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Three more zones follow the goblin_warrens pattern from D1-a: add the missing Trap anchor and deepen the graph so the longest entry→boss walk lands in its tier's target band. crypt_valdris (T1): 8 → 17 nodes, longest 13 (band 12–14) forest_shadows (T2): 9 → 19 nodes, longest 16 (band 16–20) sunken_temple (T2): 10 → 26 nodes, longest 16 (band 16–20) Topology preserved per zone: - Crypt diamond + Perception-DC-15 secret off side_chapel. - Forest asymmetric main fork (long branch carries the elite) + WIS-DC-14 secret pre-boss. - Sunken Temple sequential forks with no mid-path merge (four leaves all terminate at the single boss room). MinRooms/MaxRooms re-pitched to the §2 bands so the dice fallback also lands in band for any future graphless zone.
128 lines
4.0 KiB
Go
128 lines
4.0 KiB
Go
package plugin
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import "testing"
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func TestForestShadowsGraph_Registered(t *testing.T) {
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g, ok := zoneGraphRegistry[ZoneForestShadows]
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if !ok {
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t.Fatal("zoneForestShadowsGraph not registered")
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}
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if g.Entry != "forest_shadows.entry" {
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t.Errorf("entry node = %q, want forest_shadows.entry", g.Entry)
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}
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if g.Boss != "forest_shadows.boss" {
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t.Errorf("boss node = %q, want forest_shadows.boss", g.Boss)
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}
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// Long-expedition D1-b widened this zone from 9 → 19 nodes so the
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// longest entry→boss walk lands in the T2 [16,20] traversal band.
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if len(g.Nodes) != 19 {
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t.Errorf("nodes = %d, want 19", len(g.Nodes))
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}
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}
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func TestForestShadowsGraph_AllPathsReachBoss(t *testing.T) {
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g := zoneForestShadowsGraph()
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for _, mid := range []string{
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"forest_shadows.grove_descent",
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"forest_shadows.dryad_circle",
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"forest_shadows.thorn_tunnel",
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"forest_shadows.fork2",
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"forest_shadows.sapling_shrine",
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} {
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if !reachable(g, mid, "forest_shadows.boss") {
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t.Errorf("%s unreachable to boss", mid)
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}
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}
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}
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// TestForestShadowsGraph_AsymmetricMainFork captures the design intent:
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// the long branch is grove_descent → dryad_circle (2 mid-nodes), the
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// short branch is thorn_tunnel (1 mid-node). If a future edit
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// accidentally makes the branches the same length, this test fails so
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// the divergence from the diamond shape is preserved.
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func TestForestShadowsGraph_AsymmetricMainFork(t *testing.T) {
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g := zoneForestShadowsGraph()
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longLen := bfsHops(g, "forest_shadows.fork1", "forest_shadows.fork2", "forest_shadows.grove_descent")
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shortLen := bfsHops(g, "forest_shadows.fork1", "forest_shadows.fork2", "forest_shadows.thorn_tunnel")
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// D1-b: long branch is now 3 mid-nodes (grove_descent → dryad_circle
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// → torn_meadow), short is 2 (thorn_tunnel → briar_warren).
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if longLen != 4 {
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t.Errorf("long branch hops = %d, want 4 (grove_descent → dryad_circle → torn_meadow → fork2)", longLen)
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}
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if shortLen != 3 {
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t.Errorf("short branch hops = %d, want 3 (thorn_tunnel → briar_warren → fork2)", shortLen)
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}
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if longLen <= shortLen {
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t.Errorf("expected asymmetric branches (long > short); got long=%d short=%d", longLen, shortLen)
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}
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}
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// TestForestShadowsGraph_SecretIsStatCheck verifies the secret uses
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// LockStatCheck (WIS) rather than LockPerception — Forest of Shadows
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// is the first authored zone exercising stat_check, so a regression
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// here would silently degrade to "another perception zone".
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func TestForestShadowsGraph_SecretIsStatCheck(t *testing.T) {
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g := zoneForestShadowsGraph()
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outs := g.outgoingEdges("forest_shadows.fork2")
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var secretEdge *ZoneEdge
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for i := range outs {
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if outs[i].To == "forest_shadows.sapling_shrine" {
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secretEdge = &outs[i]
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break
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}
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}
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if secretEdge == nil {
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t.Fatal("no edge from fork2 to sapling_shrine")
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}
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if secretEdge.Lock != LockStatCheck {
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t.Errorf("secret edge lock = %s, want stat_check", secretEdge.Lock)
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}
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if stat := lockDataString(secretEdge.LockData, "stat"); stat != "WIS" {
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t.Errorf("stat = %q, want WIS", stat)
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}
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if dc := lockDataInt(secretEdge.LockData, "dc", 0); dc < 14 {
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t.Errorf("DC = %d, want >= 14", dc)
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}
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if secretEdge.Hint == "" {
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t.Error("secret edge missing hint")
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}
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secret := g.Nodes["forest_shadows.sapling_shrine"]
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if secret.Content.LootBias < 1.5 {
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t.Errorf("secret LootBias = %v, want >= 1.5", secret.Content.LootBias)
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}
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}
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// bfsHops returns the BFS shortest-path length from `from` to `to`,
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// constrained to start by going through `via`. Returns 0 if unreachable.
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func bfsHops(g ZoneGraph, from, to, via string) int {
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type frame struct {
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node string
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hops int
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}
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if from == to {
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return 0
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}
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seen := map[string]bool{from: true}
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queue := []frame{}
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for _, e := range g.Edges[from] {
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if e.To == via {
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queue = append(queue, frame{e.To, 1})
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seen[e.To] = true
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}
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}
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for len(queue) > 0 {
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cur := queue[0]
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queue = queue[1:]
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if cur.node == to {
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return cur.hops
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}
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for _, e := range g.Edges[cur.node] {
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if !seen[e.To] {
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seen[e.To] = true
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queue = append(queue, frame{e.To, cur.hops + 1})
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}
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}
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}
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return 0
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}
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