Files
gogobee/sim_results/h5sim_findings.md
prosolis 68b2122e13 Sim: short-rest between rooms; H5 alone doesn't close caster gap
autoResolveCombat now calls maybeShortRest after a won fight (HP < 60%
or any slots used, charges > 0), mirroring what a competent prod player
does between rooms. Re-baseline at n=100 across the full 10×3×5 matrix
written to baseline_h5sim_all10.jsonl.

Headline (vs baseline_j2a_v2_all10.jsonl, full delta in h5sim_findings.md):
mage L12 manor +8pp, cleric L12 manor +7pp, but bard L12 manor stays at
1pp and bard/cleric L12 underdark still 0. J2c (defaultKnownSpells
damage option at L3+ for bard, L4+ for cleric) is still the lever for
the trailers. Four borderline -9pp regressions on n=100 cells; flagged
for an n=300 re-run before declaring a sim defect.
2026-05-17 16:06:58 -07:00

2.5 KiB
Raw Blame History

H5-sim re-baseline — does prod short-rest close the caster gap?

Corpus: baseline_h5sim_all10.jsonl (15k rows, n=100). Summary table: h5sim_all10_summary.txt. Baseline for comparison: baseline_j2a_v2_all10.jsonl (J2b).

TL;DR

No. Wiring short-rest into the sim between rooms gives mage L12 manor a real lift (+8pp clear rate) but does not move the bard/cleric trailers in the cells that matter:

class lvl zone J2b %clr H5sim %clr Δ
bard 12 manor_blackspire 2 1 1
cleric 12 manor_blackspire 9 16 +7
bard 12 underdark 0 0 0
cleric 12 underdark 0 0 0
mage 12 manor_blackspire 49 57 +8

J2c (defaultKnownSpells widening — bard damage option at L3+, cleric at L4+) is still the lever. The hypothesis that H5 alone would close it is falsified.

Notable regressions (n=100, ~±10pp 95% CI — borderline)

class lvl zone J2b %clr H5sim %clr Δ
warlock 12 manor_blackspire 34 25 9
sorcerer 12 manor_blackspire 47 38 9
cleric 3 goblin_warrens 15 6 9
ranger 3 goblin_warrens 64 54 10

n=100 standard error on a 50/50 cell is ~5pp, so these are ~2σ. Could be real (the picker prefers high-tier slots and short-rest refreshes low-tier first, so a mid-zone short rest may flush the high-tier-slot budget by encouraging more L2/L3 spends), or noise. Re-run at n=300 to disambiguate before declaring this a sim defect.

Cells that lifted

Mage L12 manor +8, cleric L12 manor +7, fighter L3 goblin +10, druid L7 forest +8, sorcerer L7 forest +4, mage L7 goblin +3. Pattern: classes that already had viable damage rosters benefited; classes whose damage rosters are thin (bard/cleric) did not.

Verdict

  • Ship H5+sim short-rest as-is — the prod fix (full-HP gate loosened) is correct independently and the sim now reflects what a competent player does.
  • J2c (defaultKnownSpells widening) is still required to lift bard/cleric trailers.
  • T5 dragons_lair untouched (0% across all 10 classes) — J3 territory.
  • Re-baseline at n=300 on the four borderline regressions before tuning the picker.