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gogobee/internal
prosolis 3f9c338e67 adventure: give tier 6 a treasure rate, and stop it lying about near misses
advTreasureDropRates stopped at tier 5, so every Mythic-zone roll returned
nil before it reached a pool: postgame zones have dropped no treasure at
all since T6 shipped. Add the rate, deliberately above T5's rather than
continuing the downward curve — a Mythic run is gated behind L18 and both
T5 bosses, so the same declining rate would mean a postgame player never
sees one.

The rate alone drops nothing: there is no advAllTreasures[6] yet, and
writing those four items is content work, not a code fix. TODO in place
where the pool goes, and a test that goes red the day it lands.

An empty pool now reports a zero rate instead of the configured one. The
caller reads a close roll as "treasure: just missed" — with a rate but no
pool that DM fires on the rolls the player actually won, for a treasure
that cannot be won. Better to say nothing until there is something to win.
2026-07-25 10:33:59 -07:00
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