mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Threshold model on top of the E1a persistence: ThreatBand bracketing
(Quiet/Stirring/Alert/Hostile/Siege) with per-band combat/supply/rest
knobs (ThreatBandInfo). Daily threat drift (+3/day, GMMood-modded:
effusive→-3 elated, hostile→+5 wrathful) wired into the 06:00 briefing
rollover; no-op once the boss is down.
Threshold crossings emit a flavor-bearing log entry pulling from the
prewritten flavor.ThreatClock{Stirring,Alert,Hostile,Siege} pools.
applyBossDefeatThreat is the -20 hook for the eventual combat-completion
wiring (combat→expedition link is a later phase).
Combat-driven modifiers (loud-ability, escape, combat-in-new-room) are
deferred to the same combat-link phase since expeditions don't currently
host their own combat path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
166 lines
5.2 KiB
Go
166 lines
5.2 KiB
Go
package plugin
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"gogobee/internal/flavor"
|
|
)
|
|
|
|
// Phase 12 E2a — Threat Clock state machine.
|
|
// Spec: gogobee_expedition_system.md §8.
|
|
//
|
|
// E1a already shipped the persistence (applyThreatDelta, ThreatEvent,
|
|
// threat_level / threat_siege columns). This file layers the threshold
|
|
// model on top: labels, per-band combat effects, threshold-crossing log
|
|
// flavor, and the daily threat drift applied at briefing rollover.
|
|
//
|
|
// Combat-driven modifiers (combat-in-new-room +5, escape +10, loud-ability
|
|
// +8) require the combat engine to know about expeditions, which it does
|
|
// not yet. They land alongside the !advance/combat hookup in a later phase;
|
|
// this file is wired into the bits we *can* drive: day rollover + boss
|
|
// defeat + manual threat events from camp/extraction logic.
|
|
|
|
// ThreatBand is the bracketed state of the threat clock.
|
|
type ThreatBand int
|
|
|
|
const (
|
|
ThreatBandQuiet ThreatBand = iota
|
|
ThreatBandStirring
|
|
ThreatBandAlert
|
|
ThreatBandHostile
|
|
ThreatBandSiege
|
|
)
|
|
|
|
// ThreatBandInfo bundles the per-band display + combat-side knobs.
|
|
// AC/Init/Perception adjustments are applied by the combat engine when
|
|
// it reads the active expedition's threat band; SupplyMult feeds into
|
|
// currentBurn() (already wired); ShortRest disabled is checked by the
|
|
// rest plumbing once expedition combat is wired.
|
|
type ThreatBandInfo struct {
|
|
Band ThreatBand
|
|
Label string
|
|
Perception int // enemy passive perception bonus
|
|
AC int // enemy AC bonus
|
|
InitAdv bool // enemy initiative advantage
|
|
TrapsArm bool // re-arm cleared traps each day
|
|
SupplyMult float32 // multiplier on daily supply burn
|
|
NoShortRest bool // siege-mode only
|
|
}
|
|
|
|
// threatBandFor returns the band for a given level, honouring siege override.
|
|
func threatBandFor(level int, siege bool) ThreatBand {
|
|
if siege || level >= 81 {
|
|
return ThreatBandSiege
|
|
}
|
|
switch {
|
|
case level >= 61:
|
|
return ThreatBandHostile
|
|
case level >= 41:
|
|
return ThreatBandAlert
|
|
case level >= 21:
|
|
return ThreatBandStirring
|
|
default:
|
|
return ThreatBandQuiet
|
|
}
|
|
}
|
|
|
|
// threatBandInfo returns the descriptor for a band.
|
|
func threatBandInfo(b ThreatBand) ThreatBandInfo {
|
|
switch b {
|
|
case ThreatBandStirring:
|
|
return ThreatBandInfo{Band: b, Label: "Stirring", Perception: 1, SupplyMult: 1}
|
|
case ThreatBandAlert:
|
|
return ThreatBandInfo{Band: b, Label: "Alert", AC: 2, Perception: 2, SupplyMult: 1}
|
|
case ThreatBandHostile:
|
|
return ThreatBandInfo{Band: b, Label: "Hostile", AC: 2, Perception: 2, InitAdv: true, TrapsArm: true, SupplyMult: 1}
|
|
case ThreatBandSiege:
|
|
return ThreatBandInfo{Band: b, Label: "Siege", AC: 2, Perception: 2, InitAdv: true, TrapsArm: true, SupplyMult: 2, NoShortRest: true}
|
|
}
|
|
return ThreatBandInfo{Band: ThreatBandQuiet, Label: "Quiet", SupplyMult: 1}
|
|
}
|
|
|
|
// dailyThreatDrift is the +3/day base (§8.1) plus the GMMood-driven mod
|
|
// (Wrathful +5, Elated -3). Mood bands map: effusive (≥80) → Elated,
|
|
// hostile (<20) → Wrathful, the middle three are neutral.
|
|
func dailyThreatDrift(gmMood int) (int, string) {
|
|
base := 3
|
|
mod := 0
|
|
tag := ""
|
|
switch {
|
|
case gmMood >= 80:
|
|
mod = -3
|
|
tag = "elated"
|
|
case gmMood < 20:
|
|
mod = 5
|
|
tag = "wrathful"
|
|
}
|
|
delta := base + mod
|
|
reason := "day passes in zone"
|
|
if tag != "" {
|
|
reason = fmt.Sprintf("day passes in zone (%s mood mod %+d)", tag, mod)
|
|
}
|
|
return delta, reason
|
|
}
|
|
|
|
// applyDailyThreatDrift applies the per-day threat increment at briefing
|
|
// rollover. No-op once the boss has been defeated (the zone has nothing
|
|
// left to escalate). Returns the delta actually applied.
|
|
func applyDailyThreatDrift(e *Expedition) (int, string, error) {
|
|
if e.BossDefeated {
|
|
return 0, "", nil
|
|
}
|
|
delta, reason := dailyThreatDrift(e.GMMood)
|
|
if delta == 0 {
|
|
return 0, reason, nil
|
|
}
|
|
prevBand := threatBandFor(e.ThreatLevel, e.SiegeMode)
|
|
if err := applyThreatDelta(e.ID, delta, reason); err != nil {
|
|
return 0, reason, err
|
|
}
|
|
// Mirror the change in-memory so the caller can render it.
|
|
e.ThreatLevel += delta
|
|
if e.ThreatLevel > 100 {
|
|
e.ThreatLevel = 100
|
|
}
|
|
if e.ThreatLevel < 0 {
|
|
e.ThreatLevel = 0
|
|
}
|
|
if e.ThreatLevel >= 100 {
|
|
e.SiegeMode = true
|
|
}
|
|
newBand := threatBandFor(e.ThreatLevel, e.SiegeMode)
|
|
if newBand != prevBand && newBand > prevBand {
|
|
_ = appendThreatTransitionLog(e, newBand)
|
|
}
|
|
return delta, reason, nil
|
|
}
|
|
|
|
// appendThreatTransitionLog records a band-crossing in the expedition log
|
|
// with the prewritten TwinBee narration for that band.
|
|
func appendThreatTransitionLog(e *Expedition, band ThreatBand) error {
|
|
var pool []string
|
|
switch band {
|
|
case ThreatBandStirring:
|
|
pool = flavor.ThreatClockStirring
|
|
case ThreatBandAlert:
|
|
pool = flavor.ThreatClockAlert
|
|
case ThreatBandHostile:
|
|
pool = flavor.ThreatClockHostile
|
|
case ThreatBandSiege:
|
|
pool = flavor.ThreatClockSiege
|
|
default:
|
|
return nil
|
|
}
|
|
line := flavor.Pick(pool)
|
|
info := threatBandInfo(band)
|
|
summary := fmt.Sprintf("threat clock crossed into %s (%d/100)", info.Label, e.ThreatLevel)
|
|
return appendExpeditionLog(e.ID, e.CurrentDay, "threat", summary, line)
|
|
}
|
|
|
|
// applyBossDefeatThreat records the -20 threat drop when a zone boss is
|
|
// killed (§8.1). Caller wires it from the combat completion path once
|
|
// expedition combat is hooked up.
|
|
func applyBossDefeatThreat(expID string) error {
|
|
return applyThreatDelta(expID, -20, "boss defeated")
|
|
}
|