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https://github.com/prosolis/gogobee.git
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Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
140 lines
4.5 KiB
Go
140 lines
4.5 KiB
Go
package plugin
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import (
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"strings"
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"testing"
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)
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// ── Plug 1: HP scaling ──────────────────────────────────────────────────────
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func TestApplyDnDHPScaling_FullHP(t *testing.T) {
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stats := CombatStats{MaxHP: 100}
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c := &DnDCharacter{HPMax: 50, HPCurrent: 50}
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applyDnDHPScaling(&stats, c)
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if stats.MaxHP != 100 {
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t.Errorf("full HP: MaxHP scaled to %d, want unchanged 100", stats.MaxHP)
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}
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}
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func TestApplyDnDHPScaling_HalfHP(t *testing.T) {
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stats := CombatStats{MaxHP: 100}
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c := &DnDCharacter{HPMax: 50, HPCurrent: 25}
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applyDnDHPScaling(&stats, c)
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if stats.MaxHP != 50 {
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t.Errorf("50%% HP: MaxHP = %d, want 50", stats.MaxHP)
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}
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}
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func TestApplyDnDHPScaling_FloorAt25Pct(t *testing.T) {
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stats := CombatStats{MaxHP: 100}
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c := &DnDCharacter{HPMax: 50, HPCurrent: 0}
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applyDnDHPScaling(&stats, c)
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if stats.MaxHP != 25 {
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t.Errorf("0%% HP: MaxHP = %d, want 25 (floor)", stats.MaxHP)
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}
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}
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func TestApplyDnDHPScaling_NoOpIfNilOrZero(t *testing.T) {
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stats := CombatStats{MaxHP: 100}
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applyDnDHPScaling(&stats, nil)
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if stats.MaxHP != 100 {
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t.Errorf("nil char: scaled to %d, want unchanged", stats.MaxHP)
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}
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c := &DnDCharacter{HPMax: 0}
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applyDnDHPScaling(&stats, c)
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if stats.MaxHP != 100 {
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t.Errorf("zero HPMax: scaled to %d, want unchanged", stats.MaxHP)
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}
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}
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// ── Plug 2: roll summary ────────────────────────────────────────────────────
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func TestDnDRollSummaryLine_Empty(t *testing.T) {
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r := CombatResult{Events: []CombatEvent{
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{Actor: "player", Action: "hit", Roll: 0}, // no Roll → not D&D
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}}
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if got := dndRollSummaryLine(r); got != "" {
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t.Errorf("expected empty summary; got %q", got)
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}
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}
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func TestDnDRollSummaryLine_Basic(t *testing.T) {
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r := CombatResult{Events: []CombatEvent{
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{Actor: "player", Action: "hit", Roll: 14, RollAgainst: 12},
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{Actor: "player", Action: "miss", Roll: 5, RollAgainst: 12},
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{Actor: "player", Action: "crit", Roll: 20, RollAgainst: 12},
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{Actor: "player", Action: "miss", Roll: 1, RollAgainst: 12, Desc: "fumble"},
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{Actor: "enemy", Action: "hit", Roll: 18}, // enemy ignored
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}}
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got := dndRollSummaryLine(r)
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for _, want := range []string{"d20", "2/4 hit", "1 crit", "1 fumble", "nat 20"} {
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if !strings.Contains(got, want) {
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t.Errorf("summary missing %q: %s", want, got)
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}
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}
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}
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func TestDnDRollSummaryLine_HighestNonNat20(t *testing.T) {
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r := CombatResult{Events: []CombatEvent{
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{Actor: "player", Action: "hit", Roll: 17, RollAgainst: 14},
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{Actor: "player", Action: "miss", Roll: 8, RollAgainst: 14},
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}}
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got := dndRollSummaryLine(r)
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if !strings.Contains(got, "Best: 17") {
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t.Errorf("expected 'Best: 17' in summary: %s", got)
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}
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}
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// ── Plug 3: !roll dice parser ──────────────────────────────────────────────
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func TestParseDice(t *testing.T) {
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cases := []struct {
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in string
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count, sides, mod int
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ok bool
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}{
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{"d20", 1, 20, 0, true},
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{"1d20", 1, 20, 0, true},
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{"2d6+3", 2, 6, 3, true},
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{"4d6-1", 4, 6, -1, true},
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{"3D8", 3, 8, 0, true}, // case-insensitive
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{" 2d6+3 ", 2, 6, 3, true}, // whitespace
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{"d1", 0, 0, 0, false}, // sides too few
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{"100d6", 100, 6, 0, true}, // max count
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{"101d6", 0, 0, 0, false}, // over max
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{"banana", 0, 0, 0, false},
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{"d6+", 0, 0, 0, false},
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{"", 0, 0, 0, false},
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{"2d6+", 0, 0, 0, false},
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}
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for _, c := range cases {
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ct, sd, mod, ok := parseDice(c.in)
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if ok != c.ok || ct != c.count || sd != c.sides || mod != c.mod {
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t.Errorf("parseDice(%q) = (%d,%d,%d,%v); want (%d,%d,%d,%v)",
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c.in, ct, sd, mod, ok, c.count, c.sides, c.mod, c.ok)
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}
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}
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}
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func TestRollDice_Bounds(t *testing.T) {
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// 1000 trials: every roll must be in [1, sides].
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for i := 0; i < 1000; i++ {
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rolls, total := rollDice(4, 6, 2)
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sum := 2
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for _, r := range rolls {
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if r < 1 || r > 6 {
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t.Fatalf("roll out of range: %d", r)
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}
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sum += r
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}
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if sum != total {
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t.Fatalf("total mismatch: rolls sum=%d, total=%d", sum, total)
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}
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}
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}
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// ── Plug 4: !stats / !level format ─────────────────────────────────────────
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// (No DB integration here — just smoke-test that the helpers don't panic
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// against a constructed character. Full DB-integrated tests would be
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// duplicative with existing prod-DB tests.)
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