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https://github.com/prosolis/gogobee.git
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Eight player_meta columns (combat_level, combat_xp, mining_skill, mining_xp, foraging_skill, foraging_xp, fishing_skill, fishing_xp). SkillState struct with HasSkills() marker mirrors PetState/HouseState shape. loadSkillState / upsertPlayerMetaSkillState / backfillPlayerMetaSkillState / skillStateFromAdvChar helpers. Dual-writes wired at every mutation site: consumables craft XP (both success and failure branches), events.go XP grant across all skills, arena death + session-complete combat XP. Backfill is idempotent (only fills rows where every skill column is still zero AND the legacy row has any non-zero value). CombatLevel/CombatXP are transitional — dropped at L5g after the DnD mass-backfill retires the legacy CombatLevel-derived fallback. Tests: TestPlayerMetaSkillStateBackfill_Idempotent, TestLoadSkillState_FallsBackToAdvCharacter, TestUpsertPlayerMetaSkillState_RoundTrip. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
939 lines
27 KiB
Go
939 lines
27 KiB
Go
package plugin
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import (
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"testing"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// Phase L2 step 5 — backfill idempotency. Mirrors the R1 archiveOrphanZoneRuns
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// test pattern: run twice, second run is a no-op (INSERT OR IGNORE), and
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// dual-writes layered after the backfill don't get clobbered.
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func TestPlayerMetaArenaBackfill_Idempotent(t *testing.T) {
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setupAuditTestDB(t)
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uidA := id.UserID("@meta-bf-a:example")
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uidB := id.UserID("@meta-bf-b:example")
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if err := createAdvCharacter(uidA, "metaA"); err != nil {
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t.Fatalf("createAdvCharacter A: %v", err)
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}
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if err := createAdvCharacter(uidB, "metaB"); err != nil {
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t.Fatalf("createAdvCharacter B: %v", err)
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}
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// Stamp arena counters directly on adventure_characters so the backfill
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// has something interesting to copy.
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET arena_wins = ?, arena_losses = ?, invasion_score = ? WHERE user_id = ?`,
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7, 3, 0, string(uidA),
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); err != nil {
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t.Fatalf("seed A: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET arena_wins = ?, arena_losses = ?, invasion_score = ? WHERE user_id = ?`,
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1, 1, 5, string(uidB),
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); err != nil {
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t.Fatalf("seed B: %v", err)
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}
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// Wipe any pre-existing player_meta rows from the prod-DB copy so we're
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// testing the backfill from a clean slate for these two users.
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if _, err := db.Get().Exec(
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`DELETE FROM player_meta WHERE user_id IN (?, ?)`,
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string(uidA), string(uidB),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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if err := backfillPlayerMetaArena(); err != nil {
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t.Fatalf("backfill 1: %v", err)
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}
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mA, _ := loadPlayerMeta(uidA)
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if mA.ArenaWins != 7 || mA.ArenaLosses != 3 || mA.InvasionScore != 0 {
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t.Errorf("A after backfill: got %+v want wins=7 losses=3 inv=0", mA)
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}
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mB, _ := loadPlayerMeta(uidB)
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if mB.ArenaWins != 1 || mB.ArenaLosses != 1 || mB.InvasionScore != 5 {
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t.Errorf("B after backfill: got %+v want wins=1 losses=1 inv=5", mB)
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}
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// Layer a dual-write update on top — INSERT OR IGNORE re-runs must not
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// clobber post-backfill state.
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if err := upsertPlayerMetaArena(uidA, 8, 3, 0); err != nil {
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t.Fatalf("dual-write: %v", err)
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}
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if err := backfillPlayerMetaArena(); err != nil {
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t.Fatalf("backfill 2: %v", err)
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}
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mA2, _ := loadPlayerMeta(uidA)
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if mA2.ArenaWins != 8 {
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t.Errorf("backfill clobbered dual-write: got wins=%d want 8", mA2.ArenaWins)
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}
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}
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func TestUpsertPlayerMetaArena_RoundTrip(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-rt:example")
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if err := upsertPlayerMetaArena(uid, 4, 2, 0); err != nil {
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t.Fatalf("upsert insert: %v", err)
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}
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m, err := loadPlayerMeta(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if m.ArenaWins != 4 || m.ArenaLosses != 2 {
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t.Errorf("round-trip 1: got %+v want wins=4 losses=2", m)
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}
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// Update path
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if err := upsertPlayerMetaArena(uid, 5, 2, 0); err != nil {
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t.Fatalf("upsert update: %v", err)
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}
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m2, _ := loadPlayerMeta(uid)
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if m2.ArenaWins != 5 {
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t.Errorf("round-trip 2: got wins=%d want 5", m2.ArenaWins)
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}
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// Missing user → zero-valued struct, no error
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mZ, err := loadPlayerMeta(id.UserID("@meta-rt-nobody:example"))
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if err != nil {
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t.Fatalf("load missing: %v", err)
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}
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if mZ.ArenaWins != 0 || mZ.ArenaLosses != 0 {
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t.Errorf("missing user not zero: %+v", mZ)
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}
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}
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// Phase L4f-prep — DisplayName migration. Backfill is idempotent and only
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// touches empty rows; dual-write through createAdvCharacter / saveAdvCharacter
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// stays consistent across re-runs; loadDisplayName falls back to AdvCharacter
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// when player_meta hasn't been populated yet.
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func TestPlayerMetaDisplayNameBackfill_Idempotent(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-dn-bf:example")
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if err := createAdvCharacter(uid, "DisplayedName"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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// Reset player_meta to empty display_name so the backfill has work.
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET display_name = '' WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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if err := backfillPlayerMetaDisplayName(); err != nil {
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t.Fatalf("backfill 1: %v", err)
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}
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got, err := loadDisplayName(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != "DisplayedName" {
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t.Errorf("after backfill: got %q want %q", got, "DisplayedName")
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}
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// Layer a dual-write rename. Backfill re-run must NOT clobber it back
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// (it only touches rows with empty display_name).
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if err := upsertPlayerMetaDisplayName(uid, "Renamed"); err != nil {
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t.Fatalf("dual-write: %v", err)
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}
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if err := backfillPlayerMetaDisplayName(); err != nil {
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t.Fatalf("backfill 2: %v", err)
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}
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got2, _ := loadDisplayName(uid)
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if got2 != "Renamed" {
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t.Errorf("backfill clobbered dual-write: got %q want %q", got2, "Renamed")
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}
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}
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func TestLoadDisplayName_FallsBackToAdvCharacter(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-dn-fb:example")
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if err := createAdvCharacter(uid, "FromAdvChar"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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// Simulate a row that exists in adventure_characters but whose
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// player_meta display_name hasn't been populated yet (pre-backfill,
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// pre-dual-write soak case).
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET display_name = '' WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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got, err := loadDisplayName(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != "FromAdvChar" {
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t.Errorf("fallback: got %q want %q", got, "FromAdvChar")
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}
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// Unknown user → empty string, no error.
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got2, err := loadDisplayName(id.UserID("@meta-dn-nobody:example"))
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if err != nil {
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t.Fatalf("load missing: %v", err)
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}
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if got2 != "" {
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t.Errorf("missing user: got %q want empty", got2)
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}
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}
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// Phase L4a — Hospital migration. Backfill is idempotent and only touches
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// zero-valued rows; the upsert helper round-trips; loadHospitalVisits falls
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// back to AdvCharacter when player_meta hasn't been populated yet.
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func TestPlayerMetaHospitalVisitsBackfill_Idempotent(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-bf:example")
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if err := createAdvCharacter(uid, "HVisitor"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
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4, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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if err := backfillPlayerMetaHospitalVisits(); err != nil {
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t.Fatalf("backfill 1: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 4 {
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t.Errorf("after backfill: got %d want 4", got)
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}
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// Layer a dual-write increment. Backfill re-run must NOT clobber it
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// back (only touches rows whose hospital_visits is still zero).
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if err := upsertPlayerMetaHospitalVisits(uid, 5); err != nil {
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t.Fatalf("dual-write: %v", err)
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}
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if err := backfillPlayerMetaHospitalVisits(); err != nil {
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t.Fatalf("backfill 2: %v", err)
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}
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got2, _ := loadHospitalVisits(uid)
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if got2 != 5 {
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t.Errorf("backfill clobbered dual-write: got %d want 5", got2)
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}
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}
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func TestLoadHospitalVisits_FallsBackToAdvCharacter(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-fb:example")
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if err := createAdvCharacter(uid, "Fallbacker"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
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3, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 3 {
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t.Errorf("fallback: got %d want 3", got)
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}
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// Unknown user → 0, no error.
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got2, err := loadHospitalVisits(id.UserID("@meta-hv-nobody:example"))
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if err != nil {
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t.Fatalf("load missing: %v", err)
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}
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if got2 != 0 {
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t.Errorf("missing user: got %d want 0", got2)
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}
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}
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func TestUpsertPlayerMetaHospitalVisits_RoundTrip(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-rt:example")
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if err := upsertPlayerMetaHospitalVisits(uid, 2); err != nil {
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t.Fatalf("upsert insert: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 2 {
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t.Errorf("round-trip: got %d want 2", got)
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}
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if err := upsertPlayerMetaHospitalVisits(uid, 7); err != nil {
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t.Fatalf("upsert update: %v", err)
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}
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got2, _ := loadHospitalVisits(uid)
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if got2 != 7 {
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t.Errorf("update: got %d want 7", got2)
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}
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}
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// Phase L4b — Rival migration. Backfill is idempotent and only fills rows
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// whose rival columns are still default zero; the upsert helper round-trips;
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// loadRivalState falls back to AdvCharacter when player_meta hasn't been
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// populated yet.
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func TestPlayerMetaRivalStateBackfill_Idempotent(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-rv-bf:example")
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if err := createAdvCharacter(uid, "Rivaler"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET rival_pool = ?, rival_unlocked_notified = ? WHERE user_id = ?`,
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1, 1, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET rival_pool = 0, rival_unlocked_notified = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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if err := backfillPlayerMetaRivalState(); err != nil {
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t.Fatalf("backfill 1: %v", err)
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}
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pool, notified, err := loadRivalState(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if pool != 1 || !notified {
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t.Errorf("after backfill: got pool=%d notified=%v want 1, true", pool, notified)
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}
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// Layer a dual-write update. Backfill re-run must NOT clobber it back
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// (only touches rows whose rival columns are still both zero).
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if err := upsertPlayerMetaRivalState(uid, 1, false); err != nil {
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t.Fatalf("dual-write: %v", err)
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}
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if err := backfillPlayerMetaRivalState(); err != nil {
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t.Fatalf("backfill 2: %v", err)
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}
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pool2, notified2, _ := loadRivalState(uid)
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if pool2 != 1 || notified2 {
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t.Errorf("backfill clobbered dual-write: got pool=%d notified=%v want 1, false", pool2, notified2)
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}
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}
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func TestLoadRivalState_FallsBackToAdvCharacter(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-rv-fb:example")
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if err := createAdvCharacter(uid, "RivalFallback"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET rival_pool = ?, rival_unlocked_notified = ? WHERE user_id = ?`,
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1, 1, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET rival_pool = 0, rival_unlocked_notified = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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pool, notified, err := loadRivalState(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if pool != 1 || !notified {
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t.Errorf("fallback: got pool=%d notified=%v want 1, true", pool, notified)
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}
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// Unknown user → zeros, no error.
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pool2, notified2, err := loadRivalState(id.UserID("@meta-rv-nobody:example"))
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if err != nil {
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t.Fatalf("load missing: %v", err)
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}
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if pool2 != 0 || notified2 {
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t.Errorf("missing user: got pool=%d notified=%v want 0, false", pool2, notified2)
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}
|
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}
|
|
|
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func TestUpsertPlayerMetaRivalState_RoundTrip(t *testing.T) {
|
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setupAuditTestDB(t)
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|
|
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uid := id.UserID("@meta-rv-rt:example")
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if err := upsertPlayerMetaRivalState(uid, 1, false); err != nil {
|
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t.Fatalf("upsert insert: %v", err)
|
|
}
|
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pool, notified, err := loadRivalState(uid)
|
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if err != nil {
|
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t.Fatalf("load: %v", err)
|
|
}
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if pool != 1 || notified {
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t.Errorf("round-trip 1: got pool=%d notified=%v want 1, false", pool, notified)
|
|
}
|
|
if err := upsertPlayerMetaRivalState(uid, 1, true); err != nil {
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t.Fatalf("upsert update: %v", err)
|
|
}
|
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pool2, notified2, _ := loadRivalState(uid)
|
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if pool2 != 1 || !notified2 {
|
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t.Errorf("round-trip 2: got pool=%d notified=%v want 1, true", pool2, notified2)
|
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}
|
|
}
|
|
|
|
func TestCreateAdvCharacter_DualWritesDisplayName(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-dn-create:example")
|
|
if err := createAdvCharacter(uid, "FreshName"); err != nil {
|
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t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
got, err := loadDisplayName(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != "FreshName" {
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t.Errorf("create dual-write: got %q want %q", got, "FreshName")
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|
}
|
|
}
|
|
|
|
// Phase L4c — Masterwork migration. Backfill is idempotent and only touches
|
|
// zero-valued rows; the upsert helper round-trips; loadMasterworkDrops falls
|
|
// back to AdvCharacter when player_meta hasn't been populated yet.
|
|
|
|
func TestPlayerMetaMasterworkDropsBackfill_Idempotent(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-mw-bf:example")
|
|
if err := createAdvCharacter(uid, "Dropper"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
|
|
3, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
|
|
t.Fatalf("backfill 1: %v", err)
|
|
}
|
|
got, err := loadMasterworkDrops(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != 3 {
|
|
t.Errorf("after backfill: got %d want 3", got)
|
|
}
|
|
|
|
// Layer a dual-write increment. Backfill re-run must NOT clobber it
|
|
// back (only touches rows whose masterwork_drops_received is still zero).
|
|
if err := upsertPlayerMetaMasterworkDrops(uid, 4); err != nil {
|
|
t.Fatalf("dual-write: %v", err)
|
|
}
|
|
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
|
|
t.Fatalf("backfill 2: %v", err)
|
|
}
|
|
got2, _ := loadMasterworkDrops(uid)
|
|
if got2 != 4 {
|
|
t.Errorf("backfill clobbered dual-write: got %d want 4", got2)
|
|
}
|
|
}
|
|
|
|
func TestLoadMasterworkDrops_FallsBackToAdvCharacter(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-mw-fb:example")
|
|
if err := createAdvCharacter(uid, "MWFallback"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
|
|
2, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
got, err := loadMasterworkDrops(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != 2 {
|
|
t.Errorf("fallback: got %d want 2", got)
|
|
}
|
|
|
|
// Unknown user → 0, no error.
|
|
got2, err := loadMasterworkDrops(id.UserID("@meta-mw-nobody:example"))
|
|
if err != nil {
|
|
t.Fatalf("load missing: %v", err)
|
|
}
|
|
if got2 != 0 {
|
|
t.Errorf("missing user: got %d want 0", got2)
|
|
}
|
|
}
|
|
|
|
func TestUpsertPlayerMetaMasterworkDrops_RoundTrip(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-mw-rt:example")
|
|
if err := upsertPlayerMetaMasterworkDrops(uid, 1); err != nil {
|
|
t.Fatalf("upsert insert: %v", err)
|
|
}
|
|
got, err := loadMasterworkDrops(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != 1 {
|
|
t.Errorf("round-trip: got %d want 1", got)
|
|
}
|
|
if err := upsertPlayerMetaMasterworkDrops(uid, 9); err != nil {
|
|
t.Fatalf("upsert update: %v", err)
|
|
}
|
|
got2, _ := loadMasterworkDrops(uid)
|
|
if got2 != 9 {
|
|
t.Errorf("update: got %d want 9", got2)
|
|
}
|
|
}
|
|
|
|
// Phase L4d — Pet state migration. Backfill is idempotent and only touches
|
|
// rows with empty pet_type; the upsert helper round-trips the full PetState
|
|
// (including the four flag bools encoded into pet_flags_json); loadPetState
|
|
// falls back to AdvCharacter when player_meta hasn't been populated yet.
|
|
|
|
func TestPlayerMetaPetStateBackfill_Idempotent(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-pet-bf:example")
|
|
if err := createAdvCharacter(uid, "PetOwner"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET pet_type = ?, pet_name = ?, pet_xp = ?, pet_level = ?,
|
|
pet_armor_tier = ?, pet_arrived = ?, pet_chased_away = ?,
|
|
pet_reactivated = ?, pet_morning_defense = ?,
|
|
pet_supply_shop_unlocked = ?, pet_level_10_date = ?
|
|
WHERE user_id = ?`,
|
|
"dog", "Rex", 750, 4, 2, 1, 0, 0, 1, 0, "", string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET pet_type = '' WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
if err := backfillPlayerMetaPetState(); err != nil {
|
|
t.Fatalf("backfill 1: %v", err)
|
|
}
|
|
got, err := loadPetState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got.Type != "dog" || got.Name != "Rex" || got.XP != 750 || got.Level != 4 ||
|
|
got.ArmorTier != 2 || !got.Arrived || got.ChasedAway || got.Reactivated ||
|
|
!got.MorningDefense {
|
|
t.Errorf("after backfill: got %+v", got)
|
|
}
|
|
|
|
// Layer a dual-write that promotes the pet (level-up + supply shop).
|
|
got.Level = 10
|
|
got.XP = 0
|
|
got.Level10Date = "2026-05-09"
|
|
got.SupplyShopUnlocked = true
|
|
if err := upsertPlayerMetaPetState(uid, got); err != nil {
|
|
t.Fatalf("dual-write: %v", err)
|
|
}
|
|
if err := backfillPlayerMetaPetState(); err != nil {
|
|
t.Fatalf("backfill 2: %v", err)
|
|
}
|
|
got2, _ := loadPetState(uid)
|
|
if got2.Level != 10 || !got2.SupplyShopUnlocked || got2.Level10Date != "2026-05-09" {
|
|
t.Errorf("backfill clobbered dual-write: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestLoadPetState_FallsBackToAdvCharacter(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-pet-fb:example")
|
|
if err := createAdvCharacter(uid, "PetFallback"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET pet_type = ?, pet_name = ?, pet_xp = ?, pet_level = ?,
|
|
pet_arrived = ?, pet_chased_away = ?, pet_reactivated = ?
|
|
WHERE user_id = ?`,
|
|
"cat", "Whiskers", 50, 2, 1, 1, 1, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET pet_type = '' WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
got, err := loadPetState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got.Type != "cat" || got.Name != "Whiskers" || got.Level != 2 ||
|
|
!got.Arrived || !got.ChasedAway || !got.Reactivated {
|
|
t.Errorf("fallback: got %+v", got)
|
|
}
|
|
|
|
// Unknown user → zero PetState, no error.
|
|
got2, err := loadPetState(id.UserID("@meta-pet-nobody:example"))
|
|
if err != nil {
|
|
t.Fatalf("load missing: %v", err)
|
|
}
|
|
if got2.Type != "" || got2.Level != 0 {
|
|
t.Errorf("missing user: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestUpsertPlayerMetaPetState_RoundTrip(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-pet-rt:example")
|
|
in := PetState{
|
|
Type: "dog",
|
|
Name: "Boon",
|
|
XP: 1234,
|
|
Level: 7,
|
|
ArmorTier: 3,
|
|
SupplyShopUnlocked: true,
|
|
Level10Date: "2026-05-09",
|
|
Arrived: true,
|
|
ChasedAway: true,
|
|
Reactivated: true,
|
|
MorningDefense: true,
|
|
}
|
|
if err := upsertPlayerMetaPetState(uid, in); err != nil {
|
|
t.Fatalf("upsert insert: %v", err)
|
|
}
|
|
got, err := loadPetState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != in {
|
|
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
|
|
}
|
|
|
|
// Mutating one field updates only that field via the same upsert.
|
|
in.Level = 8
|
|
in.XP = 0
|
|
in.MorningDefense = false
|
|
if err := upsertPlayerMetaPetState(uid, in); err != nil {
|
|
t.Fatalf("upsert update: %v", err)
|
|
}
|
|
got2, _ := loadPetState(uid)
|
|
if got2 != in {
|
|
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
|
|
}
|
|
}
|
|
|
|
// Phase L4e — House state migration. Backfill is idempotent and only touches
|
|
// rows that haven't been migrated yet (tier=0 AND loan_balance=0); the upsert
|
|
// helper round-trips the full HouseState; loadHouseState falls back to
|
|
// AdvCharacter when player_meta hasn't been populated yet.
|
|
|
|
func TestPlayerMetaHouseStateBackfill_Idempotent(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-house-bf:example")
|
|
if err := createAdvCharacter(uid, "HouseOwner"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET house_tier = ?, house_loan_balance = ?, house_loan_frozen = ?,
|
|
house_missed_payments = ?, house_autopay = ?, house_current_rate = ?
|
|
WHERE user_id = ?`,
|
|
2, 50000, 0, 1, 1, 6.25, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET house_tier = 0, house_loan_balance = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
if err := backfillPlayerMetaHouseState(); err != nil {
|
|
t.Fatalf("backfill 1: %v", err)
|
|
}
|
|
got, err := loadHouseState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got.Tier != 2 || got.LoanBalance != 50000 || got.LoanFrozen ||
|
|
got.MissedPayments != 1 || !got.Autopay || got.CurrentRate != 6.25 {
|
|
t.Errorf("after backfill: got %+v", got)
|
|
}
|
|
|
|
// Layer a dual-write that pays down the loan and toggles autopay off.
|
|
got.LoanBalance = 25000
|
|
got.MissedPayments = 0
|
|
got.Autopay = false
|
|
if err := upsertPlayerMetaHouseState(uid, got); err != nil {
|
|
t.Fatalf("dual-write: %v", err)
|
|
}
|
|
if err := backfillPlayerMetaHouseState(); err != nil {
|
|
t.Fatalf("backfill 2: %v", err)
|
|
}
|
|
got2, _ := loadHouseState(uid)
|
|
if got2.LoanBalance != 25000 || got2.Autopay || got2.MissedPayments != 0 {
|
|
t.Errorf("backfill clobbered dual-write: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestLoadHouseState_FallsBackToAdvCharacter(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-house-fb:example")
|
|
if err := createAdvCharacter(uid, "HouseFallback"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET house_tier = ?, house_loan_balance = ?, house_loan_frozen = ?,
|
|
house_missed_payments = ?, house_autopay = ?, house_current_rate = ?
|
|
WHERE user_id = ?`,
|
|
3, 75000, 1, 5, 0, 7.0, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET house_tier = 0, house_loan_balance = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
got, err := loadHouseState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got.Tier != 3 || got.LoanBalance != 75000 || !got.LoanFrozen ||
|
|
got.MissedPayments != 5 || got.Autopay || got.CurrentRate != 7.0 {
|
|
t.Errorf("fallback: got %+v", got)
|
|
}
|
|
|
|
// Unknown user → zero HouseState, no error.
|
|
got2, err := loadHouseState(id.UserID("@meta-house-nobody:example"))
|
|
if err != nil {
|
|
t.Fatalf("load missing: %v", err)
|
|
}
|
|
if got2.Tier != 0 || got2.LoanBalance != 0 {
|
|
t.Errorf("missing user: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestPlayerMetaSkillStateBackfill_Idempotent(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-skill-bf:example")
|
|
if err := createAdvCharacter(uid, "Skiller"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET combat_level = ?, combat_xp = ?,
|
|
mining_skill = ?, mining_xp = ?,
|
|
foraging_skill = ?, foraging_xp = ?,
|
|
fishing_skill = ?, fishing_xp = ?
|
|
WHERE user_id = ?`,
|
|
7, 250, 4, 100, 3, 80, 2, 60, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET combat_level = 0, combat_xp = 0,
|
|
mining_skill = 0, mining_xp = 0,
|
|
foraging_skill = 0, foraging_xp = 0,
|
|
fishing_skill = 0, fishing_xp = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
if err := backfillPlayerMetaSkillState(); err != nil {
|
|
t.Fatalf("backfill 1: %v", err)
|
|
}
|
|
got, err := loadSkillState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
want := SkillState{CombatLevel: 7, CombatXP: 250, MiningSkill: 4, MiningXP: 100, ForagingSkill: 3, ForagingXP: 80, FishingSkill: 2, FishingXP: 60}
|
|
if got != want {
|
|
t.Errorf("after backfill: got %+v want %+v", got, want)
|
|
}
|
|
|
|
// Layer a dual-write (level-up bump combat to 8, drain xp).
|
|
got.CombatLevel = 8
|
|
got.CombatXP = 0
|
|
if err := upsertPlayerMetaSkillState(uid, got); err != nil {
|
|
t.Fatalf("dual-write: %v", err)
|
|
}
|
|
if err := backfillPlayerMetaSkillState(); err != nil {
|
|
t.Fatalf("backfill 2: %v", err)
|
|
}
|
|
got2, _ := loadSkillState(uid)
|
|
if got2.CombatLevel != 8 || got2.CombatXP != 0 {
|
|
t.Errorf("backfill clobbered dual-write: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestLoadSkillState_FallsBackToAdvCharacter(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-skill-fb:example")
|
|
if err := createAdvCharacter(uid, "Faller"); err != nil {
|
|
t.Fatalf("createAdvCharacter: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE adventure_characters
|
|
SET combat_level = ?, mining_skill = ?, foraging_skill = ?, fishing_skill = ?
|
|
WHERE user_id = ?`,
|
|
5, 3, 2, 1, string(uid),
|
|
); err != nil {
|
|
t.Fatalf("seed: %v", err)
|
|
}
|
|
if _, err := db.Get().Exec(
|
|
`UPDATE player_meta SET combat_level = 0, combat_xp = 0,
|
|
mining_skill = 0, mining_xp = 0,
|
|
foraging_skill = 0, foraging_xp = 0,
|
|
fishing_skill = 0, fishing_xp = 0 WHERE user_id = ?`,
|
|
string(uid),
|
|
); err != nil {
|
|
t.Fatalf("clear: %v", err)
|
|
}
|
|
|
|
got, err := loadSkillState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got.CombatLevel != 5 || got.MiningSkill != 3 || got.ForagingSkill != 2 || got.FishingSkill != 1 {
|
|
t.Errorf("fallback: got %+v", got)
|
|
}
|
|
|
|
// Unknown user → zero SkillState, no error.
|
|
got2, err := loadSkillState(id.UserID("@meta-skill-nobody:example"))
|
|
if err != nil {
|
|
t.Fatalf("load missing: %v", err)
|
|
}
|
|
if got2 != (SkillState{}) {
|
|
t.Errorf("missing user: got %+v", got2)
|
|
}
|
|
}
|
|
|
|
func TestUpsertPlayerMetaSkillState_RoundTrip(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-skill-rt:example")
|
|
in := SkillState{CombatLevel: 12, CombatXP: 450, MiningSkill: 8, MiningXP: 200, ForagingSkill: 6, ForagingXP: 150, FishingSkill: 5, FishingXP: 90}
|
|
if err := upsertPlayerMetaSkillState(uid, in); err != nil {
|
|
t.Fatalf("upsert insert: %v", err)
|
|
}
|
|
got, err := loadSkillState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != in {
|
|
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
|
|
}
|
|
|
|
in.CombatLevel = 13
|
|
in.CombatXP = 0
|
|
if err := upsertPlayerMetaSkillState(uid, in); err != nil {
|
|
t.Fatalf("upsert update: %v", err)
|
|
}
|
|
got2, _ := loadSkillState(uid)
|
|
if got2 != in {
|
|
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
|
|
}
|
|
}
|
|
|
|
func TestUpsertPlayerMetaHouseState_RoundTrip(t *testing.T) {
|
|
setupAuditTestDB(t)
|
|
|
|
uid := id.UserID("@meta-house-rt:example")
|
|
in := HouseState{
|
|
Tier: 4,
|
|
LoanBalance: 120000,
|
|
LoanFrozen: true,
|
|
MissedPayments: 7,
|
|
Autopay: true,
|
|
CurrentRate: 5.875,
|
|
}
|
|
if err := upsertPlayerMetaHouseState(uid, in); err != nil {
|
|
t.Fatalf("upsert insert: %v", err)
|
|
}
|
|
got, err := loadHouseState(uid)
|
|
if err != nil {
|
|
t.Fatalf("load: %v", err)
|
|
}
|
|
if got != in {
|
|
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
|
|
}
|
|
|
|
// Pay-down updates the columns via the same upsert.
|
|
in.LoanBalance = 0
|
|
in.LoanFrozen = false
|
|
in.MissedPayments = 0
|
|
in.Autopay = false
|
|
if err := upsertPlayerMetaHouseState(uid, in); err != nil {
|
|
t.Fatalf("upsert update: %v", err)
|
|
}
|
|
got2, _ := loadHouseState(uid)
|
|
if got2 != in {
|
|
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
|
|
}
|
|
}
|