Files
gogobee/cmd/expedition-sim/main.go
prosolis 1f62a8e842 combat: revive the caster sustained-cantrip floor in the turn engine
The arcane-blaster "sustained floor" passives (CantripPerRound, DamageBonus,
FlatDmgStart from casterBlasterFloor) were built for the swing-based engine
(SimulateCombat, combat_engine.go:590). But every live expedition auto-resolves
through the turn engine (autoDriveCombat -> session -> combat_turn_engine),
where casters autocast every turn and never weapon-swing -- so CantripPerRound
never fired and DamageBonus was inert. Casters fought at bare cantrip dice
(~4d10~=22 at L20) instead of their intended floor, in sim AND in prod. This is
why every caster damage dial read as a dead lever across the whole rebaseline.

Fix (combat_cmd.go): bridge the already-computed CantripPerRound into the
turn-engine damage-cantrip cast, hit-gated (only lift a cast that already
connected, so the ~35% miss variance survives and the floor isn't a guaranteed
flat hammer). Self-targeting: only Mage/Sorcerer/Warlock carry a nonzero
CantripPerRound -- martials swing (untouched), cleric/bard/druid have floor 0.

Tuning (dnd_passives.go): casterCantripBase 9 -> 3, now a live, class-specific
lever. Mage/Sorcerer take base 3; Warlock passes 0 (its bare-dice cantrip plus
a structural edge already lands it mid-band, so an added floor overshoots).
Removed the dead casterHPPerLevel rider (it inflated the truncation-fraction
denominator without adding startable HP -- a bug).

Also lands the deterministic-seeding infra (sim_seed.go + simIntN/simFloat64
threading) used to read these deltas out of the process-seed noise; prod is
byte-identical (unseeded -> package rand).

Confirmation (expedition-sim, L20 T5 dragons_lair+abyss_portal, n=250):
casters now in the 35-45 floor -- sorcerer 39, mage 38, warlock 36; martial
leaders undisturbed (rogue 68, druid 66, ranger 65, fighter 64, ... paladin 55).
2026-07-17 16:17:41 -07:00

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// expedition-sim drives synthetic players through expeditions for batch
// analysis. Re-uses production plugin paths against a fresh sqlite DB so
// outcomes mirror what live players hit.
//
// Single run:
//
// expedition-sim [-class fighter] [-level 5] [-zone goblin_warrens]
// [-bank 1000] [-cap 50] [-log] [-data DIR]
//
// Party run (N3/P7 — the leader is -class; followers clone it unless named):
//
// expedition-sim -party 3 -level 15 -zone dragons_lair
// expedition-sim -party 2 -class cleric -party-classes fighter -level 16 ...
//
// Matrix mode (cartesian sweep over classes × levels × zones × N runs,
// one JSON object per stdout line, log suppressed by default):
//
// expedition-sim -matrix -classes fighter,mage -levels 5,10 \
// -zones goblin_warrens,wolf_den -runs 20
package main
import (
"bytes"
"encoding/json"
"flag"
"fmt"
"os"
"os/exec"
"runtime"
"strconv"
"strings"
"sync"
"gogobee/internal/plugin"
"maunium.net/go/mautrix/id"
)
func main() {
var (
class = flag.String("class", "fighter", "DnD class id (single-run mode)")
level = flag.Int("level", 5, "character level (single-run mode)")
zone = flag.String("zone", "goblin_warrens", "zone id (single-run mode)")
bank = flag.Float64("bank", 1000, "starting coin balance — must cover outfitting")
cap = flag.Int("cap", 50, "max autopilot bursts per expedition (each = up to autopilotRoomCap rooms)")
days = flag.Int("days", 0, "stop after N synthetic day rollovers (0 = unbounded; the -cap safety net still applies)")
dataDir = flag.String("data", "", "data dir for the temp sqlite db (default: OS tempdir; ignored in matrix mode)")
userTag = flag.String("user", "@sim:expedition", "synthetic user id (single-run mode)")
realUser = flag.String("real-user", "", "run an EXISTING character loaded from -data's DB instead of building a synthetic one. Pass the real mxid (e.g. @holymachina:parodia.dev). Requires -data to point at a (copy of a) populated gogobee.db dir. Heals the char to full + tops up the bankroll; leaves race/class/level/gear/spells as-is.")
logFlag = flag.Bool("log", true, "include per-row expedition log in output (single-run default true; matrix default false)")
matrix = flag.Bool("matrix", false, "matrix mode — sweep over classes × levels × zones × runs")
classes = flag.String("classes", "", "comma-separated class ids (matrix mode)")
levels = flag.String("levels", "", "comma-separated levels (matrix mode)")
zones = flag.String("zones", "", "comma-separated zone ids (matrix mode)")
runs = flag.Int("runs", 1, "replicates per (class,level,zone) cell (matrix mode)")
trace = flag.Bool("trace", false, "include raw per-round CombatEvent stream on the LAST combat of each expedition (boss room) — for J2 diagnostic sweeps")
petLevel = flag.Int("pet-level", 0, "attach a base housing pet at this level (1-10) to every sim character; 0 = no pet (default, matches prod char-creation)")
party = flag.Int("party", 1, "seat a party of N (1 = solo, the historical path). Followers are invited on Day 1 and buy their own supplies")
partyClasses = flag.String("party-classes", "", "comma-separated classes for the N-1 followers (default: clones of -class)")
companion = flag.String("companion", "", "hire Pete into the party: \"auto\" fills the missing role, or name a class (cleric, fighter, …). Empty = no companion. He takes a seat but no loot/XP.")
jobs = flag.Int("jobs", 0, "matrix mode — concurrent worker count (each worker is a subprocess so it gets its own sqlite). 0 = runtime.NumCPU()")
seed = flag.Int64("seed", -1, "single-run mode — deterministic seed for zone layout + run id + combat sessions (peripheral procs stay random). <0 = off (default). Matrix mode passes this to each subprocess automatically; use -base-seed there.")
baseSeed = flag.Int64("base-seed", -1, "matrix mode — deterministic base seed. Each cell's subprocess gets seed=mix(base,level,zone,rep) (class-independent, so every class faces identical dungeons + dice). <0 = off (default, time-seeded).")
)
flag.Parse()
// Deterministic seeding for reproducible A/B tuning. Off unless -seed >= 0
// (the matrix parent sets it per-subprocess from -base-seed). Prod never
// calls SeedSim, so this is inert outside the sim.
if *seed >= 0 {
plugin.SeedSim(*seed)
}
if *petLevel < 0 || *petLevel > 10 {
fail("pet-level must be 0-10, got", *petLevel)
}
if *party < 1 || *party > plugin.ExpeditionPartyMax {
fail("party must be 1-", plugin.ExpeditionPartyMax, ", got", *party)
}
followers := followerClasses(*class, *party, *partyClasses)
plugin.SetSimIncludeTrace(*trace)
plugin.SetSimPetLevel(*petLevel)
if *matrix {
// Matrix default: drop log to keep stdout manageable; explicit
// -log=true overrides.
includeLog := false
// Flag.Lookup tells us whether the user explicitly set -log.
flag.Visit(func(f *flag.Flag) {
if f.Name == "log" {
includeLog = *logFlag
}
})
runMatrix(*classes, *levels, *zones, *runs, *bank, *cap, *days, includeLog, *jobs, *trace, *petLevel, *party, *partyClasses, *companion, *baseSeed)
return
}
if *realUser != "" {
if *dataDir == "" {
fail("-real-user requires -data pointing at a dir containing a populated gogobee.db")
}
if *party != 1 {
fail("-real-user does not support -party yet (would need every seat to be a real, tier-eligible char)")
}
runReal(*realUser, *zone, *dataDir, *bank, *cap, *days, *logFlag)
return
}
runSingle(*class, *level, *zone, *userTag, *dataDir, *bank, *cap, *days, *logFlag, followers, *companion)
}
// runReal drives an existing character loaded from dataDir's gogobee.db through
// a real expedition. dataDir should be a COPY of prod — db.Init runs additive
// migrations against it, and the run mutates HP/coin/inventory. Never point this
// at the live prod file or at ./data.
func runReal(userTag, zone, dataDir string, bank float64, cap, days int, includeLog bool) {
runner, err := plugin.NewSimRunner(dataDir)
if err != nil {
fail("init runner:", err)
}
defer runner.Close()
uid := id.UserID(userTag)
c, err := runner.PrepareRealCharacter(uid, bank)
if err != nil {
fail("prepare real character:", err)
}
res, err := runner.RunExpedition(uid, plugin.ZoneID(zone), cap, days)
if res != nil {
res.Class = string(c.Class) // real subclass/race aren't in SimResult; class is the useful key
if !includeLog {
res.Log = nil
}
emitIndented(res)
}
if err != nil {
fail("run:", err)
}
}
// followerClasses expands -party / -party-classes into the class of each
// follower seat. An explicit list must name every seat: a party of 3 whose
// second follower silently defaulted to the leader's class would quietly
// answer a different question than the one asked.
func followerClasses(leaderClass string, party int, spec string) []string {
n := party - 1
if n == 0 {
if strings.TrimSpace(spec) != "" {
fail("-party-classes given but -party is 1")
}
return nil
}
if strings.TrimSpace(spec) == "" {
out := make([]string, n)
for i := range out {
out[i] = leaderClass
}
return out
}
out := splitNonEmpty(spec)
if len(out) != n {
fail(fmt.Sprintf("-party %d needs %d follower classes, got %d", party, n, len(out)))
}
return out
}
func runSingle(class string, level int, zone, userTag, dataDir string, bank float64, cap, days int, includeLog bool, followers []string, companion string) {
dir := dataDir
if dir == "" {
var err error
dir, err = os.MkdirTemp("", "expedition-sim-")
if err != nil {
fail("mkdir temp:", err)
}
defer os.RemoveAll(dir)
}
res, err := runOne(dir, id.UserID(userTag), plugin.DnDClass(class), level, plugin.ZoneID(zone), bank, cap, days, followers, companion)
if err != nil {
if res != nil {
if !includeLog {
res.Log = nil
}
emitIndented(res)
}
fail("run:", err)
}
if !includeLog {
res.Log = nil
}
emitIndented(res)
}
// matrixJob is one (class, level, zone, replicate-index) cell of the
// matrix sweep. Each job is run by a worker as a single-run subprocess so
// it gets its own SQLite handle — the plugin package's db.* globals
// preclude in-process parallelism.
type matrixJob struct {
class string
level int
zone string
rep int
}
// mixSeed derives a per-cell subprocess seed from the base seed and the cell's
// (level, zone, rep) — deliberately class-independent, so every class runs the
// identical dungeon + combat dice at a given cell and A/B class deltas pair.
func mixSeed(base int64, level int, zone string, rep int) int64 {
h := uint64(1469598103934665603) // FNV-1a offset basis
for _, c := range fmt.Sprintf("%d|%s|%d", level, zone, rep) {
h = (h ^ uint64(c)) * 1099511628211
}
return int64((uint64(base) ^ h) &^ (uint64(1) << 63)) // non-negative
}
func runMatrix(classes, levels, zones string, runs int, bank float64, cap, days int, includeLog bool, jobs int, trace bool, petLevel, party int, partyClasses, companion string, baseSeed int64) {
cs := splitNonEmpty(classes)
ls := parseLevels(levels)
zs := splitNonEmpty(zones)
if len(cs) == 0 || len(ls) == 0 || len(zs) == 0 || runs <= 0 {
fail("matrix mode requires non-empty -classes, -levels, -zones and runs > 0")
}
if jobs <= 0 {
jobs = runtime.NumCPU()
}
exe, err := os.Executable()
if err != nil {
fail("os.Executable:", err)
}
work := make([]matrixJob, 0, len(cs)*len(ls)*len(zs)*runs)
for _, c := range cs {
for _, lv := range ls {
for _, z := range zs {
for r := 0; r < runs; r++ {
work = append(work, matrixJob{class: c, level: lv, zone: z, rep: r})
}
}
}
}
workCh := make(chan matrixJob)
resCh := make(chan *plugin.SimResult, len(work))
var wg sync.WaitGroup
for i := 0; i < jobs; i++ {
wg.Add(1)
go matrixWorker(exe, workCh, resCh, &wg, bank, cap, days, includeLog, trace, petLevel, party, partyClasses, companion, baseSeed)
}
go func() {
for _, j := range work {
workCh <- j
}
close(workCh)
}()
go func() {
wg.Wait()
close(resCh)
}()
enc := json.NewEncoder(os.Stdout)
for r := range resCh {
_ = enc.Encode(r)
}
}
func matrixWorker(exe string, in <-chan matrixJob, out chan<- *plugin.SimResult, wg *sync.WaitGroup, bank float64, cap, days int, includeLog, trace bool, petLevel, party int, partyClasses, companion string, baseSeed int64) {
defer wg.Done()
for j := range in {
uid := fmt.Sprintf("@sim:%s-l%d-%s-%d", j.class, j.level, j.zone, j.rep)
dir, err := os.MkdirTemp("", "expedition-sim-")
if err != nil {
out <- &plugin.SimResult{UserID: uid, Class: j.class, Level: j.level, Zone: j.zone, Outcome: "halted"}
continue
}
args := []string{
"-class", j.class,
"-level", strconv.Itoa(j.level),
"-zone", j.zone,
"-bank", strconv.FormatFloat(bank, 'f', -1, 64),
"-cap", strconv.Itoa(cap),
"-days", strconv.Itoa(days),
"-data", dir,
"-user", uid,
fmt.Sprintf("-log=%t", includeLog),
fmt.Sprintf("-pet-level=%d", petLevel),
fmt.Sprintf("-party=%d", party),
}
if baseSeed >= 0 {
args = append(args, "-seed", strconv.FormatInt(mixSeed(baseSeed, j.level, j.zone, j.rep), 10))
}
// Left empty, each cell's followers clone that cell's own -class.
if partyClasses != "" {
args = append(args, "-party-classes", partyClasses)
}
if companion != "" {
args = append(args, "-companion", companion)
}
if trace {
args = append(args, "-trace")
}
cmd := exec.Command(exe, args...)
var stderrBuf bytes.Buffer
cmd.Stderr = &stderrBuf
stdout, runErr := cmd.Output()
var res plugin.SimResult
jerr := json.Unmarshal(stdout, &res)
if jerr != nil {
res = plugin.SimResult{UserID: uid, Class: j.class, Level: j.level, Zone: j.zone, Outcome: "halted"}
}
if runErr != nil && res.Outcome == "" {
res.Outcome = "halted"
}
// Surface subprocess failures: parse error with non-empty stdout
// (corrupted JSON) and non-zero exits both get a stderr dump so the
// user sees the underlying cause instead of just a halted row.
if jerr != nil || runErr != nil {
fmt.Fprintf(os.Stderr, "sim cell %s halted: runErr=%v jerr=%v\n", uid, runErr, jerr)
if stderrBuf.Len() > 0 {
fmt.Fprintf(os.Stderr, " child stderr:\n%s\n", stderrBuf.String())
}
if jerr != nil && len(stdout) > 0 {
snip := stdout
if len(snip) > 200 {
snip = snip[:200]
}
fmt.Fprintf(os.Stderr, " child stdout (first 200B): %q\n", snip)
}
}
if !includeLog {
res.Log = nil
}
out <- &res
_ = os.RemoveAll(dir)
}
}
func runOne(dataDir string, uid id.UserID, class plugin.DnDClass, level int, zone plugin.ZoneID, bank float64, cap, days int, followers []string, companion string) (*plugin.SimResult, error) {
runner, err := plugin.NewSimRunner(dataDir)
if err != nil {
return nil, fmt.Errorf("init runner: %w", err)
}
defer runner.Close()
if _, err := runner.BuildCharacter(uid, class, level); err != nil {
return nil, fmt.Errorf("build character: %w", err)
}
runner.Euro.Credit(uid, bank, "expedition-sim bankroll")
// Followers share the leader's level — a party is not a carry (the tier
// gate refuses an under-levelled invitee anyway) — and each buys their own
// loadout, so each needs their own bankroll.
var members []id.UserID
for i, fc := range followers {
muid := followerUserID(uid, i)
if _, err := runner.BuildCharacter(muid, plugin.DnDClass(fc), level); err != nil {
return nil, fmt.Errorf("build follower %d (%s): %w", i+1, fc, err)
}
runner.Euro.Credit(muid, bank, "expedition-sim bankroll")
members = append(members, muid)
}
// T6 post-game zones are gated on both T5 bosses beaten (+ level floor).
// The synthetic party has no expedition history, so seed the two clears
// for every party member — the per-member unlock check in !expedition
// accept would otherwise refuse the whole party at the zone's edge.
if plugin.IsPostgameZone(zone) {
for _, m := range append([]id.UserID{uid}, members...) {
if err := runner.SeedPostgameUnlock(m); err != nil {
return nil, fmt.Errorf("seed postgame unlock: %w", err)
}
}
}
runner.Companion = companion
return runner.RunPartyExpedition(uid, members, zone, cap, days)
}
// followerUserID derives a follower's Matrix id from the leader's. It must keep
// the ":" — ResolveUser treats a colon as "this is already a full mxid" and
// short-circuits the room-membership lookup the sim has no client for.
func followerUserID(leader id.UserID, i int) id.UserID {
s := string(leader)
local, server, ok := strings.Cut(strings.TrimPrefix(s, "@"), ":")
if !ok {
local, server = strings.TrimPrefix(s, "@"), "sim"
}
return id.UserID(fmt.Sprintf("@%s-m%d:%s", local, i+1, server))
}
func emitIndented(res *plugin.SimResult) {
enc := json.NewEncoder(os.Stdout)
enc.SetIndent("", " ")
_ = enc.Encode(res)
}
func splitNonEmpty(s string) []string {
parts := strings.Split(s, ",")
out := parts[:0]
for _, p := range parts {
if p = strings.TrimSpace(p); p != "" {
out = append(out, p)
}
}
return out
}
func parseLevels(s string) []int {
var out []int
for _, p := range splitNonEmpty(s) {
n, err := strconv.Atoi(p)
if err != nil {
fail("bad level:", p)
}
out = append(out, n)
}
return out
}
func fail(args ...interface{}) {
fmt.Fprintln(os.Stderr, args...)
os.Exit(1)
}