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https://github.com/prosolis/gogobee.git
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- Harvest tables (expedition + standalone) now keyed by node_id; legacy room-idx entries auto-migrate via read-fallback + drop-on-save. - Narration salts swapped from run.CurrentRoom to narrationCadence(run) (= len(visited_nodes)-1) so flavor pickers survive G9 column drop. - !zone map renders the graph (BFS by PosX/PosY) when the gate is on: ✓/▶/· status, ╳ for locked-only edges, secrets hidden until visited. - Region-boundary hook in graph advance/!zone go updates expedition CurrentRegion + visited list when from/to nodes differ — without burning supplies or retiring runs (the graph IS the run state). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
393 lines
12 KiB
Go
393 lines
12 KiB
Go
package plugin
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import (
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"testing"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// ── pure-function tests (no DB) ────────────────────────────────────────────
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// TestLegacyRoomIdxFromNodeID exercises the G6 migration parser:
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// `<zone>.r<N+1>` round-trips, hand-authored ids return ok=false.
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func TestLegacyRoomIdxFromNodeID(t *testing.T) {
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cases := []struct {
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nodeID string
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zone ZoneID
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want int
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ok bool
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}{
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{"goblin_warrens.r1", ZoneGoblinWarrens, 0, true},
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{"crypt_valdris.r5", ZoneCryptValdris, 4, true},
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{"crypt_valdris.fork_a", ZoneCryptValdris, 0, false},
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{"goblin_warrens.r1", ZoneCryptValdris, 0, false}, // wrong zone prefix
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{"goblin_warrens.r0", ZoneGoblinWarrens, 0, false},
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{"", ZoneGoblinWarrens, 0, false},
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}
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for _, c := range cases {
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got, ok := legacyRoomIdxFromNodeID(c.nodeID, c.zone)
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if ok != c.ok || (ok && got != c.want) {
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t.Errorf("legacyRoomIdxFromNodeID(%q, %s) = (%d, %t), want (%d, %t)",
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c.nodeID, c.zone, got, ok, c.want, c.ok)
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}
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}
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}
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// TestLoadHarvestNodes_LegacyRoomKeyFallback confirms a row with the
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// pre-G6 `strconv.Itoa(roomIdx)` storage key is read via the fallback
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// when the new node-id key is queried.
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func TestLoadHarvestNodes_LegacyRoomKeyFallback(t *testing.T) {
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exp := &Expedition{
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ZoneID: ZoneGoblinWarrens,
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CurrentRegion: "",
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RegionState: map[string]any{
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regionStateHarvestKey: map[string]map[string][]HarvestNode{
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"": {
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"3": {{ResourceID: "iron_ore", CurrentCharges: 0, MaxCharges: 2}},
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},
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},
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},
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}
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nodeID := deriveLegacyNodeID(ZoneGoblinWarrens, 3)
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got := loadHarvestNodes(exp, nodeID)
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if len(got) != 1 || got[0].ResourceID != "iron_ore" || got[0].CurrentCharges != 0 {
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t.Fatalf("legacy fallback didn't return depleted node, got %+v", got)
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}
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// Authored (non-legacy) node id with no entry should lazy-seed fresh,
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// not pick up the legacy "3" entry.
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fresh := loadHarvestNodes(exp, "goblin_warrens.fork_a")
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for _, n := range fresh {
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if n.ResourceID == "iron_ore" && n.CurrentCharges == 0 {
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t.Errorf("fork_a leaked depleted state from legacy room 3 entry")
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}
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}
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}
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// TestSaveHarvestNodes_DropsLegacyRoomKey verifies the migration-on-save
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// drops the legacy `strconv.Itoa(roomIdx)` entry after persistence runs.
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func TestSaveHarvestNodes_DropsLegacyRoomKey(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@harvest-migrate:example.org")
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defer cleanupHarvestState(uid)
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supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
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if err != nil {
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t.Fatal(err)
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}
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// Seed the legacy "3" key directly so the load fallback fires.
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exp.RegionState[regionStateHarvestKey] = map[string]map[string][]HarvestNode{
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"": {
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"3": {{ResourceID: "iron_ore", CurrentCharges: 0, MaxCharges: 2}},
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},
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}
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nodeID := deriveLegacyNodeID(ZoneGoblinWarrens, 3)
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got := loadHarvestNodes(exp, nodeID)
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if err := saveHarvestNodes(exp, nodeID, got); err != nil {
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t.Fatalf("saveHarvestNodes: %v", err)
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}
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table := loadHarvestTable(exp)
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if _, exists := table[""]["3"]; exists {
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t.Errorf("legacy room-idx key '3' should be dropped after migration save")
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}
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if _, exists := table[""][nodeID]; !exists {
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t.Errorf("expected node-id key %q after migration save", nodeID)
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}
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}
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func TestResolveHarvestOutcome_Brackets(t *testing.T) {
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cases := []struct {
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roll, dc int
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want HarvestOutcome
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}{
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{20, 10, OutcomeRich}, // +10 = rich
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{15, 10, OutcomeRich}, // exactly +5
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{14, 10, OutcomeStandard}, // +4
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{10, 10, OutcomeStandard}, // exact
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{9, 10, OutcomeCommon}, // -1
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{6, 10, OutcomeCommon}, // -4
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{5, 10, OutcomeNothing}, // -5 = nothing
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{1, 20, OutcomeNothing},
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}
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for _, c := range cases {
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got := resolveHarvestOutcome(c.roll, c.dc)
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if got != c.want {
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t.Errorf("resolveHarvestOutcome(%d, %d) = %s, want %s",
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c.roll, c.dc, got, c.want)
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}
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}
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}
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func TestClassHarvestBonus_Affinity(t *testing.T) {
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cases := []struct {
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class DnDClass
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action HarvestAction
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want int
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}{
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{ClassRanger, HarvestForage, 2},
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{ClassRanger, HarvestFish, 2},
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{ClassRanger, HarvestMine, 0},
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{ClassFighter, HarvestMine, 2},
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{ClassRogue, HarvestScavenge, 2},
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{ClassMage, HarvestEssence, 2},
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{ClassCleric, HarvestCommune, 2},
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{ClassCleric, HarvestEssence, 0},
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}
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for _, c := range cases {
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got := classHarvestBonus(c.class, c.action)
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if got != c.want {
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t.Errorf("classHarvestBonus(%s, %s) = %d, want %d",
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c.class, c.action, got, c.want)
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}
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}
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}
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func TestZoneResourcesByAction_AllZonesPopulated(t *testing.T) {
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zones := []ZoneID{
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ZoneGoblinWarrens, ZoneCryptValdris, ZoneForestShadows,
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ZoneSunkenTemple, ZoneManorBlackspire, ZoneUnderforge,
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ZoneUnderdark, ZoneFeywildCrossing, ZoneDragonsLair, ZoneAbyssPortal,
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}
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for _, z := range zones {
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all := ZoneResourcesAll(z)
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if len(all) == 0 {
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t.Errorf("zone %s has empty registry", z)
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}
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// Every entry has zone id backfilled by init().
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for _, r := range all {
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if r.ZoneID != z {
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t.Errorf("zone %s entry %s has wrong zone id %s", z, r.ID, r.ZoneID)
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}
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if r.Action == "" || r.Name == "" || r.ID == "" {
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t.Errorf("zone %s entry malformed: %+v", z, r)
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}
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}
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}
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}
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func TestSeedRoomNodes_MatchesRegistry(t *testing.T) {
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nodes := seedRoomNodes(ZoneGoblinWarrens)
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all := ZoneResourcesAll(ZoneGoblinWarrens)
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if len(nodes) != len(all) {
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t.Fatalf("seeded %d, registry %d", len(nodes), len(all))
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}
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for i, n := range nodes {
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if n.CurrentCharges <= 0 {
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t.Errorf("node %d charged 0 at seed", i)
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}
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if n.CurrentCharges != n.MaxCharges {
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t.Errorf("node %d charges %d != max %d", i, n.CurrentCharges, n.MaxCharges)
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}
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}
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}
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func TestPickAvailableNode_PrefersLowestDC(t *testing.T) {
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exp := &Expedition{ZoneID: ZoneGoblinWarrens}
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char := &DnDCharacter{Class: ClassFighter, STR: 14}
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nodes := []HarvestNode{
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{ResourceID: "scrap_iron", CurrentCharges: 2, MaxCharges: 2}, // DC 10 mine
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}
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idx := pickAvailableNode(nodes, exp, char, HarvestMine)
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if idx != 0 {
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t.Errorf("idx = %d, want 0 (scrap iron)", idx)
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}
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// Wrong action returns -1.
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if idx := pickAvailableNode(nodes, exp, char, HarvestForage); idx != -1 {
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t.Errorf("forage on mine-only registry = %d, want -1", idx)
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}
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// Class-restricted: shaman reagents are mage-only.
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mageOnly := []HarvestNode{
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{ResourceID: "shaman_reagents", CurrentCharges: 1, MaxCharges: 1},
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}
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if idx := pickAvailableNode(mageOnly, exp, char, HarvestEssence); idx != -1 {
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t.Errorf("fighter on shaman reagents = %d, want -1 (mage-only)", idx)
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}
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mageChar := &DnDCharacter{Class: ClassMage, INT: 16}
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if idx := pickAvailableNode(mageOnly, exp, mageChar, HarvestEssence); idx != 0 {
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t.Errorf("mage on shaman reagents = %d, want 0", idx)
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}
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}
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func TestPickAvailableNode_SkipsRequiresKill(t *testing.T) {
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exp := &Expedition{ZoneID: ZoneGoblinWarrens, RegionState: map[string]any{}}
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char := &DnDCharacter{Class: ClassRogue, INT: 12}
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nodes := []HarvestNode{
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{ResourceID: "worg_pelt", CurrentCharges: 1, MaxCharges: 1}, // requires worg kill
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}
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if idx := pickAvailableNode(nodes, exp, char, HarvestScavenge); idx != -1 {
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t.Errorf("requires-kill resource selectable without kill: idx=%d", idx)
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}
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// With kill recorded, becomes available.
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exp.RegionState["kills"] = map[string][]string{"": {"worg"}}
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if idx := pickAvailableNode(nodes, exp, char, HarvestScavenge); idx != 0 {
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t.Errorf("post-kill, idx = %d, want 0", idx)
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}
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}
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func TestCurrentRoomCleared_EntryAutoPasses(t *testing.T) {
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run := &DungeonRun{
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CurrentRoom: 0,
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RoomSeq: []RoomType{RoomEntry, RoomExploration, RoomBoss},
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RoomsCleared: []int{},
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}
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if !currentRoomCleared(run) {
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t.Error("entry room should auto-clear")
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}
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run.CurrentRoom = 1
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if currentRoomCleared(run) {
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t.Error("non-cleared exploration room should not be cleared")
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}
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run.RoomsCleared = []int{1}
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if !currentRoomCleared(run) {
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t.Error("room in RoomsCleared should report cleared")
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}
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}
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// ── round-trip tests (require DB) ──────────────────────────────────────────
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func cleanupHarvestState(uid id.UserID) {
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cleanupExpeditions(uid)
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_, _ = db.Get().Exec(`DELETE FROM dnd_zone_run WHERE user_id = ?`, string(uid))
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_, _ = db.Get().Exec(`DELETE FROM adventure_inventory WHERE user_id = ?`, string(uid))
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}
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func TestEnsureRegionRun_LinksExpeditionToRun(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@harvest-ensure:example.org")
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defer cleanupHarvestState(uid)
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supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
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if err != nil {
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t.Fatal(err)
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}
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run, err := ensureRegionRun(exp, 1)
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if err != nil {
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t.Fatalf("ensureRegionRun: %v", err)
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}
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if run.RunID == "" {
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t.Error("run id empty")
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}
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if exp.RunID != run.RunID {
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t.Errorf("exp.RunID = %q, want %q", exp.RunID, run.RunID)
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}
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// Idempotent: calling again returns the same run.
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again, err := ensureRegionRun(exp, 1)
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if err != nil || again.RunID != run.RunID {
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t.Errorf("second ensureRegionRun returned different run: %v vs %v", again, run)
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}
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// And the mapping persists.
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runs := regionRunsMap(exp)
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if runs[""] != run.RunID {
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t.Errorf("region_runs[\"\"]=%q, want %q", runs[""], run.RunID)
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}
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}
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func TestRetireRegionRun_AbandonsAndClears(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@harvest-retire:example.org")
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defer cleanupHarvestState(uid)
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supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
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if err != nil {
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t.Fatal(err)
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}
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run, err := ensureRegionRun(exp, 1)
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if err != nil {
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t.Fatal(err)
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}
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if err := retireRegionRun(exp, ""); err != nil {
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t.Fatalf("retireRegionRun: %v", err)
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}
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// Underlying run should be marked abandoned.
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got, _ := getZoneRun(run.RunID)
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if got == nil || !got.Abandoned {
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t.Errorf("expected run abandoned, got %+v", got)
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}
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// Mapping cleared.
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if got := regionRunsMap(exp); got[""] != "" {
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t.Errorf("region_runs not cleared: %+v", got)
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}
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// exp.RunID cleared.
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if exp.RunID != "" {
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t.Errorf("exp.RunID = %q, want empty", exp.RunID)
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}
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}
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func TestReplenishHarvestNodes_RestoresAllRooms(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@harvest-replenish:example.org")
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defer cleanupHarvestState(uid)
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supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
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if err != nil {
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t.Fatal(err)
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}
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// Seed two rooms and drain one node in each.
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n0 := deriveLegacyNodeID(ZoneGoblinWarrens, 0)
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n1 := deriveLegacyNodeID(ZoneGoblinWarrens, 1)
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r0 := loadHarvestNodes(exp, n0)
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r0[0].CurrentCharges = 0
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if err := saveHarvestNodes(exp, n0, r0); err != nil {
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t.Fatal(err)
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}
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r1 := loadHarvestNodes(exp, n1)
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r1[0].CurrentCharges = 0
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if err := saveHarvestNodes(exp, n1, r1); err != nil {
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t.Fatal(err)
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}
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if err := ReplenishHarvestNodes(exp); err != nil {
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t.Fatal(err)
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}
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for _, idx := range []int{0, 1} {
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nodes := loadHarvestNodes(exp, deriveLegacyNodeID(ZoneGoblinWarrens, idx))
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for i, n := range nodes {
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if n.CurrentCharges != n.MaxCharges {
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t.Errorf("room %d node %d not replenished: %d/%d",
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idx, i, n.CurrentCharges, n.MaxCharges)
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}
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}
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}
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}
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func TestSaveHarvestNodes_PersistsAcrossLoad(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@harvest-persist:example.org")
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defer cleanupHarvestState(uid)
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supplies := ExpeditionSupplies{Current: 30, Max: 30, DailyBurn: 1, HarshMod: 1}
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
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if err != nil {
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t.Fatal(err)
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}
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n2 := deriveLegacyNodeID(ZoneGoblinWarrens, 2)
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n5 := deriveLegacyNodeID(ZoneGoblinWarrens, 5)
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nodes := loadHarvestNodes(exp, n2)
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nodes[0].CurrentCharges = 0
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if err := saveHarvestNodes(exp, n2, nodes); err != nil {
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t.Fatal(err)
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}
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// Reload from DB.
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reloaded, err := getActiveExpedition(uid)
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if err != nil {
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t.Fatal(err)
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}
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got := loadHarvestNodes(reloaded, n2)
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if got[0].CurrentCharges != 0 {
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t.Errorf("after reload, room 2 node 0 charges = %d, want 0", got[0].CurrentCharges)
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}
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// Other rooms should still be untouched (lazy-seeded fresh).
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other := loadHarvestNodes(reloaded, n5)
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for _, n := range other {
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if n.CurrentCharges != n.MaxCharges {
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t.Errorf("room 5 leaked depletion: %+v", n)
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}
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}
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}
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