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Per gogobee_class_balance.md §5 Phase 0: harness skeleton, equipment and spell-selection policies, Fighter-vs-Mage plausibility run before Phase 1 generalizes to the full 10 × 30 matrix. Bypassed in Phase 0 (per doc §2): DB-touching layers (magic items, armed abilities, pending-cast persistence), subclass passives (none below L5), and race passives beyond Human +1-all. Everything else flows through the production combat path. Initial numbers (400 trials/cell, dungeon T1..T5): fighter L1 .998 .805 .165 .020 .000 fighter L3 1.000 .998 .795 .235 .035 mage L1 .880 .190 .003 .000 .000 mage L3 1.000 .950 .158 .003 .000 Both classes win at T1 (spell policy is firing — Magic Missile lands each Mage fight); both collapse by their off-tier — monster scaling works. The Mage's L1 T2 gap (-60pp vs Fighter) is real data, not a broken harness. Phase 1 picks up the full matrix from here.