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got := graphLongestPath(g)
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if got < 36 || got > 44 {
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t.Errorf("longest path = %d, want in T5 band [36,44]", got)
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}
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}
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// TestAbyssPortalGraph_AllNodesHaveRegion confirms D1-e backfilled the
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// missing RegionID authoring per dnd_expedition_region.go: every node
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// carries a non-empty RegionID matching the registry.
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func TestAbyssPortalGraph_AllNodesHaveRegion(t *testing.T) {
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g := zoneAbyssPortalGraph()
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validRegions := map[string]bool{
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"abyss_outer_rift": true,
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"abyss_demon_assembly": true,
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"abyss_wardens_post": true,
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"abyss_the_tear": true,
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}
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for id, n := range g.Nodes {
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if n.RegionID == "" {
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t.Errorf("node %s has empty RegionID — D1-e requires region authoring on every node", id)
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}
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if !validRegions[n.RegionID] {
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t.Errorf("node %s RegionID = %q, not in dnd_expedition_region.go registry", id, n.RegionID)
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}
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}
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}
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// TestAbyssPortalGraph_AllFourRegionsRepresented confirms each authored
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// region has at least one node.
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func TestAbyssPortalGraph_AllFourRegionsRepresented(t *testing.T) {
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g := zoneAbyssPortalGraph()
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regions := map[string]int{}
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for _, n := range g.Nodes {
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regions[n.RegionID]++
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}
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for _, r := range []string{
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"abyss_outer_rift",
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"abyss_demon_assembly",
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"abyss_wardens_post",
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"abyss_the_tear",
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} {
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if regions[r] == 0 {
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t.Errorf("region %q has no nodes — multi-region invariant broken", r)
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}
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}
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}
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// TestAbyssPortalGraph_ThreeSequentialForks confirms the design shape:
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// three fork nodes in series, each binary or ternary.
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func TestAbyssPortalGraph_ThreeSequentialForks(t *testing.T) {
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g := zoneAbyssPortalGraph()
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wants := map[string]int{
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"abyss_portal.fork1": 2,
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"abyss_portal.fork2": 2,
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"abyss_portal.fork3": 3,
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}
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for id, want := range wants {
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if got := len(g.outgoingEdges(id)); got != want {
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t.Errorf("%s outgoing = %d, want %d", id, got, want)
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}
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}
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}
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func TestAbyssPortalGraph_AllCapstoneLeavesReachBoss(t *testing.T) {
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g := zoneAbyssPortalGraph()
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for _, leaf := range []string{
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"abyss_portal.direct_assault",
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"abyss_portal.usurper_throne",
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"abyss_portal.reality_seam",
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} {
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if !reachable(g, leaf, "abyss_portal.boss") {
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t.Errorf("%s unreachable to boss", leaf)
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}
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}
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}
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// TestAbyssPortalGraph_FullStatRosterCoverage confirms the
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// project-wide claim: by G8h, all six abilities (STR/DEX/CON/INT/WIS/
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// CHA) appear as authored stat-check locks across shipping zones.
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// CON is the missing one prior to this zone — locked here on
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// mind_corridor.
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func TestAbyssPortalGraph_FullStatRosterCoverage(t *testing.T) {
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g := zoneAbyssPortalGraph()
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conSeen := false
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for _, outs := range g.Edges {
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for _, e := range outs {
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if e.Lock == LockStatCheck && lockDataString(e.LockData, "stat") == "CON" {
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conSeen = true
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}
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}
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}
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if !conSeen {
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t.Error("expected at least one CON stat-check edge — completes ability roster by G8h")
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}
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}
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func TestAbyssPortalGraph_RealitySeamHighestBias(t *testing.T) {
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g := zoneAbyssPortalGraph()
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seam := g.Nodes["abyss_portal.reality_seam"]
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if seam.Content.LootBias < 3.0 {
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t.Errorf("reality_seam LootBias = %v, want >= 3.0 (Abyss capstone)", seam.Content.LootBias)
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}
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}
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// TestAbyssPortalGraph_D10Anchors verifies the D10 anchor-variety pass.
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// The Abyss shipped with no Trap node and a single fork2 Elite, so D10
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// adds two branch Traps (Hush Corridor, Seam Threshold) and a main-path
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// region-guardian Elite (Warden's Hall). Counts: 2 traps, 2 elites.
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func TestAbyssPortalGraph_D10Anchors(t *testing.T) {
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g := zoneAbyssPortalGraph()
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var trapCount, eliteCount int
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for _, n := range g.Nodes {
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switch n.Kind {
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case NodeKindTrap:
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trapCount++
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case NodeKindElite:
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eliteCount++
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}
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}
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if trapCount != 2 {
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t.Errorf("trap nodes = %d, want 2 (D10 hush_corridor + seam_threshold)", trapCount)
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}
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if eliteCount != 2 {
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t.Errorf("elite nodes = %d, want 2 (vrock_aerie + D10 wardens_hall)", eliteCount)
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}
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if g.Nodes["abyss_portal.wardens_hall"].Kind != NodeKindElite {
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t.Error("D10: wardens_hall (R3 region-guardian) should be an Elite")
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}
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for _, id := range []string{"abyss_portal.hush_corridor", "abyss_portal.seam_threshold"} {
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if g.Nodes[id].Kind != NodeKindTrap {
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t.Errorf("D10: %s should be a Trap", id)
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}
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}
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}
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