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Closes the 'fairly breezy with some death' target the user picked
for Phase 5. Five-piece ship; Phase 1 matrix lands T1 88%, T2 74%,
T4 72%, T5 ~57% in or above band. T3 remains the design hump at
~45% (manor 39, underforge 47) — Wraith promotion to elite was
already done in Phase 4-B, the remaining standard-pool deaths are
the irreducible part of T3.
Pieces:
1. computeMaxHP × 1.5 (phase5BHPMult in dnd.go). Uniform across
class/level so the class-balance harness's in-tier parity
assertion stays green. Bootstrap (bootstrap_phase5b_hp.go)
refreshes hp_max for existing characters at startup;
idempotent via db.JobCompleted. hp_current is bumped by the
same delta so a full-HP character stays at full.
2. applyPhase5BPlayerFloor (dnd_combat.go): +3 AC, +3 AttackBonus,
+3 weapon.MagicBonus (damage). Applied at the END of
applyDnDEquipmentLayer (after computeArmorAC's AC override)
and inside buildHarnessPlayer so live and harness measurement
match.
3. Elite bracket 19 → 23 (resolveCombatInterrupt). Case order
puts Elite (≥23) before Patrol (≥22) so a 23+ total prefers
the single dangerous fight. Elite is now effectively a
high-threat event reachable only via the +1-per-20-threat-
above-40 mod — Phase 4-B's elite-pool monsters still appear,
just less often.
4. dailyThreatDrift base 3 → 1. Slows the threat clock so
players have the days they need before threat tips zones
into the new 23+ elite band.
5. applyDailyBurn default → 50% (phase5BDailyBurnRatePct). Also
applied in the temporal-override branch in
dnd_expedition_cycle.go so tidal / unraveling days scale by
the same 0.5× — otherwise those days would be
disproportionately harsh against the new baseline.
The harness's expedition_balance.go reads phase5BDailyBurnRatePct
as the default-burn fallback when the override knob is zero, so
Phase 1 matrix measurements now reflect what live players
experience.
Test debt: 13 pinned-numbers unit tests across combat_stats_test,
dnd_test, dnd_xp_test, dnd_equipment_profiles_test,
dnd_expedition_supplies_test, dnd_expedition_cycle_test,
dnd_expedition_extract_test, dnd_expedition_region_cmd_test,
dnd_expedition_combat_test, dnd_expedition_threat_test,
dnd_expedition_temporal_test, expedition_balance_test were
pinning pre-Phase-5-B baselines; updated with comments noting
the cause. Class-balance suite stayed green (uniform buff
preserves spread).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
274 lines
7.5 KiB
Go
274 lines
7.5 KiB
Go
package plugin
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import (
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"strings"
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E2a — Threat Clock state-machine tests.
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func TestThreatBandFor(t *testing.T) {
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cases := []struct {
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level int
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siege bool
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want ThreatBand
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}{
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{0, false, ThreatBandQuiet},
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{20, false, ThreatBandQuiet},
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{21, false, ThreatBandStirring},
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{40, false, ThreatBandStirring},
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{41, false, ThreatBandAlert},
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{60, false, ThreatBandAlert},
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{61, false, ThreatBandHostile},
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{80, false, ThreatBandHostile},
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{81, false, ThreatBandSiege},
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{100, false, ThreatBandSiege},
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{50, true, ThreatBandSiege},
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}
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for _, c := range cases {
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got := threatBandFor(c.level, c.siege)
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if got != c.want {
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t.Errorf("threatBandFor(%d, %v) = %v, want %v", c.level, c.siege, got, c.want)
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}
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}
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}
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func TestThreatBandInfo_SiegeFlags(t *testing.T) {
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info := threatBandInfo(ThreatBandSiege)
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if !info.NoShortRest {
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t.Error("siege should disable short rests")
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}
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if info.SupplyMult != 2 {
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t.Errorf("siege supply mult = %v, want 2", info.SupplyMult)
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}
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if !info.InitAdv || !info.TrapsArm {
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t.Error("siege should grant init advantage and re-arm traps")
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}
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}
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func TestDailyThreatDrift_MoodMod(t *testing.T) {
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// Phase 5-B: base threat drift lowered from 3 to 1 to slow the
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// threat clock (paired with the player floor + supply burn cut).
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// All expected values shift by -2 (base 3 → 1) but the mood-mod
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// shape is unchanged.
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cases := []struct {
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mood int
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want int
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}{
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{50, 1}, // neutral: 1 + 0
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{60, 1}, // friendly (still neutral): 1 + 0
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{80, -2}, // effusive → elated: 1 + -3
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{19, 6}, // hostile → wrathful: 1 + 5
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{0, 6}, // hostile lower bound
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}
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for _, c := range cases {
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got, _ := dailyThreatDrift(c.mood)
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if got != c.want {
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t.Errorf("mood=%d drift=%d, want %d", c.mood, got, c.want)
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}
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}
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}
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func TestApplyDailyThreatDrift_PersistsAndCrossesThreshold(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-threat-drift:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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// Phase 5-B: base drift dropped to 1. Pre-load to 20 (Quiet band) so
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// the +1 drift crosses into Stirring at 21.
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if err := applyThreatDelta(exp.ID, 20, "test seed"); err != nil {
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t.Fatal(err)
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}
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exp, _ = getExpedition(exp.ID)
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delta, _, err := applyDailyThreatDrift(exp)
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if err != nil {
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t.Fatal(err)
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}
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if delta != 1 {
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t.Errorf("delta = %d, want 1", delta)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 21 {
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t.Errorf("threat = %d, want 21", got.ThreatLevel)
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}
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// Threshold transition log entry should exist with TwinBee narration.
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entries, _ := recentExpeditionLog(exp.ID, 10)
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foundTransition := false
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for _, e := range entries {
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if e.Type == "threat" && strings.Contains(strings.ToLower(e.Summary), "stirring") {
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if e.Flavor == "" {
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t.Error("threat transition missing flavor line")
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}
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foundTransition = true
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}
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}
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if !foundTransition {
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t.Error("expected threat transition log entry into Stirring")
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}
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}
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func TestApplyDailyThreatDrift_NoOpAfterBoss(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-threat-postboss:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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if _, err := db.Get().Exec(`UPDATE dnd_expedition SET boss_defeated = 1 WHERE expedition_id = ?`, exp.ID); err != nil {
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t.Fatal(err)
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}
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exp, _ = getExpedition(exp.ID)
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delta, _, err := applyDailyThreatDrift(exp)
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if err != nil {
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t.Fatal(err)
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}
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if delta != 0 {
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t.Errorf("delta = %d, want 0 after boss kill", delta)
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}
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}
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func TestDeliverBriefing_AppliesThreatDrift(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-brief-drift:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.deliverBriefing(exp, time.Now().UTC()); err != nil {
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t.Fatal(err)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 1 {
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t.Errorf("post-briefing threat = %d, want 1 (mood-neutral drift, Phase 5-B base)", got.ThreatLevel)
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}
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}
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func TestApplyDailyThreatDrift_LogsApproachingSiegeOnceAt70(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-threat-70warn:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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// Phase 5-B: base drift dropped to 1. Seed to 69 so a +1 drift
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// crosses 70 → 70.
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if err := applyThreatDelta(exp.ID, 69, "seed"); err != nil {
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t.Fatal(err)
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}
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exp, _ = getExpedition(exp.ID)
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if _, _, err := applyDailyThreatDrift(exp); err != nil {
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t.Fatal(err)
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}
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entries, _ := recentExpeditionLog(exp.ID, 20)
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count := 0
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for _, e := range entries {
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if e.Type == "threat" && strings.Contains(e.Summary, "past 70") {
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count++
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}
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}
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if count != 1 {
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t.Errorf("expected exactly one approaching-siege log, got %d", count)
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}
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// A subsequent drift past 70 should not re-emit the warning.
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exp, _ = getExpedition(exp.ID)
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if _, _, err := applyDailyThreatDrift(exp); err != nil {
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t.Fatal(err)
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}
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entries, _ = recentExpeditionLog(exp.ID, 20)
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count = 0
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for _, e := range entries {
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if e.Type == "threat" && strings.Contains(e.Summary, "past 70") {
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count++
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}
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}
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if count != 1 {
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t.Errorf("expected approaching-siege log still 1 after second drift, got %d", count)
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}
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}
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func TestThreatBandEffectsBlock_Bands(t *testing.T) {
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q := threatBandEffectsBlock(threatBandInfo(ThreatBandQuiet))
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if !strings.Contains(strings.ToLower(q), "unaware") {
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t.Errorf("Quiet block should mention unaware, got %q", q)
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}
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s := threatBandEffectsBlock(threatBandInfo(ThreatBandSiege))
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if !strings.Contains(strings.ToLower(s), "short rests blocked") {
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t.Errorf("Siege block should call out blocked short rests, got %q", s)
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}
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if !strings.Contains(s, "×2") {
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t.Errorf("Siege block should show ×2 supply mult, got %q", s)
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}
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}
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func TestHandleThreatCmd_NoExpeditionDoesNotPanic(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@threat-cmd-noexp:example")
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defer cleanupExpeditions(uid)
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p := &AdventurePlugin{}
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if err := p.handleThreatCmd(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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}
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func TestHandleThreatCmd_ActiveExpeditionLogsEvents(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@threat-cmd-active:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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if err := applyThreatDelta(exp.ID, 45, "test seed"); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.handleThreatCmd(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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}
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func TestApplyBossDefeatThreat_DropsLevel(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-boss-threat:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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if err := applyThreatDelta(exp.ID, 50, "seed"); err != nil {
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t.Fatal(err)
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}
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if err := applyBossDefeatThreat(exp.ID); err != nil {
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t.Fatal(err)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 30 {
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t.Errorf("post-boss threat = %d, want 30", got.ThreatLevel)
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}
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}
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