Files
gogobee/internal/plugin/dnd_xp_test.go
prosolis 9e1a1f606c Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint:

Phases 1-8 (per gogobee_dnd_session_summary.md):
- Race/class/stats system, !setup flow, !sheet, !respec
- d20-vs-AC combat with race/class passives, auto-migration
- XP/level-up, skill checks, NPC refund hooks
- Equipment slot mapping, rarity, !rest short/long
- Pre-arm active abilities, resource pools
- Bestiary, !roll/!stats/!level, onboarding DM
- Audit fixes A-I, flavor wiring under internal/flavor/
- Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix)

Phase 9 SP1 — spell system foundations:
- 79 SpellDefinitions (76 in-scope + 3 reaction-deferred)
- dnd_known_spells, dnd_spell_slots tables
- pending_cast / concentration_* columns on dnd_character
- Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math
- Long-rest refreshes slots; respec wipes spell state
- Auto-grant default known list on !setup confirm and auto-migration

Phase 9 SP2 — !cast / !spells / !prepare commands:
- Out-of-combat HEAL and UTILITY resolve immediately
- Damage/control/buff queue as pending_cast for next combat
- Audit-style save-then-debit, slot refund on save failure
- !cast --drop, concentration supersession, prep-cap enforcement
- Reaction spells refused with Phase 11 note

SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn
tests) are next. Build clean, full test suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00

247 lines
6.9 KiB
Go

package plugin
import (
"io"
"os"
"path/filepath"
"testing"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
func TestDnDXPToNextLevel(t *testing.T) {
cases := []struct{ level, want int }{
{1, 300}, // L1→L2: 300
{2, 600}, // L2→L3: 900-300
{4, 1000}, // L4→L5: 2700-1700
{6, 2200}, // L6→L7: 6500-4300
{19, 11000}, // L19→L20: 85000-74000
{20, 0}, // capped
{0, 300}, // clamp to 1
}
for _, c := range cases {
if got := dndXPToNextLevel(c.level); got != c.want {
t.Errorf("dndXPToNextLevel(%d) = %d, want %d", c.level, got, c.want)
}
}
}
func TestDnDXPTableMonotonic(t *testing.T) {
// Each level threshold must strictly exceed the previous.
for i := 1; i < len(dndXPTable); i++ {
if dndXPTable[i] <= dndXPTable[i-1] {
t.Errorf("dndXPTable[%d]=%d not > dndXPTable[%d]=%d",
i, dndXPTable[i], i-1, dndXPTable[i-1])
}
}
}
func TestArenaCombatXP(t *testing.T) {
winLow := arenaCombatXP(CombatResult{PlayerWon: true}, 1)
if winLow < 30 {
t.Errorf("low-threat win XP = %d, want ≥ 30 (floor)", winLow)
}
winHigh := arenaCombatXP(CombatResult{PlayerWon: true}, 20)
if winHigh != 240 {
t.Errorf("threat-20 win XP = %d, want 240", winHigh)
}
winND := arenaCombatXP(CombatResult{PlayerWon: true, NearDeath: true}, 20)
if winND != 300 { // 240 * 1.25
t.Errorf("threat-20 near-death win XP = %d, want 300", winND)
}
loss := arenaCombatXP(CombatResult{PlayerWon: false}, 20)
if loss != 60 { // 240 * 0.25
t.Errorf("threat-20 loss XP = %d, want 60", loss)
}
}
func TestDungeonCombatXP(t *testing.T) {
if got := dungeonCombatXP(CombatResult{PlayerWon: true}, 1); got != 30 {
t.Errorf("T1 win XP = %d, want 30 (floor)", got)
}
if got := dungeonCombatXP(CombatResult{PlayerWon: true}, 5); got != 750 {
t.Errorf("T5 win XP = %d, want 750", got)
}
}
// TestGrantDnDXP_NoOpOnMissingChar — the function should silently no-op
// when the player has no D&D character.
func TestGrantDnDXP_NoOpOnMissingChar(t *testing.T) {
src := "/home/reala-misaki/git/gogobee/data/gogobee.db"
if _, err := os.Stat(src); err != nil {
t.Skip("prod db not present")
}
dir := t.TempDir()
dst := filepath.Join(dir, "gogobee.db")
in, _ := os.Open(src)
defer in.Close()
out, _ := os.Create(dst)
defer out.Close()
io.Copy(out, in)
db.Close()
if err := db.Init(dir); err != nil {
t.Fatal(err)
}
t.Cleanup(db.Close)
p := &AdventurePlugin{}
events, err := p.grantDnDXP(id.UserID("@nobody:nowhere.invalid"), 1000)
if err != nil {
t.Fatalf("grantDnDXP on missing char: %v", err)
}
if len(events) != 0 {
t.Errorf("got %d events on missing char, want 0", len(events))
}
}
// TestGrantDnDXP_LevelUpCascade — grant a huge XP amount and verify that
// multiple level-ups happen and HP/level/AC update consistently.
func TestGrantDnDXP_LevelUpCascade(t *testing.T) {
src := "/home/reala-misaki/git/gogobee/data/gogobee.db"
if _, err := os.Stat(src); err != nil {
t.Skip("prod db not present")
}
dir := t.TempDir()
dst := filepath.Join(dir, "gogobee.db")
in, _ := os.Open(src)
defer in.Close()
out, _ := os.Create(dst)
defer out.Close()
io.Copy(out, in)
db.Close()
if err := db.Init(dir); err != nil {
t.Fatal(err)
}
t.Cleanup(db.Close)
// Build a fresh L1 D&D char in the test DB.
uid := id.UserID("@xp_test:example")
c := &DnDCharacter{
UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: 1,
STR: 16, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12,
ArmorClass: 16,
}
conMod := abilityModifier(c.CON)
c.HPMax = computeMaxHP(c.Class, conMod, c.Level)
c.HPCurrent = c.HPMax
if err := SaveDnDCharacter(c); err != nil {
t.Fatal(err)
}
// Grant 3000 XP — should push from L1 to L4 (300+600+900=1800 < 3000 < 2700+900=3600).
// L1→L2: 300, total used 300, remaining 2700
// L2→L3: 600, total used 900, remaining 2100
// L3→L4: 800 (1700-900), total used 1700, remaining 1300
// L4→L5: 1000 (2700-1700), total used 2700, remaining 300
// Should land at L5 with 300 XP carryover.
p := &AdventurePlugin{}
events, err := p.grantDnDXP(uid, 3000)
if err != nil {
t.Fatalf("grantDnDXP: %v", err)
}
if len(events) != 4 {
t.Errorf("got %d level-ups, want 4 (L2,L3,L4,L5)", len(events))
}
got, err := LoadDnDCharacter(uid)
if err != nil || got == nil {
t.Fatalf("load post-grant: %v", err)
}
if got.Level != 5 {
t.Errorf("level = %d, want 5", got.Level)
}
if got.XP != 300 {
t.Errorf("xp carryover = %d, want 300", got.XP)
}
// Fighter d10 + CON+2 at L1 = 12. Per-level after: 6+2 = 8. L5 = 12 + 4*8 = 44.
if got.HPMax != 44 {
t.Errorf("L5 HPMax = %d, want 44", got.HPMax)
}
// Each level-up bumps HPCurrent by the gain. Started at full (12), gained
// 8 four times = 12+32 = 44. So HPCurrent = HPMax = 44.
if got.HPCurrent != got.HPMax {
t.Errorf("HPCurrent = %d, want HPMax = %d", got.HPCurrent, got.HPMax)
}
}
// TestGrantDnDXP_CapsAtL20 — XP overflow at level 20 is clamped.
func TestGrantDnDXP_CapsAtL20(t *testing.T) {
src := "/home/reala-misaki/git/gogobee/data/gogobee.db"
if _, err := os.Stat(src); err != nil {
t.Skip("prod db not present")
}
dir := t.TempDir()
dst := filepath.Join(dir, "gogobee.db")
in, _ := os.Open(src)
defer in.Close()
out, _ := os.Create(dst)
defer out.Close()
io.Copy(out, in)
db.Close()
if err := db.Init(dir); err != nil {
t.Fatal(err)
}
t.Cleanup(db.Close)
uid := id.UserID("@cap_test:example")
c := &DnDCharacter{
UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: 19,
STR: 16, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12,
ArmorClass: 16,
}
c.HPMax = 100
c.HPCurrent = 100
if err := SaveDnDCharacter(c); err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{}
if _, err := p.grantDnDXP(uid, 999999); err != nil {
t.Fatal(err)
}
got, _ := LoadDnDCharacter(uid)
if got.Level != dndMaxLevel {
t.Errorf("level = %d, want %d", got.Level, dndMaxLevel)
}
if got.XP != 0 {
t.Errorf("XP at cap = %d, want 0 (overflow dropped)", got.XP)
}
}
func TestApplyClassPassives(t *testing.T) {
cases := []struct {
class DnDClass
wantDmgBonus float64
wantAtkBonusAdd int
wantAutoCrit bool
wantHealItem int
}{
{ClassFighter, 0.05, 0, false, 0},
{ClassRogue, 0, 0, true, 0},
{ClassMage, 0, 1, false, 0},
{ClassCleric, 0, 0, false, 5},
{ClassRanger, 0.05, 1, false, 0},
}
for _, tc := range cases {
stats := CombatStats{AttackBonus: 5}
mods := CombatModifiers{}
applyClassPassives(&stats, &mods, &DnDCharacter{Class: tc.class})
if mods.DamageBonus != tc.wantDmgBonus {
t.Errorf("%s: DamageBonus=%v, want %v", tc.class, mods.DamageBonus, tc.wantDmgBonus)
}
if stats.AttackBonus-5 != tc.wantAtkBonusAdd {
t.Errorf("%s: AttackBonus add=%d, want %d", tc.class, stats.AttackBonus-5, tc.wantAtkBonusAdd)
}
if mods.AutoCritFirst != tc.wantAutoCrit {
t.Errorf("%s: AutoCritFirst=%v, want %v", tc.class, mods.AutoCritFirst, tc.wantAutoCrit)
}
if mods.HealItem != tc.wantHealItem {
t.Errorf("%s: HealItem=%d, want %d", tc.class, mods.HealItem, tc.wantHealItem)
}
}
}