Files
gogobee/internal/plugin/dnd_plugs_test.go
prosolis 3369d7d8fe gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.

Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
2026-07-10 07:18:07 -07:00

163 lines
5.4 KiB
Go

package plugin
import (
"strings"
"testing"
)
// ── Plug 1: HP carry-over (post-unification) ────────────────────────────────
//
// Combat now runs on c.HPMax + stats.HPBonus (gear cushion). applyDnDHPScaling
// only sets StartHP for wounded entry; MaxHP is the responsibility of
// applyDnDPlayerLayer.
func TestApplyDnDHPScaling_FullHP(t *testing.T) {
stats := CombatStats{MaxHP: 90, HPBonus: 40}
c := &DnDCharacter{HPMax: 50, HPCurrent: 50}
applyDnDHPScaling(&stats, c)
if stats.MaxHP != 90 {
t.Errorf("full HP: MaxHP changed to %d, want unchanged 90", stats.MaxHP)
}
if stats.StartHP != 0 {
t.Errorf("full HP: StartHP = %d, want 0 (unset = full)", stats.StartHP)
}
}
func TestApplyDnDHPScaling_WoundedCarriesOverWithBonus(t *testing.T) {
stats := CombatStats{MaxHP: 90, HPBonus: 40}
c := &DnDCharacter{HPMax: 50, HPCurrent: 25}
applyDnDHPScaling(&stats, c)
if stats.MaxHP != 90 {
t.Errorf("wounded: MaxHP = %d, want unchanged 90", stats.MaxHP)
}
want := 25 + 40 // dnd wound + gear cushion
if stats.StartHP != want {
t.Errorf("wounded: StartHP = %d, want %d", stats.StartHP, want)
}
}
func TestApplyDnDHPScaling_DownedStillEntersWithGearCushion(t *testing.T) {
stats := CombatStats{MaxHP: 90, HPBonus: 40}
c := &DnDCharacter{HPMax: 50, HPCurrent: 0}
applyDnDHPScaling(&stats, c)
if stats.MaxHP != 90 {
t.Errorf("downed: MaxHP = %d, want unchanged 90", stats.MaxHP)
}
if stats.StartHP != 40 {
t.Errorf("downed: StartHP = %d, want 40 (gear cushion only)", stats.StartHP)
}
}
func TestApplyDnDHPScaling_DownedNoGearFloorsAtOne(t *testing.T) {
stats := CombatStats{MaxHP: 50, HPBonus: 0}
c := &DnDCharacter{HPMax: 50, HPCurrent: 0}
applyDnDHPScaling(&stats, c)
if stats.StartHP != 1 {
t.Errorf("downed without gear: StartHP = %d, want 1 (floor)", stats.StartHP)
}
}
func TestApplyDnDHPScaling_NoOpIfNilOrZero(t *testing.T) {
stats := CombatStats{MaxHP: 100}
applyDnDHPScaling(&stats, nil)
if stats.MaxHP != 100 || stats.StartHP != 0 {
t.Errorf("nil char: MaxHP=%d StartHP=%d, want 100/0", stats.MaxHP, stats.StartHP)
}
c := &DnDCharacter{HPMax: 0}
applyDnDHPScaling(&stats, c)
if stats.MaxHP != 100 || stats.StartHP != 0 {
t.Errorf("zero HPMax: MaxHP=%d StartHP=%d, want 100/0", stats.MaxHP, stats.StartHP)
}
}
// ── Plug 2: roll summary ────────────────────────────────────────────────────
func TestDnDRollSummaryLine_Empty(t *testing.T) {
r := CombatResult{Events: []CombatEvent{
{Actor: "player", Action: "hit", Roll: 0}, // no Roll → not D&D
}}
if got := dndRollSummaryLine(r); got != "" {
t.Errorf("expected empty summary; got %q", got)
}
}
func TestDnDRollSummaryLine_Basic(t *testing.T) {
r := CombatResult{Events: []CombatEvent{
{Actor: "player", Action: "hit", Roll: 14, RollAgainst: 12},
{Actor: "player", Action: "miss", Roll: 5, RollAgainst: 12},
{Actor: "player", Action: "crit", Roll: 20, RollAgainst: 12},
{Actor: "player", Action: "miss", Roll: 1, RollAgainst: 12, Desc: "fumble"},
{Actor: "enemy", Action: "hit", Roll: 18}, // enemy ignored
}}
got := dndRollSummaryLine(r)
for _, want := range []string{"d20", "2/4 hit", "1 crit", "1 fumble", "nat 20"} {
if !strings.Contains(got, want) {
t.Errorf("summary missing %q: %s", want, got)
}
}
}
func TestDnDRollSummaryLine_HighestNonNat20(t *testing.T) {
r := CombatResult{Events: []CombatEvent{
{Actor: "player", Action: "hit", Roll: 17, RollAgainst: 14},
{Actor: "player", Action: "miss", Roll: 8, RollAgainst: 14},
}}
got := dndRollSummaryLine(r)
if !strings.Contains(got, "Best: 17") {
t.Errorf("expected 'Best: 17' in summary: %s", got)
}
}
// ── Plug 3: !roll dice parser ──────────────────────────────────────────────
func TestParseDice(t *testing.T) {
cases := []struct {
in string
count, sides, mod int
ok bool
}{
{"d20", 1, 20, 0, true},
{"1d20", 1, 20, 0, true},
{"2d6+3", 2, 6, 3, true},
{"4d6-1", 4, 6, -1, true},
{"3D8", 3, 8, 0, true}, // case-insensitive
{" 2d6+3 ", 2, 6, 3, true}, // whitespace
{"d1", 0, 0, 0, false}, // sides too few
{"100d6", 100, 6, 0, true}, // max count
{"101d6", 0, 0, 0, false}, // over max
{"banana", 0, 0, 0, false},
{"d6+", 0, 0, 0, false},
{"", 0, 0, 0, false},
{"2d6+", 0, 0, 0, false},
}
for _, c := range cases {
ct, sd, mod, ok := parseDice(c.in)
if ok != c.ok || ct != c.count || sd != c.sides || mod != c.mod {
t.Errorf("parseDice(%q) = (%d,%d,%d,%v); want (%d,%d,%d,%v)",
c.in, ct, sd, mod, ok, c.count, c.sides, c.mod, c.ok)
}
}
}
func TestRollDice_Bounds(t *testing.T) {
// 1000 trials: every roll must be in [1, sides].
for i := 0; i < 1000; i++ {
rolls, total := rollDice(4, 6, 2)
sum := 2
for _, r := range rolls {
if r < 1 || r > 6 {
t.Fatalf("roll out of range: %d", r)
}
sum += r
}
if sum != total {
t.Fatalf("total mismatch: rolls sum=%d, total=%d", sum, total)
}
}
}
// ── Plug 4: !stats / !level format ─────────────────────────────────────────
// (No DB integration here — just smoke-test that the helpers don't panic
// against a constructed character. Full DB-integrated tests would be
// duplicative with existing prod-DB tests.)