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Synthetic sim chars are vanilla base-class (no pet, no subclass), so the per-round pet attack/deflect/whiff path was never exercised in the sim. Add -pet-level N (1-10) which stamps a base Massive Dog (no armor) onto the AdventureCharacter via the normal save path before the run, so combat's DerivePlayerStats sees HasPet()==true. 0 (default) stays petless. Measured lift (n=40, 10 classes x L3/7/12 x 3 zones): overall clear-rate 38.3% petless -> 47.8% at pet L10 (+9.4pp); biggest gains go to the caster trailers (bard +13.3, warlock +11.9, cleric +11.4), narrowing class spread.
189 lines
5.7 KiB
Go
189 lines
5.7 KiB
Go
// expedition-sim drives synthetic players through expeditions for batch
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// analysis. Re-uses production plugin paths against a fresh sqlite DB so
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// outcomes mirror what live players hit.
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//
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// Single run:
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// expedition-sim [-class fighter] [-level 5] [-zone goblin_warrens]
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// [-bank 1000] [-cap 50] [-log] [-data DIR]
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//
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// Matrix mode (cartesian sweep over classes × levels × zones × N runs,
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// one JSON object per stdout line, log suppressed by default):
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// expedition-sim -matrix -classes fighter,mage -levels 5,10 \
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// -zones goblin_warrens,wolf_den -runs 20
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package main
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import (
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"encoding/json"
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"flag"
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"fmt"
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"os"
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"strconv"
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"strings"
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"gogobee/internal/plugin"
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"maunium.net/go/mautrix/id"
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)
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func main() {
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var (
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class = flag.String("class", "fighter", "DnD class id (single-run mode)")
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level = flag.Int("level", 5, "character level (single-run mode)")
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zone = flag.String("zone", "goblin_warrens", "zone id (single-run mode)")
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bank = flag.Float64("bank", 1000, "starting coin balance — must cover outfitting")
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cap = flag.Int("cap", 50, "max autopilot bursts per expedition (each = up to autopilotRoomCap rooms)")
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dataDir = flag.String("data", "", "data dir for the temp sqlite db (default: OS tempdir; ignored in matrix mode)")
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userTag = flag.String("user", "@sim:expedition", "synthetic user id (single-run mode)")
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logFlag = flag.Bool("log", true, "include per-row expedition log in output (single-run default true; matrix default false)")
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matrix = flag.Bool("matrix", false, "matrix mode — sweep over classes × levels × zones × runs")
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classes = flag.String("classes", "", "comma-separated class ids (matrix mode)")
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levels = flag.String("levels", "", "comma-separated levels (matrix mode)")
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zones = flag.String("zones", "", "comma-separated zone ids (matrix mode)")
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runs = flag.Int("runs", 1, "replicates per (class,level,zone) cell (matrix mode)")
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trace = flag.Bool("trace", false, "include raw per-round CombatEvent stream on the LAST combat of each expedition (boss room) — for J2 diagnostic sweeps")
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petLevel = flag.Int("pet-level", 0, "attach a base housing pet at this level (1-10) to every sim character; 0 = no pet (default, matches prod char-creation)")
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)
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flag.Parse()
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if *petLevel < 0 || *petLevel > 10 {
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fail("pet-level must be 0-10, got", *petLevel)
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}
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plugin.SetSimIncludeTrace(*trace)
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plugin.SetSimPetLevel(*petLevel)
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if *matrix {
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// Matrix default: drop log to keep stdout manageable; explicit
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// -log=true overrides.
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includeLog := false
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// Flag.Lookup tells us whether the user explicitly set -log.
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flag.Visit(func(f *flag.Flag) {
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if f.Name == "log" {
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includeLog = *logFlag
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}
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})
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runMatrix(*classes, *levels, *zones, *runs, *bank, *cap, includeLog)
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return
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}
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runSingle(*class, *level, *zone, *userTag, *dataDir, *bank, *cap, *logFlag)
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}
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func runSingle(class string, level int, zone, userTag, dataDir string, bank float64, cap int, includeLog bool) {
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dir := dataDir
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if dir == "" {
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var err error
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dir, err = os.MkdirTemp("", "expedition-sim-")
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if err != nil {
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fail("mkdir temp:", err)
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}
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defer os.RemoveAll(dir)
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}
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res, err := runOne(dir, id.UserID(userTag), plugin.DnDClass(class), level, plugin.ZoneID(zone), bank, cap)
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if err != nil {
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if res != nil {
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if !includeLog {
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res.Log = nil
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}
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emitIndented(res)
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}
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fail("run:", err)
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}
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if !includeLog {
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res.Log = nil
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}
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emitIndented(res)
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}
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func runMatrix(classes, levels, zones string, runs int, bank float64, cap int, includeLog bool) {
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cs := splitNonEmpty(classes)
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ls := parseLevels(levels)
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zs := splitNonEmpty(zones)
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if len(cs) == 0 || len(ls) == 0 || len(zs) == 0 || runs <= 0 {
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fail("matrix mode requires non-empty -classes, -levels, -zones and runs > 0")
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}
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enc := json.NewEncoder(os.Stdout)
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for _, c := range cs {
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for _, lv := range ls {
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for _, z := range zs {
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for r := 0; r < runs; r++ {
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dir, err := os.MkdirTemp("", "expedition-sim-")
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if err != nil {
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fail("mkdir temp:", err)
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}
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uid := id.UserID(fmt.Sprintf("@sim:%s-l%d-%s-%d", c, lv, z, r))
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res, runErr := runOne(dir, uid, plugin.DnDClass(c), lv, plugin.ZoneID(z), bank, cap)
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if res != nil && !includeLog {
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res.Log = nil
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}
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if runErr != nil && res == nil {
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// Synthesize a row so the corpus has one line per
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// cell regardless of init failures.
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res = &plugin.SimResult{
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UserID: string(uid),
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Class: c,
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Level: lv,
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Zone: z,
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Outcome: "halted",
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}
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}
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_ = enc.Encode(res)
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_ = os.RemoveAll(dir)
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}
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}
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}
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}
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}
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func runOne(dataDir string, uid id.UserID, class plugin.DnDClass, level int, zone plugin.ZoneID, bank float64, cap int) (*plugin.SimResult, error) {
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runner, err := plugin.NewSimRunner(dataDir)
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if err != nil {
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return nil, fmt.Errorf("init runner: %w", err)
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}
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defer runner.Close()
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if _, err := runner.BuildCharacter(uid, class, level); err != nil {
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return nil, fmt.Errorf("build character: %w", err)
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}
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runner.Euro.Credit(uid, bank, "expedition-sim bankroll")
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return runner.RunExpedition(uid, zone, cap)
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}
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func emitIndented(res *plugin.SimResult) {
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enc := json.NewEncoder(os.Stdout)
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enc.SetIndent("", " ")
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_ = enc.Encode(res)
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}
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func splitNonEmpty(s string) []string {
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parts := strings.Split(s, ",")
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out := parts[:0]
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for _, p := range parts {
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if p = strings.TrimSpace(p); p != "" {
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out = append(out, p)
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}
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}
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return out
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}
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func parseLevels(s string) []int {
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var out []int
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for _, p := range splitNonEmpty(s) {
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n, err := strconv.Atoi(p)
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if err != nil {
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fail("bad level:", p)
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}
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out = append(out, n)
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}
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return out
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}
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func fail(args ...interface{}) {
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fmt.Fprintln(os.Stderr, args...)
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os.Exit(1)
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}
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