Files
gogobee/internal/plugin/coop_dungeon_render.go
prosolis 07ca5288c3 Coop: stack same-type gifts on the same day into a single vote post
Multiple baskets (or multiple mimics) sent during the same day now share
one game-room post, one vote, one resolution. First-in becomes the stack
"lead"; subsequent same-type sends become followers that inherit the
lead's deadline and votes.

Behavior:
- Send a basket → new lead, new post, 6h timer starts
- Send another basket within the window → silently joins the stack,
  edits lead's post to bump count
- At stack size 2, TwinBee adds a "this gift looks REALLY special" line
  (one of 5 variants picked deterministically by lead id). No further
  escalation as the stack grows
- One !coop giftvote on the lead's id covers the whole stack
- Resolution applies the same outcome to every gift in the stack;
  modifier is N × ±6
- End-of-run gift log groups by stack with all senders attributed

Schema: coop_dungeon_gifts.stack_lead_id INTEGER (NULL for lead/standalone,
otherwise points at lead's id). Migration entry included.

Why first-in deadline (vs extending on each follower): exploitability.
Saboteurs could spam-extend a stack to delay resolution. Locked deadline
keeps senders honest about timing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 22:28:23 -07:00

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package plugin
import (
"fmt"
"math/rand/v2"
"strings"
"time"
"maunium.net/go/mautrix/id"
)
func coopDisplayName(p *AdventurePlugin, userID id.UserID) string {
char, err := loadAdvCharacter(userID)
if err == nil && char.DisplayName != "" {
return char.DisplayName
}
if p != nil {
return p.DisplayName(userID)
}
return string(userID)
}
func renderCoopInvite(run *CoopRun, members []CoopMember, leaderName string) string {
def := coopTierTable[run.Tier]
closes := run.CreatedAt.Add(coopInviteWindow).Format("Mon 15:04 UTC")
return fmt.Sprintf(
"⚔️ %s is opening a Co-op Dungeon — **Tier %d (%s)**, run #%d.\n"+
"Days: %d. Reward pool base: €%d (split among the party).\n"+
"Party: %d/%d. Type `!coop join %d` to enter.\n"+
"Locks at %s. Newbies are a liability — you knew that going in.",
leaderName, run.Tier, def.difficulty, run.ID,
def.totalDays, def.rewardBase,
len(members), coopMaxPartySize, run.ID, closes)
}
func renderCoopLock(run *CoopRun, members []CoopMember, p *AdventurePlugin) string {
var sb strings.Builder
def := coopTierTable[run.Tier]
sb.WriteString(fmt.Sprintf("⚔️ Tier %d Co-op #%d is locked.\n", run.Tier, run.ID))
sb.WriteString(fmt.Sprintf("Difficulty: %s. Days: %d. Reward pool: €%d.\n\nParty (turn order):\n",
def.difficulty, run.TotalDays, def.rewardBase))
for _, m := range members {
warn := ""
if m.IsLiability {
warn = " ⚠️ liability"
}
sb.WriteString(fmt.Sprintf(" %d. %s%s\n", m.TurnOrder+1, coopDisplayName(p, m.UserID), warn))
}
sb.WriteString("\nDay 1 begins now. Each member has until the next daily tick to fund. Inactive = None (-10%).")
bets, _ := loadCoopBets(run.ID)
sb.WriteString("\n\n")
sb.WriteString(renderCoopOddsLine(run, members, bets))
return sb.String()
}
func renderCoopFundingPrompt(run *CoopRun, day int) string {
var sb strings.Builder
sb.WriteString(fmt.Sprintf("⚔️ Co-op #%d — Day %d/%d. Pick your funding tier with `!coop fund <tier>`.\n\n",
run.ID, day, run.TotalDays))
for _, t := range coopFundingOrder {
def := coopFundingTable[t]
sb.WriteString(fmt.Sprintf(" • `%s` — €%d, %+d%%\n", t, def.cost, def.modifier))
}
sb.WriteString("\nNo decision before the next daily tick = auto-played as None (-10%). Funding is non-refundable.")
return sb.String()
}
func renderCoopDailyResult(p *AdventurePlugin, run *CoopRun, members []CoopMember, day int,
choices map[string]CoopFundingTier, successPct int, won bool, autoPlayed []*CoopMember,
event *CoopEvent, winning string, eventMod int) string {
var sb strings.Builder
def := coopTierTable[run.Tier]
header := "✅ Floor cleared"
if !won {
header = "💥 Wipe"
}
if won && day >= run.TotalDays {
header = "🏆 Final floor cleared"
}
sb.WriteString(fmt.Sprintf("⚔️ Co-op #%d — Tier %d (%s), Day %d/%d\n",
run.ID, run.Tier, def.difficulty, day, run.TotalDays))
sb.WriteString(fmt.Sprintf("Success chance: %d%%. %s.\n", successPct, header))
if event != nil {
sb.WriteString(fmt.Sprintf("Floor event: %s. Party voted **%s** (%+d%%).\n",
titleCaseWord(string(event.Category)), winning, eventMod))
}
sb.WriteString("\nFunding:\n")
for _, m := range members {
t := choices[string(m.UserID)]
fdef := coopFundingTable[t]
auto := ""
for _, ap := range autoPlayed {
if ap.UserID == m.UserID {
auto = " ← auto-played"
break
}
}
sb.WriteString(fmt.Sprintf(" %s: %s (%+d%%)%s\n",
coopDisplayName(p, m.UserID), fdef.label, fdef.modifier, auto))
}
if event != nil {
sb.WriteString("\n_TwinBee:_ ")
sb.WriteString(coopTwinBeeReaction(event, winning, won))
}
if !won {
sb.WriteString("\n\nThe dungeon does not editorialize. Combat actions for today are refunded if any. Funding is gone.")
} else if day < run.TotalDays {
sb.WriteString(fmt.Sprintf("\n\nNext floor unlocks at the next daily tick. %d day(s) remain.", run.TotalDays-day))
bets, _ := loadCoopBets(run.ID)
sb.WriteString("\n")
sb.WriteString(renderCoopOddsLine(run, members, bets))
}
return sb.String()
}
// coopTwinBeeReaction picks an outcome line based on whether his recommendation
// matched the winning vote and whether the floor succeeded.
func coopTwinBeeReaction(event *CoopEvent, winning string, won bool) string {
pickFrom := func(pool []string) string {
if len(pool) == 0 {
return ""
}
return pool[rand.IntN(len(pool))]
}
switch {
case event.Recommended == winning && won:
return pickFrom(TwinBeeOutcomeCorrect)
case event.Recommended == winning && !won:
return pickFrom(TwinBeeOutcomeWrong)
case event.Recommended != winning && won:
return pickFrom(TwinBeeOutcomeNotRecommendedGood)
default:
return pickFrom(TwinBeeOutcomeNotRecommendedBad)
}
}
// renderCoopEventPost is the game-room post for a floor event vote prompt.
// Edited in place as votes come in.
func renderCoopEventPost(run *CoopRun, members []CoopMember, event *CoopEvent) string {
var sb strings.Builder
flavorPool := coopEventCategoryFlavor(event.Category)
flavor := ""
if event.EventIndex < len(flavorPool) {
flavor = flavorPool[event.EventIndex]
}
sb.WriteString(fmt.Sprintf("🗺️ **Co-op #%d — Day %d/%d, %s event**\n\n",
run.ID, event.Day, run.TotalDays, titleCaseWord(string(event.Category))))
sb.WriteString(flavor)
sb.WriteString("\n\nVote with `!coop vote A` (or B/C). 24h or until next tick. Ties go to the leader.\n\n")
tally := map[string]int{}
for _, v := range event.Votes {
tally[v]++
}
parts := []string{}
for _, label := range coopEventOptionLabels(event.Category, event.EventIndex) {
parts = append(parts, fmt.Sprintf("%s (%d)", label, tally[label]))
}
sb.WriteString("Current votes: ")
sb.WriteString(strings.Join(parts, " · "))
abstained := []string{}
for _, m := range members {
if _, voted := event.Votes[m.UserID]; !voted {
abstained = append(abstained, string(m.UserID))
}
}
if len(abstained) > 0 && len(abstained) < len(members) {
sb.WriteString(fmt.Sprintf("\nAwaiting: %d of %d", len(abstained), len(members)))
}
return sb.String()
}
func titleCaseWord(s string) string {
if s == "" {
return s
}
return strings.ToUpper(s[:1]) + s[1:]
}
func renderCoopStatus(p *AdventurePlugin, run *CoopRun, members []CoopMember) string {
var sb strings.Builder
def := coopTierTable[run.Tier]
sb.WriteString(fmt.Sprintf("⚔️ Co-op #%d — Tier %d (%s)\n", run.ID, run.Tier, def.difficulty))
sb.WriteString(fmt.Sprintf("Status: %s. Day %d/%d. Pool: €%d.\n\nParty:\n",
run.Status, run.CurrentDay, run.TotalDays, run.GoldPool))
for _, m := range members {
warn := ""
if m.IsLiability {
warn = " ⚠️"
}
todayLabel := "—"
if run.CurrentDay >= 1 {
if t, ok := m.DailyFunding[run.CurrentDay]; ok {
todayLabel = coopFundingTable[t].label
} else {
todayLabel = "(unset)"
}
}
sb.WriteString(fmt.Sprintf(" %d. %s%s — today: %s, contributed: €%d\n",
m.TurnOrder+1, coopDisplayName(p, m.UserID), warn, todayLabel, m.TotalContributed))
}
if run.Status == "open" {
closes := run.CreatedAt.Add(coopInviteWindow)
sb.WriteString(fmt.Sprintf("\nLocks in: %s.", time.Until(closes).Truncate(time.Minute)))
}
if run.Status == "open" || run.Status == "active" {
bets, _ := loadCoopBets(run.ID)
sb.WriteString("\n")
sb.WriteString(renderCoopOddsLine(run, members, bets))
}
// Pending stacks with per-stack countdowns. Each game-room post is one
// stack (lead + N followers); we show the lead's id and the stack size.
if run.Status == "active" {
all, _ := loadAllCoopGifts(run.ID)
// Group unresolved gifts by lead. Followers contribute to the size
// but use the lead's expiry/votes.
type stackInfo struct {
lead CoopGift
size int
}
stacks := map[int]*stackInfo{}
order := []int{}
for _, g := range all {
if g.VoteResult != "" {
continue
}
leadID := g.ID
if g.StackLeadID != nil {
leadID = *g.StackLeadID
}
s, ok := stacks[leadID]
if !ok {
s = &stackInfo{}
stacks[leadID] = s
order = append(order, leadID)
}
if g.StackLeadID == nil {
s.lead = g
}
s.size++
}
if len(stacks) > 0 {
sb.WriteString("\n\nPending gifts:\n")
for _, leadID := range order {
s := stacks[leadID]
opens, leaves := 0, 0
for _, v := range s.lead.Votes {
if v == "open" {
opens++
} else if v == "leave" {
leaves++
}
}
countdown := "—"
if s.lead.ExpiresAt != nil {
remaining := time.Until(*s.lead.ExpiresAt).Truncate(time.Minute)
if remaining > 0 {
countdown = remaining.String()
} else {
countdown = "closing"
}
}
stackLabel := fmt.Sprintf("#%d", s.lead.ID)
if s.size > 1 {
stackLabel = fmt.Sprintf("#%d ×%d", s.lead.ID, s.size)
}
sb.WriteString(fmt.Sprintf(" %s (day %d) — open %d / leave %d — closes in %s\n",
stackLabel, s.lead.Day, opens, leaves, countdown))
}
}
}
return sb.String()
}