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Pull effectiveAttackBonus, attackCritFloor, attackConnects, and the post-hit player damage stack out of combat_engine.go into combat_primitives.go so the upcoming turn-based engine resolves an attack identically to auto-resolve. Behavior-preserving — the combat characterization golden file is unchanged. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>