Files
gogobee/internal/plugin/expedition_party_invite.go
prosolis 1928f75c19 N3/P6b: a party you can actually ask someone to join
!expedition invite / accept / decline / party / leave. The invitee buys
their own loadout and it pools -- a party is a shared burden, not a free
ride.

The plan said invites close "before the first walk". That is not a window,
it is a race: autoRunMinExpeditionAge leaves a fresh expedition alone for
thirty minutes and then the autopilot starts walking it, and the leader's
own !expedition run can beat it there. Thirty minutes is not enough to ask
a friend who is asleep.

So two changes to what the plan specified:

- The window is all of Day 1, not the first step. Supplies burn at the
  night rollover, so a companion who arrives three rooms in pays and
  receives exactly what one who arrived at the gate does.
- An unanswered invite pins the autopilot: loadExpeditionsForAutoRun skips
  any expedition somebody has been asked to join. The leader must not be
  dragged into a boss room while their friend reads the DM. Bounded by
  expeditionInviteTTL (2h) in the query itself, so a forgotten invite
  costs an afternoon, not the expedition.

New table expedition_invite. Absent == nobody was asked, which is true of
every expedition predating N3 -- nothing to backfill, same reading that
let expedition_party and roster_size ship without one.

Details worth keeping:

- Outstanding invites count against expeditionPartyMax. Otherwise a leader
  asks four people and three accept.
- Pooling raises Current *and* Max. supplyDepletion reads the ratio, so
  folding in only Current would read as the party suddenly starving.
- A member's supplies stay in the pool when they !leave. They were spent
  on the expedition, not lent to it; clawing them back would let someone
  starve the party on their way out.
- assertNotAdventuring guards expeditions and rosters but not bare zone
  runs, so accept checks getActiveZoneRun itself -- startExpedition does.
- A party is not a taxi: zoneOpenToLevel gates the invitee on the same
  tier rule !expedition start applies to the leader.
- releaseParty now clears invites too, or someone could accept onto a
  corpse.
- expeditionCmdStatus and the bare `!expedition` switched to
  activeExpeditionFor, and a member typing `!expedition go 2` is told the
  leader picks the path instead of falling through to `start` and being
  told "2" is an unknown zone.

Combat still seats one player -- handleFightCmd is P6c. go test ./...
green, golden byte-identical.
2026-07-09 22:30:11 -07:00

191 lines
6.5 KiB
Go

package plugin
import (
"database/sql"
"errors"
"fmt"
"log/slog"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// N3/P6b — the invite handshake.
//
// A party forms in the gap between "I started an expedition" and "we set off",
// and that gap is short: the autopilot leaves a fresh expedition alone for
// autoRunMinExpeditionAge (30 minutes) and then starts walking it. Thirty
// minutes is not long enough to ask a friend who is asleep.
//
// So an outstanding invite pins the autopilot in place — loadExpeditionsForAutoRun
// skips any expedition somebody has been asked to join. The pin is bounded by
// expeditionInviteTTL, because a leader who invites someone on holiday must not
// have their expedition frozen forever.
//
// The window the *leader* sees is wider than the plan's "before the first walk":
// an invite is legal for the whole of Day 1. Tying it to the first step would
// have made it a race against a ticker the player cannot see, and lost the
// leader's own `!expedition run` as well. Supplies barely move on day one — the
// pool burns at the night rollover — so a companion who arrives three rooms in
// pays and receives the same as one who arrives at the gate.
const (
// expeditionInviteTTL bounds how long an unanswered invite holds the
// autopilot. Long enough to catch someone between sessions of an async chat
// bot; short enough that a forgotten invite costs the leader one afternoon,
// not their expedition.
expeditionInviteTTL = 2 * time.Hour
)
// Errors returned by the invite layer.
var (
ErrInviteNotFound = errors.New("no pending invite")
ErrInviteWindowShut = errors.New("this expedition has already set off")
ErrAlreadyInvited = errors.New("player already has a pending invite here")
)
// ExpeditionInvite is one unanswered ask.
type ExpeditionInvite struct {
ExpeditionID string
UserID string
InvitedBy string
InvitedAt time.Time
}
// inviteWindowOpen reports whether a party may still take on a member. Day 1
// only, and never after the boss is down — joining a finished expedition would
// seat someone into a payout they did not walk to.
func inviteWindowOpen(e *Expedition) bool {
return e != nil && e.Status == ExpeditionStatusActive &&
e.CurrentDay <= 1 && !e.BossDefeated
}
// inviteToParty records a pending invite. It refuses a full roster — counting
// outstanding invites against the ceiling, so a leader cannot ask four people
// and let them race for two seats — and refuses anyone already committed to an
// expedition of their own.
//
// The count, the guard, and the insert share a transaction for the same reason
// joinParty's do: two invites sent at once must not both find the last seat free.
func inviteToParty(expeditionID string, invitee, leader id.UserID) error {
tx, err := db.Get().Begin()
if err != nil {
return err
}
defer tx.Rollback()
if err := seatLeader(tx, expeditionID); err != nil {
return err
}
var seated, pending int
if err := tx.QueryRow(
`SELECT COUNT(*) FROM expedition_party WHERE expedition_id = ?`,
expeditionID).Scan(&seated); err != nil {
return err
}
if err := tx.QueryRow(
`SELECT COUNT(*) FROM expedition_invite WHERE expedition_id = ? AND invited_at > ?`,
expeditionID, inviteCutoff()).Scan(&pending); err != nil {
return err
}
if seated+pending >= expeditionPartyMax {
return ErrPartyFull
}
if err := assertNotAdventuring(tx, expeditionID, invitee); err != nil {
return err
}
res, err := tx.Exec(`
INSERT INTO expedition_invite (expedition_id, user_id, invited_by, invited_at)
VALUES (?, ?, ?, ?)
ON CONFLICT (expedition_id, user_id) DO NOTHING`,
expeditionID, string(invitee), string(leader), time.Now().UTC())
if err != nil {
return fmt.Errorf("invite %s: %w", invitee, err)
}
if n, _ := res.RowsAffected(); n == 0 {
return ErrAlreadyInvited
}
return tx.Commit()
}
// inviteCutoff is the age past which an invite no longer counts as pending.
func inviteCutoff() time.Time { return time.Now().UTC().Add(-expeditionInviteTTL) }
// latestInviteFor returns the freshest unanswered invite addressed to a player,
// or ErrInviteNotFound.
//
// A player may hold invites from several leaders at once; `!expedition accept`
// takes the most recent, which is the one whose DM is still on their screen. The
// first accept wins the player — joinParty's assertNotAdventuring refuses the
// rest — so there is nothing to reconcile.
func latestInviteFor(userID id.UserID) (*ExpeditionInvite, error) {
var inv ExpeditionInvite
err := db.Get().QueryRow(`
SELECT expedition_id, user_id, invited_by, invited_at
FROM expedition_invite
WHERE user_id = ? AND invited_at > ?
ORDER BY invited_at DESC
LIMIT 1`, string(userID), inviteCutoff()).Scan(
&inv.ExpeditionID, &inv.UserID, &inv.InvitedBy, &inv.InvitedAt)
if errors.Is(err, sql.ErrNoRows) {
return nil, ErrInviteNotFound
}
if err != nil {
return nil, err
}
return &inv, nil
}
// pendingInvites lists an expedition's unanswered invites, for the roster view.
func pendingInvites(expeditionID string) ([]ExpeditionInvite, error) {
rows, err := db.Get().Query(`
SELECT expedition_id, user_id, invited_by, invited_at
FROM expedition_invite
WHERE expedition_id = ? AND invited_at > ?
ORDER BY invited_at ASC`, expeditionID, inviteCutoff())
if err != nil {
return nil, err
}
defer rows.Close()
var out []ExpeditionInvite
for rows.Next() {
var inv ExpeditionInvite
if err := rows.Scan(&inv.ExpeditionID, &inv.UserID, &inv.InvitedBy, &inv.InvitedAt); err != nil {
return nil, err
}
out = append(out, inv)
}
return out, rows.Err()
}
// clearInvite removes one answered invite.
func clearInvite(expeditionID string, userID id.UserID) error {
_, err := db.Get().Exec(
`DELETE FROM expedition_invite WHERE expedition_id = ? AND user_id = ?`,
expeditionID, string(userID))
return err
}
// clearExpeditionInvites drops every invite an expedition ever sent. Called
// beside disbandParty when the run reaches a terminal status.
func clearExpeditionInvites(expeditionID string) error {
_, err := db.Get().Exec(
`DELETE FROM expedition_invite WHERE expedition_id = ?`, expeditionID)
return err
}
// purgeExpiredInvites deletes invites nobody answered. Every read already
// filters on the TTL, so this reclaims rows rather than enforcing a rule; it
// rides the existing one-minute eventTicker (D4: no net-new ticker).
func purgeExpiredInvites() {
if _, err := db.Get().Exec(
`DELETE FROM expedition_invite WHERE invited_at <= ?`, inviteCutoff()); err != nil {
slog.Warn("expedition: purge expired invites", "err", err)
}
}