mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
§4.2's "Ranger, 1d4 SU/day" perk had been dead since Phase 12 E1b — SupplyForageMaxSU was defined but unreferenced, ForagedToday was only ever reset to false. New applyRangerForage helper grants 1d4 SU once per day (headroom-capped, Ranger-only), fires at the top of nightRolloverBurn, and surfaces as a "forage" line in the end-of-day digest. No DC roll — accessibility over crunch, and the D5-a caps already give all loadouts comfortable headroom.
769 lines
27 KiB
Go
769 lines
27 KiB
Go
package plugin
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import (
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"database/sql"
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"fmt"
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"log/slog"
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"strings"
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"time"
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"gogobee/internal/db"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E1d — real-time day cycle engine.
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// Spec: gogobee_expedition_system.md §3, §12.
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//
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// Two tickers run at 1-minute granularity: briefings fire once per UTC day
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// at 06:00, recaps once per UTC day at 21:00. Each tick walks all active
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// expeditions and fires for any whose last_briefing_at / last_recap_at is
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// stale relative to today's threshold. Per-expedition gating (rather than
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// global JobCompleted) lets a player who started mid-day still receive a
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// briefing the next morning even if some other expedition already triggered
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// the global ticker.
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//
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// Day rollover: the briefing also bumps current_day by one and applies one
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// day's supply burn. Day 1's briefing fires the first morning *after* the
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// expedition begins (so an expedition started at 23:00 doesn't immediately
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// flip to Day 2 at midnight; the spec treats Day 1 as the calendar day
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// of departure).
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const (
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expeditionBriefingHour = 6
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expeditionRecapHour = 21
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// nightSafetyNet — if an event-anchored expedition's last rollover is
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// older than this, the 06:00 UTC briefing ticker force-fires
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// processNightCamp itself. Without this, an expedition whose autopilot
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// stalled (long combat, missed tick, manual halt) would drift forever
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// without burning supplies or advancing days. 28h gives the autopilot
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// 4h of slop past a normal day before we step in.
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nightSafetyNet = 28 * time.Hour
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)
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// briefingIdleSkipWindow — D4-b: an event-anchored expedition skips its
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// 06:00 UTC re-engagement DM when the player's last_activity is older than
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// the new day's briefing threshold (i.e. they haven't moved since before
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// the day rolled). The briefing then fires lazily from OnMessage on the
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// next inbound message via maybeDeliverDeferredBriefing. The safety-net
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// force-fire path still wins past nightSafetyNet so stalled autopilots
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// never sit forever waiting on a silent player.
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// eventAnchoredCutoff — expeditions started at or after this timestamp
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// use the D2-b event-anchored day-rollover model: day++/burn/threat-drift
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// fire when the autopilot (or a player !camp) pitches a night camp, and
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// the 06:00 UTC briefing becomes a re-engagement DM with a safety-net
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// force. Expeditions started before this stay on the legacy UTC-anchored
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// briefing rollover until they end.
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var eventAnchoredCutoff = time.Date(2026, 5, 27, 18, 0, 0, 0, time.UTC)
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// isEventAnchored — true when this expedition uses the D2-b model.
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func isEventAnchored(e *Expedition) bool {
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if e == nil {
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return false
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}
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return !e.StartDate.Before(eventAnchoredCutoff)
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}
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// nightRolloverResult — the side effects processNightCamp produced, so
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// callers (autopilot pitch, manual !camp, safety-net briefing) can render
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// the same numbers into their own DM block.
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type nightRolloverResult struct {
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Burn float32
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TemporalLines []string
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MilestoneLines []string
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Starved bool
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}
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// nightRolloverBurn — stage 1 of the day rollover: zone temporal pre-burn
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// + daily supply burn + current_day++. Returns the burn applied. Callers
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// follow this with applyCampRest (if pitching) and then nightRolloverDrift
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// to finish the rollover; legacy deliverBriefing interleaves processOvernightCamp
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// between the two so a fortified camp's −5 lands before drift's +3.
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func (p *AdventurePlugin) nightRolloverBurn(e *Expedition) (float32, error) {
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// D5-c: Ranger forage runs before the daily burn so the +SU lands on
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// today's supplies, not tomorrow's. Logged so the end-of-day digest
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// can surface the gain; pure no-op for non-Ranger characters.
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if c, err := LoadDnDCharacter(id.UserID(e.UserID)); err == nil && c != nil {
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if gain := applyRangerForage(e, c, nil); gain > 0 {
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "forage",
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fmt.Sprintf("ranger forage +%g SU", gain),
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flavor.Pick(flavor.HarvestForageSuccess))
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}
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}
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burnOverride := applyZoneTemporalPreBurn(e, e.CurrentDay+1)
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var newSupplies ExpeditionSupplies
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var burn float32
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if burnOverride.Multiplier > 0 {
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burn = e.Supplies.DailyBurn * burnOverride.Multiplier * float32(phase5BDailyBurnRatePct) / 100
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newSupplies = e.Supplies
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newSupplies.Current -= burn
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if newSupplies.Current < 0 {
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newSupplies.Current = 0
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}
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newSupplies.ForagedToday = false
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} else {
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harsh := e.ThreatLevel > 60 || zoneTemporalHarsh(e)
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newSupplies, burn = applyDailyBurn(e.Supplies, harsh, e.SiegeMode)
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}
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if err := updateSupplies(e.ID, newSupplies); err != nil {
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return 0, err
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}
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if err := advanceExpeditionDay(e.ID); err != nil {
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return 0, err
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}
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e.Supplies = newSupplies
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e.CurrentDay++
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return burn, nil
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}
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// nightRolloverDrift — stage 2: daily threat drift, zone temporal post-
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// rollover, starvation check, max-threat record, milestones. Stamps
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// last_briefing_at = now so the UTC briefing ticker treats today as
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// already-rolled. `now` is the wallclock to stamp; callers that already
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// did the stamp via a CAS (deliverBriefing) pass time.Time{} to skip.
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func (p *AdventurePlugin) nightRolloverDrift(e *Expedition, now time.Time) nightRolloverResult {
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var out nightRolloverResult
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if _, _, err := applyDailyThreatDrift(e); err != nil {
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slog.Warn("expedition: threat drift", "expedition", e.ID, "err", err)
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}
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out.TemporalLines = applyZoneTemporalPostRollover(e)
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if supplyDepletion(e.Supplies) == SupplyStarvation && e.Status == ExpeditionStatusActive {
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_, _, _ = forcedExtractExpedition(e.ID, "starvation")
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e.Status = ExpeditionStatusAbandoned
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line := flavor.Pick(flavor.ExtractionForced)
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "narrative",
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"forced extraction: starvation", line)
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out.Starved = true
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}
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if e.Status == ExpeditionStatusAbandoned && p.euro != nil {
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tax := int(float64(e.CoinsEarned) * forcedExtractCoinTaxFrac)
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if tax > 0 {
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p.euro.Debit(id.UserID(e.UserID), float64(tax),
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"forced extraction tax")
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}
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}
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_ = recordMaxThreat(e)
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out.MilestoneLines = p.checkDailyMilestones(e)
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if !now.IsZero() {
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if _, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET last_briefing_at = ?
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WHERE expedition_id = ?`, now, e.ID); err == nil {
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e.LastBriefingAt = &now
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}
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}
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return out
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}
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// processNightCamp — burn + drift in one go, no rest in between. Used by
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// callers (autopilot pitch, manual !camp, event-anchored safety net) that
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// either apply their own rest separately or don't apply one at all.
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func (p *AdventurePlugin) processNightCamp(e *Expedition) (nightRolloverResult, error) {
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burn, err := p.nightRolloverBurn(e)
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if err != nil {
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return nightRolloverResult{}, err
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}
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out := p.nightRolloverDrift(e, time.Now().UTC())
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out.Burn = burn
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return out, nil
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}
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// expeditionBriefingTicker — 06:00 UTC daily briefing.
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func (p *AdventurePlugin) expeditionBriefingTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for {
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select {
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case <-p.stopCh:
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return
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case <-ticker.C:
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now := time.Now().UTC()
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if now.Hour() != expeditionBriefingHour || now.Minute() != 0 {
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continue
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}
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p.fireExpeditionBriefings(now)
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}
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}
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}
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// expeditionRecapTicker — 21:00 UTC daily recap.
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func (p *AdventurePlugin) expeditionRecapTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for {
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select {
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case <-p.stopCh:
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return
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case <-ticker.C:
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now := time.Now().UTC()
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if now.Hour() != expeditionRecapHour || now.Minute() != 0 {
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continue
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}
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p.fireExpeditionRecaps(now)
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}
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}
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}
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// fireExpeditionBriefings finds every active expedition without a briefing
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// for today's UTC date and fires one per. Public-on-package for testing.
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func (p *AdventurePlugin) fireExpeditionBriefings(now time.Time) {
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionBriefingHour, 0, 0, 0, time.UTC)
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exps, err := loadExpeditionsNeedingBriefing(threshold)
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if err != nil {
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slog.Error("expedition: load briefings", "err", err)
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return
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}
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for _, e := range exps {
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// Don't roll the expedition day forward into a live turn-based fight:
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// an active combat session locks the run, and the briefing burns
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// supply / advances the day / processes overnight camp. last_briefing_at
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// stays stale, so the rollover simply lands on the next 06:00 tick —
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// the expedition holds on its current day for one extra real day, which
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// is mild and player-favorable versus mutating a locked run.
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if hasActiveCombatSession(id.UserID(e.UserID)) {
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slog.Info("expedition: briefing deferred — player in combat session", "expedition", e.ID, "user", e.UserID)
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continue
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}
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// D4-b: skip the ticker DM for event-anchored expeditions whose
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// player has been idle past the new day's threshold. The safety-
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// net force path (handled inside deliverBriefingEventAnchored)
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// still has to run when the autopilot stalled past nightSafetyNet,
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// so only skip when both the player is idle AND we're not in the
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// safety-net window.
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if isEventAnchored(e) && e.LastActivity.Before(threshold) {
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var since time.Duration
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if e.LastBriefingAt != nil {
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since = now.Sub(*e.LastBriefingAt)
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} else {
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since = now.Sub(e.StartDate)
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}
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if since <= nightSafetyNet {
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slog.Info("expedition: briefing deferred — player idle, awaiting next inbound", "expedition", e.ID, "user", e.UserID)
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continue
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}
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}
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if err := p.deliverBriefing(e, now); err != nil {
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slog.Error("expedition: briefing", "expedition", e.ID, "err", err)
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}
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}
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}
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// fireExpeditionRecaps finds every active expedition without a recap for
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// today's UTC date and fires one per.
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func (p *AdventurePlugin) fireExpeditionRecaps(now time.Time) {
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionRecapHour, 0, 0, 0, time.UTC)
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exps, err := loadExpeditionsNeedingRecap(threshold)
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if err != nil {
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slog.Error("expedition: load recaps", "err", err)
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return
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}
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for _, e := range exps {
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// Same guard as briefings: the recap runs the night wandering check,
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// which can bump threat. Don't mutate a run locked by a live fight —
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// last_recap_at stays stale and the recap lands on the next tick.
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if hasActiveCombatSession(id.UserID(e.UserID)) {
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slog.Info("expedition: recap deferred — player in combat session", "expedition", e.ID, "user", e.UserID)
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continue
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}
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if err := p.deliverRecap(e, now); err != nil {
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slog.Error("expedition: recap", "expedition", e.ID, "err", err)
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}
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}
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}
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// loadExpeditionsNeedingBriefing — active expeditions whose last_briefing_at
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// is NULL or strictly before today's 06:00 UTC.
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func loadExpeditionsNeedingBriefing(threshold time.Time) ([]*Expedition, error) {
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rows, err := db.Get().Query(`
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SELECT expedition_id, user_id, zone_id, run_id, status,
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start_date, current_day, current_region, boss_defeated,
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supplies_json, camp_json, threat_level, threat_siege,
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threat_events, temporal_stack, region_state,
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xp_earned, coins_earned, gm_mood,
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last_briefing_at, last_recap_at, last_ambient_kind,
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last_activity, completed_at
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FROM dnd_expedition
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WHERE status = 'active'
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AND start_date < ?
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AND (last_briefing_at IS NULL OR last_briefing_at < ?)`,
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threshold, threshold)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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return scanExpeditionRows(rows)
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}
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// loadExpeditionsNeedingRecap — same but for the 21:00 threshold.
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func loadExpeditionsNeedingRecap(threshold time.Time) ([]*Expedition, error) {
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rows, err := db.Get().Query(`
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SELECT expedition_id, user_id, zone_id, run_id, status,
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start_date, current_day, current_region, boss_defeated,
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supplies_json, camp_json, threat_level, threat_siege,
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threat_events, temporal_stack, region_state,
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xp_earned, coins_earned, gm_mood,
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last_briefing_at, last_recap_at, last_ambient_kind,
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last_activity, completed_at
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FROM dnd_expedition
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WHERE status = 'active'
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AND (last_recap_at IS NULL OR last_recap_at < ?)`, threshold)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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return scanExpeditionRows(rows)
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}
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func scanExpeditionRows(rows *sql.Rows) ([]*Expedition, error) {
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var out []*Expedition
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for rows.Next() {
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e, err := scanExpedition(rows)
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if err != nil {
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return nil, err
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}
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out = append(out, e)
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}
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return out, rows.Err()
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}
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// deliverBriefing posts the morning briefing DM. For legacy UTC-anchored
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// expeditions it also drives the day rollover (supply burn, day++, threat
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// drift) via processNightCamp. For event-anchored expeditions (D2-b) the
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// rollover is owned by the autopilot's night-camp pitch; the briefing
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// ticker only re-engages the player and force-fires the rollover after a
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// safety-net window.
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//
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// Idempotency: atomic compare-and-set on last_briefing_at gates the body.
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// A double-fire on the same expedition is a no-op.
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func (p *AdventurePlugin) deliverBriefing(e *Expedition, now time.Time) error {
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priorBriefing := e.LastBriefingAt
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threshold := time.Date(now.Year(), now.Month(), now.Day(),
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expeditionBriefingHour, 0, 0, 0, time.UTC)
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res, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET last_briefing_at = ?,
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last_activity = ?
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WHERE expedition_id = ?
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AND status = 'active'
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AND (last_briefing_at IS NULL OR last_briefing_at < ?)`,
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now, now, e.ID, threshold)
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if err != nil {
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return err
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}
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if n, _ := res.RowsAffected(); n == 0 {
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return nil // already delivered for this day
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}
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e.LastBriefingAt = &now
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// D2-b: event-anchored expeditions own the day rollover via the
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// autopilot night camp. The 06:00 ticker either posts a re-engagement
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// DM (rollover happened recently) or force-fires processNightCamp
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// itself (safety net for stalled autopilots).
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if isEventAnchored(e) {
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return p.deliverBriefingEventAnchored(e, priorBriefing)
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}
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burn, err := p.nightRolloverBurn(e)
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if err != nil {
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||
return err
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}
|
||
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// E2d: overnight camp rest. Runs after burn/day++ but before drift so
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// a fortified camp's −5 lands first and a same-day +3 drift can't push
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// back over a threshold the rest just dropped.
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restSummary := processOvernightCamp(e)
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if restSummary != "" {
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if fresh, err := getExpedition(e.ID); err == nil && fresh != nil {
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e.ThreatLevel = fresh.ThreatLevel
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e.SiegeMode = fresh.SiegeMode
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e.Camp = fresh.Camp
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}
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}
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||
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// Pass time.Time{} — the CAS at the top of deliverBriefing already
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// stamped last_briefing_at with the synthetic now; don't overwrite it.
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roll := p.nightRolloverDrift(e, time.Time{})
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roll.Burn = burn
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line := pickMorningBriefing(e.CurrentDay)
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body := renderMorningBriefing(e, line, burn)
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||
if restSummary != "" {
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body += "\n💤 _" + restSummary + "_\n"
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||
}
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for _, tl := range roll.TemporalLines {
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||
body += "\n🌀 " + tl + "\n"
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}
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||
for _, ml := range roll.MilestoneLines {
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body += "\n" + ml
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}
|
||
|
||
if uid := id.UserID(e.UserID); uid != "" {
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||
// The legacy overworld morning DM is skipped while underground, so
|
||
// its 25% morning pet event fires here instead, granting the one-day
|
||
// defense buff (reset at midnight via resetAllPetMorningDefense).
|
||
// Pet *arrival* is handled separately on the emergence seam below —
|
||
// not queued here — so we only roll the morning event.
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||
if pet, perr := loadPetState(uid); perr == nil {
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||
if petEvent := petMorningEvent(pet); petEvent != "" {
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||
if char, cerr := loadAdvCharacter(uid); cerr == nil {
|
||
char.PetMorningDefense = true
|
||
if serr := saveAdvCharacter(char); serr != nil {
|
||
slog.Warn("expedition: save pet morning defense", "user", uid, "err", serr)
|
||
}
|
||
}
|
||
body = fmt.Sprintf("🐾 *%s*\n\n%s", petEvent, body)
|
||
}
|
||
}
|
||
if err := p.SendDM(uid, body); err != nil {
|
||
slog.Warn("expedition: send briefing DM", "user", uid, "err", err)
|
||
}
|
||
// Emergence seam: a briefing-time forced extraction (starvation /
|
||
// abyss collapse) surfaces the player alive — roll pet arrival.
|
||
// Combat/patrol deaths never reach deliverBriefing (the row is
|
||
// already abandoned), so an abandoned status here means a survived
|
||
// emergence; those death paths roll on respawn instead.
|
||
if e.Status == ExpeditionStatusAbandoned {
|
||
p.maybeRollPetArrivalOnEmerge(uid)
|
||
}
|
||
}
|
||
if err := appendExpeditionLog(e.ID, e.CurrentDay, "briefing",
|
||
fmt.Sprintf("morning briefing — %.1f SU consumed overnight", burn), line); err != nil {
|
||
return err
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// maybeDeliverDeferredBriefing — D4-b lazy-delivery hook. When the 06:00
|
||
// UTC ticker skips an event-anchored expedition because the player was
|
||
// idle, the morning DM is posted here on their next inbound message.
|
||
// Cheap fast paths (no expedition, not event-anchored, briefing already
|
||
// stamped past today's threshold) keep the per-message cost to one
|
||
// indexed row lookup. Idempotency rides on deliverBriefing's CAS.
|
||
func (p *AdventurePlugin) maybeDeliverDeferredBriefing(uid id.UserID, now time.Time) {
|
||
if uid == "" {
|
||
return
|
||
}
|
||
exp, err := getActiveExpedition(uid)
|
||
if err != nil || exp == nil || !isEventAnchored(exp) {
|
||
return
|
||
}
|
||
// Stamp presence: per-D4-b, any inbound message in any room counts as
|
||
// "the player is here." The ticker's idle-skip reads last_activity to
|
||
// decide whether to suppress the 06:00 DM, so we update it on every
|
||
// message — not just bot commands.
|
||
if _, err := db.Get().Exec(
|
||
`UPDATE dnd_expedition SET last_activity = ? WHERE expedition_id = ?`,
|
||
now, exp.ID); err != nil {
|
||
slog.Warn("expedition: stamp activity", "user", uid, "err", err)
|
||
}
|
||
// Only lazy-deliver when a briefing is actually owed: a previous
|
||
// briefing exists (so we know the cadence is live) or the autopilot
|
||
// has rolled past day 1 without one (so a rollover happened in the
|
||
// player's absence). Day-1 inbounds shouldn't trigger a briefing
|
||
// before the first night camp has even happened.
|
||
if exp.LastBriefingAt == nil && exp.CurrentDay <= 1 {
|
||
return
|
||
}
|
||
// Don't lazy-deliver before today's 06:00 UTC threshold. The
|
||
// deliverBriefing CAS keys off the same threshold, so a pre-06:00
|
||
// fire would double-emit when the 06:00 ticker sweep arrives.
|
||
threshold := time.Date(now.Year(), now.Month(), now.Day(),
|
||
expeditionBriefingHour, 0, 0, 0, time.UTC)
|
||
if now.Before(threshold) {
|
||
return
|
||
}
|
||
if exp.LastBriefingAt != nil && !exp.LastBriefingAt.Before(threshold) {
|
||
return
|
||
}
|
||
if hasActiveCombatSession(uid) {
|
||
return
|
||
}
|
||
if err := p.deliverBriefing(exp, now); err != nil {
|
||
slog.Warn("expedition: deferred briefing", "user", uid, "err", err)
|
||
}
|
||
}
|
||
|
||
// deliverBriefingEventAnchored — D2-b 06:00 UTC ticker for event-anchored
|
||
// expeditions. The autopilot's night-camp pitch owns day++/burn/threat-
|
||
// drift; the ticker just re-engages the player. If the autopilot has
|
||
// stalled past nightSafetyNet we force-fire processNightCamp ourselves so
|
||
// the expedition doesn't sit frozen.
|
||
//
|
||
// priorBriefing is the last_briefing_at value as of entry into deliverBriefing
|
||
// (before the CAS clobbered it). nil means day-1 or genuinely never rolled.
|
||
func (p *AdventurePlugin) deliverBriefingEventAnchored(e *Expedition, priorBriefing *time.Time) error {
|
||
now := time.Now().UTC()
|
||
var since time.Duration
|
||
if priorBriefing != nil {
|
||
since = now.Sub(*priorBriefing)
|
||
} else {
|
||
since = now.Sub(e.StartDate)
|
||
}
|
||
forced := since > nightSafetyNet
|
||
|
||
var (
|
||
burn float32
|
||
temporalLines []string
|
||
mileLines []string
|
||
)
|
||
if forced {
|
||
roll, err := p.processNightCamp(e)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
burn = roll.Burn
|
||
temporalLines = roll.TemporalLines
|
||
mileLines = roll.MilestoneLines
|
||
}
|
||
|
||
line := pickMorningBriefing(e.CurrentDay)
|
||
body := renderMorningBriefing(e, line, burn)
|
||
if forced {
|
||
body += "\n_The autopilot stalled overnight; the day rolled over without rest._\n"
|
||
}
|
||
for _, tl := range temporalLines {
|
||
body += "\n🌀 " + tl + "\n"
|
||
}
|
||
for _, ml := range mileLines {
|
||
body += "\n" + ml
|
||
}
|
||
|
||
if uid := id.UserID(e.UserID); uid != "" {
|
||
if pet, perr := loadPetState(uid); perr == nil {
|
||
if petEvent := petMorningEvent(pet); petEvent != "" {
|
||
if char, cerr := loadAdvCharacter(uid); cerr == nil {
|
||
char.PetMorningDefense = true
|
||
if serr := saveAdvCharacter(char); serr != nil {
|
||
slog.Warn("expedition: save pet morning defense", "user", uid, "err", serr)
|
||
}
|
||
}
|
||
body = fmt.Sprintf("🐾 *%s*\n\n%s", petEvent, body)
|
||
}
|
||
}
|
||
if err := p.SendDM(uid, body); err != nil {
|
||
slog.Warn("expedition: send briefing DM", "user", uid, "err", err)
|
||
}
|
||
if forced && e.Status == ExpeditionStatusAbandoned {
|
||
p.maybeRollPetArrivalOnEmerge(uid)
|
||
}
|
||
}
|
||
summary := "morning re-engagement"
|
||
if forced {
|
||
summary = fmt.Sprintf("safety-net rollover — %.1f SU consumed overnight", burn)
|
||
}
|
||
if err := appendExpeditionLog(e.ID, e.CurrentDay, "briefing", summary, line); err != nil {
|
||
return err
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// deliverRecap posts the evening recap DM, appends a log entry, and stamps
|
||
// last_recap_at. No supply burn here — that's the briefing's job.
|
||
// Idempotency: same pattern as deliverBriefing — claim last_recap_at first.
|
||
func (p *AdventurePlugin) deliverRecap(e *Expedition, now time.Time) error {
|
||
threshold := time.Date(now.Year(), now.Month(), now.Day(),
|
||
expeditionRecapHour, 0, 0, 0, time.UTC)
|
||
res, err := db.Get().Exec(`
|
||
UPDATE dnd_expedition
|
||
SET last_recap_at = ?,
|
||
last_activity = ?
|
||
WHERE expedition_id = ?
|
||
AND status = 'active'
|
||
AND (last_recap_at IS NULL OR last_recap_at < ?)`,
|
||
now, now, e.ID, threshold)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
if n, _ := res.RowsAffected(); n == 0 {
|
||
return nil
|
||
}
|
||
|
||
// E2b: night phase wandering check fires before the recap so its
|
||
// outcome is part of today's log when the recap renders.
|
||
var night *NightCheck
|
||
if e.Camp != nil && e.Camp.Active {
|
||
c, _ := LoadDnDCharacter(id.UserID(e.UserID))
|
||
var charClass DnDClass
|
||
if c != nil {
|
||
charClass = c.Class
|
||
}
|
||
nc := resolveWanderingCheck(e, charClass, nil)
|
||
if err := processNightCheck(e, nc); err != nil {
|
||
slog.Warn("expedition: night check", "expedition", e.ID, "err", err)
|
||
}
|
||
night = &nc
|
||
// §7.4: Feywild double-day fires an extra wandering check.
|
||
if e.ZoneID == ZoneFeywildCrossing {
|
||
if today, _ := e.RegionState["feywild_today"].(string); today == string(FeywildDistortionDouble) {
|
||
extra := resolveWanderingCheck(e, charClass, nil)
|
||
if err := processNightCheck(e, extra); err != nil {
|
||
slog.Warn("expedition: feywild extra night check", "expedition", e.ID, "err", err)
|
||
}
|
||
}
|
||
}
|
||
// Refresh in-memory threat after possible signs-of-passage bump.
|
||
if fresh, err := getExpedition(e.ID); err == nil && fresh != nil {
|
||
e.ThreatLevel = fresh.ThreatLevel
|
||
e.SiegeMode = fresh.SiegeMode
|
||
}
|
||
}
|
||
|
||
dayEntries, err := dayLogEntries(e.ID, e.CurrentDay)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
line := pickEveningRecap(e, dayEntries)
|
||
body := renderEveningRecap(e, line, dayEntries)
|
||
if night != nil {
|
||
body += "\n" + renderNightCheck(*night)
|
||
}
|
||
|
||
if uid := id.UserID(e.UserID); uid != "" {
|
||
if err := p.SendDM(uid, body); err != nil {
|
||
slog.Warn("expedition: send recap DM", "user", uid, "err", err)
|
||
}
|
||
}
|
||
if err := appendExpeditionLog(e.ID, e.CurrentDay, "recap",
|
||
fmt.Sprintf("evening recap — %d log entries today", len(dayEntries)), line); err != nil {
|
||
return err
|
||
}
|
||
return nil
|
||
}
|
||
|
||
// pickMorningBriefing returns a flavor line based on day-band: Day 1, 3, 7,
|
||
// 14, 21 each have their own pool; everything else uses the generic pool.
|
||
func pickMorningBriefing(day int) string {
|
||
var pool []string
|
||
switch day {
|
||
case 1:
|
||
pool = flavor.MorningBriefingDay1
|
||
case 3:
|
||
pool = flavor.MorningBriefingDay3
|
||
case 7:
|
||
pool = flavor.MorningBriefingDay7
|
||
case 14:
|
||
pool = flavor.MorningBriefingDay14
|
||
case 21:
|
||
pool = flavor.MorningBriefingDay21
|
||
default:
|
||
pool = flavor.MorningBriefingGeneric
|
||
}
|
||
if line := flavor.Pick(pool); line != "" {
|
||
return line
|
||
}
|
||
return flavor.Pick(flavor.MorningBriefingGeneric)
|
||
}
|
||
|
||
// pickEveningRecap chooses a recap line based on what happened today.
|
||
// Boss kill > nothing-happened > generic. Close-call detection isn't wired
|
||
// in E1d (no HP-delta tracking yet); deferred to E2 alongside the threat
|
||
// clock combat hooks.
|
||
func pickEveningRecap(e *Expedition, today []ExpeditionEntry) string {
|
||
bossKilled := false
|
||
combatCount := 0
|
||
for _, en := range today {
|
||
if en.Type == "combat" {
|
||
combatCount++
|
||
}
|
||
if en.Type == "boss" || strings.Contains(strings.ToLower(en.Summary), "boss defeated") {
|
||
bossKilled = true
|
||
}
|
||
}
|
||
if bossKilled {
|
||
if l := flavor.Pick(flavor.EveningRecapBossKilled); l != "" {
|
||
return l
|
||
}
|
||
}
|
||
// "Nothing happened" = no combat, no narrative-action entries today.
|
||
if combatCount == 0 && len(today) <= 1 {
|
||
if l := flavor.Pick(flavor.EveningRecapNothingHappened); l != "" {
|
||
return l
|
||
}
|
||
}
|
||
return flavor.Pick(flavor.EveningRecapGeneric)
|
||
}
|
||
|
||
// dayLogEntries returns log entries for a specific expedition-day, oldest first.
|
||
func dayLogEntries(expID string, day int) ([]ExpeditionEntry, error) {
|
||
rows, err := db.Get().Query(`
|
||
SELECT entry_id, expedition_id, day, timestamp, entry_type, summary, flavor
|
||
FROM dnd_expedition_log
|
||
WHERE expedition_id = ? AND day = ?
|
||
ORDER BY timestamp ASC, entry_id ASC`, expID, day)
|
||
if err != nil {
|
||
return nil, err
|
||
}
|
||
defer rows.Close()
|
||
var out []ExpeditionEntry
|
||
for rows.Next() {
|
||
var e ExpeditionEntry
|
||
if err := rows.Scan(
|
||
&e.EntryID, &e.ExpeditionID, &e.Day, &e.Timestamp,
|
||
&e.Type, &e.Summary, &e.Flavor,
|
||
); err != nil {
|
||
return nil, err
|
||
}
|
||
out = append(out, e)
|
||
}
|
||
return out, rows.Err()
|
||
}
|
||
|
||
// renderMorningBriefing builds the §12.1 block.
|
||
func renderMorningBriefing(e *Expedition, line string, burnConsumed float32) string {
|
||
zone, _ := getZone(e.ZoneID)
|
||
burn := currentBurn(e)
|
||
var b strings.Builder
|
||
b.WriteString(fmt.Sprintf("🎭 **TwinBee — Morning Briefing, Day %d**\n\n", e.CurrentDay))
|
||
b.WriteString(fmt.Sprintf("📍 **Zone:** %s _(T%d)_\n", zone.Display, int(zone.Tier)))
|
||
b.WriteString(fmt.Sprintf("🎒 **Supplies:** %.1f / %.1f SU _(burned %.1f overnight, ~%d days left)_\n",
|
||
e.Supplies.Current, e.Supplies.Max, burnConsumed, estimateDays(e.Supplies.Current, burn)))
|
||
b.WriteString(fmt.Sprintf("⏰ **Threat:** %d / 100 — %s\n",
|
||
e.ThreatLevel, threatThresholdLabel(e.ThreatLevel, e.SiegeMode)))
|
||
if e.TemporalStack != 0 {
|
||
b.WriteString(fmt.Sprintf("🌡 **Zone stack:** %d\n", e.TemporalStack))
|
||
}
|
||
if state := supplyDepletion(e.Supplies); state != SupplyNormal {
|
||
b.WriteString(fmt.Sprintf("⚠ **%s** (roll %d)\n",
|
||
depletionLabel(state), supplyRollModifier(state)))
|
||
}
|
||
if line != "" {
|
||
b.WriteString("\n")
|
||
b.WriteString(line)
|
||
b.WriteString("\n")
|
||
}
|
||
return b.String()
|
||
}
|
||
|
||
// renderEveningRecap builds the §12.2 block.
|
||
func renderEveningRecap(e *Expedition, line string, today []ExpeditionEntry) string {
|
||
zone, _ := getZone(e.ZoneID)
|
||
combatCount := 0
|
||
for _, en := range today {
|
||
if en.Type == "combat" {
|
||
combatCount++
|
||
}
|
||
}
|
||
var b strings.Builder
|
||
b.WriteString(fmt.Sprintf("🎭 **TwinBee — Evening Recap, Day %d**\n\n", e.CurrentDay))
|
||
b.WriteString(fmt.Sprintf("📍 **Zone:** %s\n", zone.Display))
|
||
b.WriteString(fmt.Sprintf("🎒 **Supplies:** %.1f / %.1f SU\n", e.Supplies.Current, e.Supplies.Max))
|
||
b.WriteString(fmt.Sprintf("⚔ **Combat encounters today:** %d\n", combatCount))
|
||
b.WriteString(fmt.Sprintf("⏰ **Threat:** %d / 100 — %s\n",
|
||
e.ThreatLevel, threatThresholdLabel(e.ThreatLevel, e.SiegeMode)))
|
||
if e.Camp == nil || !e.Camp.Active {
|
||
b.WriteString("\n_You haven't camped tonight. The dungeon does not._\n")
|
||
}
|
||
if line != "" {
|
||
b.WriteString("\n")
|
||
b.WriteString(line)
|
||
b.WriteString("\n")
|
||
}
|
||
return b.String()
|
||
}
|