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T1 single-fork shape with no secret — deliberately the simplest
authored topology, mirroring the Crypt of Valdris pattern minus the
secret tail. Serves as the baseline reference shape; G8b onward will
vary topology (stub branch, sequential forks, hub-and-spoke, gauntlet,
convergent triangle) so zones feel structurally distinct on the
!zone map.
Validator-checked at init via BuildGraph. Both branches reach boss;
the Perception (DC 12) side carries a player-facing hint per plan §G8
guideline ("locked paths should always have a hint").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
64 lines
2.1 KiB
Go
64 lines
2.1 KiB
Go
package plugin
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import "testing"
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func TestGoblinWarrensGraph_Registered(t *testing.T) {
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g, ok := zoneGraphRegistry[ZoneGoblinWarrens]
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if !ok {
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t.Fatal("zoneGoblinWarrensGraph not registered")
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}
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if g.Entry != "goblin_warrens.entry" {
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t.Errorf("entry node = %q, want goblin_warrens.entry", g.Entry)
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}
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if g.Boss != "goblin_warrens.boss" {
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t.Errorf("boss node = %q, want goblin_warrens.boss", g.Boss)
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}
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if len(g.Nodes) != 7 {
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t.Errorf("nodes = %d, want 7", len(g.Nodes))
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}
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}
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func TestGoblinWarrensGraph_BothPathsReachBoss(t *testing.T) {
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g := zoneGoblinWarrensGraph()
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if !reachable(g, "goblin_warrens.warband_pit", "goblin_warrens.boss") {
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t.Error("warband_pit path unreachable to boss")
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}
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if !reachable(g, "goblin_warrens.collapsed_shaft", "goblin_warrens.boss") {
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t.Error("collapsed_shaft path unreachable to boss")
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}
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}
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func TestGoblinWarrensGraph_ForkLayout(t *testing.T) {
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g := zoneGoblinWarrensGraph()
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outs := g.outgoingEdges("goblin_warrens.fork")
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if len(outs) != 2 {
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t.Fatalf("fork outgoing edges = %d, want 2", len(outs))
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}
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// outgoingEdges sorts by weight asc — warband_pit (weight 1) first.
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if outs[0].To != "goblin_warrens.warband_pit" || outs[0].Lock != LockNone {
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t.Errorf("first edge = %+v, want warband_pit/LockNone", outs[0])
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}
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if outs[1].To != "goblin_warrens.collapsed_shaft" || outs[1].Lock != LockPerception {
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t.Errorf("second edge = %+v, want collapsed_shaft/LockPerception", outs[1])
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}
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if outs[1].Hint == "" {
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t.Error("collapsed_shaft edge missing player-facing hint (plan §G8: cruel design)")
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}
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if dc := lockDataInt(outs[1].LockData, "dc", 0); dc != 12 {
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t.Errorf("perception DC = %d, want 12", dc)
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}
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}
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// TestGoblinWarrensGraph_NoSecretByDesign locks in the T1 "single fork,
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// no secret" decision recorded in project_phase_G_progress memo. If a
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// later session adds a secret to this zone, this test should be removed
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// or updated deliberately — not silently.
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func TestGoblinWarrensGraph_NoSecretByDesign(t *testing.T) {
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g := zoneGoblinWarrensGraph()
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for _, n := range g.Nodes {
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if n.Kind == NodeKindSecret {
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t.Errorf("unexpected secret node %q — Goblin Warrens is T1 single-fork by design", n.NodeID)
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}
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}
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}
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