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Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten + level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets. - P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept, boredom picker, and the list dividers. - P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks). - P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly. - P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary secret Verse nodes). - P5 loot: BossOnly enforced; signature items are real registry magic items; five Thom pity recipes off the per-zone crafting anchors. - P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric. - P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock + IsPostgameZone). First calibration pass on millenia — hardened ossuary + drowned_star, softened first_hoard + unplace; last_meridian in band. Fix: party members were refused from every T6 zone because expeditionCmdAccept ran the level gate (which excludes T6) before the postgame check — the intended party endgame was unreachable. Route T6 through postgameUnlocked. Regression tests added.
80 lines
2.2 KiB
Go
80 lines
2.2 KiB
Go
package plugin
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import "testing"
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// assertPostgameGraph runs the invariants every T6 zone graph must satisfy:
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// registered, longest walk in the [44,52] band, all four authored regions
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// present and matching the ExpeditionRegion registry, every fork keeps a
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// free (LockNone) exit, and all three capstone leaves reach the boss.
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func assertPostgameGraph(t *testing.T, zoneID ZoneID, build func() ZoneGraph) {
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t.Helper()
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if _, ok := zoneGraphRegistry[zoneID]; !ok {
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t.Fatalf("%s graph not registered", zoneID)
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}
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g := build()
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if got := graphLongestPath(g); got < 44 || got > 52 {
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t.Errorf("%s longest path = %d, want T6 band [44,52]", zoneID, got)
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}
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// Regions: every node has a RegionID drawn from the zone's registry,
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// and every registered region has at least one node.
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valid := map[string]bool{}
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for _, r := range regionsByZone[zoneID] {
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valid[r.ID] = true
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}
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if len(valid) != 4 {
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t.Fatalf("%s: expected 4 registered regions, got %d", zoneID, len(valid))
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}
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seen := map[string]int{}
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for id, n := range g.Nodes {
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if n.RegionID == "" {
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t.Errorf("%s node %s has empty RegionID", zoneID, id)
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continue
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}
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if !valid[n.RegionID] {
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t.Errorf("%s node %s RegionID %q not in region registry", zoneID, id, n.RegionID)
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}
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seen[n.RegionID]++
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}
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for r := range valid {
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if seen[r] == 0 {
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t.Errorf("%s region %q has no nodes", zoneID, r)
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}
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}
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// Every fork offers at least one LockNone exit (local mirror of the
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// global TestZoneGraphs_NoSoftLockedFork, kept here so a broken spec
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// fails in its own zone's test too).
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for id, n := range g.Nodes {
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if n.Kind != NodeKindFork {
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continue
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}
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free := false
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for _, e := range g.outgoingEdges(id) {
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if e.Lock == LockNone || e.Lock == "" {
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free = true
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}
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}
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if !free {
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t.Errorf("%s fork %s: no free exit (soft-lock)", zoneID, id)
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}
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}
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// All three capstone leaves reach the boss.
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for _, leaf := range []string{
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string(zoneID) + ".cap13",
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string(zoneID) + ".cap23",
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string(zoneID) + ".cap33",
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} {
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if _, ok := g.Nodes[leaf]; !ok {
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t.Errorf("%s missing capstone leaf %s", zoneID, leaf)
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continue
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}
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if !reachable(g, leaf, g.Boss) {
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t.Errorf("%s capstone leaf %s unreachable to boss", zoneID, leaf)
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}
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}
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}
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