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advTreasureDropRates stopped at tier 5, so every Mythic-zone roll returned nil before it reached a pool: postgame zones have dropped no treasure at all since T6 shipped. Add the rate, deliberately above T5's rather than continuing the downward curve — a Mythic run is gated behind L18 and both T5 bosses, so the same declining rate would mean a postgame player never sees one. The rate alone drops nothing: there is no advAllTreasures[6] yet, and writing those four items is content work, not a code fix. TODO in place where the pool goes, and a test that goes red the day it lands. An empty pool now reports a zero rate instead of the configured one. The caller reads a close roll as "treasure: just missed" — with a rate but no pool that DM fires on the rolls the player actually won, for a treasure that cannot be won. Better to say nothing until there is something to win.