mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-18 01:42:42 +00:00
138 lines
4.3 KiB
Go
138 lines
4.3 KiB
Go
package plugin
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import (
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"testing"
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)
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// mapFixtureGraph registers a small branching graph and returns a cleanup.
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//
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// n1(entry) --none--------> n2(exploration) --key_required--> n4(boss)
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// \--perception_check--> n3(trap) ------------------------/
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//
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// n4 is reachable two ways; the validator wants a single entry and a reachable
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// boss, which this satisfies.
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func mapFixtureGraph(t *testing.T) ZoneID {
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t.Helper()
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const zid ZoneID = "map_test_zone"
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g := ZoneGraph{
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ZoneID: zid,
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Entry: "n1",
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Boss: "n4",
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Nodes: map[string]ZoneNode{
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"n1": {NodeID: "n1", ZoneID: zid, Kind: NodeKindEntry, IsEntry: true, Label: "The Gate"},
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"n2": {NodeID: "n2", ZoneID: zid, Kind: NodeKindExploration, Label: "Dusty Hall"},
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"n3": {NodeID: "n3", ZoneID: zid, Kind: NodeKindTrap, Label: "Spiked Pit"},
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"n4": {NodeID: "n4", ZoneID: zid, Kind: NodeKindBoss, IsBoss: true, Label: "Throne of Bone"},
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},
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Edges: map[string][]ZoneEdge{
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"n1": {
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{From: "n1", To: "n2", Lock: LockNone, Weight: 1},
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{From: "n1", To: "n3", Lock: LockPerception, Weight: 1},
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},
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"n2": {{From: "n2", To: "n4", Lock: LockKey, Weight: 1}},
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"n3": {{From: "n3", To: "n4", Lock: LockNone, Weight: 1}},
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},
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}
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registerZoneGraph(g)
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t.Cleanup(func() { delete(zoneGraphRegistry, zid) })
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return zid
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}
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func TestBuildRosterMap_FogOfWar(t *testing.T) {
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zid := mapFixtureGraph(t)
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run := &DungeonRun{
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ZoneID: zid,
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CurrentNode: "n2",
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VisitedNodes: []string{"n1", "n2"},
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TotalRooms: 4,
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}
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m := buildRosterMap(run)
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if m == nil {
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t.Fatal("buildRosterMap returned nil for a visited run")
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}
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if m.ZoneID != string(zid) || m.CurrentNode != "n2" {
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t.Fatalf("header wrong: %+v", m)
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}
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kinds := map[string]string{}
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for _, n := range m.Nodes {
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if _, dup := kinds[n.ID]; dup {
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t.Errorf("node %q emitted twice", n.ID)
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}
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kinds[n.ID] = n.Kind
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}
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// Visited nodes carry their true kind.
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if kinds["n1"] != "entry" || kinds["n2"] != "exploration" {
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t.Errorf("visited kinds wrong: %v", kinds)
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}
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// Frontier nodes are present but their kind is withheld.
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if kinds["n3"] != "unknown" {
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t.Errorf("n3 is one hop out of n1 and must be unknown, got %q", kinds["n3"])
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}
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if kinds["n4"] != "unknown" {
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t.Errorf("n4 (the boss) is one hop out of n2 and must be unknown, got %q", kinds["n4"])
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}
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// The map must never leak a room the player has not reached a door to.
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// n4 is a real boss node, but reachable only as frontier — its kind stays
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// hidden. A node past a frontier door (there is none deeper here) must not
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// appear at all; assert exactly four nodes.
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if len(m.Nodes) != 4 {
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t.Fatalf("want 4 nodes (2 visited + 2 frontier), got %d: %+v", len(m.Nodes), m.Nodes)
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}
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// Edges out of visited nodes only. n3->n4 must NOT appear: n3 is frontier,
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// not visited, so walking its doors would leak structure past the fog.
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var edgeKeys []string
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for _, e := range m.Edges {
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edgeKeys = append(edgeKeys, e.From+"->"+e.To+":"+e.Lock)
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}
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want := map[string]bool{
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"n1->n2:": true, // LockNone dropped to ""
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"n1->n3:perception_check": true,
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"n2->n4:key_required": true,
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}
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if len(edgeKeys) != len(want) {
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t.Fatalf("want %d edges, got %v", len(want), edgeKeys)
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}
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for _, k := range edgeKeys {
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if !want[k] {
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t.Errorf("unexpected edge %q (n3->n4 would be a fog leak)", k)
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}
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}
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}
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func TestBuildRosterMap_EmptyRunIsNil(t *testing.T) {
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zid := mapFixtureGraph(t)
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// A run that has visited nothing yet has no map to show.
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if m := buildRosterMap(&DungeonRun{ZoneID: zid}); m != nil {
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t.Errorf("empty VisitedNodes should yield nil, got %+v", m)
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}
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// An unknown zone (no graph, no legacy fallback row) yields nil, not a panic.
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if m := buildRosterMap(&DungeonRun{ZoneID: "no_such_zone", VisitedNodes: []string{"x"}}); m != nil {
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t.Errorf("unknown zone should yield nil, got %+v", m)
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}
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}
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func TestBuildRosterMap_BacktrackDedup(t *testing.T) {
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zid := mapFixtureGraph(t)
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// VisitedNodes is an ordered set that repeats on backtrack: n1,n2,n1.
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run := &DungeonRun{
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ZoneID: zid,
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CurrentNode: "n1",
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VisitedNodes: []string{"n1", "n2", "n1"},
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}
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m := buildRosterMap(run)
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seen := map[string]int{}
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for _, n := range m.Nodes {
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seen[n.ID]++
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}
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if seen["n1"] != 1 {
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t.Errorf("backtracked node n1 emitted %d times, want 1", seen["n1"])
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}
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if len(m.Visited) != 2 {
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t.Errorf("Visited should dedup to [n1 n2], got %v", m.Visited)
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}
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}
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