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The gift was one consumable every 10th visit, flat. A visit is a 40% daily roll, so that works out to one item per ~25 real days — and it paid exactly the same for a stockpile of sixty items as it did for one rock. The player controls volume, not visit count, so volume is what the new track pays on: one consumable per 15 items carried off, capped at 3, stacking with the existing loyalty gift. Also stop Robbie stealing thieves' tools. He skips keys already, for exactly this reason — a key is bought to open something later, and a bandit who pockets it between the purchase and the door has taken the thing the player paid to still have. Tools are the same shape of promise.