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In-place node kind swaps on fork branches — no node added/removed, longest path unchanged — adding one Elite + one Trap of anchor variety to each T4/T5 zone, placed to keep fork-choice risk/loot asymmetric: underdark +Elite drow_gate (R2->R4 region-guardian) +Trap silenced_chamber feywild +Elite singing_orchard (grove branch) +Trap mire_steps (marsh) dragons_lair+Elite coin_strewn_hall (treasure spur) +Trap hidden_passage (hoard spur) abyss_portal+Elite wardens_hall (R3 guardian) +Trap hush_corridor, seam_threshold abyss_portal shipped with zero trap nodes; D10 gives it two. A/B sim corpus (n=480/side): boss-clear flat (+1.5pp aggregate, per-cell within n=15 noise), median day-counts stable, combats/run rose where anchors hit common paths. New Test*Graph_*Anchors tests lock the per-zone trap/elite counts.
152 lines
5.3 KiB
Go
152 lines
5.3 KiB
Go
package plugin
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import "testing"
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func TestFeywildCrossingGraph_Registered(t *testing.T) {
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g, ok := zoneGraphRegistry[ZoneFeywildCrossing]
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if !ok {
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t.Fatal("zoneFeywildCrossingGraph not registered")
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}
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// Long-expedition D1-d widened this zone from 9 → 53 nodes so the
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// longest entry→boss walk lands in the T4 [28,34] traversal band.
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if len(g.Nodes) != 53 {
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t.Errorf("nodes = %d, want 53", len(g.Nodes))
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}
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}
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func TestFeywildCrossingGraph_LongestPathInBand(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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got := graphLongestPath(g)
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if got < 28 || got > 34 {
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t.Errorf("longest path = %d, want in T4 band [28,34]", got)
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}
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}
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// TestFeywildCrossingGraph_HagCircleSharedReach verifies hag_circle
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// has TWO incoming edges — one from each first-stage path. This is the
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// woven-fork shape's signature; if a future edit splits hag_circle so
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// each path has its own copy, this fails (and the shape comment needs
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// to be re-authored).
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func TestFeywildCrossingGraph_HagCircleSharedReach(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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incoming := map[string][]string{}
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for from, outs := range g.Edges {
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for _, e := range outs {
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incoming[e.To] = append(incoming[e.To], from)
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}
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}
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hagSources := incoming["feywild_crossing.hag_circle"]
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if len(hagSources) != 2 {
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t.Errorf("hag_circle incoming = %d, want 2 (woven fork)", len(hagSources))
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}
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}
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// TestFeywildCrossingGraph_PartialOverlap verifies time_eddy is
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// reachable only via the grove and illusion_garden only via the marsh.
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// This is what makes first-stage choice meaningful even though
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// hag_circle is shared.
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func TestFeywildCrossingGraph_PartialOverlap(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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if reachable(g, "feywild_crossing.wisp_marsh", "feywild_crossing.time_eddy") {
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t.Error("time_eddy should NOT be reachable from wisp_marsh — grove-exclusive")
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}
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if reachable(g, "feywild_crossing.glamoured_grove", "feywild_crossing.illusion_garden") {
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t.Error("illusion_garden should NOT be reachable from glamoured_grove — marsh-exclusive")
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}
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}
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// TestFeywildCrossingGraph_Fork1HasFreePath guards the no-soft-lock
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// invariant: fork1 must offer at least one LockNone exit. The original
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// design locked BOTH edges (CHA + Perception) with no fallback — fork
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// rolls are deterministic with no retry, so a character failing both was
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// permanently stranded (D8-f part 2 found this stranded ~60% of runs).
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// Every other zone fork has a free path; fork1 must too.
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func TestFeywildCrossingGraph_Fork1HasFreePath(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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free := 0
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for _, e := range g.outgoingEdges("feywild_crossing.fork1") {
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if e.Lock == LockNone || e.Lock == "" {
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free++
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}
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}
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if free == 0 {
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t.Error("fork1 has no free (LockNone) exit — soft-lock: a player failing every skill check is permanently stranded")
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}
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}
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// TestFeywildCrossingGraph_FirstCHALock confirms this zone uses
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// LockStatCheck CHA — completing CHA in lock-kind coverage by G8f.
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func TestFeywildCrossingGraph_FirstCHALock(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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found := false
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for _, outs := range g.Edges {
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for _, e := range outs {
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if e.Lock == LockStatCheck && lockDataString(e.LockData, "stat") == "CHA" {
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found = true
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}
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}
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}
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if !found {
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t.Error("expected at least one LockStatCheck CHA edge — Feywild theme")
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}
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}
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// TestFeywildCrossingGraph_TrapAnchor verifies D1-d added the missing
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// Trap node. Original G8f graph had elite/secret but no trap.
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// TestFeywildCrossingGraph_TrapAnchor verifies the preamble trap plus
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// the D10 marsh-branch trap (Mire Steps).
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func TestFeywildCrossingGraph_TrapAnchor(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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var trapCount int
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for _, n := range g.Nodes {
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if n.Kind == NodeKindTrap {
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trapCount++
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}
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}
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if trapCount != 2 {
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t.Errorf("trap nodes = %d, want 2 (cursed_thicket + D10 mire_steps)", trapCount)
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}
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if g.Nodes["feywild_crossing.mire_steps"].Kind != NodeKindTrap {
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t.Error("D10: mire_steps (marsh branch) should be a Trap")
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}
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}
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// TestFeywildCrossingGraph_EliteAnchors verifies the shared hag_circle
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// elite plus the D10 grove-branch elite (Singing Orchard), so the first
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// fork carries a per-branch anchor (grove=elite, marsh=trap).
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func TestFeywildCrossingGraph_EliteAnchors(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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var eliteCount int
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for _, n := range g.Nodes {
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if n.Kind == NodeKindElite {
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eliteCount++
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}
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}
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if eliteCount != 2 {
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t.Errorf("elite nodes = %d, want 2 (hag_circle + D10 singing_orchard)", eliteCount)
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}
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if g.Nodes["feywild_crossing.singing_orchard"].Kind != NodeKindElite {
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t.Error("D10: singing_orchard (grove branch) should be an Elite")
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}
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}
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// TestFeywildCrossingGraph_FaeCourtMerge verifies all three second-
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// stage endings (hag_circle, time_eddy, illusion_garden) converge at
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// the fae_court merge before the final boss approach. D1-d added this
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// merge to avoid triplicating the long pre-boss walk.
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func TestFeywildCrossingGraph_FaeCourtMerge(t *testing.T) {
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g := zoneFeywildCrossingGraph()
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for _, ending := range []string{
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"feywild_crossing.hag_circle",
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"feywild_crossing.time_eddy",
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"feywild_crossing.illusion_garden",
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} {
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if !reachable(g, ending, "feywild_crossing.fae_court") {
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t.Errorf("%s does not reach fae_court merge", ending)
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}
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}
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if !reachable(g, "feywild_crossing.fae_court", "feywild_crossing.boss") {
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t.Error("fae_court → boss path missing")
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}
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}
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