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Both T3 zones follow the D1-a/b pattern: extend the graph so the longest entry→boss walk lands in band, keep the zone's authored topology intact. manor_blackspire (T3): 11 → 35 nodes, longest 23 (band 22-26) underforge (T3): 10 → 31 nodes, longest 23 (band 22-26) Topology preserved per zone: - Manor: two-stacked-3-way forks identity + full lock-kind coverage (LockNone, LockPerception, LockStatCheck, LockLevelMin). Adds the missing Trap anchor (Cursed Threshold). All six spokes are 3 mid-nodes so route choice is loot/encounter character, not shortcut economics. - Underforge: one-way-descent gauntlet identity preserved — 17-node linear preamble through the existing Cooling River (TRAP) and Magma Chamber (ELITE), single 3-way antechamber fork before boss. All three antechamber spokes are 4 mid-nodes. MinRooms/MaxRooms re-pitched 7-9 → 22-26 so the dice fallback also lands in band for any future graphless variant.
204 lines
12 KiB
Go
204 lines
12 KiB
Go
package plugin
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// Haunted Manor of Blackspire branching graph.
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//
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// Long-expedition plan D1-c: extended from the original 11-node sketch to
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// the new T3 length band (22–26 rooms traversed). Topology preserves the
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// G8d design intent — two stacked 3-way forks ("first zone where the
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// player picks twice in a row from a wide menu") with full lock-kind
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// coverage (LockNone, LockPerception, LockStatCheck, LockLevelMin) — and
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// adds the missing Trap anchor + extends every branch to 3 mid-nodes so
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// the longest entry→boss walk lands at 23.
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//
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// entry → grounds_walk → carriage_path → manor_gate → foyer →
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// drawing_room → gallery_corridor → cursed_threshold (TRAP) →
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// grand_staircase → great_hall (3-way fork)
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// ├─[unlocked]── portrait_gallery → cold_solarium → west_landing ─┐
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// ├─[Perception DC 14]── locked_study → study_archive → │
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// │ secretary_hall ─────────────────────── ├── second_floor_landing
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// └─[INT DC 14]── forbidden_library → library_loft → │
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// reading_rotunda ────────────────────────────── ┘
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// │
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// → portrait_landing → upper_hall (3-way fork) │
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// ├─[unlocked]── master_bedroom (ELITE) → grim_balcony → │
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// │ moonlit_passage ─────────────────────────────── ┐
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// ├─[Perception DC 15]── hidden_oratory (SECRET) → choir_balcony │
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// │ → reliquary_dust ───────────────────── ├── spire_corridor
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// └─[LevelMin 7]── tower_observatory → spiral_ascent → │
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// telescope_attic ───────────────────────────── ┘
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// → ancestral_gallery → sanctum_threshold → boss
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//
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// All six fork branches are 3 mid-nodes long so any route through the
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// manor lands at the same 23-node traversal length — the player's choice
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// is about loot/encounter character, not shortcut economics. The ELITE
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// hangs off the open spoke of upper_hall (cheapest gate, hardest fight);
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// the SECRET sits behind the highest-DC Perception with its loot bias
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// preserved.
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func zoneManorBlackspireGraph() ZoneGraph {
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nodes := []ZoneNode{
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// Pre-fork preamble (path positions 1–10).
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{NodeID: "manor_blackspire.entry", Kind: NodeKindEntry, IsEntry: true,
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Label: "Manor Gate", PosX: 0, PosY: 2},
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{NodeID: "manor_blackspire.grounds_walk", Kind: NodeKindExploration,
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Label: "Overgrown Grounds", PosX: 1, PosY: 2},
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{NodeID: "manor_blackspire.carriage_path", Kind: NodeKindExploration,
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Label: "Carriage Path", PosX: 2, PosY: 2},
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{NodeID: "manor_blackspire.manor_gate", Kind: NodeKindExploration,
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Label: "Iron Gate", PosX: 3, PosY: 2},
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{NodeID: "manor_blackspire.foyer", Kind: NodeKindExploration,
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Label: "Foyer", PosX: 4, PosY: 2},
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{NodeID: "manor_blackspire.drawing_room", Kind: NodeKindExploration,
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Label: "Drawing Room", PosX: 5, PosY: 2},
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{NodeID: "manor_blackspire.gallery_corridor", Kind: NodeKindExploration,
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Label: "Gallery Corridor", PosX: 6, PosY: 2},
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{NodeID: "manor_blackspire.cursed_threshold", Kind: NodeKindTrap,
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Label: "Cursed Threshold", PosX: 7, PosY: 2},
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{NodeID: "manor_blackspire.grand_staircase", Kind: NodeKindExploration,
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Label: "Grand Staircase", PosX: 8, PosY: 2},
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{NodeID: "manor_blackspire.great_hall", Kind: NodeKindFork,
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Label: "Great Hall", PosX: 9, PosY: 2},
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// great_hall — open spoke (portrait gallery).
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{NodeID: "manor_blackspire.portrait_gallery", Kind: NodeKindExploration,
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Label: "Portrait Gallery", PosX: 10, PosY: 0},
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{NodeID: "manor_blackspire.cold_solarium", Kind: NodeKindExploration,
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Label: "Cold Solarium", PosX: 11, PosY: 0},
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{NodeID: "manor_blackspire.west_landing", Kind: NodeKindExploration,
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Label: "West Landing", PosX: 12, PosY: 0},
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// great_hall — perception spoke (locked study).
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{NodeID: "manor_blackspire.locked_study", Kind: NodeKindExploration,
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Label: "Locked Study", PosX: 10, PosY: 2},
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{NodeID: "manor_blackspire.study_archive", Kind: NodeKindExploration,
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Label: "Study Archive", PosX: 11, PosY: 2},
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{NodeID: "manor_blackspire.secretary_hall", Kind: NodeKindExploration,
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Label: "Secretary's Hall", PosX: 12, PosY: 2},
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// great_hall — INT spoke (forbidden library).
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{NodeID: "manor_blackspire.forbidden_library", Kind: NodeKindExploration,
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Label: "Forbidden Library", PosX: 10, PosY: 4},
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{NodeID: "manor_blackspire.library_loft", Kind: NodeKindExploration,
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Label: "Library Loft", PosX: 11, PosY: 4},
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{NodeID: "manor_blackspire.reading_rotunda", Kind: NodeKindExploration,
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Label: "Reading Rotunda", PosX: 12, PosY: 4},
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// Merge + bridge to upper_hall.
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{NodeID: "manor_blackspire.second_floor_landing", Kind: NodeKindMerge,
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Label: "Second-Floor Landing", PosX: 13, PosY: 2},
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{NodeID: "manor_blackspire.portrait_landing", Kind: NodeKindExploration,
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Label: "Portrait Landing", PosX: 14, PosY: 2},
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{NodeID: "manor_blackspire.upper_hall", Kind: NodeKindFork,
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Label: "Upper Hall", PosX: 15, PosY: 2},
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// upper_hall — open spoke (elite).
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{NodeID: "manor_blackspire.master_bedroom", Kind: NodeKindElite,
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Label: "Master Bedroom", PosX: 16, PosY: 0},
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{NodeID: "manor_blackspire.grim_balcony", Kind: NodeKindExploration,
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Label: "Grim Balcony", PosX: 17, PosY: 0},
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{NodeID: "manor_blackspire.moonlit_passage", Kind: NodeKindExploration,
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Label: "Moonlit Passage", PosX: 18, PosY: 0},
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// upper_hall — perception spoke (secret).
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{NodeID: "manor_blackspire.hidden_oratory", Kind: NodeKindSecret,
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Label: "Hidden Oratory", PosX: 16, PosY: 2,
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Content: ZoneNodeContent{LootBias: 2.0}},
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{NodeID: "manor_blackspire.choir_balcony", Kind: NodeKindExploration,
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Label: "Choir Balcony", PosX: 17, PosY: 2},
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{NodeID: "manor_blackspire.reliquary_dust", Kind: NodeKindExploration,
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Label: "Reliquary Dust", PosX: 18, PosY: 2},
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// upper_hall — level-min spoke (tower).
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{NodeID: "manor_blackspire.tower_observatory", Kind: NodeKindExploration,
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Label: "Tower Observatory", PosX: 16, PosY: 4},
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{NodeID: "manor_blackspire.spiral_ascent", Kind: NodeKindExploration,
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Label: "Spiral Ascent", PosX: 17, PosY: 4},
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{NodeID: "manor_blackspire.telescope_attic", Kind: NodeKindExploration,
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Label: "Telescope Attic", PosX: 18, PosY: 4},
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// Merge + boss approach.
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{NodeID: "manor_blackspire.spire_corridor", Kind: NodeKindMerge,
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Label: "Spire Corridor", PosX: 19, PosY: 2},
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{NodeID: "manor_blackspire.ancestral_gallery", Kind: NodeKindExploration,
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Label: "Ancestral Gallery", PosX: 20, PosY: 2},
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{NodeID: "manor_blackspire.sanctum_threshold", Kind: NodeKindExploration,
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Label: "Sanctum Threshold", PosX: 21, PosY: 2},
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{NodeID: "manor_blackspire.boss", Kind: NodeKindBoss, IsBoss: true,
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Label: "Aldric's Sanctum", PosX: 22, PosY: 2},
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}
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edges := []ZoneEdge{
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// Preamble (linear).
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{From: "manor_blackspire.entry", To: "manor_blackspire.grounds_walk", Lock: LockNone},
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{From: "manor_blackspire.grounds_walk", To: "manor_blackspire.carriage_path", Lock: LockNone},
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{From: "manor_blackspire.carriage_path", To: "manor_blackspire.manor_gate", Lock: LockNone},
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{From: "manor_blackspire.manor_gate", To: "manor_blackspire.foyer", Lock: LockNone},
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{From: "manor_blackspire.foyer", To: "manor_blackspire.drawing_room", Lock: LockNone},
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{From: "manor_blackspire.drawing_room", To: "manor_blackspire.gallery_corridor", Lock: LockNone},
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{From: "manor_blackspire.gallery_corridor", To: "manor_blackspire.cursed_threshold", Lock: LockNone},
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{From: "manor_blackspire.cursed_threshold", To: "manor_blackspire.grand_staircase", Lock: LockNone},
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{From: "manor_blackspire.grand_staircase", To: "manor_blackspire.great_hall", Lock: LockNone},
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// great_hall fork — three spokes (open, perception 14, INT 14).
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{From: "manor_blackspire.great_hall", To: "manor_blackspire.portrait_gallery", Lock: LockNone, Weight: 1},
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{From: "manor_blackspire.great_hall", To: "manor_blackspire.locked_study",
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Lock: LockPerception, LockData: map[string]any{"dc": 14},
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Hint: "an out-of-place draft from a doorframe", Weight: 2},
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{From: "manor_blackspire.great_hall", To: "manor_blackspire.forbidden_library",
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Lock: LockStatCheck, LockData: map[string]any{"stat": "INT", "dc": 14},
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Hint: "a runed door — you'd need to read it", Weight: 3},
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// Portrait spoke.
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{From: "manor_blackspire.portrait_gallery", To: "manor_blackspire.cold_solarium", Lock: LockNone},
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{From: "manor_blackspire.cold_solarium", To: "manor_blackspire.west_landing", Lock: LockNone},
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{From: "manor_blackspire.west_landing", To: "manor_blackspire.second_floor_landing", Lock: LockNone},
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// Study spoke.
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{From: "manor_blackspire.locked_study", To: "manor_blackspire.study_archive", Lock: LockNone},
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{From: "manor_blackspire.study_archive", To: "manor_blackspire.secretary_hall", Lock: LockNone},
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{From: "manor_blackspire.secretary_hall", To: "manor_blackspire.second_floor_landing", Lock: LockNone},
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// Library spoke.
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{From: "manor_blackspire.forbidden_library", To: "manor_blackspire.library_loft", Lock: LockNone},
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{From: "manor_blackspire.library_loft", To: "manor_blackspire.reading_rotunda", Lock: LockNone},
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{From: "manor_blackspire.reading_rotunda", To: "manor_blackspire.second_floor_landing", Lock: LockNone},
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// Bridge to upper_hall.
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{From: "manor_blackspire.second_floor_landing", To: "manor_blackspire.portrait_landing", Lock: LockNone},
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{From: "manor_blackspire.portrait_landing", To: "manor_blackspire.upper_hall", Lock: LockNone},
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// upper_hall fork — three spokes (open elite, perception 15 secret, level-min 7).
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{From: "manor_blackspire.upper_hall", To: "manor_blackspire.master_bedroom", Lock: LockNone, Weight: 1},
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{From: "manor_blackspire.upper_hall", To: "manor_blackspire.hidden_oratory",
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Lock: LockPerception, LockData: map[string]any{"dc": 15},
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Hint: "a candle behind a panel that shouldn't have a back", Weight: 2},
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{From: "manor_blackspire.upper_hall", To: "manor_blackspire.tower_observatory",
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Lock: LockLevelMin, LockData: map[string]any{"min_level": 7},
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Hint: "a spiral stair that creaks ominously — climb only if you trust your footing", Weight: 3},
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// Master Bedroom spoke (elite).
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{From: "manor_blackspire.master_bedroom", To: "manor_blackspire.grim_balcony", Lock: LockNone},
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{From: "manor_blackspire.grim_balcony", To: "manor_blackspire.moonlit_passage", Lock: LockNone},
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{From: "manor_blackspire.moonlit_passage", To: "manor_blackspire.spire_corridor", Lock: LockNone},
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// Hidden Oratory spoke (secret).
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{From: "manor_blackspire.hidden_oratory", To: "manor_blackspire.choir_balcony", Lock: LockNone},
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{From: "manor_blackspire.choir_balcony", To: "manor_blackspire.reliquary_dust", Lock: LockNone},
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{From: "manor_blackspire.reliquary_dust", To: "manor_blackspire.spire_corridor", Lock: LockNone},
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// Tower spoke.
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{From: "manor_blackspire.tower_observatory", To: "manor_blackspire.spiral_ascent", Lock: LockNone},
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{From: "manor_blackspire.spiral_ascent", To: "manor_blackspire.telescope_attic", Lock: LockNone},
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{From: "manor_blackspire.telescope_attic", To: "manor_blackspire.spire_corridor", Lock: LockNone},
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// Boss approach.
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{From: "manor_blackspire.spire_corridor", To: "manor_blackspire.ancestral_gallery", Lock: LockNone},
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{From: "manor_blackspire.ancestral_gallery", To: "manor_blackspire.sanctum_threshold", Lock: LockNone},
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{From: "manor_blackspire.sanctum_threshold", To: "manor_blackspire.boss", Lock: LockNone},
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}
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return BuildGraph(ZoneManorBlackspire, nodes, edges)
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}
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func init() {
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registerZoneGraph(zoneManorBlackspireGraph())
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}
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